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Solid Angle Arnold for Cinema 4D (C4DtoA) v1.0.8.0

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发表于 2015-10-29 09:24:00 | 显示全部楼层 |阅读模式

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本帖最后由 cgpersia 于 2015-10-29 09:37 编辑 . {8 D+ m7 K/ M& |$ \1 F$ f: O& Y

5 L4 a9 x7 ?" J; l) qProgram Name: Arnold for Cinema 4D (C4DtoA) v1.0.8.0. h6 r. @# s" M  s, q2 D' P/ l
Program Type: MAXON Cinema 4D plug-in9 o: k4 ~* @! c& C1 \& x8 Y. [
Developer: Solid Angle S.L.
) w* z$ e8 a, y1 @' O. T$ jHomepage: www.solidangle.com/arnold/arnold-for-cinema-4d/
; E0 O6 D% w2 t6 X; {0 ERelease Date: October 28, 2015/ I4 O3 S6 X" M  u) S
Interface Language: English5 K4 G0 ]3 `9 J& G
Platform: MAXON Cinema 4D R15/R16/R17 (all products except Lite)
# X* O- ?7 `, m- W  ^3 j% \: zFile Size: 11.21Mb / 11.16Mb / 11.2Mb
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/ E0 Y: X7 K( S" b9 t* E& U7 {, _6 n4 JArnold for Cinema 4D (C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage - especially in big-budget productions.
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Over the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films.
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  h( {1 }5 {! A; BArnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.# ]% w  [* v$ o# K& R6 v+ B. i

4 y0 _2 T/ ~) w. }The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as:/ L- {- N# L) O2 y4 Q( G2 k' t4 A
• A ray server for traditional scanline renderers7 I2 w7 c3 K3 p1 Q6 O# i0 t. i
• A tool for baking/procedural generation of lighting data (lightmaps for videogames)* {( L  S+ `' O& d7 X3 q
• An interactive rendering and relighting tool
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: c+ d& E/ x! m& Y2 ZWhy is Arnold different?
/ s2 y" }# d. \% uArnold is an unbiased ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather.
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Features5 R3 C8 T6 _0 o" L9 J5 d  ?
• Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.2 U% D4 D5 K  F/ B* s
• Support for both native particles and Thinking Particles.
: H: v& {6 ?. ^• The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
6 l8 {+ b/ F: G  e2 j% o. s8 V/ D! `• Arnold Shading Network Editor, a node-based material editor. 0 m3 R+ u3 ~3 _
• A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
  _& T% d: U1 d% n; D  o5 U• Volume rendering with OpenVDB.1 }5 W& a) x+ q1 o0 e
• Deferred, render time generation of geometry with the Arnold procedural node.; e, K' l9 \- V" D) c+ K: [+ @
• Native linear workflow.
; B$ l' Z" U8 @4 |; l9 o/ E" U) Z• Team Render, including single-frame distributed rendering.7 l* q0 H7 n; q, g7 Y! V
• Support for third party plugins like X-Particles and Turbulence FD.
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8 F. W, L; G: O+ yWhat's new in v1.0.7.0:
( w9 t1 e: t8 cENHANCEMENTS
, @$ [' L. v- x6 V$ d- Display Arnold Light in the viewport$ y4 ^8 [) E0 ?: f
- Display Arnold Sky in the viewport" @! G% g  z, a4 F$ `3 P- t
- Optimize Arnold Sky in IPR
$ L' s% v2 i0 T& T) |7 I* Z- Select light type directly from the plugin menu
/ y: E5 Z& p2 p- Make Arnold Light work with the C4D Lighting tool
7 {3 T9 g# F; ^9 o% ]  C9 i# M- Add a namespace option to ASS export  ]7 V% w# Z4 g
- Make AOV name parameters visible on the UI
4 ]" u- G( b* Y( z  V- Export reference object (Pref), b5 @  B* J6 v" Q
- Support for light blocker shader+ c# L  B0 v% n8 o* \
- Add bitmap loader for .tx files8 [% j8 G* L/ ~9 H
- Add shadow_matte AOV for shadow matte shader/ {- }+ d) Y- [2 S/ {
FIXES
* t* a1 j& B8 @5 B* W' U0 o- Arnold Sky rotation export is wrong
% r- ~$ {/ T! f7 e; o. E- Crash on quit when the Tx Manager window is docked
" o* R7 O) l8 p1 n9 O- Crash when IPR is redirected to the viewport and viewport is maximized: i- r5 C3 J+ g2 @" m0 y
- IPR does not update when moving Focus Object of the camera! O9 t9 z0 I0 u- E
- Wrong ASS export using simulators (e.g. Emitter)! Z" U; T! ~' S+ v2 l! e: c8 [
- Change label of standard.dispersion_abbe3 w. [& t; m4 O+ L3 s9 h
- Fixed shadow opacity in shadow matte shader$ z( {6 n6 p$ z1 L7 _
- Show correct output data type in network editor
' B5 E# O( [- u* `9 j) C( E' N- Bring the network editor window to the front when clicking open
0 g; B  ^/ o, c) t- Crash when rendering xpTrail in Constraint mode with motion blur& p* [, Y+ N/ X- Q1 `0 B
NOTES9 E) ~  V+ M& R# z
- Limitations of Arnold Light viewport display:
" b9 O1 @  i& k2 y- R  B>> Arnold specific settings (like. color texture, radius, etc.) are not supported.
! ?8 n8 @1 ]' l2 {. s>> Skydome light is not supported.
7 J1 N+ ^: Q8 n  {9 A5 R1 e9 r- Limitations of Arnold Sky viewport display:
9 z) r; x0 s; g1 G6 y>> Physical sky is not supported.5 A0 `2 K3 I& C7 B
>> Lighting is not supported.
+ e7 p5 f8 }2 K7 D  k& s>> If a shader network material is linked to sky color then only a root image shader is supported, UV settings of the image shader are not supported.
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Download:
6 U8 i' V" w$ k8 [# G9 E$ E8 j# `1 jhttp://www.solidangle.com/arnold/download/#cinema4d
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Solid Angle Arnold for Cinema 4D (C4DtoA) v1.0.8.0.zip8 s5 R: B+ |7 i( ?& v  O

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