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The Foundry MARI 3.3v3 Win/Mac/Linux

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发表于 2015-12-3 20:38:06 | 显示全部楼层 |阅读模式
Program Name: The Foundry MARI 3.1v3
( k! Y9 {$ N! Q( i' h1 B: |# J* ]Program Type: 3D digital paint tool
! \6 \5 T8 b2 d2 h) L& W, ADeveloper: The Foundry Visionmongers Ltd.& f) O5 _+ d4 w
Homepage: www.thefoundry.co.uk/products/mari/
! t8 [' B8 o/ D) R) ZRelease Date: 02.12.2015: I% R) w; c; j
Interface Language: English/ V5 x2 S2 A4 x5 m$ q# i
Platform: Win/Mac/Linux' S) N$ W0 S- O) G0 s- t' a
File Size: 424.78Mb% K: {  z; e& j! Y# h  L1 n  J% h- x. k
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With the artist-friendly 3D paint tools you need to make the most of your creativity, together with the power and performance to handle even the most complex assets, MARI is the clear choice for today’s challenging VFX, animation and games productions. Supported by the world’s most advanced layering system, MARI is capable of handling high-resolution textures and millions of polygons without ever compromising on speed or efficiency. It also provides a fully customizable user interface that lets you work just the way you want.4 L, V9 A: U' v/ M$ V

& |; j+ o. o$ X4 K' [Able to handle millions of polygons and multiple high-resolution textures without slowing down, MARI takes care of the technical issues so you can focus your energy on applying detail where it matters most. The powerful and intuitive layering system lets you mix paint with procedurals, filters, color correction and masks—painting directly onto 3D models in a fluid and flexible way.8 Z4 e9 X7 c( \! e  X8 h1 w
Featuring a real-time interactive environment that directly supports Arnold, V-Ray, Redshift and Unreal shaders, plus a fully integrated workflow with MODO for rendering and baking, MARI gives you the confidence that your textures will look the way you intended in the end result. And as you’d expect from The Foundry, MARI offers all the avenues for customization you need to make it a perfect fit in your pipeline.5 @6 `; H3 @- b* h; G' W$ I! A
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Why MARI?/ v7 O" i, C+ _9 W( i, z$ c: p
• Paint quickly and intuitively in 3D with artist-friendly paint tools, powerful layering, adjustments, procedurals and advanced masking 8 `: n( q$ u9 n. @) {2 ?3 j
• Keep your creativity flowing in an interactive environment that won’t slow you down, even with the most complex assets and highest resolution textures8 V( o% j/ y  L1 \# _+ x# }" n
• Work in a high-fidelity context that closely matches your target platform, with physically based BRDF shading and HDR environment lighting.- @1 x8 Z7 F: J3 D' D4 t; N+ j
• Eliminate frustrating and time-consuming multi-application workflows with integrated Arnold, V-Ray, Redshift and Unreal shaders, and MODO rendering and baking7 j! g1 ^& w" \6 v5 S1 o
• Enjoy seamless pipeline integration with support for industry-standard formats, OpenColorIO, extensive APIs and Python scripting+ g6 ?2 c. R8 C5 h2 c
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New features in MARI 3 include:6 T* H1 R0 M3 m  K, B, G
• MODO rendering and baking: MODO’s rendering technology is now integrated directly within MARI. working out of the box without the need for a MODO license. Artists can now easily check the final-render quality of their work as they paint, or use MODO’s powerful baking engine to bake textures directly from within the MARI UI, reducing time spent transferring data between various applications. MARI’s new developer APIs further extend the ability to achieve similar functionality with other offline renderers.8 M; k* _, W- ?+ X' p. I
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• Exposed node graph and Gizmos: In addition to the traditional layer system, MARI 3 introduces the first phase of the exposure of its node graph, which allows advanced users to create and edit channels and layers in a more powerful, efficient and visual manner. Artists can chose to work directly in the node graph, selecting and connecting nodes to build their final textured surface. In addition, artists can reduce complexity by combining frequently used functions into custom group nodes known at Gizmos. Artists can export Gizmos for use in other projects, or shared with others.
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• OpenSubdiv support: New support in MARI for the widely-used OpenSubdiv geometry lets artists work with subdivision surface (SDS) meshes, without the need to translate or pre-subdivide them. Subdivision surfaces combined with accurate UV layouts lets artists view and work with a better representation of the final rendered smooth surface, while making sure final textures match up.
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9 r6 G7 V' Y7 i$ y. S• Color space management: MARI 3 delivers new flexible, artist-friendly color management workflows, based on OpenColorIO. Color space properties, available on both images and on individual channels of multi-channel images, eliminate the need to preprocess or post-process images into the correct color space. Artists can also set color space defaults a per-project basis. These features save time and reduce the potential for errors. ; b) W9 v# S2 M4 J3 @) Y1 E! M
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• Arnold, V-Ray, Unreal and Redshift shaders: MARI 3 introduces new shaders designed to simulate those used in industry-standard rendering and games engines—Arnold, V-Ray, Unreal and Redshift. Now, artists can paint textures in their intended final context, providing more realistic previews.8 m) F0 e2 C) m; \& F% L+ b* ~8 N6 J

