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Autodesk Maya 2016 SP5 (x64) WIN/MAC/LNX

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发表于 2015-9-2 07:40:01 | 显示全部楼层 |阅读模式

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Program Name: Autodesk MAYA
+ N. T! y0 w0 [' R" D* [' x, Z6 \Version: (64bit) 2016
7 c+ T1 Q% }! w! E7 ^# ]( @0 n6 kHome: www.autodesk.com
- m1 l5 n: N/ {; ?Interface: Mulitlanguange1 U. I% `" o& X7 d5 r7 A9 e- w/ \
Plamte: WIN/MAC/LNX% _: @+ `6 v% t9 w. [) |! o0 V  F
Size: 3 GB! B5 x6 ^2 E+ S4 O+ K! K
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utodesk Maya 2016 New Features
+ \+ @) |  t% z, MAutodesk has released New Features in Autodesk Maya 2016, An Improved node-editing interface, Delta Mush a new Animation feature, New Look & Feel, New Adaptive Aero Solver, Adaptive foam & Guided simulations feature available in Bifrost. Now takes advantage of both the CPU and GPU in your computer to accelerate playback and manipulation of character rigs. Also new native sculpting toolset in Autodesk Maya 2016.
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; i) \! B: o4 a1 i: [What’s New in Maya 2016
" D6 Q# L4 M/ B3 cIntegrated Sculpting Tools and UV editing tools: Brush-based sculpting in Maya LT now facilitates high level sculpting on models, without the need to export to a different tool, while new UV brushes (interactive cut/sew edge tool, automatic projection, pinning, weld, split, and unfold brushes) provide an intuitive, artistic-driven workflow.
' j6 V4 f& E9 Q8 mAdvanced Animation and Game Exporter Tool: New Spline IK and cluster deformation help users easily animate non-humanoid characters; a Game Exporter update simplifies the management and export of multiple animation clips, making it easier for indie artists to export multiple animations for use in a game engine simultaneously.
/ l0 C$ q7 B. P2 z* s! UPhysically-Based ShaderFX Nodes and user-submitted improvements: Physically-based shading material allows artists to design more realistic and high quality materials, for higher-quality assets. User submitted enhancements include background texture loading, allowing artists to begin working without waiting for an entire scene to load; a customizable default lighting environment that standardizes the appearance of imported assets; a fog effects in the viewport to focus on the object closest to the viewport camera.
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  O' p: Y7 s9 I' @/ D- jMudbox-like brush-based sculpting, plus brush-based UV workflows4 H5 Y: |3 Z& r- m- O
Key features in Maya LT 2016 include a new brush-based sculpting toolset based on Mudbox, Autodesk’s dedicated sculpting app. It includes falloff controls and stamp effects, though there’s no support for layers yet.0 J( D; M% L! }( x

2 k) _, D6 g. G  H- ?" n# p# _+ JUV workflow is also brush-based: building on the Unfold3D UV unwrapping tools integrated into Maya LT 2015, the new release adds interactive cut/sew edge, automatic projection, pinning, weld, split and unfold brushes.& D9 b2 q7 e" r! C' j' c0 ~9 ^" c7 s4 U

+ R. L. F$ x+ w9 J& DSupport for PBR shader-authoring1 z6 j, z/ V; y( s  F+ f" _
Maya LT’s ShaderFX shader-authoring toolset has also been extended with support for authoring physically based materials, now supported in game engines like Unreal Engine 4 and the upcoming Unity 5.
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& q/ T* l1 y3 e- {/ |% _Improved animation tools and export options
4 M. l6 ]! W3 N8 mOn the animation front, LT users get the Spline IK and cluster deformation tools from the ‘full’ version of Maya; and the game exporter now “makes it easier … to export multiple animations to a game engine simultaneously”." A4 U$ H) Z  f

