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The Foundry Modo 902 Win/Mac/Linux

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发表于 2015-5-28 12:43:27 | 显示全部楼层 |阅读模式

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Program Name: The Foundry Modo 9022 s9 o: I' a! D+ q' m: W
Program Type: 3D Model/Render
1 @' ?3 ~: c: h$ g) A: N  ]1 y1 ODeveloper: Luxology LLC. | The Foundry Visionmongers Ltd.7 C5 F9 {: A  n, T. ~
Homepage: www.thefoundry.co.uk/products/modo/' C, K/ ^3 V" u4 ?* {
Release Date: 28.05.2015
  \& @6 S+ B; m+ \4 L8 g2 ?- k# rInterface Language: English3 w& ]: ?- }% P* O
Platform: Windows 7/8 (64-bit only+ F4 J* i; f' C' s+ ]
File Size: 390.67Mb
+ D1 Z8 J' u6 a4 A1 l: C9 s; Y
0 J  G1 E1 s' ^* I: ZMODO brings you the next generation of 3D modeling, animation, sculpting, effects and rendering in a powerful integrated package. An end-to-end solution delivering raw horsepower, refined technology and robust workflows, MODO is the creative option of choice for artists and designers around the world - from home-based hobbyists to Hollywood studios.
( a8 E+ y- P. T7 d/ ?7 O" T2 U/ g7 D; y& D4 F2 i5 A5 k
Why MODO?- c5 I5 y5 I! `1 z- T
• MODO makes creative exploration possible with fast and intuitive polygon modeling and sculpting tools that allow you more time to explore and visualize new ideas
! v0 X$ T: ~! T- X: X/ w! i) |5 a• Offers out-of-the-box value with highly-integrated modeling, painting, sculpting, effects, animation and unlimited network rendering capabilities, I1 a8 Y1 f, p5 T  C
• Ensures consistency with a philosophy of tool re-use, easy-to-learn workflows and a fully customizable UI that is unmatched in any other 3D software. Q: Y3 N( ?5 V6 \8 z$ N7 c( @
• Integrates seamlessly into existing pipelines with built-in Python scripting and versatile SDK, m) [9 s" E6 x! S8 c5 O
• Get instant results for interactive design reviews with the use of the photorealistic preview render8 M" X, V- Z4 J
; }1 \& c% j" c* y0 G
Faster iterations3 {. e1 O* u+ ?
With powerful modeling and sculpting tools, and an advanced photorealistic viewport and preview renderer, MODO lets you iterate faster for better concept and production models, look development, and interactive design reviews.
9 [5 \5 l! V+ y( Y
8 c$ Y" \# G$ R6 lOut-of-the-box value
5 N3 Y) V9 a" j$ j  qMODO offers modeling, sculpting, painting, effects and animation tools in one cohesive, easy-to-use content creation package, with unlimited network rendering capabilities and MeshFusion Boolean tools included.; K/ O$ n8 Q& Z' B
+ i4 H7 v8 B: A% Q* ]/ U
Consistency guaranteed
3 I7 c+ F* ?8 Q! G0 s0 z2 s0 e5 ?With consistent workflows, modular tool assembly and an intuitive UI, MODO lets you apply the knowledge you gain in your first days of exploration to fulfilling the most complex, sophisticated tasks down the road.
. l  _' T& t; ]" A4 G& H; w9 P" P3 t  c5 l. E4 j
Seamless pipeline integration4 v5 c, r( s4 [% `0 ~! q. F: P# {
MODO fits right into your pipeline, with Python and C++ APIs; a Python TD SDK; a fully customizable UI; and support for industry-standard formats like OpenSubdiv, OpenColorIO, OpenEXR, OpenVDB and Alembic.; E7 E/ F% l- b% ^- s4 F

/ }+ D6 e2 \% B# a0 P3 q' K: @! bOther MODO 901 highlights:
8 U# w9 u( u& v' k4 D$ ?• Advanced viewport  c1 i$ \8 |! f  U& G0 Z: U# \5 [
• Vector-based graphics support
* u4 r+ n1 s  e+ t! y9 D• Accelerated performance
9 v7 Q/ a, `. e$ @  @/ n# `: @• Extended dynamics and effects8 p8 `; O5 {( e% O& _
• More flexible rigging2 E6 i* {; D( S% u5 K4 A
• Easier pipeline integration1 L# g8 E5 M4 Q7 @0 h1 V* j! g
• Complexity management) }2 Y8 @+ N6 P( t! i" p
• Improved painting and texturing
$ c1 z( e. M8 Q$ W" q2 o" M• Physically based materials and rendering
( ^6 V1 m* ?7 z  @• UI and viewport enhancements
8 [  r5 ^7 I* d$ H' g6 c" W! s8 `1 f4 t# E( g! n& ]
MODO 901 Known Issues
5 y# K! Q& p- }5 y* K8 j) b-3D Viewport: Fixes bug where adding a new 3D Viewport in a palette, would not show the default viewport controls.
