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Solid Angle Arnold for Cinema 4D (C4DtoA) v1.0.8.0

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发表于 2015-10-29 09:24:00 | 显示全部楼层 |阅读模式

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本帖最后由 cgpersia 于 2015-10-29 09:37 编辑
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Program Name: Arnold for Cinema 4D (C4DtoA) v1.0.8.05 [' l' Q; X/ n( a. x: ^1 n, p6 i
Program Type: MAXON Cinema 4D plug-in
' E& {' [" w  ]Developer: Solid Angle S.L.
& q, r# ~/ ]+ a3 ~  D2 NHomepage: www.solidangle.com/arnold/arnold-for-cinema-4d/
( \+ j' n8 {) i2 H0 ~# n% vRelease Date: October 28, 2015  W! U( [. v& d! M, J
Interface Language: English! V6 b! t  |  j4 `3 _
Platform: MAXON Cinema 4D R15/R16/R17 (all products except Lite): o: D* ~( p5 C' c
File Size: 11.21Mb / 11.16Mb / 11.2Mb8 ?% n4 y  |" R

1 \+ d: e( ~# _& d0 G9 FArnold for Cinema 4D (C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage - especially in big-budget productions.
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Over the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films./ o, c; q/ F9 ?4 J5 ~: G6 E

$ e$ h" `) G( uArnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
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9 h2 ?+ a" s0 ]The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as:
1 J, @) Y3 S4 u• A ray server for traditional scanline renderers/ w7 i! D8 j; {% I4 [
• A tool for baking/procedural generation of lighting data (lightmaps for videogames)& r( o$ b2 w$ ~% m
• An interactive rendering and relighting tool
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$ E) f9 [, s, Y( AWhy is Arnold different?7 w' S' _# V+ l- C1 r' @
Arnold is an unbiased ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather.
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Features
) S& @7 X4 a$ k( E6 y• Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
; Q' p2 u9 v* a• Support for both native particles and Thinking Particles.1 _8 T3 f$ O3 m. C. {
• The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
/ G9 P3 E" D3 N• Arnold Shading Network Editor, a node-based material editor.
: ~, ]6 `& u( T• A comprehensive list of shaders and utilities, including vertex maps and per-face materials.2 N3 |- s, s9 J) p
• Volume rendering with OpenVDB.+ p( \4 s0 g  c/ n: U, [) c7 n
• Deferred, render time generation of geometry with the Arnold procedural node.% k( v0 R5 E" u8 K  h5 p7 T
• Native linear workflow.- ^# m) D; Y2 I/ g( V5 L, L  V
• Team Render, including single-frame distributed rendering.3 N- T) |& L' w' ?2 X6 P
• Support for third party plugins like X-Particles and Turbulence FD.8 h9 l0 ?% O. F, a, Q6 v2 X( r

6 ^% c. H4 p3 R  YWhat's new in v1.0.7.0:& M7 t; D( e/ o. i1 F% b2 @+ K
ENHANCEMENTS- ?- @) [9 o: ~: Q9 g7 W
- Display Arnold Light in the viewport5 ?7 P* E  a3 n/ i  `2 n
- Display Arnold Sky in the viewport, ^7 x% s% a1 R
- Optimize Arnold Sky in IPR' C9 \- B/ A' x, f
- Select light type directly from the plugin menu
: c; ^8 C; H+ N5 k- Make Arnold Light work with the C4D Lighting tool& D  q$ W8 d/ C1 _& K
- Add a namespace option to ASS export
6 F7 T& x+ Z' j. H2 w- Make AOV name parameters visible on the UI
  I, q8 u) g2 o0 z; j6 {) u; x- Export reference object (Pref)
1 g, v/ a" F9 {* u- Support for light blocker shader
$ j" v; Q. f5 c6 R. T7 [- Add bitmap loader for .tx files/ N$ v- L* }) N) P5 C' r
- Add shadow_matte AOV for shadow matte shader5 I6 ]- ]$ J, Y: r* e
FIXES, G. s6 \# q7 Z$ s! Z
- Arnold Sky rotation export is wrong
- a2 U5 P% h, M; F9 j) f# E- Crash on quit when the Tx Manager window is docked1 z3 B; w- L. A7 Q& U* V% K
- Crash when IPR is redirected to the viewport and viewport is maximized+ P" E9 F. R7 F0 J
- IPR does not update when moving Focus Object of the camera
3 t6 Y& I9 M  F; m0 |& S  D- Wrong ASS export using simulators (e.g. Emitter)) L1 T* X' p1 G, R4 I: d
- Change label of standard.dispersion_abbe
9 b2 R$ O8 m/ V8 l8 [( R6 f; a' F- Fixed shadow opacity in shadow matte shader
) `- q. E5 w4 W) v- Show correct output data type in network editor( M  _% T4 H8 L
- Bring the network editor window to the front when clicking open
% f1 w/ W2 P% P' A- o- Crash when rendering xpTrail in Constraint mode with motion blur! K. c5 a  T$ F4 V
NOTES/ j# E) t3 u; ]# H+ ~
- Limitations of Arnold Light viewport display:
6 [* C$ c( H7 ^! l>> Arnold specific settings (like. color texture, radius, etc.) are not supported.
, `7 W! I( z- ^$ F0 V( j, H>> Skydome light is not supported.$ y7 H5 j9 E( }% ]( ^; g8 A( m. W
- Limitations of Arnold Sky viewport display:* j/ G( C( Q; h2 Q" v/ G3 ~: ^
>> Physical sky is not supported.8 m5 d: F7 x% p
>> Lighting is not supported." I9 u' W# q% Q( y# k8 c. S
>> If a shader network material is linked to sky color then only a root image shader is supported, UV settings of the image shader are not supported.
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Download:
% a& e( b3 x( i$ H0 p' phttp://www.solidangle.com/arnold/download/#cinema4d9 B7 r9 }$ T% r  J
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Solid Angle Arnold for Cinema 4D (C4DtoA) v1.0.8.0.zip, |4 v- H# l% ~2 I4 Y' u  p

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