0 z! _; A4 n7 aDescription : ( _1 f1 M; ?. d: Q
X-Particles v2 For Cinema 4D R13-R14 - this is the Pro version X-particle which is a full-featured particle system which is suitable for most purposes, is intended for experienced users and those who want to produce high-end effects. X-Particles v2 For Cinema 4D is a completely new particle system, which does not need a standard or Cinema 4D Thinking Particles. b) S* Z& z; H/ M
/ {. B, B; a5 L6 d- @! A
Emitter Features:2 z% o1 v7 k3 D" c& O2 B$ o
- Maximum Particle count of 1 billion particles (C4D has Itself A Smaller Total limit on the number of objects Which can be generated); 8 l* n# H# q3 X: ?- Multithreaded emitter; ) i0 w" K8 B2 m- Fast Particle Generation, significantly faster Compared to the Previous version (1.2); . L9 x3 i% k1 N$ D$ {4 I: F
- Memory footprint kept as Low as Possible; 8 c) [. ~) v$ b/ ]. w* |) Q
- Competely revised and much Improved Collision engine; & S# M* H& _9 k* O! {( A- Three standard emitter Shapes, or use any Primitive, polygon object, or spline as A source of particles; 6 p2 ~5 f( K. i6 e5 D
in object mode, and direction Initial Particle emission source (EG object vertices or polygons or texture A) can be selected; 0 x% Z! t' b: f- c- b- Also in object mode, particles can be emitted from objects Which are Being Themselves generated by another X-Particles object (EG put A Trail object in A Sweep NURBS and use the Sweep as A source object for more particles); ) \* H, x3 K7 t9 n3 t' x7 \
- In object mode particles can be emitted from A Voxel Grid; # ^* N# m$ G2 a1 J) Q4 W- Emitted particles can be stuck to the source object and Move with IT; 7 Z$ e5 W7 f, }- c$ ` |" U. I- Emitters can be used to Spawn Other particles from particles using A Spawn Modifier; 0 K" X' P d$ _/ P' H- User-selectable Editor Colour and Shape for particles; , Y, R6 ~( C) D1 c3 q" h
- Many Other parameters Including Speed, birthrate, emission frames, lifespan, etc.; " d: V, {9 i g3 \0 V/ l- Built in HUD display for Particle Counts; $ q: I: \7 M ~0 K8 l- MAXON'S "Thinking Particles" can be emitted for compatibility with Pyrocluster and the Hair renderer. Key features: "Four of the generator objects: an emitter object, Sprite Generator and Trail; "Three control object: the system, the question of action; "Professional Effects, various built-in modifiers, which are used in the movies and some new programs, "Six tags; "revised and significantly improved engine, "Shader Particles; "Sprite channels shaders; "Online Updater for quick updates and bug fixes. % F% b+ k% o( u9 I; m' K 2 E+ s) A% |) [' b4 q/ o" V$ _Plugin Support:$ d& i4 t. ?( `& b, Y
Cinema 4D R13! o7 F2 w0 ?" C3 ]" @5 V
Cinema 4D R140 X* R0 M l8 ?- z$ t' a9 x1 Q+ S
Cinema 4D R15. D F9 z! P, [. m e! g
Cinema 4D R16 ; k" @3 T |8 m4 l1 k8 H4 v% S, Q: U' F% D0 X2 U9 d2 {. c7 `# b
Installation 9 w' f0 y# R( G1. install the plugin here C: \ Users \ name \ AppData \ Roaming \ MAXON \ CINEMA 4D R14 \ plugins . @4 u9 P; F9 v v
2. From the folder x-particles.lib4d set here C: \ Users \ name \ AppData \ Roaming \ MAXON \ CINEMA 4D R14 \ library \ browser + i& W0 [& i9 q& b3. Run CINEMA 4D, the display for entering the serial number (present in the distribution file. txt) . o4 ~- ^( I6 l, y4. Done! : C& R4 P+ Y1 \7 T/ r7 l9 u" a4 v( C8 n j C5 ~