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[Others] Hollywood Camera Work - Visual Effects for Directors (7 Volume)

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发表于 2015-5-28 13:43:27 | 显示全部楼层 |阅读模式

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English | DX50 720x480 29.97 fps | MP3 160 Kbps 48.0 KHz | 6.63 GB
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! T; p9 {6 z2 J8 _( `1 wYears in the making, Visual Effects For Directors is a massive 7 DVD set that covers everything you need to know about shooting Visual Effects.
6 r5 ?+ C$ E4 [6 J3 bThe course is intense training on everything from green screen, virtual set, 3D, camera tracking, and motion control, to character animation, motion capture, crowd replication, digital set extension, VFX cinematography, compositing, and much, much, much more.$ y% i: L. g6 K. m0 B! k- _
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The course is completely unique, in that its about understanding exactly what to do on the set, so that more of the budget ends up in front of the camera instead of being wasted on fixing impossible problems in post -- and trust us, it happens every day, even by big guys who should know better.( d1 t; R" T4 v: v3 t
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This is training that everybody needs, from Directors and DPs to highly professional Visual Effects Artists, because the challenge is the same: to make some really good decisions during shooting that you know for a fact will work easily in post. Even many Visual Effects Artists havent explored this aspect.9 I8 s3 a& s" h. ^7 q  t" {
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The course covers everything from basic visual effects to advanced techniques. While part of the DVD series is geared towards high-budget shooting, the majority of it is exactly about how to do things like blockbuster green screen for practically no money.# `; G& S! t$ p- V9 z; C
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For example, the green screen cyc stage used in the course was built, painted and lit for less than 700, and we show how it was done. Once you understand whats important, you can do top-notch work for very little money.' s7 g7 x4 f' {7 m' m% m0 E4 {

; T  j7 X: C; G  c$ |" x  OVOLUME I: 3D PRIMER
  U( |' ?# c8 ^( l8 J1. Introduction4 A) m6 e% H6 }5 C
2. Shading And Mapping Part I+ @" j1 S% o5 T
3. Shading And Mapping Part II! Z, ?, \) x' O4 J0 D1 [& }& `1 F
4. Simple Lighting
1 h2 f* r8 [7 g" V7 E, |0 G5. Advanced Lighting* o3 |  h4 t: @3 W% ?
6. Modeling Tools
% R! r3 ^* C/ z' i7. Modeling Objects And Characters. J" x( r) E( }; c
8. Image-Based Modeling
& i$ N- u5 k; g! \& r: N4 B9. Basic Animation
' [7 {- f# u6 i. y6 ^10. Character Rigging& N" F- @# X% c: K- C
11. Character Animation Part I3 R  V) ?9 ~9 A  H
12. Character Animation Part II" p/ W) S5 r+ o5 C8 P( j

; M1 S: U& `6 Z8 S6 A! ~6 cVOLUME II: MIXING AND MATCHING
' j" x7 d, F' l- b/ k; f9 y: o) o1. Overview
  E6 M# H9 O' t6 ?8 f2. Compositing Primer$ V* ]( j, R  u. o" o1 @: N/ x
3. Node-Based Compositing( |4 Y/ u$ n5 C, Q
4. Pulling A Matte7 e7 G) {) ]% p8 _" n- y" H# C% V
5. Garbage Matting / Rotoscoping0 i7 i+ v3 ~, Y0 V8 G' n
6. Compositing Without A Matte
, c0 R+ w6 D0 d% j9 X8 P# m7. 2D Tracking
6 c7 T- G# ^5 b" d# d8. How Trackers Work4 ?( K% l2 d& i; D- [$ ?
9. Planar Tracking
( Z' r% l7 G0 Y4 T7 i  {10. How To Shoot For Planar Tracking7 |6 k$ \6 X9 Y! j. U% t
11. Camera Matching
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VOLUME III: MIXING AND MATCHING5 ^2 P) \! q% |* T
1. Matchmoving0 J8 p7 e- Y  g* ?
2. How To Shoot For Matchmoving Part I5 G8 W  ]/ i3 ~! e" n' i. k# {5 X
3. How To Shoot For Matchmoving Part II
9 F* n& v+ _& Q! f. s( `4. Motion Control
- k$ x& K& m' k4 K1 C& D& A5. Matching Lighting And Shadows
2 I$ [& t+ k4 x& P6. Casting Shadows Into Live-Action8 E9 F6 ?6 J* q$ t+ ^. D+ E
7. The Double-Shadows Problem
* e2 ?+ p, g! N; Z' u' y- d  O8. Receiving Shadows
4 N9 A; J. w/ C& c7 `9. Casting And Receiving Reflections1 k: K+ Y' ~* C- X, C2 c
10. Casting And Receiving Light
5 @! K2 ?( D7 q; Q# N' H; E11. Matching Camera Look3 n) t6 T4 \, W2 a& C
12. Interaction Part I: Live-Action Affecting 3D5 ?7 k& O- L2 ]3 y

