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Solid Angle Arnold for Houdini (HtoA) v1.8.0

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发表于 2015-8-26 15:53:15 | 显示全部楼层 |阅读模式

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Program Name: Arnold for Houdini (HtoA) v1.8.0# _: v2 N4 p  r8 b
Program Type: SideFX Houdini plug-in
" [" W/ D9 Z: \$ |: @7 v9 aDeveloper: Solid Angle S.L.# t( U+ _! P) @! V" K
Homepage: www.solidangle.com/arnold/arnold-for-houdini/
, m% U  H) u. w  gRelease Date: 06.10.2015
+ i1 y* s" d, X- WInterface Language: English. [, i% _+ Y* C7 f  I
Platform: SideFX Houdini v14/15
1 A8 i$ j6 z0 I) Y$ Y/ g: hFile Size: 21.85Mb / 21.8Mb / 21.84Mb
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MtoA is a plug-in for Autodesk Maya which provides a bridge to the Arnold rendering system from within the standard Maya interface. Once installed, and the plug-in loaded in Maya, all you need to do is select Arnold rendering in Maya to start rendering your scenes. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage - especially in big-budget productions.1 L5 }7 m# R- r0 X0 X1 K

% n9 B% i) s8 t3 P- X6 QOver the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films.2 b! w/ I& x7 R: x$ E
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Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
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The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as:
: _! _# b8 Y" X! \, Z' t• A ray server for traditional scanline renderers( }3 _: n1 b" m: D) Q+ t  K; ]
• A tool for baking/procedural generation of lighting data (lightmaps for videogames)
- y( k9 _0 ~$ Q* v0 [7 d% ~. n9 i• An interactive rendering and relighting tool
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Why is Arnold different?1 L& x% {  I# X5 ~- v
Arnold is an unbiased ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather.4 ~( S, S. |' c

# i1 h3 h& E0 z& W" p5 P5 G/ XFeatures* a- r( y! e3 U* |- ]
• All Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls.  s, E) Z, P+ H: C4 A; J' Z
• All Arnold lights (point, distant, spot, quad, disk, cylinder, skydome, mesh) with light filters and accurate viewport representation.5 E) c3 d+ j" S6 b6 c9 i
• Custom Arnold shading network context with a comprehensive list of 106 shaders and utilities.& W- w+ e9 _% L* F2 T
• Atmospheric and background effects.2 b' M2 P8 G6 B% s# m0 r1 D/ C" ?+ V
• Volume rendering with support for OpenVDB and particles.. A# y- J0 s, `' ]* x
• Polymeshes, curves, points with support for displacement and bump mapping and subdivision.
& t9 ?5 K, W( o2 @+ O0 D+ Q• Procedurals, with sample Alembic and mandelbulb implementations.$ b% X$ F: r. w8 L. v- M
• Accurate motion blur (transform, deform, velocity, acceleration), overridable per object.6 s; w" U* j( W8 G& m$ Y
• Geometry attributes translation as user data.4 I# _5 n" ~) N+ h8 K
• Optional Arnold properties for objects and cameras.: r% B1 |1 ]' R" Q
• Render to AOVs, in single or separate files.+ k/ g3 n+ T# D  K: n
• Support all Houdini rendering contexts (render region, mplay, render viewer, render COP, batch), with support for AOVs and clickable buckets.
, j3 `3 Q4 {* U! ^• Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
. d6 \% L7 S/ M• Instancing.
, {4 a  a2 a3 J& E7 a• Multi-camera renders.& ?0 K, \' L# S- ~6 o
• DeepEXR support.- s: B, H1 h5 ^2 Y; J; ~
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What's new in v1.6.1:
6 d5 G" f5 i; \! B6 h# T$ y4 O' mPlease note that Houdini Apprentice and Houdini Indie do not support third party renderers and thus cannot run HtoA.
3 J# d2 X8 @% p; A0 [, S( ~: D; _* nEnhancements. A; o5 G% ?  l0 R( k
- OpenVDB volume rendering optimizations: 10% speedup for volumes with multiple channels, and up to 30% speedup for volumes with motion blur (csp#77-78-79)
! H$ H9 f5 v) m) _3 B: ^; E2 I5 r0 [- An estimation of the number of rays per pixel is displayed in the ROP Sampling tab (htoa#658)
+ w% D* A3 [2 B: F, d3 P0 {% P- Add display parameters to the volume and procedural OBJs (htoa#662)! f1 e% K" T' ^  ]
Fixes
% w5 {$ `4 k0 Q) n, M3 g' d- Fixed case where the hick process would get stuck after a render was interrupted (htoa#576)
0 U, t' L1 Y! L6 A# ^2 \- Houdini 13 compatibility fixes.4 q' V) N+ z3 x! [" \( o7 S( B+ s% E
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Requirements* v9 ^, p4 k. B7 S- w
Compatible with Houdini 13 and 14 (Indie and Apprentice not supported)8 f; U5 W3 q9 N1 }8 W! c. |& U
Windows 7 and later (vc11)
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Download:7 s+ }7 M! }) f: ^
https://www.solidangle.com/arnold/download/archive/
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注:软件请直接倒官网直接下载
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  h1 `5 R0 T; `: m  |http://nitroflare.com/view/AC98929D5E9CFD4/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.15.0.179.25-AMPED.rar4 w# F+ z0 I8 |" p
http://nitroflare.com/view/6328AEC3DADB75A/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.395-AMPED.rar
  e% k% }/ x4 @  s; j6 g* fhttp://nitroflare.com/view/48243CBF4D162BC/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.15.0.179.25.LINUX-AMPED.rar
4 d) |, [2 [% I8 r+ D% lhttp://nitroflare.com/view/FCD901111CA8507/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.395.LINUX-AMPED.rar
1 X+ C% j8 X* S1 Phttp://nitroflare.com/view/9DB480AEDCCBD0F/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.444.MACOSX-AMPED.rar
6 u/ L4 h/ C! s  z" ^" e+ f5 R. i, [http://nitroflare.com/view/DE5ECD286646918/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.444.LINUX-AMPED.rar; a) {9 @' E" n5 ]7 t( L1 ?1 V  @4 ^
http://nitroflare.com/view/1478B12DB1D5890/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.444-AMPED.rar
* V4 d' h( @( Z) m* X. f4 w3 Zhttp://nitroflare.com/view/1D99A006157667B/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.395.MACOSX-AMPED.rar

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