9 l, Q. P% e. E2 o, y-3D Viewport: Fixes bug where toggling back to perspective view could lose position in a specific scene.8 W2 _, u/ O3 \
-Absolute Scale tool: Fixes bug where the tool did not respect snapping.
' M/ \- @* ~- L3 X-Action Centers/Symmetry: Fixes bug where the "Automatic: Action Center with Symmetry enabled would move selections differently.
8 V4 z5 u4 j- W, \9 Y* ]) F-AI I/O: Fixes bug where freezing some AI files gives bad results (compound path problem).
) `2 e1 o% J- D% N-Alembic I/O: Fixes bug where Alembic sequence items didn't have transform properties.
2 J: x6 W' ?# z-Alembic I/O: Fixes bug where Animated Alembic files from Houdini loaded without UVs., t3 B; `1 }* u4 L
-Alembic I/O: Fixes crash when exporting files over 4 GB.
3 i6 R" t0 N8 X3 ?# I9 V7 I-Alembic I/O: Fixes potential crash deleting a particle simulation loaded from an Alembic file.
: G$ j: e) [+ U-Align Work Plane: Fixes bug where aligning the work plane could shift the camera rotation.! S: n- n, b6 K2 q
-Animation baking: Fixes bug where baking camera animation could result in jittery motion.
( a1 ?3 q! E! y& Y) B. B. n8 u4 t2 y-Assemblies: Fixes potential crash when deleting an assembly with nested instanced subassemblies.& k+ Y( d; v  B% |0 ?
-Axis Slice: Fixes bug where Selection sets would get corrupted by using the tool.% }6 W0 f' ~$ G# B! r5 H
-Backdrop items: Fixes bug where 'Autofit' and 'Keep Aspect' functions didn't appear to do anything.
0 M$ o: g4 z* Z1 R1 w$ i-Baking: Fixes bug where baking did not do irradiance cache prepasses.. R& X8 ?: H' J
-Bevel Group: Fixes bug where the tool would sometimes create artifacts.( ~! y, G" M2 r9 S" x  A
-Bezier Deformer: Fixes bug where the Axis selected in the dialog was not used.' l4 c. F7 ]/ S$ y
-Booleans: Fixes bug where boolean operations would remove material tags on polygons affected by the cut.6 B) X- m" q7 v$ w' g' t
-Booleans: Fixes bug where booleans don't see deformers applied to the background mesh.4 t0 c0 N9 b' w9 ~1 e
-Cage mode: Fixes bug where displacements would be lost when using "Cage" mode for a mesh.8 X% r; u: Q% H
-Catmull Clark Subdivision Surfaces: Fixes bug where certain modeling operations would not maintain vertex weight values.+ C% T) y1 d  r8 {9 F% O7 k
-Channel editing: Fixes bug where negative zero values would lead to "mixes" settings for multi-selected channels, all with zero values.
9 |( e+ I; d7 C0 x  Q-Channel Handles: Fixes bug where channel handles couldn't be assigned in the schematic view.$ W) |6 s) o, v' a1 c9 L7 [
-Clips list: Fixes bug where images were not color corrected in Gallery mode.. A2 x. Z' m" _- S* I9 b" D
-Clips list: Fixes bug where right-clicking in the Clips list in Gallery mode did not work.
8 z5 `! k) }  s/ W1 }& @5 e6 V3 N-Color Correct Channel Modifier: Improves performance.& E5 F9 |' c9 u$ n1 v+ i  Y! j
-Color Correct node: Fixes bug where the output was clamped.' r$ v& P* w: n  d9 I) K6 T
-Color Correct node: Fixes bug where the value curve wasn't saving correctly.2 ?) x, L7 I5 _2 m3 D8 i# |
-Color Management: Fixes bug where Matcaps set to default or sRGB colorspace look too dark in the Default viewport.
; f& {) i* l! t2 c-Color Picker: Fixes bug where the rule color palette swatches were not color corrected.7 V! J$ H6 m) Q4 t
-Command History: Fixes potential crash when searching the "Results" section, if using the Python Interpreter.* Z3 x. y8 p) b9 |/ K
-Command System: Fixes bug where &item command arguments wouldn't open their popups when mapped to input regions.+ v* @! W# u$ l2 }$ M1 _; s6 j
-Command System: Fixes bug where the command: "tool.set const.bg off" did not actually keep the background constraint turned off." F3 D+ J% c6 _$ q0 i2 ]% r; K
-Copy & Paste: Fixes bug where copying geometry and then closing a scene would lose the data for later pasting.
% I- }: e4 S* {2 s5 t9 L-Copy and Paste: Fixes bug where pasting polygons into a mesh with transforms would corrupt the morph maps.
! T) ?4 ~; ~* ^9 H-Curve Clone: Changes "Create Polygon" option to "Create Curve Polygon", for clarity.# T; s) }- s; I
-Curve Constraint Deformer: Fixes bug where only one curve could be used at a time.