3 c. J% m3 g4 o5 x7 I" C  ZVOLUME IV: MIXING AND MATCHING6 P: U2 Z- A2 J3 u$ n) m- Z
1. Interaction Part II: 3D Affecting Live-Action
  P* d% `0 U7 [2. Virtual Props3 `8 A3 g# F- x" O8 q; P% T
3. Motion Capture Primer
# C5 a5 X+ a* a5 j4. In-Shot Motion Capture: Body Tracking
6 J: I: @" q% Y. C- e- _5. In-Shot Motion Capture: Face Tracking
  C) T9 B) _) o9 F6. Object Removal Part I% w6 d9 z1 T7 S; C& a
7. Object Removal Part II
* x# n) p$ ]3 a8. Crowd Replication. R; J$ p* B9 m7 B
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VOLUME V: GREEN SCREEN INTENSIVE& i$ `  J7 r% t6 C- I
1. 2 Kinds Of Green Screen, 3 Kinds Of Shooting/ P5 @7 |+ _& D; }+ L0 [
2. Green Vs. Blue
# m( D) W5 Y  h3. Color Sampling8 e% ?" {& J( |# Y% C
4. Back-Drop Green Screen Part I
2 d! @4 w2 Y+ l6 m7 r' S& [3 W5. Back-Drop Green Screen Part II+ v1 C% O7 w% g* l- U& B7 b7 n: f
6. Renting And Prepping A Cyc Stage
3 z3 ^# n% R" K7 w8 ?0 @7. Building And Painting A Green Screen Cyc
3 C/ j- t! N5 j7 l# v0 L/ o8. Lighting A Green Screen Cyc
& X4 B) v! Y4 U. U6 r7 @9. Keying Part I: Solids
, Y2 {+ K- M' t1 z+ A( ?: W# P/ S  C10. Keying Part II: Transparency8 d$ |0 @+ l( F5 U' h3 x
11. Keying Part III: Preventing And Handling Spill
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VOLUME VI: GREEN SCREEN INTENSIVE! A0 C8 c+ S% P5 F# y
1. How To Place Tracking Markers Part I& o) A( U" r/ q3 l5 x$ Q
2. How To Place Tracking Markers Part II
0 N" ?. F- \. e9 n3 P( u& C9 F3. Matching Lighting. r$ M" U  ^: j: W) I* W# k! @
4. Matching Direction, Quality, Ratio
/ L" S8 V! R. H5. Extracting And Faking Shadows. b: N0 l* J' g9 a; W7 ^5 ]
6. Receiving Shadows And Light
# v1 S. t) b+ Y7. Casting And Receiving Reflections; k6 Z' x( k9 F8 V, Q
8. Physical Contact
( ^! C3 ~# V; _' W8 j# N% K9. Directing And Blocking on A Virtual Set, k( }3 F/ N3 e- J. ~( \
10. Giant Green Screen* Y4 \; r! O/ f
11. Warping
0 @6 a3 W- t7 W4 S/ O" m5 Z12. Cinematography Checklist: {4 ~7 n4 X! Q1 |0 Q

( Y  [0 F+ l  f/ c) FVOLUME VII: SIMULATION / COMPS
7 Y  O  R% r5 a7 u( w1. Physics
0 U# ]' {; a1 m, h! v; T9 ^' t2. Particles And Fluids
; r- K3 f( J" C3. Instantiation/ Q  \/ O+ ]' O
4. Cloth, Hair, Demolition
/ V/ V: }; y* `8 t' a6 k' v5. Digital Stunt People% q' h  w5 C" q3 U1 p* l8 L/ ?% n: }3 c
6 . Fusion Nodes
7 P$ Z3 S: {8 E2 n+ P$ Q/ o7 u7 . Shot Analysis: F-16 Over Ocean! v  f1 Z/ F  `7 X- J: @2 K7 @3 v' l6 l
8 . Shot Analysis: T-Rex Chase0 p- @9 S! Z: w3 P
9 . Shot Analysis: Car Crash
7 \9 K/ Y1 j, |3 p  p10. Shot Analysis: Garden Shadows+ F7 I5 }% \9 I
11. Shot Analysis: Embassy Shootout. K$ x4 r2 G& t# Z/ s
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Download:
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9 ^6 D0 S4 q8 B8 ?http://pan.baidu.com/s/1eSl3aNK 密码: smdr

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