Arnold for Cinema 4D (C4DtoA) v1.0.5.1

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Program Name: Arnold for Cinema 4D (C4DtoA) v1.0.5.1" z3 w0 y  p( g8 u
Program Type: MAXON Cinema 4D plug-in
. W: ?) m; f1 ]6 u1 }Developer: Solid Angle S.L.5 Y& _  m) |  m- t% ?+ {
  B6 Q  ?. p2 {; @( x# {2 {- ?Release Date: 07.09.2015* G6 N; j0 f: [
Interface Language: English  [; _5 ]& d+ {5 A; l& i
Platform: MAXON Cinema 4D R15/R16 (all products except Lite)( `) ~/ Q/ p- P* V8 X
File Size: 11.12Mb / 11.07Mb9 K% C" q- T7 {2 \/ s0 K

9 G6 P7 K0 h: c; W$ a: r. BArnold for Cinema 4D (C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage - especially in big-budget productions.
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Over the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films.  P# W" _, g" v, v/ }

1 n9 k1 a0 @/ ^" e7 UArnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
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The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as:
1 k+ C" W/ f8 ?, ?) I/ V• A ray server for traditional scanline renderers
/ k$ L6 ]8 a8 a7 j) l" |! M• A tool for baking/procedural generation of lighting data (lightmaps for videogames)/ D  f& t1 V! A+ A4 g8 ?8 @
• An interactive rendering and relighting tool
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Why is Arnold different?
& R5 Z5 U# B2 J( [Arnold is an unbiased ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather.5 j7 ~5 B! H) H: q4 N1 t4 Z2 ?
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, z( d9 T1 S) }5 P• Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.$ Z# G4 u: k9 ~1 O1 m
• Support for both native particles and Thinking Particles.$ f  \7 O' w& t+ g$ c5 ]1 L5 s7 y8 C1 a
• The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.  P. L# d; u# l% e
• Arnold Shading Network Editor, a node-based material editor. ) D) `4 X% m* ~. C; N5 s6 J" v
• A comprehensive list of shaders and utilities, including vertex maps and per-face materials.- f& ^) o0 ?7 `+ c: v- M% `5 H
• Volume rendering with OpenVDB./ v" d3 W2 f( P5 E- i0 r/ B
• Deferred, render time generation of geometry with the Arnold procedural node.
9 m( ~9 i/ C, O& C2 B3 \& [• Native linear workflow.
/ ^* y- _$ u/ C4 r/ y4 d5 u' k) {• Team Render, including single-frame distributed rendering.
4 C, _4 U( v' G$ k$ p• Support for third party plugins like X-Particles and Turbulence FD.
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What's new in v1.0.5.1:
- F0 x  Y. f/ vFIXES* |. _2 M5 Z( d5 G- K/ m
- Crash using older (prior 1395) TFD plugin; R2 p' L4 J1 J4 b) C5 T7 `
- Displacement height should not have a slider
8 c7 U& c& V/ A2 c, M- Broken links in Help menu7 C5 ~& Y; R) n. }1 n0 D# l$ U1 H1 ]
0 V7 p* e" f- M  D+ m% l0 I; d. T- TFD v1.0 1398 must be used with this version. Older TFD builds are not compatible and give an error during export.
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+ v& E9 B* r. mWhat's new in v1.0.4.1:
' O$ A0 i1 S6 [) r5 r0 h3 C$ z7 pFIXES - OpenVDB sequences are not rendered in IPR
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, c* O2 M3 y/ t. U- wDownload:3 L3 q( o. Q- J; k$ z( Y; c+ y: i2 G K* o$ L% G5 [2 t1 M
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: l; X, ~- I4 A; C6 D/ t6 V注:软件请直接倒官网直接下载




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