Arnold for Cinema 4D (C4DtoA) v1.0.5.1

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Program Name: Arnold for Cinema 4D (C4DtoA) v1.0.5.17 w! I5 e0 ~5 l7 y3 p1 O  B
Program Type: MAXON Cinema 4D plug-in
; Q8 @6 N" H$ F8 O' fDeveloper: Solid Angle S.L.3 v% y- l5 Q* W1 h" l3 t
Homepage:" A7 S. s. n3 A2 h0 z+ d
Release Date: 07.09.2015
: }; |/ I5 |/ e- Q1 |2 u. RInterface Language: English  ^! y- d1 l: `$ Z8 r
Platform: MAXON Cinema 4D R15/R16 (all products except Lite)
; m* e' H; n+ ?0 x  N. ]File Size: 11.12Mb / 11.07Mb
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Arnold for Cinema 4D (C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage - especially in big-budget productions.: Y& I' l9 {7 g' I
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Over the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films.( ~1 ], Q, K# y, m+ X
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Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
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The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as:
) [$ V3 b! Y- l; Z6 y/ S• A ray server for traditional scanline renderers' v8 Y9 R* L8 D: P) |
• A tool for baking/procedural generation of lighting data (lightmaps for videogames)" z: z& i2 |$ L# D5 v7 z" S
• An interactive rendering and relighting tool2 n$ \% q7 G# K
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Why is Arnold different?
! z' b) n/ c* o; f3 i5 B" gArnold is an unbiased ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather.
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. l9 y* H: _  h, l• Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
& }4 S& [6 [; W, u2 y  Y• Support for both native particles and Thinking Particles.
1 E2 Z! o, r5 k+ {• The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
% ?. j; k; _7 c• Arnold Shading Network Editor, a node-based material editor. * v6 n" j- N- I& R/ l& b  y
• A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
( \0 d5 x/ o6 F( {9 I' P• Volume rendering with OpenVDB.7 e# H0 M$ }, _* Q/ B
• Deferred, render time generation of geometry with the Arnold procedural node.
0 g% d$ }* h! N2 `# [/ R5 \- t: C9 Z• Native linear workflow.$ Y  `2 a* E# y- @5 o! N% w
• Team Render, including single-frame distributed rendering.2 _$ Q1 W9 r: j& m* Z2 L
• Support for third party plugins like X-Particles and Turbulence FD.5 F; f) Z" Z4 O) [2 R) f; [1 r

7 }! @) K  s3 u, W. w  R$ yWhat's new in v1.0.5.1:) u" G/ P- }0 b6 ?
: ^: y3 l/ j* h, x7 U- Crash using older (prior 1395) TFD plugin
2 K9 l8 ?& i, d2 l  v8 R- Displacement height should not have a slider
" R8 o! ~( U1 e" L& j' y2 p5 z- Broken links in Help menu
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- TFD v1.0 1398 must be used with this version. Older TFD builds are not compatible and give an error during export.
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8 T- m: l- S, Y% ]What's new in v1.0.4.1:7 ?" ?4 r0 v: Y, u
FIXES - OpenVDB sequences are not rendered in IPR
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