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Next Limit Maxwell Render Studio v4.0.0.18 + Plugins Win/Mac/Linux

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Program Name: Next Limit Maxwell Render Studio v4.0.0.18
" q& J  g* e9 e7 f# N( A4 v+ P5 J( ?Program Type: Rendering* `$ A: T# r3 M( m; E4 P6 o: F7 |
Developer: Next Limit S.L.
. J  p, O+ f  p9 Y7 f0 GHomepage: www.maxwellrender.com
1 G5 z4 I! H# g* t$ r* [7 wRelease Date: 10.02.2017
  n9 b7 `8 L- mInterface Language: English' [2 ^. W' b0 h0 w2 q) b, i
Platform: Windows Vista, 7, 8, 10 / Server 2008 R2 | 64-bit ONLY
6 W- ]0 g1 ^, Q* {( |) MFile Size: 514 MB
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Maxwell Render is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world. Maxwell Render can fully capture all light interactions between all elements in a scene, and all lighting calculations are performed using spectral information and high dynamic range data.
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Due to its very nature, Maxwell Render enables users to create accurate and extremely realistic images. Maxwell Render is a recognized standard in architectural visualization, product design, jewelry, film production, scientific research and other high-end rendering markets, and the leader in render quality.
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% L: b6 U7 b1 J: Y) pMaxwell Render is a rendering engine that accepts models and scenes created in 3D or CAD applications. Several of these applications are directly supported through a Maxwell Render plug-in; others can be used in conjunction with Maxwell Render by importing the geometry into Maxwell Studio, a component of the software.
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Stay in the comfortable environment of your favorite 3D/CAD application and use the corresponding Maxwell Render plug-in to connect to Maxwell Render and take advantage of the software’s capabilities. The advanced level of integration makes it unnecessary to get in-depth Maxwell Render training, saving you time and money. We have created a range of plug-ins to connect Maxwell Render to the most popular 3D/CAD and post-production applications in the industry.1 R( `( {2 V- J! o$ D

