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Solid Angle Arnold for Cinema 4D (C4DtoA) v1.0.8.0

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发表于 2015-10-29 09:24:00 | 显示全部楼层 |阅读模式

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本帖最后由 cgpersia 于 2015-10-29 09:37 编辑
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7 r1 }- P" U2 YProgram Name: Arnold for Cinema 4D (C4DtoA) v1.0.8.0. }6 d0 H/ O  p) w( J$ K3 m
Program Type: MAXON Cinema 4D plug-in
$ G" t: K$ [/ O$ c2 c0 S+ WDeveloper: Solid Angle S.L.
" ^1 I0 ~+ W) z6 F/ `& w! ]Homepage: www.solidangle.com/arnold/arnold-for-cinema-4d/
7 F6 b! z: J* c7 r4 D  b+ ^+ BRelease Date: October 28, 2015  J7 Q3 l% n$ j0 \2 X6 i5 L
Interface Language: English! R# E* I( S1 s# e- s
Platform: MAXON Cinema 4D R15/R16/R17 (all products except Lite)
, F7 Y  |; C7 q2 f2 a  M9 A4 H5 U. WFile Size: 11.21Mb / 11.16Mb / 11.2Mb
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5 J7 \3 `: T/ o& J& oArnold for Cinema 4D (C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage - especially in big-budget productions.
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Over the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films.
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! R4 Y  }( \# _2 `Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
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The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as:4 v  A2 |, ?; }5 T( a
• A ray server for traditional scanline renderers
, o- f: y& S, m& Z! j# a; W• A tool for baking/procedural generation of lighting data (lightmaps for videogames)
4 S# w" o8 h5 O5 Q/ D4 f/ |• An interactive rendering and relighting tool" R* S; n5 E4 I4 Y9 H9 _% v

( h) Z% J% r" d  NWhy is Arnold different?
* b* E  z5 t9 o& t  CArnold is an unbiased ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather.3 J7 B% e: l9 K2 E* y
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Features
1 ~9 h5 M7 y/ V) ]$ f& c5 J$ A; Q* e• Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
" D- t- [, k9 Y# O% E• Support for both native particles and Thinking Particles.% U, a/ W( W. L) u
• The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
! n# B4 R/ \2 y: N; T• Arnold Shading Network Editor, a node-based material editor.   L  y8 g( d- Z, d8 u  Q
• A comprehensive list of shaders and utilities, including vertex maps and per-face materials." A  E' E$ F( V" U# W
• Volume rendering with OpenVDB.3 U3 Z0 F5 q: O* @8 Y  K3 Q) R
• Deferred, render time generation of geometry with the Arnold procedural node.
- y# c! x3 r) p/ n8 U• Native linear workflow.
8 E8 K& e4 I" S( g  U9 ?% |/ U+ F; y5 u• Team Render, including single-frame distributed rendering.1 p. k+ l$ ^0 O' _, h2 {4 u
• Support for third party plugins like X-Particles and Turbulence FD.
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What's new in v1.0.7.0:
( `0 i8 @% u% n1 X, v, `ENHANCEMENTS" k9 X/ l! ?1 \
- Display Arnold Light in the viewport
" E! C. m. v# a1 }! [# d, i9 L- Display Arnold Sky in the viewport
5 H; O( W& U* Y: s& E* S; W- Optimize Arnold Sky in IPR
' F9 x3 s/ _/ X" u( N/ e8 h6 Y" s- Select light type directly from the plugin menu
) |3 p' O# q, k! o. U2 L) m7 i) z/ c- Make Arnold Light work with the C4D Lighting tool8 ^. b) `; E# R( }8 x0 H/ P7 i
- Add a namespace option to ASS export, `6 ^* _; h2 R* S
- Make AOV name parameters visible on the UI5 y5 s' `) Q- R: r% L2 [
- Export reference object (Pref)- s: L9 x0 x* B7 M. @
- Support for light blocker shader
% H5 Z9 R% U  ~: h8 m- Add bitmap loader for .tx files; o: F& s0 d! a2 [, ^" G. a
- Add shadow_matte AOV for shadow matte shader
3 E8 d8 l# ~, {6 g) T* V, OFIXES
) _5 N8 E: Y; [- Arnold Sky rotation export is wrong0 ?+ Q6 r: v/ _0 V4 ~3 x
- Crash on quit when the Tx Manager window is docked
1 e/ [) i( A3 \/ c) x- Crash when IPR is redirected to the viewport and viewport is maximized
1 U: @" l# ~% P+ }; r! I- IPR does not update when moving Focus Object of the camera! |) ~- c! V6 a8 L9 B) C
- Wrong ASS export using simulators (e.g. Emitter); V4 x; p8 e$ ~7 L
- Change label of standard.dispersion_abbe( S5 ~/ S3 C. }5 y4 j! [
- Fixed shadow opacity in shadow matte shader
% A5 I) k1 C6 X" `$ A. {+ d- Show correct output data type in network editor2 w( r0 U* L! f
- Bring the network editor window to the front when clicking open
# r& V6 z5 J. H! o- Crash when rendering xpTrail in Constraint mode with motion blur5 ^5 I' z7 w; z4 @+ Y/ ?/ G
NOTES8 P( z+ R- @6 \" l( O) v, @4 I
- Limitations of Arnold Light viewport display:0 O6 c4 `+ i7 X' A" `. ?; ^
>> Arnold specific settings (like. color texture, radius, etc.) are not supported.
! b- q+ s/ [/ @  C>> Skydome light is not supported.
1 [8 p& ?" s7 ?, X& g- Limitations of Arnold Sky viewport display:: }8 c3 P& B. E4 Q1 l. D
>> Physical sky is not supported.
/ p5 h4 r. x1 i9 S% P$ [" o>> Lighting is not supported.+ [+ N! b( }4 k" n
>> If a shader network material is linked to sky color then only a root image shader is supported, UV settings of the image shader are not supported.% k8 R8 @* |) u6 z+ q

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/ r  ~6 c' k  a/ rDownload:2 g; ~+ O- i/ _: x
http://www.solidangle.com/arnold/download/#cinema4d
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Solid Angle Arnold for Cinema 4D (C4DtoA) v1.0.8.0.zip( S! V9 ^  W4 S9 a+ _) O

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