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Solid Angle Arnold for Cinema 4D (C4DtoA) v1.0.8.0

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发表于 2015-10-29 09:24:00 | 显示全部楼层 |阅读模式

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本帖最后由 cgpersia 于 2015-10-29 09:37 编辑 1 \1 ^! i3 ^. {, k: a
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Program Name: Arnold for Cinema 4D (C4DtoA) v1.0.8.0
, n0 f+ ?( g( [) ?Program Type: MAXON Cinema 4D plug-in
1 ?+ _6 a- I' X/ @* ^$ L* H# y1 \, pDeveloper: Solid Angle S.L.
- t1 W: r: g% H* M: z# e3 HHomepage: www.solidangle.com/arnold/arnold-for-cinema-4d/
9 J1 \7 ^3 W# R3 p9 r4 c# j6 xRelease Date: October 28, 2015# B6 \. `3 Z, Y
Interface Language: English, G( v: A/ r; z8 y) D3 \: N
Platform: MAXON Cinema 4D R15/R16/R17 (all products except Lite): M2 O. m/ k: p9 a' }4 B+ f9 \
File Size: 11.21Mb / 11.16Mb / 11.2Mb3 H0 b( ^( D) F0 \. Z; F- i

, M6 G$ R5 f8 @' i. Y: VArnold for Cinema 4D (C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage - especially in big-budget productions.% l- `. E1 T: F$ d2 B1 l

1 _( m* f2 ?, c3 I6 X4 R% @Over the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films.
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Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
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The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as:
* P: P1 L' k; d$ x8 t2 y& c• A ray server for traditional scanline renderers: _) `( }' W& G) Y
• A tool for baking/procedural generation of lighting data (lightmaps for videogames)
" [' F+ m; h  d. ~* S. _• An interactive rendering and relighting tool
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Why is Arnold different?' _9 X8 Q' u+ |) S) T$ }4 Y
Arnold is an unbiased ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather.
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Features% q" z) C6 X+ Y$ p
• Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.% F; s* o* B( {3 Z6 r2 Y* F
• Support for both native particles and Thinking Particles.
9 d) x3 g6 _8 U( x. C• The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
9 X! l& r( X: ?- `• Arnold Shading Network Editor, a node-based material editor. 1 A3 M/ X. q0 \, l  Z$ K
• A comprehensive list of shaders and utilities, including vertex maps and per-face materials.' S* c0 Q( q1 L7 N# U7 o+ T8 |+ K
• Volume rendering with OpenVDB.0 C5 o, s; P0 l" j  U$ c
• Deferred, render time generation of geometry with the Arnold procedural node.2 N7 X2 l+ w. b9 `
• Native linear workflow.
5 A6 V3 \; A/ ?5 p• Team Render, including single-frame distributed rendering.1 ~2 d6 C/ _7 G; `, W1 Y- ~; e
• Support for third party plugins like X-Particles and Turbulence FD.4 L! X2 T9 |! n1 C# r

6 A4 V  v! k5 [6 LWhat's new in v1.0.7.0:
6 r. S3 l" n+ _* KENHANCEMENTS7 \0 B8 y: e6 F2 M& n5 w
- Display Arnold Light in the viewport
4 B. {' J, a3 ]$ k2 M  n6 w. x; X4 ]- Display Arnold Sky in the viewport4 f2 r1 @+ q7 q, k$ S  `3 s7 Z0 p
- Optimize Arnold Sky in IPR% R+ Z+ J! A* X; G6 }! z! g
- Select light type directly from the plugin menu
+ d$ y' a) {4 H2 r9 a! r- Make Arnold Light work with the C4D Lighting tool
6 D; i) S0 ~: W* `6 J1 \- Add a namespace option to ASS export* R! x( _  Y( q8 {& o" ~% V/ T+ \
- Make AOV name parameters visible on the UI
8 A2 f* |% ?9 b2 O- Export reference object (Pref)
4 G% e9 T2 o% r% A1 J" b1 m- Support for light blocker shader0 b  `  @/ T7 x9 f. i7 ?$ x
- Add bitmap loader for .tx files( t. u. l8 H: _. w' z
- Add shadow_matte AOV for shadow matte shader
4 O7 G5 X; g/ uFIXES$ `; V* C, s; L6 y  K
- Arnold Sky rotation export is wrong
9 z' ~- E: I* X/ D- Crash on quit when the Tx Manager window is docked; X5 M) U4 r( y7 E& l% w5 @- Y: c
- Crash when IPR is redirected to the viewport and viewport is maximized
5 Z6 z$ p9 r+ z- y) G- IPR does not update when moving Focus Object of the camera4 G6 D; _5 \, ~
- Wrong ASS export using simulators (e.g. Emitter)0 L) E. d% s" a+ E
- Change label of standard.dispersion_abbe- D8 J) K! D$ f  l
- Fixed shadow opacity in shadow matte shader, W7 d- P+ I7 p2 K+ Y
- Show correct output data type in network editor
+ X! H# J6 _0 F+ C. W# }, H: e- Bring the network editor window to the front when clicking open
3 [1 f0 g7 L) q2 ^7 i+ H- Crash when rendering xpTrail in Constraint mode with motion blur7 Z& W; m3 g, _8 {; D/ _
NOTES
) N: S; F3 p1 L: x, x: K. i- Limitations of Arnold Light viewport display:7 k: y% G  n/ f# L. a
>> Arnold specific settings (like. color texture, radius, etc.) are not supported.
; h9 H/ D0 q) p. C9 g' B& q>> Skydome light is not supported.
" y9 [% P. Y6 x$ B, G  f- L1 B9 h- Limitations of Arnold Sky viewport display:
" p$ n  `2 C3 a3 ?" |  \>> Physical sky is not supported.) h. Z+ ?' `2 r$ X, O
>> Lighting is not supported.
- a" F2 R0 F. e7 H" N>> If a shader network material is linked to sky color then only a root image shader is supported, UV settings of the image shader are not supported.* N8 K# L1 a# R( M& b

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Download:% N/ W2 U, c: f* X) s
http://www.solidangle.com/arnold/download/#cinema4d
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4 D0 M; C8 ~. U* m9 H0 g0 g6 _Solid Angle Arnold for Cinema 4D (C4DtoA) v1.0.8.0.zip
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