- ?' G# Q, C- x2 V* a0 {! h-Cut & Paste: Fixes potential crash cutting and pasting UV polygons with the UV move tool active.7 T" }: M, Y( T) Y
-Deformers: Fixes bug where the combination of a General Influence with a Transform Effector was slow, even when effecting the whole mesh.
' d. ?+ |- Y# k; B9 P5 H7 W+ M-Drag and drop: Fixes potential crash when trying to drag a rig from one scene into another and then saving.
; C$ l( E4 j0 h" L  {* \-Dynamic Curves: Fixes bug where Render Curve as Polygons didn't work with Dynamic Curves.# U  [0 \5 P- J& l) T( P1 J
-Dynamic Replicator: Adds "Affected by Gravity" in the Force settings.
+ V& h1 P3 W" N- J+ l-Dynamics (Windows): Fixes potential crash after starting a simulation.% \  \& ^1 _7 }* \# a% ?
-Dynamics: Fixes potential crash running dynamic simulations from a script.- r6 }6 u( n  A+ A2 C
-Dynamics: Fixes potential crash when using the "Deforming" option in collision settings.0 D8 a9 o- m' T% v$ x& l3 `; Z! g
-Dynamics: Fixes redraw error related to parenting a force or falloff to dynamic bodies.  I$ x# g0 g) l( _: K- k
-Edge Bevel: Fixes bug where outside edges would bevel incorrectly in some cases.1 T  D, g7 {1 `* ?. s. v2 O
-Edge Extend: Fixes bug where local mode didn't respect symmetry.4 f: p( ^/ `! {. q/ h6 e$ x6 d
-Edge Extrude: Fixes bug where invalid weight value would occur.
, `# i+ @0 Q, ^  X8 x+ Z-Edge Slice: Fixes performance issues.) M- X: u' D  G! ?5 k$ b
-Edge Weights: Fixes potential crash applying edge weight to text in vertex map display mode.
: H, t4 ]' j5 Z# ]" B9 o-EXR I/O: Fixes potential crash loading some EXR files as image maps.. A- f6 T' G2 ^! q) U6 d
-FallOff Probe: Fixes bug where the output wouldn't create a working channel link, unless the Falloff was connected before the output.
5 [% f( R  c0 [4 w. f-Falloff Probe: Fixes potential crash driving a falloff using particles.5 a7 y: M' E! C$ e7 |4 Y
-Falloff Probe: Fixes potential crash using Shader sample position as an input.
9 a% N3 i. f+ ]1 N-Favorites Switcher: Fixes bug where the switcher (ctrl-`) would appear in the wrong location if using dual monitors at different resolutions.: ^  ]5 M% j6 C0 u4 ?
-FBIK: Fixes bug where IK/FK blending would change bone length and cause other issues.% Q# v8 v5 B( J7 H" Z$ F  K- s
-FBX I/O: Fixes bug where an action was selected on import, when one wasn't selected on export.
3 |% n; o  x/ G/ b2 O/ S& e8 w-FBX I/O: Fixes bug where only 1 frame of an animation imported from a specific FBX file would be exported.
  F! @8 P/ p! O4 Z. p-FBX I/O: Fixes potential crash when saving an animated scene.- u3 _7 [! ^/ v' K! x
-Filter by Selection: Fixes bug where Filter by Selection with multiple items selected did not work correctly.& v+ P" T" a/ @5 L. q3 K7 G
-Frame Markers: Fixes bug where editing a label for an existing frame marker will corrupt visibility in timeline.+ O) n+ Y" z# F" E- g6 M0 x
-Freeze Transforms: Fixes bug where using Freeze All Transforms could cause meshes to move around.; @% n3 c( k' g. Q
-Fur/GL: Fixes potential crash displaying fur in OpenGL.
& V, M2 a4 }- G  n; V5 I. [3 w-General (Mac): Adds a System menu shortcut to the Preferences folder (which is different than the User Folder, unlike Windows and Linux).
8 E, N3 T- `( v# c- I-General: Changes the wording of "LXO" from "Luxology Scene" to "MODO Scene"./ D5 z8 I$ ^" J3 S3 |0 N0 K$ y
-GL Capture: Fixes potential crash when recording GL after having done so in ACS.
( v; r& V6 s9 j-GL Performance: Fixes very poor performance with large numbers of instances.
' ]- A! N+ ~' G! M3 _  R& z-GL: Fixes bug where Inactive Same as Active would not draw transparent items.
. Z5 N& P4 x, u-GL: Fixes bug where objects drive by MDDs would not always draw on load.
! t; W- l" Z$ E  L6 F4 m-GL: Fixes bug where subdivision weight values were not always displayed correctly in the 3D viewport.7 h& ]# K/ L' Y' m
-GL/Displacement: Fixes bug where switching a color map on and off would cause displacement to grow.
* b  J$ Y. b  \# ]( @7 L-Gradient Editor: Fixes bug editing keys by entering numerical values.3 _  H3 F3 v7 g( b# }6 \
-Graph Editor: Fixes bug where channel curves were lost as soon as a manipulator was used, in the Animate layout.* [7 \$ |8 N- T. x8 a3 \! \7 U3 c
-Graph Editor: Fixes bug where undo did not work correctly after setting slopes.