! `  w) f: g. t# nThese post-production plug-ins allow users to interactively adjust settings like light intensity and color of emitters in post-processing, without having to re-render, resulting in fast and effective workflow. An interesting feature in Maxwell Render is the constant refinement approach of the render, which allows the post-production process to start while the render process is still going on, working in parallel and saving an extraordinary amount of time.
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Key features:
+ X2 Q$ n; q9 i% [7 p+ |& R• Maxwell Fire (Fast Interactive Rendering). See instant results while setting up a scene with truly interactive previews. New inside version 2.5 is Maxwell Fire - our Fast Interactive Rendering technology Users can preview scene lighting and materials in seconds. And unlike other interactive style renderers, Maxwell Fire is compatible with ALL Maxwell materials and features, is entirely CPU based, is no extra cost to the user and is truly interactive being integrated in both Maxwell Studio and plug-ins.
- R8 a9 o/ H7 h* ^% |6 v$ L3 [7 V• Multi-processor, Multi-platform and Extensive range of Plug-ins. Maxwell Render can exploit all the processors available on your system, is compatible with Windows (32 and 64 bits), Mac OSX and Linux (64 bits), and connects via plug-ins to the most popular 3D, CAD and Postproduction applications. Currently, 14 different plug-ins are available for free with the software.  ]& O& e0 V5 g+ }! C
• Multilight and Color Multilight. Don’t re-render – adjust the lights in real time. The Multilight feature removes the need to re-render images when light changes are required. Multilight allows the user to change intensities of individual lights and multiple scene emitters during and after the rendering process, eliminating the need to run various renders to tweak the lighting set up. A recent addition to this is Color Multilight, which enables users to edit the color of emitters in real time. These features give users infinite possibilities saving numerous different lighting versions of the same scene without rendering it over and over again. The Multilight feature is the first of its kind in a commercial render engine and it is extremely powerful., N: f0 T( a0 a; K4 a- v" _
• Maxwell Materials. Based on real optical properties, creating unrivaled realism. The Maxwell Material Editor offers real-life parameters that define the materials in a natural and accurate way. It is possible to create Sub-Surface Scattering effects (see below), thin layers, light-emitting materials and advanced stacked materials.  c# R- o# n2 K$ B  m3 P
A material in Maxwell Render can consist of several components, one stacked above the other much like layers in an image editing application. This makes it very easy and intuitive to create interesting and complex materials, such as a rust material showing through a car paint material, or applying a logo on top of a combination of different materials. A large library with thousands of free, ready-to-use materials is also available.8 ?5 W2 c; O" t, m3 Y/ R; E
• Networking. In high-end productions, it is often necessary to distribute a render job over a number of machines in a farm to quickly obtain all the frames needed for a sequence or to calculate a very large image. Maxwell Render’s networking capabilities are very powerful (more computers equals more speed in a very linear way), and very flexible - networking is multi-platform allowing a mixture of Windows, Mac and Linux systems to be connected together. The software’s wizard system makes setting a network job a straightforward task. With networking, you can tell Maxwell to render the same image on all your computers (cooperative rendering), or each computer can render one frame of an animation.
4 r4 Z$ {/ g0 {0 o( a0 g! R/ z( |  q• Physical Sky System. The Physical Sky system in Maxwell Render uses a novel approach, offering a wide range of real-life and physically correct parameters to control the look of the sky and the subsequent lighting in the scene. Results range from common Earth values to exaggerated fantasy skies. Users can create pre-sets of sky settings to quickly load a new sky, or share their pre-sets with other users. It’s also possible to save the current sky as an HDR map.9 c, u  b7 w, a. X
• Realistic Camera Model. Maxwell Render simulates a real camera with the associated parameters, such as f-stop, focal length, shutterspeed, etc. By using this type of camera model Maxwell Render can automatically simulate depth of field, natural 3d motion blur, and other effects. With Maxwell Render’s camera model, it is very straightforward to match the lighting levels of a real photo with a render. If you are familiar with photography you will feel right at home!# T( h4 n* e3 M6 j! l$ p
• Maxwell Displacement. Displacement is a powerful texture-driven tool that can help users to create real geometric detail on objects on-the-fly while rendering. As opposed to many other displacement solutions currently available in the industry, Maxwell Render offers you its very own, unique displacement technology which is capable of simulating any detail without extra memory consumption.
% Z3 `1 M5 S( S1 Y8 x! CIn addition, Maxwell Displacement has very few parameters and is very comfortable to control.' u0 ]! k, P3 W- a: t- M8 H. l
• Sub-Surface Scattering (SSS). Sub-Surface Scattering (SSS) simulates the effect of light entering a translucent object and scattering inside it. It is a crucial component that allows users to accurately simulate many kinds of materials including plastics, marble, milk and skin. Subsurface scattering in V2 has a special mode which can handle single-sided geometry. This mode is very suitable for leaves, lampshades, paper, and curtains amongst others. The new Thin SSS mode also has the advantage of rendering faster than normal subsurface scattering. The SSS component in Maxwell Render follows an entirely new approach compared to any other SSS system currently available, offering unprecedented, photorealistic effects in material creation.
) ]+ n4 ~* P- u• Simulens. Advanced bloom and glare controls that bring a new level of realism and quality.
& a6 \: V+ }# g& [, wSimulens allows the user to define a pattern to simulate the shape of the camera diaphragm that will model the pattern of light reaching the camera film, creating realistic lens diffraction effects (glare). Users can add a second pattern which defines ‘obstacles’ in the lens such as dust, fingerprints or eyelashes adding to a more realistic diffraction effect.
6 \$ \7 G. e" P6 B. e& J6 s• Maxwell Render and RealFlow. Maxwell Render is compatible “out of the box” with Next Limit’s own RealFlow software, giving RF users an option to use Maxwell as their render engine of choice. Procedural geometry and meshes can be generated at render time, and it is also possible to render individual fluid particles, resulting in an easy and accelerated workflow.- X" ^0 J* d4 w

, P) I4 q) R) NComponents:
, E8 Y8 Z+ {, ]. g0 F• THE MAXWELL RENDERING ENGINE: This component is called “Maxwell.exe” in Windows, “Maxwell.app” in Mac and “Maxwell” in Linux.9 T7 [9 Z* g) p, C7 M
• PLUG-INS: Maxwell Render connects to the most popular 3D and CAD applications through a range of free plug-ins. See below for a complete list.
+ o8 [- X' a  _0 j• MXED: MAXWELL MATERIAL EDITOR: Standalone material editor with material browser and powerful, physically correct materials.! r5 }; I5 }- s
• MAXWELL STUDIO: Sophisticated scene editor with a full 3D environment, allowing the user to manipulate objects, set up lights, apply materials, specify camera and environment settings and send to render. An alternative workflow to employ applications that do not have a Maxwell Render plug-in.8 C7 H5 y( j* U, N& [. q+ t3 A

