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Solid Angle Arnold for Houdini (HtoA) v1.8.0

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发表于 2015-8-26 15:53:15 | 显示全部楼层 |阅读模式

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Program Name: Arnold for Houdini (HtoA) v1.8.0
4 Q9 m1 a+ v( Q2 pProgram Type: SideFX Houdini plug-in% a9 c6 p8 s8 \6 @6 J4 C+ v
Developer: Solid Angle S.L.
/ u3 B, {9 C, {  F# ^9 C3 C4 u4 MHomepage: www.solidangle.com/arnold/arnold-for-houdini/( r# L# x: T; V
Release Date: 06.10.20157 u; Q9 q" ^' b" _& |
Interface Language: English' i. D/ y4 I; _$ O. W
Platform: SideFX Houdini v14/15
/ |; N; {- g# e1 Y8 e' E: [File Size: 21.85Mb / 21.8Mb / 21.84Mb6 R4 c* |/ @% A& i6 T
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MtoA is a plug-in for Autodesk Maya which provides a bridge to the Arnold rendering system from within the standard Maya interface. Once installed, and the plug-in loaded in Maya, all you need to do is select Arnold rendering in Maya to start rendering your scenes. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage - especially in big-budget productions.
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Over the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films.
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Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.) L' }" f1 I6 a" R* D  m
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The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as:* y6 o3 N* R3 Z( [+ }
• A ray server for traditional scanline renderers
9 |  s1 h2 L4 \8 `- B, I% v7 D! I' K• A tool for baking/procedural generation of lighting data (lightmaps for videogames)) h3 A1 R  L: J0 j$ m6 S  d8 j( q
• An interactive rendering and relighting tool; x& V( E$ e* ~

) ?" y+ X4 s. ~Why is Arnold different?
6 g* c5 {* m) l% q! o' e0 [Arnold is an unbiased ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather.% w- N0 o8 M6 V. Q' {. C
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Features( V1 O) H8 M( Q* U( Q: J
• All Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls., f$ r& F" r0 e+ W/ V; \
• All Arnold lights (point, distant, spot, quad, disk, cylinder, skydome, mesh) with light filters and accurate viewport representation.
, {  B4 P5 C5 R! x% o* t• Custom Arnold shading network context with a comprehensive list of 106 shaders and utilities.5 f9 I+ \" B1 q
• Atmospheric and background effects.
) _# C/ _+ E$ `• Volume rendering with support for OpenVDB and particles.
1 y: ~# A) [' n6 H2 F• Polymeshes, curves, points with support for displacement and bump mapping and subdivision.
6 v/ \) e3 d" \0 E• Procedurals, with sample Alembic and mandelbulb implementations.
6 \4 @9 }. S% C( G8 I• Accurate motion blur (transform, deform, velocity, acceleration), overridable per object.& b# _& X4 @# q/ |7 J
• Geometry attributes translation as user data.: I) |6 ]9 P0 i/ I5 E& L
• Optional Arnold properties for objects and cameras.& u+ ?% D3 ?6 i9 f' K9 F
• Render to AOVs, in single or separate files." n8 x% m) p# |! G9 B9 Y$ B
• Support all Houdini rendering contexts (render region, mplay, render viewer, render COP, batch), with support for AOVs and clickable buckets.
: ?5 y6 w/ R: c! h+ \0 _1 u7 v• Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
! y( }* M; [6 B& G• Instancing." V7 @: X8 ^1 A# l" p, Y
• Multi-camera renders.4 @& e% q3 k. A
• DeepEXR support.
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* h5 X- F# T9 s8 H9 S! J- Q  [What's new in v1.6.1:8 N7 ?  W4 U- M* y
Please note that Houdini Apprentice and Houdini Indie do not support third party renderers and thus cannot run HtoA.( f5 b) ]' I2 J- z( @1 V. u
Enhancements1 ^' `$ I" }; B9 A- X' i& }" @8 z5 U
- OpenVDB volume rendering optimizations: 10% speedup for volumes with multiple channels, and up to 30% speedup for volumes with motion blur (csp#77-78-79)
1 c0 A: n4 B) {- |' o/ R9 G6 p- An estimation of the number of rays per pixel is displayed in the ROP Sampling tab (htoa#658)
$ L0 \1 X1 T6 N1 P- Add display parameters to the volume and procedural OBJs (htoa#662)
9 d3 |3 p7 }1 d4 e6 k9 sFixes# ]) `4 ]: Q% ^* t5 m8 G- r
- Fixed case where the hick process would get stuck after a render was interrupted (htoa#576)
. a9 C% M" Z9 [" K" X# {* a- Houdini 13 compatibility fixes.
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Requirements
& h3 c! @5 x& F$ u/ I6 }! v$ [; tCompatible with Houdini 13 and 14 (Indie and Apprentice not supported)
" i) [) Z9 z8 A. X) v4 E2 _/ JWindows 7 and later (vc11)
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" s  N% K' V4 F! w* uDownload:1 F8 n! {. ~: n  C' }' ^" U
https://www.solidangle.com/arnold/download/archive/
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注:软件请直接倒官网直接下载4 A4 K2 m: f2 g1 D: v/ C/ c: A) w
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http://nitroflare.com/view/AC98929D5E9CFD4/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.15.0.179.25-AMPED.rar
1 K6 F/ |) t- O$ V) shttp://nitroflare.com/view/6328AEC3DADB75A/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.395-AMPED.rar# k: ]* C, \  ^6 T( Z
http://nitroflare.com/view/48243CBF4D162BC/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.15.0.179.25.LINUX-AMPED.rar
! f, ~: n* _1 }) y0 ~8 ^http://nitroflare.com/view/FCD901111CA8507/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.395.LINUX-AMPED.rar, q% T9 }1 P6 _4 x( T: @
http://nitroflare.com/view/9DB480AEDCCBD0F/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.444.MACOSX-AMPED.rar
. e, b2 j* d# phttp://nitroflare.com/view/DE5ECD286646918/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.444.LINUX-AMPED.rar
  x6 z2 b) J! o. h* yhttp://nitroflare.com/view/1478B12DB1D5890/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.444-AMPED.rar7 X/ A" E: a2 K3 S: w6 u
http://nitroflare.com/view/1D99A006157667B/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.395.MACOSX-AMPED.rar

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