Solid Angle Arnold for Cinema 4D (C4DtoA) v1.0.8.0

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本帖最后由 cgpersia 于 2015-10-29 09:37 编辑
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6 x/ f+ W1 E  E1 W/ rProgram Name: Arnold for Cinema 4D (C4DtoA) v1.0.8.0
1 `6 i  d" T& G& m# QProgram Type: MAXON Cinema 4D plug-in- ~4 _& X7 c9 ?3 S5 U% l: s
Developer: Solid Angle S.L.
. s) K9 _& X& s2 I8 AHomepage: www.solidangle.com/arnold/arnold-for-cinema-4d/
2 Q8 }/ V% e6 A, O0 F7 TRelease Date: October 28, 2015
, y6 p  f3 \- a4 hInterface Language: English
% R' o; y6 Z/ g$ n* aPlatform: MAXON Cinema 4D R15/R16/R17 (all products except Lite)8 H2 _7 b4 Z5 s8 j! [8 b8 Z+ m1 E% [
File Size: 11.21Mb / 11.16Mb / 11.2Mb& |; x8 f2 R. [
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Arnold for Cinema 4D (C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage - especially in big-budget productions./ o. p' p7 o4 ^
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Over the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films.
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( Z% v1 |8 P; }5 \# R5 y: aArnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
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! ^5 V2 ~' p, mThe Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as:$ y0 P& J3 E' A4 O. t
• A ray server for traditional scanline renderers: f0 Z* j% {& Q% r3 y
• A tool for baking/procedural generation of lighting data (lightmaps for videogames). a1 B/ |; C. B) U8 @! X
• An interactive rendering and relighting tool
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) y' S' L& a5 g  u; {Why is Arnold different?
% b3 q) _; m6 T4 m+ [' ?Arnold is an unbiased ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather.
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Features
# {7 N- V( ?4 p4 d. j1 x" n1 F0 n• Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines./ {1 G4 E% {: A
• Support for both native particles and Thinking Particles.
* `% \- l: H# e3 ]0 W• The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.0 J& o; n; R5 G! d7 s9 \
• Arnold Shading Network Editor, a node-based material editor. , A' _5 `( m! Z9 |9 @
• A comprehensive list of shaders and utilities, including vertex maps and per-face materials.7 V9 l9 J$ a( V2 x# z. H
• Volume rendering with OpenVDB.- n8 |+ [/ A! I0 \2 V* B) C& y
• Deferred, render time generation of geometry with the Arnold procedural node.
$ O3 ?; }" m6 r8 i* y2 B+ `. T• Native linear workflow.
& X3 }3 \, z2 @5 t$ ]& q  Y• Team Render, including single-frame distributed rendering.
3 W+ G1 D" J( o/ ^$ a3 q  M" Y! j• Support for third party plugins like X-Particles and Turbulence FD.
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What's new in v1.0.7.0:
- t; O/ K, m0 pENHANCEMENTS
2 V( L- r& V' \) [5 ?" o. \7 ^- Display Arnold Light in the viewport! W' s% h# l  T, t* h+ M2 p
- Display Arnold Sky in the viewport5 W$ }$ N. ^' |/ {! ]' V# R5 j
- Optimize Arnold Sky in IPR& Y- U- j% m% d
- Select light type directly from the plugin menu5 \$ \# \* Q4 c- R/ `6 T
- Make Arnold Light work with the C4D Lighting tool
, Z: z4 ^: [/ R" i) F4 t- Add a namespace option to ASS export
( W3 X+ d& r. n- T+ n1 i; q" N- Make AOV name parameters visible on the UI1 l' u. w: n1 a* C
- Export reference object (Pref)
5 A3 G* d8 q( ^/ G: d! I- Support for light blocker shader
& b1 }* Y/ c$ ?+ U# N9 ]0 t5 z- Add bitmap loader for .tx files
$ x& J/ c( }7 A# }$ e- Add shadow_matte AOV for shadow matte shader8 Y- q+ k3 E4 v  }; j) p
FIXES0 `7 T% w+ z( v0 _- J
- Arnold Sky rotation export is wrong  D- ~7 b6 K3 c: U9 l
- Crash on quit when the Tx Manager window is docked' q8 k8 Y* N. d  c7 y. Z$ i( R7 B
- Crash when IPR is redirected to the viewport and viewport is maximized
0 p# B. E4 W% C, n5 _. q1 N+ H4 W- IPR does not update when moving Focus Object of the camera
0 e. i9 u* n3 Q" y; S- Wrong ASS export using simulators (e.g. Emitter)1 W& b* c0 {( X
- Change label of standard.dispersion_abbe" ~" p5 q+ Z( V+ e
- Fixed shadow opacity in shadow matte shader1 ~3 L" h/ N) ~8 A6 A  e
- Show correct output data type in network editor
0 `0 }: j0 L3 K- \' V7 r- Bring the network editor window to the front when clicking open
/ r+ s( C% U2 O; I& j1 b( e- Crash when rendering xpTrail in Constraint mode with motion blur
- F; b4 T. W+ T" Y# eNOTES0 v/ H! q; k. c8 B
- Limitations of Arnold Light viewport display:
8 {0 q( M! Q* |: `9 f% A) U5 b>> Arnold specific settings (like. color texture, radius, etc.) are not supported.
% r/ a0 B+ C) Q>> Skydome light is not supported.
2 \- W# Y, }6 K0 p9 ~- Limitations of Arnold Sky viewport display:. J2 q6 c0 v9 |; T
>> Physical sky is not supported.
  S) ?, e' F+ n- j5 g4 U6 b>> Lighting is not supported.% R1 k" Z5 R7 j( ~
>> If a shader network material is linked to sky color then only a root image shader is supported, UV settings of the image shader are not supported.' t& p8 t; _) O1 v# V! T) M1 ]

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Download:
1 z) X1 J4 W2 ]" G; X" j+ ghttp://www.solidangle.com/arnold/download/#cinema4d
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9 ^3 r$ H0 A0 R7 h* _Solid Angle Arnold for Cinema 4D (C4DtoA) v1.0.8.0.zip6 W  |! O6 Q9 s+ `; a) X

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