0 x; T7 p* t# C/ F. H2 MThe maximum poly count for exported OBJ and FBX files – a common bone of contention with the initial release of the software, subsequently raised in an Extension release – has also been raised again, to 100,000 polys.
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Improved viewport performance
9 V' a. ~: r. n& IThere have also been some under-the-hood changes: the UI has been overhauled to perform better on HiDPI displays, and thanks to “new technology that works between CPU and GPU”, the viewport should update faster.6 z. N9 m$ ]+ u* u; X, D

/ p- t* U/ y- D* O8 gTextures also now load in the background, minimising the delay before large scenes become editable.
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Other new features
1 V) [/ d2 n3 A; V/ ~- UOther new features include a customisable default lighting environment to standardise the appearance of imported assets, and a viewport fog effect to focus on the object closest to the camera.* s) O" w# z9 [7 u- y

( j* A( @" ~7 C2 t0 B8 EUsers will also be able to purchase 3D content “curated specifically for game makers” from a dedicated page on Creative Market, the online – and originally, more graphic design-focused – site Autodesk bought last year.
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# j0 F, t6 z* S) PUpdated: Autodesk tells us that the content is selected for the landing page by the Creative Market team itself. If you’re interested in getting your own assets there, you’ll need to open up a storefront.2 X# X. p* y- h( u
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Pricing and availability, n6 h4 S+ f' b7 W7 }
Maya LT 2016 will ship on 26 March 2015. So far, Autodesk hasn’t announced pricing, but the current edition of the software costs $795 for a perpetual licence or from $30/month via a pay-as-you-go subscription.
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New in Maya 2016 SP2
, p+ F3 y" ]+ \6 I" d4 }Animation General:. A4 J5 `. ~8 b' M/ @, y
- MAYA-52935: Soft modification deformer red area should refresh properly in Evaluation Manager modes
" w* P; ~* `+ [$ ]- MAYA-53131: Game Exporter – Various fixes for UI organization and default settings' y( S3 v6 ^6 u, \( _
- MAYA-53801: Crash occurs when editing motion path CV curve while camera is attached when Evaluation Manager is enabled in Parallel mode1 `( m9 W* l/ v
- MAYA-54009: HIK Panel: HumanIK Examples and Mocap Example buttons are not working, and need to be adjusted to work with online files
7 Q9 X/ K' A7 O* G0 F. V- MAYA-54257: Dopesheet: First frame not updating
1 ^6 T7 O; s  S8 X$ m( g7 H# s" G- MAYA-55207: Graph Editor: Pivot point is incorrect when scaling normalized curves
: [, Q, E- T7 }" U; _8 M  q- MAYA-55550: HIK: Extreme performance lag regression when Auto keyframe is on and creating skeleton or adjusting its settings or creating a control rig3 Q8 a  v. _' f$ n, S; c/ e3 I$ Z# v
- MAYA-56147: Crash selecting NURBS curve rig controller in Viewport 2.0 when Evaluation Manager is enabled in Parallel mode6 M8 R- x) @* H% P6 Z
- MAYA-56313: Graph Editor: Tangent handle disappears when key is hidden by Graph Editor Outliner( }. _! c5 [, |0 L" C; ?
- MAYA-56364, MAYA-56380: Crash on playback after editing nurbsSurface or nurbsCurve control points when Evaluation Manager is enabled in Parallel mode1 G) a: A& F% X* u- L9 T7 t4 S
- MAYA-56465: Opening scenes with Autokey enabled is much slower than previous versions of Maya, and causes Maya to hang when scrubbing keys
, o  Y$ ^' _. M5 Y- MAYA-56577: Skinning: Setting values in weight lists is slower when Autokey is enabled
0 B5 K/ ^3 s6 x2 I9 A6 }  N& N- MAYA-56821: Graph Editor : incorrect values with drivenKeys and clipTime enabled  q: \9 M7 |& i2 b
- MAYA-57263: Visor link to website with Mocap and HIK content does not work
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Animation Nonlinear:6 X0 W- R. B6 ]3 E! G
- MAYA-52665: Trax: Animation not updating with ghosting
$ I; U1 h. l* n0 R$ `- MAYA-55031: Trax: Crash when creating a blend between two animation clips; k$ T6 y/ E/ `. K

