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Solid Angle Arnold for Cinema 4D (C4DtoA) v1.0.8.0

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发表于 2015-10-29 09:24:00 | 显示全部楼层 |阅读模式

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本帖最后由 cgpersia 于 2015-10-29 09:37 编辑 * k. u7 R5 ~0 g
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Program Name: Arnold for Cinema 4D (C4DtoA) v1.0.8.0
' ?/ i1 `% a# U' X+ j- ^# m. W% nProgram Type: MAXON Cinema 4D plug-in% S# u& c8 |6 s
Developer: Solid Angle S.L.
4 q4 ?3 Q- C  lHomepage: www.solidangle.com/arnold/arnold-for-cinema-4d/
" P6 E9 [5 L+ ?* V8 e- k2 ORelease Date: October 28, 2015/ z! ^5 |' H0 h4 |8 g2 F/ ]9 {7 u
Interface Language: English
  G- G5 Y) _3 {: vPlatform: MAXON Cinema 4D R15/R16/R17 (all products except Lite)
+ h0 c$ `- g0 G2 DFile Size: 11.21Mb / 11.16Mb / 11.2Mb
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! v" t% y: Q) U: TArnold for Cinema 4D (C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage - especially in big-budget productions.
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6 e: \& ]& ?& D- ?/ Q5 Q" M$ sOver the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films.7 r1 l' G7 b. p3 [

" h- o1 `  w% [  gArnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
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# K# E' F  Z" r( g9 F+ u2 D% M  CThe Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as:* B! P4 f) L) D6 E$ `( a; g4 z
• A ray server for traditional scanline renderers# [6 N0 {, ^$ z, T
• A tool for baking/procedural generation of lighting data (lightmaps for videogames)
) d# r. O+ j2 e6 A• An interactive rendering and relighting tool
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9 b9 S- I" Y% p& ?2 y! ~Why is Arnold different?
. t6 V$ v5 A* [8 x6 j1 V: SArnold is an unbiased ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather.7 L1 s) u7 Y. {6 l+ y) E* r, u

7 x5 M9 g" r% ^$ O) lFeatures# T9 @9 x: E+ |; U/ {
• Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
& ~: i3 v4 v$ q- i+ v) H• Support for both native particles and Thinking Particles.
; P' g; Z( \6 j+ V• The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.0 }: h; ]! m5 r8 \" P
• Arnold Shading Network Editor, a node-based material editor.
1 ?5 b* {* T3 \6 f( u0 M% t• A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
9 ^" W* f" ?: H( _, j' P* U• Volume rendering with OpenVDB.
* e6 l- A( G$ G) p• Deferred, render time generation of geometry with the Arnold procedural node.1 N2 C& a/ D2 D6 I6 T
• Native linear workflow.2 J1 R* J; c& g/ K) \2 a5 x9 \
• Team Render, including single-frame distributed rendering.
3 o. \- L0 c: ]9 j9 N( H• Support for third party plugins like X-Particles and Turbulence FD.+ w3 U& e1 [) b: I
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What's new in v1.0.7.0:
9 @1 r7 O( L+ U4 O( z6 v$ xENHANCEMENTS
8 c/ {* l; n/ Y4 M. ?# \9 O- Display Arnold Light in the viewport
$ u! }3 S% v4 r- C; B/ E- Display Arnold Sky in the viewport3 F& [+ c( }" G9 R
- Optimize Arnold Sky in IPR
4 C( r! v1 ~2 G; B2 [. K1 r- Select light type directly from the plugin menu! F  c7 J, v; H2 M% u
- Make Arnold Light work with the C4D Lighting tool
6 `& `+ \/ K6 a" r( |- Add a namespace option to ASS export( m/ x8 I- {( Z+ R) x9 X
- Make AOV name parameters visible on the UI
6 V# @9 y4 t$ u; a- Export reference object (Pref)/ ~9 L3 C: {; Q! G: }/ L# v, ^
- Support for light blocker shader
# K3 n# s0 q& i) L' y/ z- Add bitmap loader for .tx files
- e+ m) p/ J2 ?- Add shadow_matte AOV for shadow matte shader/ Y5 q0 \. g7 c. F8 a$ B; X
FIXES
7 I/ A5 m3 p9 k9 P- Arnold Sky rotation export is wrong4 j2 X1 }$ o" }6 `! H# L
- Crash on quit when the Tx Manager window is docked
  T- i0 e) P4 x- Crash when IPR is redirected to the viewport and viewport is maximized
' L9 [  s$ `4 P- IPR does not update when moving Focus Object of the camera  J7 H& M1 |7 \* r) @0 F9 u
- Wrong ASS export using simulators (e.g. Emitter)* r+ S% m: {: L
- Change label of standard.dispersion_abbe' C2 v& e: \2 K2 y, N: Y/ y
- Fixed shadow opacity in shadow matte shader8 U& Q9 W: W4 p, O% c8 l4 {
- Show correct output data type in network editor
0 y- L1 D1 Q8 I4 u% |3 J% [- Bring the network editor window to the front when clicking open
! C! P% Q- m. p8 r8 J4 C: t" S- Crash when rendering xpTrail in Constraint mode with motion blur
% j0 P9 m) z2 U- XNOTES
* o* Y3 u3 H7 K+ S- Limitations of Arnold Light viewport display:* V+ W, a$ e6 r2 K0 \4 y) T
>> Arnold specific settings (like. color texture, radius, etc.) are not supported.3 @, M7 f) }, o7 y4 \/ U
>> Skydome light is not supported.
2 C2 u- H1 s# {% D+ F* R- Limitations of Arnold Sky viewport display:
6 w* d; G) Z  F! C7 N>> Physical sky is not supported.5 f6 i' W: ]/ r6 @9 t9 z9 ]3 @) L
>> Lighting is not supported.7 r$ Y4 E5 p/ T* }
>> If a shader network material is linked to sky color then only a root image shader is supported, UV settings of the image shader are not supported.! f* ~+ }5 {1 v, w- R( q

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Download:
0 S+ z  k7 @, i$ V: o% ~' }http://www.solidangle.com/arnold/download/#cinema4d
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( Q% `4 J6 v0 g/ w$ uSolid Angle Arnold for Cinema 4D (C4DtoA) v1.0.8.0.zip4 }/ |& M8 p# u7 i8 D; ?

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