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# [0 A# b4 K5 y' ERelease Notes 4.0.0.11
- u' V: E% D. R5 ^MAXWELL GPU5 O0 ?% w$ H5 h" C) H. {8 s6 j- ~- J7 ~
- Render booleans implemented+ }- m. j5 R# R0 F3 I4 \
- Fixed general stability issues
# g  c  ^# p: F5 z# Z- Fixed specular materials were too noisy in some scenarios.  ~" A0 I- F. k1 n& J3 x2 |% e
- Fixed wrong look of materials with more than 2 BSDFs in some scenarios
2 h4 g7 W1 d. m2 I) d- G7 k- Fixed wrong look of materials with textured opacity layers
8 |! g4 x% ?8 X1 W' \' b6 h- Fixed bug in materials with transmittance that could make them to look wrong2 }9 [: M0 J+ a" h5 h' E7 `5 K
- Fixed issues with object opacity! \4 t3 D' `. J0 A
- Fixed anisotropy and angle when using maps" K( J% E( o1 \" R
- Fixed some issues with ghost materials& X, e4 H4 n7 u& m7 q& j/ v" i& d
- Fixed some issues with clipmaps; {$ R3 c0 a- ^2 z% s* t
- Fixed some general shading artifacts5 ?7 S, T  ]+ A' u* P: d7 Z  d
- Error handling improved
6 @* Y" g# S: \& F& l- Fixed texture interpolation was not working properly in some cases( A3 Q8 {- {# z4 V
- Fixed potential crash reading old MXI files with embeded channels
7 b/ v# {9 A4 Y, P( e! C- Support for unicode (non ascii) characters improved) s8 y& d/ e) D# V' q, U0 Q% }6 [
- Fixed potential crash rendering scenes with disabled BSDFs
' w% O/ g4 c, N1 A/ b- Fixed roughness channel
7 T9 p5 f/ S: v# t- Fixed issues rendering instances of hidden objects9 G! p+ m& t6 E: N+ N2 z
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MAXWELL CPU
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- Color multilight uses less memory now., K8 `% W+ k9 c  V2 j: V, U
- Fixed IES emitters were too dark when multilight was enabled.
) s  ?$ L$ O% r6 C* t* e6 C2 p$ [- u- Fixed maxwell.exe was unable to start GUI without NVIDIA driver installed in windows.4 A9 ~& M7 d1 r( P+ _
- Token %multilight% added to output filename tokens available.
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' j& _% h4 D$ u4 kNETWORK9 {) {, z( R( r' g$ h6 H3 w

# e( M4 C, ]) f: W5 t* D- Fixed issues with transference of MXIs from nodes to manager$ B6 m0 N  R; c1 E: ~
- Fixed issue sending preview images! i% X+ U# o. V, p) x, ~6 \3 P
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STUDIO/MXED
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: g) c+ U3 A6 a3 J, @- Fixed GUI issues- @1 m7 h5 N/ k5 J) T
- Fixed scaling in all axis
  M9 y+ z- K; s- Fixed issue downloading zipped materials from the gallery! J- l( a3 P9 O* {3 U/ ]  ^4 u6 J
- Now it is possible to create persistent MXS files when launching Maxwell from Studio1 N7 m# y4 i6 X8 A0 @7 c
- Interactive engine preference added8 @0 P; ?7 l5 M; M3 ]! F& G

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Download:
9 ^. z( X7 }; [6 m0 [; ~7 PMaxwell Render Studio:
6 A, W; Y% }3 E3 o& ]8 iLink(s):7 _+ t5 J( q# v5 f' d% x. c/ }' @
NextLimit.Maxwell.Render.Studio.v4.0.0.8.X64-AMPED
% G: X. y( ^4 m! E7 }0 o8 N# f7 U) Ohttps://openload.co/f/fsWPwaMkHIU/NextLimit.Maxwell.Render.Studio.v4.0.0.8.X64-AMPED.rar& J" e6 u4 z+ c* Z  e& `
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NextLimit.Maxwell.Render.Studio.v4.0.0.8.MACOSX-AMPED
; X: s! t+ g- _& fhttps://openload.co/f/rNy8ancxaZk/NextLimit.Maxwell.Render.Studio.v4.0.0.8.MACOSX-AMPED.rar
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! _- O9 B! R5 o9 gNextLimit.Maxwell.Render.Studio.v4.0.0.8.LINUX-AMPED! f; Y- A5 e5 }  [* S/ V
https://openload.co/f/cS8ElCMAeAM/NextLimit.Maxwell.Render.Studio.v4.0.0.8.LINUX-AMPED.rar" k* m& Z% ^% g* {) I! D+ ?0 l
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NextLimit.Maxwell.Render.for.FormZ.8.v4.0.8.MACOSX-AMPED
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4 p6 l7 T. s% Z$ f: `Plugins:- g( N5 ~- n) g  N3 B
Link(s):
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https://openload.co/f/lGY-uaUXTNs/NextLimit.Maxwell.Render.for.3ds.Max.v4.0.4-AMPED.rar
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NextLimit.Maxwell.Render.for.ArchiCAD.v4.0.1-AMPED
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OR
7 \% ~. X4 q$ m- Q6 }* H) ^6 Dhttps://mega.nz/#F!2cUhSDzC!aGgVD2JjZPPBbAm4DFQkYA
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9 B6 B7 c' K3 e" j6 O10.6.2015. p  L7 H, c1 g8 F
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Studio
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OSX
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