5 @8 ?) x$ i! n; q8 I6 E/ s- q5 }Color Management:
9 x% o) f3 I' a$ C- MAYA-50341: Eyedropper values affected by Exposure and Gamma in UV Editor
3 m- U: a3 `7 L- MAYA-51999: Color management is turned off after deleting custom transform and clicking cancel to close Preference window# ?8 ~3 D4 g# g4 W+ R4 h; {
- MAYA-55449: Launching several Maya sessions simultaneously causes hangs/crashes due to SynColor4 {0 C! X, m+ P# |8 s" `

, D, p0 w9 v* `' |2 ~/ u; B5 O2 Z) O! zFoundation:
# @5 j) p! ~3 M- C9 E! L- MAYA-53842: Profiler now produces a warning dialog when the Start button is pressed while the Profiler buffer is not empty% j( N. O1 E$ n
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File Referencing:
7 Y. ]' @$ Y2 c0 j- MAYA-56375: historySwitch attribute with incoming connection is incorrectly saving mesh data as a reference edit
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mental ray:
5 t7 W9 Z4 Y/ F# I8 g. S3 [" ]- MAYA-36577: Error when rendering a filtered EXR texture via mib_illum_lambert with miLocal attribute (missing tiles error)) @# ^! e) l+ o6 G
- MAYA-44506: Fixed undo crash after modifying mila parameters or duplicating mila materials
& P: ~$ e' ?: W0 B8 v- MAYA-56814: mental ray Satellite fails to render file that contains passes. x9 b0 @& B& ]) i2 e- A
- MAYA-56815: mental ray Satellite hangs when used in batch render with multiple satellite machines
4 z# l/ d' c; `; @! d0 W, ~% `- MAYA-56836: Creating a second IBL will overwrite the original IBL and its settings) W; E- f+ V$ u( H$ J

7 m  J3 [  Z5 _& E1 z3 I2 TRendering:
' Q( Y6 M! R9 N6 V( \7 _6 o- MAYA-55431: Substance Export images to disk does not work for a scene with references that contain substance materials
! O3 H/ K/ F' ^) ]' z( O, g- o- MAYA-56521: Hypershade Material Viewer not working in Hardware mode if meters or yards units are used6 e  t& ?1 m% r1 L0 x0 ^
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ShaderFX:' ~0 D7 \3 r' h* i* q
- MAYA-55845: Closing Hypershade with ShaderFX window open causes crash% R8 Q- a8 [; O: F4 n
- MAYA-56533: Using an environment variable in a texture path crashes Maya
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9 A, |# t5 U% z3 A( `9 LViewport:) W" a! |- C, g% _5 j) d: u
- MAYA-37933: Mac OS X: Glitches with shadow display (area light with shadows causes Viewport 2.0 artifacts on Mac OS X/ATI hardware)0 H7 J% f$ D8 R% K! P
- MAYA-53185: Viewport 2.0: Pause and stutter on every start of playback/ {! @# T: \7 n. Z' i( U9 E4 ~
- MAYA-53218: Viewport 2.0: Performance issue on scenes with large hierarchies of hidden objects
2 m' B' S% z+ p$ j4 _' b( b- MAYA-54232: Motion Trail: several display issues in Viewport 2.0+ \/ ^8 k4 \* {1 C7 r9 W
- MAYA-54881: Deleting holdout object breaks the image plane5 I1 u) y+ G5 l/ W% p1 M9 i6 J( `
- MAYA-56255: Cubemap sampling broken& e( X4 M5 W: \' @9 @
- MAYA-56319: OpenGL: Imageplane texture not working in Legacy Default Viewport! B# {+ F! V1 n' s3 [" E9 ~* t, l* @
- MAYA-56542: Maya crashes when performing zoom using Ctrl+Alt+left mouse drag next to an object- \% [: o+ ~( o' X5 G' K0 P7 y1 }

