Arnold for Cinema 4D (C4DtoA) v1.0.5.1

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Program Name: Arnold for Cinema 4D (C4DtoA) v1.0.5.1# e: n9 T6 _. Y2 u9 a
Program Type: MAXON Cinema 4D plug-in2 y8 R8 V) q& }' ?- z) m' v
Developer: Solid Angle S.L.7 F9 y# w& f! D2 m) V5 R
Homepage: K5 f; O) R1 I# r+ e
Release Date: 07.09.2015
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Platform: MAXON Cinema 4D R15/R16 (all products except Lite)
4 Q2 o1 B1 {% f* ^4 _File Size: 11.12Mb / 11.07Mb
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Arnold for Cinema 4D (C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage - especially in big-budget productions., B0 |3 @- G- r$ W0 i5 V* k$ _
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Over the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films.3 e: w  l2 o! E6 k  J$ d

' Q1 w5 _1 C9 S3 f7 yArnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
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$ N# T! k% p1 S3 k: hThe Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as:7 ^! V: P, w0 `5 J$ S4 L
• A ray server for traditional scanline renderers5 p% h2 L+ z+ v- X8 U
• A tool for baking/procedural generation of lighting data (lightmaps for videogames)
! }& c. ^& W2 @5 q• An interactive rendering and relighting tool" Q6 b% x- o9 P. ?) A* [/ L7 \
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Why is Arnold different?( ]: {1 W8 ?! Q1 w: x, {
Arnold is an unbiased ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather./ z0 ]8 B( ]+ N/ u6 k0 F3 @
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! L) N3 y) r& g7 s+ S$ N" M0 v' C• Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
* p0 w' [  ~2 w' J• Support for both native particles and Thinking Particles.8 u* T4 y" Q5 s+ }+ z$ B
• The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
; f" u& v' `7 G2 Q6 m$ m• Arnold Shading Network Editor, a node-based material editor.
& M, g% P9 V1 |• A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
) o9 z3 O5 N' F% |) R• Volume rendering with OpenVDB.
; R. P( w4 @9 H- l• Deferred, render time generation of geometry with the Arnold procedural node.0 M! U+ X2 }/ K; F$ o
• Native linear workflow.
+ G3 \# ]3 ?4 u' `2 t• Team Render, including single-frame distributed rendering.
4 w# `# M5 e/ g; i5 R$ _7 N& v4 d• Support for third party plugins like X-Particles and Turbulence FD./ O6 b! T6 {  l: i# w0 @- d
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What's new in v1.0.5.1:0 U0 u4 A9 a7 k9 n
0 a$ A  F7 I7 G! h- Crash using older (prior 1395) TFD plugin
) ?9 }; h, B( i6 |, j- Displacement height should not have a slider
4 }0 P( v3 p3 |- Broken links in Help menu5 q: z5 E0 X! @) m, `: P
' K3 s2 g- ?1 M5 I9 p4 M- TFD v1.0 1398 must be used with this version. Older TFD builds are not compatible and give an error during export.
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What's new in v1.0.4.1:, q" l9 a7 Y, Y/ n
FIXES - OpenVDB sequences are not rendered in IPR
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