标题: Arnold for Cinema 4D (C4DtoA) v1.0.5.1 [打印本页] 作者: admin 时间: 2015-9-8 07:56 标题: Arnold for Cinema 4D (C4DtoA) v1.0.5.1 Program Name: Arnold for Cinema 4D (C4DtoA) v1.0.5.1 ' ?9 k1 R3 l7 O5 GProgram Type: MAXON Cinema 4D plug-in 8 S& t. J( W' p3 L3 ]; g3 d6 UDeveloper: Solid Angle S.L. 2 o* c6 ~7 l4 G) C0 h4 JHomepage: www.solidangle.com/arnold/arnold-for-cinema-4d/ ' ]7 x4 h3 P" e3 [) d# rRelease Date: 07.09.2015% _5 D* u: ?' ~$ M, ^1 k' z3 n2 R
Interface Language: English4 Q! Y4 O4 |# E6 D# C
Platform: MAXON Cinema 4D R15/R16 (all products except Lite) ' h/ k% \: v3 V' J7 w [2 a2 NFile Size: 11.12Mb / 11.07Mb ) |3 h0 ]! {( _/ a* d* L: Y# R! r" o Q7 i2 I1 c- \* a% V
Arnold for Cinema 4D (C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage - especially in big-budget productions. & z5 Y. k* M6 c+ B 7 [7 f6 [" w' r# EOver the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films.% f& }6 s* Z$ p, a2 A& R
* G3 U5 d/ I" W' Q& Q! K0 b- gArnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.7 v6 Q' p) J9 K' L# w3 k
" b0 r& n* g$ uThe Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as: . |& N( t& T: P5 c: T9 _2 x) o" p• A ray server for traditional scanline renderers ; i3 f( b |% i6 J! n3 u% ^; }• A tool for baking/procedural generation of lighting data (lightmaps for videogames). o( C7 {! c4 F8 u" u) M
• An interactive rendering and relighting tool0 R5 O* L4 a2 r
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Why is Arnold different? - B1 i# v: }5 ]; H( RArnold is an unbiased ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather. " S- D& [4 J- I" K- t1 j! n# d4 l9 Y6 \) `9 I3 R- }: v
Features 8 D8 W5 |! |) y7 W* }" m4 Z• Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.! n% `6 ?# Z7 L. y; c. ~* W; n/ o" x
• Support for both native particles and Thinking Particles.( u+ \5 K; i" A5 |2 M
• The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.4 k+ S6 q8 H# U& J8 H. F% l$ W
• Arnold Shading Network Editor, a node-based material editor. ) Z7 Z( F# W# w1 h4 Z• A comprehensive list of shaders and utilities, including vertex maps and per-face materials.& @* C/ V' h, K6 B" ~. h# a
• Volume rendering with OpenVDB. - B C9 H) E$ b• Deferred, render time generation of geometry with the Arnold procedural node.- ?' |. T% T+ w; m( M( ^: r9 I
• Native linear workflow. + s4 h; [9 P+ U/ {• Team Render, including single-frame distributed rendering. , e- `$ S' H/ I0 O4 n• Support for third party plugins like X-Particles and Turbulence FD.. ^; ^$ @' \. V
( W: Z8 A' Y/ ~2 s, t8 hWhat's new in v1.0.5.1: ' I! ]. q# U/ x6 I2 I) ^& mFIXES , ^( X: f, r; m1 ^( c- {+ E- Crash using older (prior 1395) TFD plugin , t! t. J8 x3 M2 l- Displacement height should not have a slider& l3 h; n2 |0 N5 v* Q$ r6 ^$ c5 r
- Broken links in Help menu % Z F( n" \3 O9 L; oNOTES 4 S& _2 w: p3 h9 H& r) {, [- TFD v1.0 1398 must be used with this version. Older TFD builds are not compatible and give an error during export. 4 r( C2 q' |7 v; P4 C; N 5 ?! S" B3 p1 K n- X* \What's new in v1.0.4.1:4 Z( Q* \0 K" M5 R w
FIXES - OpenVDB sequences are not rendered in IPR " l, t( V. Y! |. Z) m 3 j- b+ y! p/ h ) ?, G( k! M, v8 U( k; V9 m; q$ a+ }; f
Download: 0 E2 O& r: e l: R& Hhttps://www.solidangle.com/arnold/download/archive/& E- o, _$ s8 x# _
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