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Download:
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, c$ n- Q0 m- l4 _. i. }http://download.autodesk.com/us/support/files/maya_1016_service_pack_1/Autodesk_Maya_1016_SP1_EN_JP_ZH_Win_64bit.msp9 J/ r: a7 L' p& e
http://download.autodesk.com/us/support/files/maya_1016_service_pack_1/Autodesk_Maya_1016_SP1_EN_JP_ZH_Mac_OSX.dmg8 k- D7 R: r; J2 b, Z
http://download.autodesk.com/us/support/files/maya_1016_service_pack_1/Autodesk_Maya_1016_SP1_EN_Linux_64bit.tgz
8 s8 |5 E+ _+ Ehttp://download.autodesk.com/us/support/files/maya_1016_service_pack_1/mentalray_Plugin_for_Maya_1016_SP1_EN_JP_ZH_Win_64bit.msp
$ [) k# ]# Q$ N* t; _1 Shttp://download.autodesk.com/us/support/files/maya_1016_service_pack_1/mentalray_Plugin_for_Maya_1016_SP1_EN_JP_ZH_Mac_OSX.dmg
) y1 Y3 N) f, g4 M. z% j2 V- Nhttp://download.autodesk.com/us/support/files/maya_1016_service_pack_1/mentalray_Plugin_for_Maya_1016_SP1_EN_Linux_64bit.tgz
7 F: g' B1 s# w; s9 b' e) g, ]http://download.autodesk.com/us/support/files/maya_2016_service_pack_2/Autodesk_Maya_2016_SP2_EN_JP_ZH_Win_64bit.msp
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2 f  O9 [- i3 X+ @3 N0 Khttp://download.autodesk.com/us/support/files/maya_2016_service_pack_2/Autodesk_Maya_2016_SP2_EN_Linux_64bit.tgz' `! c. i9 L5 g9 f5 W
http://download.autodesk.com/us/support/files/maya_2016_service_pack_2/mentalray_Plugin_for_Maya_2016_SP2_EN_JP_ZH_Win_64bit.msp8 E4 p0 M9 s, Y0 B7 s) P# Y. h
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" l1 h: k, h4 f5 N* q* Vhttp://download.autodesk.com/us/support/files/maya_2016_service_pack_3/Autodesk_Maya_2016_SP3_EN_JP_ZH_Mac_OSX.dmg
6 s" h  ^& k; ihttp://download.autodesk.com/us/support/files/maya_2016_service_pack_3/Autodesk_Maya_2016_SP3_EN_Linux_64bit.tgz+ ?0 P5 A5 Y& [1 j, T/ D8 T
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; v- [, H- |: M$ _1 E/ j- \! Hhttp://download.autodesk.com/us/support/files/maya_2016_service_pack_4/Autodesk_Maya_2016_SP4_EN_JP_ZH_Win_64bit.msp
0 k, q/ v1 {" Ghttp://download.autodesk.com/us/support/files/maya_2016_service_pack_4/Autodesk_Maya_2016_SP4_EN_JP_ZH_Mac_OSX.dmg7 x7 @- K/ v9 p: p6 B
http://download.autodesk.com/us/support/files/maya_2016_service_pack_4/Autodesk_Maya_2016_SP4_EN_Linux_64bit.tgz* Z1 \7 z. V9 x& L2 E- v- L% t
http://download.autodesk.com/us/support/files/maya_2016_service_pack_4/mentalray_Plugin_for_Maya_2016_SP4_EN_JP_ZH_Win_64bit.msp" A, [6 F) d" f+ b; Z/ P
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http://download.autodesk.com/us/support/files/maya_2016_service_pack_4/mentalray_Plugin_for_Maya_2016_SP4_EN_Linux_64bit.tgz  {/ L7 B4 u- m+ O
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. j3 T; ~' j/ }( `http://download.autodesk.com/us/support/files/maya_2016_service_pack_5/Autodesk_Maya_2016_SP5_EN_Linux_64bit.tgz9 F5 P! o4 P5 l
http://download.autodesk.com/us/support/files/maya_2016_service_pack_5/mentalray_Plugin_for_Maya_2016_SP5_EN_JP_ZH_Win_64bit.msp; f  V- \" [/ B4 x- q, w9 A$ z
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