! {% i5 K* B# u( k: A$ S! ~-Grouping: Fixes bug where shift selecting a shader tree layer and its layer mask, then pressing ctrl+G to group them, deleted layers.
( W8 U8 ~* |+ e- C+ ^+ e-Grow Quads: Fixes bug where background constraint option was being respected.
- G1 P; w( l  k) N7 V# y: h-Hair Guides: Fixes potential crash when hiding hair guides with Preview on.  k8 U  {, S( P1 |" k, C# V: {) h
-IES Lights: Fixes memory leak selecting or moving photometric lights.
6 k& h. m% z- B. @3 Q% y( e* Y2 U-Illuminate Node: Changes Luminance and Shaded Luminance to output gradient values as a mask.1 e6 x; |. S! C0 i$ `: \4 P
-Illuminate Node: Fixes bug where multiple lights gave an incorrect result.2 k+ Q4 m! [: u
-Illuminate node: Fixes bug where the spread angle on lights rendered poorly.
0 [( a, y7 S  h' h; K: ?-Image I/O: Fixes bug where SGI images could not be imported.
4 Y. v0 w+ ?; E6 l-Import: Fixes bug where an environment could not be imported as a reference unless importing materials was also enabled.% V5 e4 G3 ~5 V) B9 P8 |
-Incremental Save: Fixes bug where adding animation to a scene would padding to extend incorrectly.( k8 Q$ a' D' L( O+ n0 H
-Info panel: Fixes potential crash when vertices are selected and dropped, when the panel is expanded to full height.% a+ |2 o& P1 c+ e' r, S
-Instance Mirror: Fixes bug where the tool did not Mirror, but only duplicated.
, O3 r" z" t6 I2 E% Y  u: F-Instancing: Fixes bug where instancing a dynamic hierarchy and then duplicating the instance would breaks the instances copy.
* v! k+ `$ x6 K, U0 h( f# }* p-Item Tags: Fixes bug where Item Tags did not accept very long strings.  j) B% w. _! L6 `  x
-Items List: Fixes bug where the visibility icon would deactivates a falloff." y4 M( @5 y% K' [
-Keyboard input: Fixes bug where F9 could not be used to initiate a render, when a text field was active.
6 p' U* k6 |" V% J$ C2 R-Keyframes: Fixes bug where keys could be set erroneously when playing the timeline with Auto Key mode off.
+ M0 _1 G1 h& _- ^+ V-Lag Effector: Fixes potential crash changing the Target Mesh and deleting the original target.
9 b/ ]3 s5 k# A  G8 a-Light Exclusion: Fixes bug where excluding lights groups did not work for "reflectivity".
5 @( @* u3 [  q-Locator Shape Style: Sets "Replace" as the default instead of "Add".
$ G; j& q6 K& d-Loop Slice: Fixes bug where the % wasn't mirrored correctly across the symmetry axis if 'slice selected' was enabled.
7 w% t1 T. j6 n" _& E-Loop Slice: Fixes bug with the Preserve Curvature option will not apply to morph maps.
7 S4 Q5 ^4 R& i, k, F! m+ D6 r  N-mesh.octree (Windows): Fixes potential crash undoing mesh.octree then deleting polygons.
' F9 |+ q- f0 m3 G9 }1 a8 `# {-Mirror tool: Fixes bug where the center did not appear under mouse.
% a& V/ ?& s. A9 s  H-Mirror tool: Fixes bug where the handles in "Three Points" mode would scale when manipulated./ b7 k8 u- _$ q, |
-Mirror tool: Fixes bug where the tool didn`t mirror Particle Transform maps.+ w; v7 i) B# y3 c
-Mirror tool: Fixes bug where transforms were doubled on items if the "Parent" option is set.+ w5 n- W" Q0 H0 x) {
-Morph Maps: Fixes bug where Adding a morph map to an item could affect background items.7 c! |, u8 k/ t6 R( S: @: I/ b4 {
-Motion Path: Fixes bug where the motion path was not showing up on duplicated items.
7 _9 h3 P+ c2 L; R: G9 J) d( Y-Painting: Fixes Blur, Smudge and Sharpen tools.
# i( f# V( b3 W1 K' S3 w-Painting: Fixes bug where double undos where required.
, }& T) @7 x3 x6 |9 F* x8 O-Painting: Fixes bug where painting did not work in the UDIM UV space in the UV window.: `  W7 N: k" A0 |; I
-Painting: Fixes bug where the paint brush could have random offsets throughout the stroke." O! P  n; y9 @6 ]7 M
-Painting: Fixes display fringe around painted strokes on RGBA images.
- L! c5 D5 n9 n% T6 \3 h-Painting: Fixes low quality of the stroke when using the Hard brush.
