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Solid Angle Arnold for Cinema 4D (C4DtoA) v1.0.8.0

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发表于 2015-10-29 09:24:00 | 显示全部楼层 |阅读模式

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本帖最后由 cgpersia 于 2015-10-29 09:37 编辑
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Program Name: Arnold for Cinema 4D (C4DtoA) v1.0.8.0
; J0 B, m* C- W  P* u3 S( QProgram Type: MAXON Cinema 4D plug-in) R* w& @1 w# S& j- @4 U
Developer: Solid Angle S.L.# t4 o- U+ Z; @6 ~
Homepage: www.solidangle.com/arnold/arnold-for-cinema-4d/
9 ]- N8 h5 t7 L: [" F% F- uRelease Date: October 28, 2015
* k1 }9 ]! B! t$ {6 p8 |7 u9 y7 vInterface Language: English
( Y3 l4 s5 b- X5 BPlatform: MAXON Cinema 4D R15/R16/R17 (all products except Lite)
8 z" ?1 \( n0 o& j5 W% X3 HFile Size: 11.21Mb / 11.16Mb / 11.2Mb1 X2 S. n' I6 }
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Arnold for Cinema 4D (C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage - especially in big-budget productions.5 Q. S( m$ h/ k# U4 J. ]

& ]% V( n) x: J  X3 @Over the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films.
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# l, Q1 q3 }% ]: ~# y( ~Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.( ]  S$ T3 x* F$ V2 c8 ^$ I5 q

# _* G# j( C+ A, R( A. W0 bThe Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as:; v1 Z- O% E" o" o. y, Y2 C# Q
• A ray server for traditional scanline renderers) r  X$ L8 N, L& A1 n
• A tool for baking/procedural generation of lighting data (lightmaps for videogames)3 Z4 j+ `! a8 c# K8 b
• An interactive rendering and relighting tool8 h- G" G! s* W
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Why is Arnold different?
" q0 z* _: J9 E" N+ }$ T1 Z9 o/ s* M" iArnold is an unbiased ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather.
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Features7 ]3 _: A& Z3 }9 b0 M/ w
• Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
  O9 q% n( f% d$ N5 _• Support for both native particles and Thinking Particles.
% S- V8 Q& C2 a5 r• The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.9 b2 ~# x2 V4 w/ a2 Z) c
• Arnold Shading Network Editor, a node-based material editor. # j+ [3 U: a$ y
• A comprehensive list of shaders and utilities, including vertex maps and per-face materials.6 G3 \* K" f* ]; |9 d
• Volume rendering with OpenVDB.1 P3 _( t5 O/ h. `0 s5 Q
• Deferred, render time generation of geometry with the Arnold procedural node.
$ h6 J6 w5 Q2 s3 g  z' w6 X. v9 C• Native linear workflow.; K* g) S1 W0 q$ \3 x! k0 P" a) X
• Team Render, including single-frame distributed rendering.* C& X' t2 C6 P1 C0 i5 _. U2 h5 F
• Support for third party plugins like X-Particles and Turbulence FD.
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What's new in v1.0.7.0:4 {3 L0 B+ U/ J/ E, }  A
ENHANCEMENTS
9 I& \; a9 ]+ Q7 w- Display Arnold Light in the viewport4 R& [# s4 M4 S! [0 ~( [
- Display Arnold Sky in the viewport- n3 `0 R' `9 r; Z3 e: o
- Optimize Arnold Sky in IPR
) N/ ?( E' x$ c" G$ T- Select light type directly from the plugin menu
+ y- \! ]  A+ P* L. ]$ S. y- Make Arnold Light work with the C4D Lighting tool
4 t' ~+ d- Z0 \5 a5 F8 V- Add a namespace option to ASS export+ ]( I9 X1 |  u8 s3 j9 C
- Make AOV name parameters visible on the UI/ p4 J8 [1 U) o7 z
- Export reference object (Pref)5 K; i+ n7 t; A. `1 q/ y
- Support for light blocker shader
2 U/ C* ?* c. D- b% v9 G- Add bitmap loader for .tx files
- B" ^; d) a* [: [% Y- Add shadow_matte AOV for shadow matte shader6 C# c  ]0 e. U* Z, G& c! e* A7 k
FIXES+ J2 z" r- R6 k. ?% Z
- Arnold Sky rotation export is wrong
1 l) r9 t% [% L  p& ~- R- Crash on quit when the Tx Manager window is docked$ Q6 k8 ~% D+ B/ M, G% V! K3 k( I
- Crash when IPR is redirected to the viewport and viewport is maximized
! ?$ R2 S' o3 }/ c, z" j  E- IPR does not update when moving Focus Object of the camera, }- K! |; Z0 ^- Y! Q' ^' U
- Wrong ASS export using simulators (e.g. Emitter)3 H; N3 W$ F9 i
- Change label of standard.dispersion_abbe
" z8 X# N) Y& l; Z# B- Fixed shadow opacity in shadow matte shader
7 @+ p; F" x! [% m% u, h. ?- Show correct output data type in network editor
. h. B1 H( t) B& g# c4 B- Bring the network editor window to the front when clicking open" q2 c0 s' `! R( N9 L6 \. g
- Crash when rendering xpTrail in Constraint mode with motion blur
* H- a; a# h) r2 B& q5 qNOTES
) O9 l: o, a# z$ v0 N. d; b- Limitations of Arnold Light viewport display:
3 c8 `; k' E, i$ }$ r1 F>> Arnold specific settings (like. color texture, radius, etc.) are not supported.5 X. r1 {% B2 f9 c1 }
>> Skydome light is not supported.% m& k3 u3 l8 f/ T) B
- Limitations of Arnold Sky viewport display:
9 W5 @/ ~" t$ U>> Physical sky is not supported.
8 P$ v! K, u0 s1 U. Y>> Lighting is not supported.7 }* \9 G0 x+ T2 j0 _5 x. Y; p. O
>> If a shader network material is linked to sky color then only a root image shader is supported, UV settings of the image shader are not supported.
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% p( L+ J: i- E; O. TDownload:
+ u( T- U: ]" a  H" Bhttp://www.solidangle.com/arnold/download/#cinema4d
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  a" X- p) D" \Solid Angle Arnold for Cinema 4D (C4DtoA) v1.0.8.0.zip# \" A; E! Z9 _: B

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