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Arnold for Cinema 4D (C4DtoA) v1.0.5.1

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发表于 2015-9-8 07:56:16 | 显示全部楼层 |阅读模式

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Program Name: Arnold for Cinema 4D (C4DtoA) v1.0.5.15 Y% B3 R, T- q7 y* \+ V8 O& y
Program Type: MAXON Cinema 4D plug-in
1 n( V4 L" S" s7 q1 F8 w6 F3 NDeveloper: Solid Angle S.L.
; ~. m  ~' }% E9 A8 K/ uHomepage: www.solidangle.com/arnold/arnold-for-cinema-4d/
/ Y0 }6 s1 D( o0 A4 ORelease Date: 07.09.2015
" d( J2 j5 u: x' Y& }; @5 eInterface Language: English; A. g, D; W$ R" l/ c
Platform: MAXON Cinema 4D R15/R16 (all products except Lite)
" q- M# R. J/ _' W( ~& U6 G% j: QFile Size: 11.12Mb / 11.07Mb
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: `0 w3 D7 H5 d( OArnold for Cinema 4D (C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage - especially in big-budget productions., q, p; G3 `7 `3 T! R- b

' m# D/ {/ Z# s* }! |$ |+ M/ J8 GOver the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films.4 O8 e; L0 c7 a* f' F* U$ _+ I4 A! o/ S, Z
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Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.4 d( q2 q  M: ]1 E0 O3 w
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The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as:* r% [( z' W- l! }9 e/ D
• A ray server for traditional scanline renderers
% J3 i3 U2 r3 {7 r• A tool for baking/procedural generation of lighting data (lightmaps for videogames)
- g- }. n# |# n# h5 m( Q% r# r• An interactive rendering and relighting tool2 Y) C) a/ Z! N/ e$ h3 D- }

, u  p; ?/ c1 T& \8 wWhy is Arnold different?9 M5 R1 S8 B6 {& `) u) `
Arnold is an unbiased ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather.
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Features& l  T3 W  g5 n* x: ?1 |( a
• Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.: Q3 E# M; `9 O& i6 V+ I7 |
• Support for both native particles and Thinking Particles.
% X: @+ @  ?! |* t• The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
/ i' _6 A) m% c: M' V5 T• Arnold Shading Network Editor, a node-based material editor. " ^0 T/ H1 z, H
• A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
" o4 `6 N0 I7 C" I  }+ V• Volume rendering with OpenVDB.
+ D/ ^: j' R. `2 a4 {• Deferred, render time generation of geometry with the Arnold procedural node.! [% o/ ?$ o, J! K
• Native linear workflow.
5 Q: ]4 {1 Y2 }' ^• Team Render, including single-frame distributed rendering.( |3 ?+ q; V+ u' k( X
• Support for third party plugins like X-Particles and Turbulence FD.2 [3 H; ]. ~" k) F- C/ o
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What's new in v1.0.5.1:
! P" A! G4 z$ {+ y( ^FIXES
0 v  c) a' v5 H& ^- Crash using older (prior 1395) TFD plugin
* C: ?4 `9 {9 T, n, j' X( B5 _- Displacement height should not have a slider. Y- A* x) ^( o; W/ f9 t6 ~7 d8 a
- Broken links in Help menu
  w5 X2 l/ n! H- v" ENOTES
+ ^/ Z6 b3 X1 j& a* [5 U9 [- TFD v1.0 1398 must be used with this version. Older TFD builds are not compatible and give an error during export.: ?# d- L2 \9 o* C* |+ C* D
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What's new in v1.0.4.1:6 j5 n) V, K' E: F" }# Y& P
FIXES - OpenVDB sequences are not rendered in IPR
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- J) d4 [: m1 N# z2 q) kDownload:
2 c" n" j: r; e+ V7 Yhttps://www.solidangle.com/arnold/download/archive/& j4 M2 V/ k7 ?) W; `2 {- Z- ~# J
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8 I6 }) q4 e- U# r' _9 F! O+ y7 v注:软件请直接倒官网直接下载

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