9 a6 T. g, a1 v8 {-Particle Generator: Adds the ability to set the source type to vertices, polygons, or detached vertices if the particle modifier source is a mesh.3 i' t0 Q: T2 j" L
-Particle Sieve Modifier: Fixes potential crash duplicating the mesh input to particle sieve modifier, if it is evaluating a vertex map.
4 K4 m% N/ _6 d; ?, g( V! }  p-Particles to Cloud: Fixes potential crash converting a Texture Replicator's Surface Particle Generator.
, E' }' v' g5 _7 m; E-Path Aliases: Fixes bug where path aliases could not be deleted.
! Y- a! u# A# @( X, Z& ^0 e3 Q& k-Pen tool: Adds Catmull1 J* d" I; K$ o  f) u4 h4 J7 q% l
-Clark to the Type option.
. w: k+ x* w9 D3 s. [( ~-Performance: Fixes bug where timeline scrubbing in scenes with many textures was very slow.
6 M& R' e+ [( D-Performance: Improves deformer selection.* l: d" X( K; ?' |' H" ^9 o' ~
-Performance: Improves hierarchy selection, especially in the case of instances.# e. G8 l) X) t( g
-Performance: Improves performance with large numbers of items.
# J+ Y* B% e" t) X9 y! c, O-Perl scripts: Fixes bug where Perl scripts would fail to run from directories containing an apostrophe.
: y' K4 q. |9 [$ S-Pivot to Bounding Box: Fixes potential crash when using pivot to bounding box bottom with an actor.8 j; W) U# O4 }" C4 a9 N
-Placeholder images: Adds placeholder images to avoid removing links to images not re
9 A2 p) U, X3 F5 T( D: G9 r0 A-linked when missing on load.& o# j- _0 z: y  A# c: n
-Plugins: Fixes potential crash opening a Save dialog, when missing plugin cache data.* `3 r* i$ _7 ]# m
-Polygon Bevel Tool: Fixes case where incorrect polygon groupings were made.0 M) J' n7 b' q/ m8 M8 f, y
-Popover forms: Fixes bug where form contents were clipped if a form exceeded the vertical space available.4 A# x. X7 C( H
-Pose Tool: Fixes bug where snapping to the work plane with the control key didn't work.
  e" Y. U) E7 K-Preset Browser: Fixes bug where color mapping was not applied when using RMB > Replace Icon With Last Render in the Preset Browser.
9 k. b+ ~5 Z+ a. `* o9 N-Presets: Fixes bug where applying certain presets would incorrectly add them to the library.
# q; h" ]1 Z0 o7 T-Preview: Fixes bug where dragging images into preview would set the colorspace to none instead of default.
9 n' E3 h- `7 s# G-Preview: Fixes bug where material changes to procedural items did not always update in Preview.
! I, o! K3 i- L/ ^/ ^! q# ?-Preview: Fixes bug where Mesh Fusion would break Preview's ability to auto
: L2 F: S2 N3 H-update textures.
% O9 C0 I6 F; z/ R1 |- r! X' f  l0 F-Python API: Fixes potential crash using the lx.object.Scene.RenderCameraIndex command.
  z/ p- z2 l8 G# T  k; L) {0 n-Random Channel Modifier: Fixes bug where the modifier was not very "random".
6 |; B( x) m4 |-References: Fixes potential crash rendering referenced scenes.5 ~3 k$ I  t5 B; \
-Remove Edge: Fixes bug where tool wasn't working correctly with keep vertices option enabled.
  Q& p1 H' j( N( B9 J-Render Curves as Polygons: Fixes bug where using this feature on curves affected by a deformer did not work correctly.
0 r: P" r, q2 |8 K0 q7 ~-Render Window: Fixes bug where hitting a number key to bring up a previous render progress on the current render would be lost.
$ U3 |# p7 V7 c/ o' }0 O9 S-Rendering (Windows): Fixes crash if the write buckets and recent frames directories are deleted from the Render preferences.
0 D/ {4 R8 N- g6 i-Rendering: Adds "Ignore bump" option for material clearcoat.. ?! e# X1 r+ Y$ K* Z+ x
-Rendering: Fixes bug when blurry reflection was activated and a material roughness setting was greater than 0, it would override the 'environment' only reflection option., `6 H0 E- r4 z  ]! G/ B
-Rendering: Fixes bug where energy conservation did not take into account transparency or SSS vs. fresnel/reflection.' o- r9 l; e/ {/ G% d
-Rendering: Fixes bug where MIS blurry reflections would render shadow catchers black.+ n* D$ d# v7 c2 F( [2 ?3 ?$ Z) n
-Rendering: Fixes bug where the Reflection Amount with the Skin Shader was not driven by a Specular Amount layer when Match Specular was checked.
2 t5 k% w- ]0 ?$ q4 Z1 C-Replicators: Fixes display error for degree symbol for rotations in the Replicator Dialog.- `& k# X' P/ C$ P) q! \* T2 Y
-Running attached script crashes MODO" l/ U# G6 {5 f( k6 H
-Schematic: Exposes individual schematic connections for Assemblies.: K, W* h7 y2 y
-Schematic: Fixes bug where items would show graphs from packages they didn't have.0 N2 b6 y, w9 p4 @
-Schematic: Fixes bug where wiring Falloffs into General Influences would cause extra connections.- L3 w$ J- J2 M0 B) }
-Schematic: Fixes dependency loop issue with a specific scene.& y( o2 G9 v- t
-Schematic: Fixes potential crash when attempting to disconnect a vector subtract input in a specific scene.
4 p7 z; C' D2 ?( X& H* P# a-Script Editor (Linux): Fixes bug where the custom Script Editor would fail to execute certain python api calls correctly.0 s  M4 }9 R+ B# [( Z+ s4 ~; h) _
-Script Editor (Linux): Fixes bug where the Script Editor would lose its contents when switching layouts.
  A* s/ ^$ n$ C- N5 \-Script Editor (Linux): Fixes bug where the stylesheet made the text hard to read.
8 y' }9 D, ]0 j: _-Scripting: Fixes potential crash trying to render to a multi6 r5 E$ _, |. n. e. D6 E: h
-layer EXR via script.8 I7 n  u# u. f* B, m% w2 B/ k
-Selection Sets: Fixes bug where Use Selection set would sometimes add to an existing selection.
" `. [9 {/ s7 }& j-Selection: Fixes bug where material tag selection from the Statistics panel would not work for tags with special characters.
6 |1 h" v2 c2 L6 C3 t8 o$ _-Selection: Fixes potential crash trying to lasso after undoing a move or rotate with a Lasso Falloff.4 l  e0 p3 B3 N) p
-Set Vertex Normals: Fixes bug where the command would only work on one mesh at a time.) o2 y' |' K% F- d+ @5 [( t
-Shader Tree: Fixes bug where custom and special shaders would disappear from the Add Layer dropdown.
8 K$ S5 b2 }- Q, K-Shader tree: Fixes severe performance issue with a specific scene.
, C1 t& w! B; T9 d$ ^3 |/ ~-Shortcuts (Windows): Fixes bug where the image ink scale and rotate shortcuts didn’t work on some international setups.4 ^  y9 L6 K+ H5 U$ E
-Show Setup position: Fixes bug where showing setup position of Curve/Bezier mesh deformers would clutter viewport.
/ R/ V2 J' }2 D, p-Simulation: Fixes bug where a CSV Point Cache attached to a Particle Simulation would prevent a live simulation from running.5 Y: [0 `* v  o: {
-Simulation: Fixes potential crash simulating a specific scene., w  O6 b* v( f6 x
-Skeleton Tool: Fixes bug using the tool with scaled mesh objects.7 f4 }; g" p: W) _0 u
-Skeleton Tool: Fixes bug where drawing a skeleton joint chain with an instance selected caused the instance name and orientation to be affected." Q7 E# b! }1 r4 ~
-Skeleton Tool: Fixes bug where re
  G! A! g& x% E% j- R+ k( ^-positioning was invalid when editing skeleton position from the top view.
6 i9 k8 T# K! |4 e$ f-Skeleton Tool: Fixes bug where switching back to Add mode from using the Insert or Delete options causes the skeleton to have unpredictable results.6 v- [  A1 M0 d1 P: N0 X
-Skeleton Tool: Fixes crash using "tool.setAttr hierarchy.draw createJnt 1".* D( X9 `% G! N. v' G  s
-Sketch Tool: Fixes hang with precision set to zero.
' F3 r& t: C* f3 ]& e/ r-Slide tool: Fixes bug where the Stop at Edges option didn't work correctly with symmetry.7 Z: G- T0 i( e7 |- h
-Snapping: Fixes bug where enabling snapping when the move tool is active would change the control handle position.9 J8 k. R+ X" v, b$ G
-Snapping: Fixes bug where enabling snapping, then adding a falloff, then disabling snapping, would leave snapping active.' `* J6 v  C2 t1 q7 H' S
-Snapping: Fixes bug where setting coordinate rounding to force fixed didn't work.6 k( S" l9 D& F
-Snapping: Fixes bug where snap angle did not work correctly with fractional values./ k/ {( l5 K5 }4 }
-Snapping: Fixes strange behavior when rotating an object on two axes./ e9 y2 l0 z2 M
-Soft Selection Falloff: Fixes bug where the falloff didn't respect active morph maps.
, z% Q7 |7 c4 D0 M" W0 p& X-Spacing Chart: Adds option for favoring individual items, like locators.7 i1 R  t* e' ?- I( l, [+ d1 |
-Spacing Chart: Fixes bug where the window did not remember its position.. ~* g& m5 x! X( ~/ P
-Sphere tool: Fixes bug in Tessellation mode, where polygons were not aligned properly with symmetry on.
8 Y2 H5 y; H  V0 m, e8 E1 i! r8 A-Spline Deformer:  Fixes bug where the Axis selected in the dialog was not used.
1 o5 w7 S' G  F" ^# q& S0 V7 y-Spline deformer: Fixes bug where changing the point count of a target/source curve would reset the spline deformer.
1 B* r* K3 y( ^; g% Q-Spline Effector: Fixes potential crash recreating a curve in a mesh set to drive spline deformation.: I5 Z6 P1 j5 Y
-Spotlight: Fixes bug where the Radius only blurs in one direction.
5 Y/ W- C  G# g% ?; ]-Stability (Windows): Fixes potential crash when trying to render a specific scene.! c3 n1 \/ b2 o7 v7 G6 C. Z
-Stability: Fixes potential crash adding a material to a specific scene with a surface generator.: Z( ^$ p# g1 s7 Y+ g" G& E
-Stability: Fixes potential crash clicking on timeline while rendering.
) b. f$ w8 t, [1 z4 n-Stability: Fixes potential crash importing a specific asset as a reference.
; P5 P3 t1 x1 d- _& `  H-Stability: Fixes potential crash importing a specific scene by reference into the Setup layout.
/ {9 O, E7 Z5 y# U-Stability: Fixes potential crash playing the timeline from the Setup tab with a specific scene.
  l% c% g7 u6 Q, |/ d& q2 G-Stability: Fixes potential crash when renaming an item if it had been deleted immediately before the rename process started due to a timer conflict.
9 S- t4 w- O- E6 R4 S-Stability: Fixes potential crash when turning off Setup mode and moving the time slider with some ACS scenes.7 k# p7 Z! m, D3 F0 `1 z
-Statistics list: Fixes potential crash deleting a Texture in the Vertex Map stats list.* a; r0 o: p. @& W" w. W! W
-String Channel Modifier: Fixes bug where the wildcard indexing was starting at 0 instead of 1, like other nodes.
! x: f5 C4 p" n, {  x-Surface Generator: Fixes bug where surface generators with texture replicators would change position with each frame of an animation.
( e" c! V" d9 n6 ]+ T. m3 D7 |8 r-Surface Particle Generator: Fixes bug where the SPG would stop working after changing the Source Surface.; N5 e$ y8 E9 i. L
-Switcher Bar: Fixes bug where settings weren't remembered.- @" u3 Y( ~1 d9 ]
-Symmetry tool: Fixes potential crash using the tool with multiple meshes.9 X% W  q7 |3 w7 F& X
-Tablet input (Linux): Fixes bug where 'Push' sculpting functioned incorrectly when using a graphics tablet.
: O' u, U1 `" `  l9 m" W1 Y-Tablet input: Fixes potential crash closing scene by right
. t4 W" N, F1 F-clicking on the scene name in the Item list and selected Close when using a tablet for input.4 p2 M0 h2 s4 b/ o
-Text Brush: Fixes bug where the Text Brush no longer painted when using in conjunction with Line Tool.
$ `. m( h( H+ v) B5 @7 G-Text Fields (Linux): Fixes bug where descenders were being cut off.
) U+ C  @" w! }9 `4 L& K! r-Tiled EXRs: Fixes bug where Tiled EXRs were broken for some scenes.
6 ^" J& c8 K1 m/ @- j6 ?. g$ Z-Tiled EXRs: Fixes potential crash navigating in Preview with Tiled & Mip
. b/ s, W9 x* I* h-mapped EXRs mapped to an object.( b" \# {# c% ^+ T2 x1 m8 Y! K
-Topology Pen: Fixes bug where the topology pen was not working with morph maps.
/ f: f: _3 M6 C-Transfer Vertex Maps: Fixes bug where the command didn't handle UV maps correctly.
9 s/ x0 s+ @; N# }' V' S3 L3 f+ M' c-Trees (Windows): Fixes bug where auto" d; `. [- r3 Z6 q/ `( @, V+ x
-scrolling during drag and drop in trees was not redrawing view.
; r: _2 y7 g) n4 l2 B-UDIMs: Fixes bug where UDIM mapped images did not always render correctly.
  J! h6 {: ]! o8 b  a1 t7 G7 o, f-UDIMs: Fixes potential crash baking a UDIM scene.3 Y" w* H; A9 T$ h
-UI (Mac): Fixes potential crash when clicking on a popup before finishing a text edit.8 _* O1 I$ A0 a
-UI: Fixes bug where popover forms would draw partially off6 J! X7 o: V- W% B4 [- @. [+ A
-screen making some contents inaccessible.( u  Q1 E. F( k+ w- q2 _# ]( [
-UI: Fixes potential crash undocking and then re
: @5 O# B  U6 o  m' W5 G3 V-docking a palette in the Model layout.5 r( H3 _8 t! D8 e& V/ \
-Undo System: Fixes bug where command blocks with no commands could still contain undo blocks.
/ U* C/ p9 {! t; G. u2 |6 M-Undo System: Fixes bug where commands would require an extra undo while a tool was active.
7 P9 R7 F' t0 Y, P) p( }-Unparent: Fixes bug where using 'a' to fit the view would trigger an 'unparent' action, when an animated transparent item is in front of the camera.- Y6 Q( _+ R% ]7 ?2 k
-User Channels: Fixes potential crash renaming part of a vector user channel then closing the scene.& H( l; V, k: {! ~  v4 y  D
-UVs: Adds a "World Space" attribute to the UV creation and UV view projection tool. When this option is enabled, UVs are created based on each item's transformed vertex positions.
5 t+ t" u  {6 L! [- C-UVs: Fixes bug where component selection of SubD geometry in the UV editor wasn't working properly.
0 @0 }* W% B( ^% Z9 L-UVs: Fixes bug where creating UVs while making a curve did not create UVs, if Make UVs was not checked before putting down an initial curve point." y, u0 H4 T$ K. o1 }0 g
-UVs: Fixes bug where UV Relax would relax hidden UVs.  R: C3 ~1 c6 H
-Vertex Map Cull tool: Fixes default value from 1.0 to 1%.
1 ?+ K! L* T! \' Y% A-Vertex Maps: Fixes bug where a NaN in a Vertex Map would take over entire map when editing." @) \0 }, x( N3 r+ |
-Weight Map texture: Fixes bug where RGB vertex maps could not be used with the Weight Map Texture for rendering.
# \. E+ e. o8 t+ @. m+ y2 E5 K-Write Buckets to Disk: Fixes bug where WBTD used huge amounts of RAM when the render completed, negating its benefits.
! `. ?: ^+ v5 j7 o' v- ]& J
6 y( \- f" y4 i) nSystem Requirements6 n0 s9 t; s$ v0 i
- Officially supported Windows 7 or Window 8 (64-bit only)& ^! c  u+ }+ ?  a1 e" V
Minimum hardware requirements
/ m& J9 x9 b) J2 P" Q- Intel processor(s), Core2Duo processor or higher, A5 C* b, I. p
- 10GB disk space available for full content installation5 B* P3 L. k6 B. h$ X
- At least 4GB RAM3 L( R/ D1 @; {7 k% t3 y
- Display with 1280x800 pixel resolution( N0 b  Y1 a% z. M6 t
- Internet connection for product activation and online videos access
; c5 a: K; F9 y/ z% r7 Z1 w2 [
. C" s/ j& c" X, m2 a# EThe Advanced viewport mode requires an NVIDIA or AMD graphics card with at least 512MB of graphics memory and drivers that support OpenGL 3.2 or higher.
4 m% \7 O8 `9 ]; ^9 ?' c; R% R
9 s: |4 B. K! v0 v: RDownload:! S  K0 p% S! s; v! c! J, _0 e0 n

1 y% B5 B1 c- @! i3 M; ]Home Page - https://modo901.thefoundry.co.uk/& ^8 y; m! X: Q( K6 f. S

7 m, g5 M5 x5 o0 F7 n  uFor the people having problems, this is how I did it.
+ K& T3 L, w: c, B1. After modo is installed, open Foundry license server with administrator rights and stop it;! H3 t8 K& X! Z  w
2. Copy over cracked rlm.foundry.exe to the original one (C:\Program Files (x86)\The Foundry\\LicensingTools7.0\bin\RLM\rlm.foundry.exe6 g4 A% |  ?% L3 C( @
3. Run diagnostics in the Foundry license server to check your system ID and host name and port.- d( e0 e* g& v& y
3. Edit xf_foundry.lic by replacing HOST_NAME MAC_ADDRESS PORT (open this file with notepad).
3 q7 j- z4 ]- T4 p) I  R% G4. Go to C:\ProgramData\The Foundry\RLM and paste the edited xf foundry.lic, @# _6 _7 A% |* g5 C
: x" i; o9 @# U$ A5 }2 T! b
For Mac users...2 F$ |" F7 t' R$ q: U7 o
Install the OS X files included at the top of this thread (MODO 901 + Content).
8 l6 @/ U7 n# K. rDownload Amen Ra's Keygen.' D; Y8 ?# k% O9 D8 K6 W6 ?+ D
Install MODO and Content.
1 s/ N' A1 P& V* t. ~$ j! x/ ~4 zUnpack Amen Ra's Keygen.8 W% Q9 P: m/ e/ q; H
Use Wine or Parallels to run Keygen.
4 w! Q' W4 f8 t- [) XPlace resulting License File in your ~/Library/Application Support/Luxology/ Folder.4 r$ v' m3 m4 Z- N) ]$ Z
Run MODO and enjoy!& \0 P! J! |: E% D) k

, A9 k, L+ U1 j/ K" ~2 ]
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XFORCE Crack:
9 i  U$ \9 [( }  r  ]https://www.sendspace.com/file/da7v1r
, h" a& a5 f1 Q4 L* t' A4 G% k! o; z& s. J5 q$ D$ _
Assets Contens for Windows. H4 x% _+ r: T* _& j6 C4 q+ E7 M
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. A5 h( ^. Y1 z* u) s/ wAssets Contents for Mac( ^6 X  Y* V  G. N3 G
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; T( ]$ K' k" e" q% DAssets Contents for LINUX64:
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