8 |$ _3 @% W/ c0 d' o  T3 j• FBX geometry support: By providing support for reading geometry from FBX files, MARI 3 allows artists to work in conjunction with a vast range of third-party and proprietary 3D solutions and source material providers. As the leading 3D asset exchange technology, FBX enjoys widespread adoption across the VFX and games industries.
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1 q; i3 ^# c0 ^1 m• Session scripts: The highly requested Session Scripts in MARI 3 allows artists to create a lightweight archive of a project, and combine with other archives. Artists now have the ability to merge projects, see assets in context with other assets, share useful data for reuse, or set up project templates.* S/ y5 F6 w' `" x
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• Developer APIs: MARI 3 delivers four new APIs: the Texture Data Access API, Geometry Data Access API, Display Driver API and Custom Graph Context API. Together, these help studios integrate MARI with their rendering pipeline, reducing the need to transfer files between applications and resulting in faster iterations and a more accurate understanding of the final context during the texture painting process.
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• Enhanced texture transfer: In MARI 3, enhancements to Texture Transfer deliver more flexibility, allowing artists to generate height and normal maps between high and low polygon models, seamlessly blur across patch boundaries, and correctly transfer overlapping UVs.
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) I7 Z& u/ z( u' Z* a" v• Entity locators: Entity Locators within MARI 3 offer a 3D manipulator that improves visual accuracy when transforming geometry inside MARI's viewport. This allows artist to translate, rotate and scale geometry more easily.2 a7 y' q, C/ X3 I" n
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• Safe mode: A new Safe mode in MARI 3 offers easier troubleshooting by isolating the user's involvement and environment issues during debugging. This helps artists identify and isolate critical points faster when resolving scene issues.2 Y" I# B" R2 r/ L  I; R8 z

8 ?$ Q7 |0 f. p; g; {1 E. X! V• Extended access to selection groups: Developers and TDs can now manipulate various selection groups through the Python API, allowing them to automate related functionality within their pipeline. In addition, artists can now access selection groups directly in the viewport, offering a more intuitive interface than the previous menu-only method.
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System Requirements& W, J6 Q4 ~4 T
- Windows 7 64-bit or higher
: l2 A& Q. ]- G  `1 U% G2 fMinimum hardware requirements
' Y) L: Z2 `: q" @* Z, j- Quad-core processor
' a: Z' J: F% I  e" s5 W% L- 10+GB disk space available for caching and temporary files
/ l: Y- |! f1 ?8 ^/ N4 {7 r, M- At least 4GB RAM
) t3 `3 z3 D+ C$ J* {5 N- Display with 1680x1050 pixel resolution
# J6 ^+ y3 @. I' S# L- An NVIDIA or AMD* graphics card with the latest drivers
0 H2 b( r7 C# [  \0 ]1 T- F: ~- 1GB of graphics memory
$ e" e* |! h; G( F) F% k3 k- OpenGL 3.2* or higher
5 [- \: Y: |$ Y. P7 h- N. t/ H7 N* Displacement preview is currently only available on the cards and drivers that support OpenGL 4.0 or newer.
" m# f8 ?# m% g* P6 c. k* o8 URecommended System Requirements
7 @% E6 M& M" ], g; ]- Y; w- 2.5+ Ghz Quad-core processor0 K4 I! \  p. E8 J' H  _
- 250+ GB disk space available for caching and temporary files. SSD is preferable.) m+ ?; W; r/ v& X0 M
- 16GB RAM w/ additional virtual memory*1 `9 _7 |; q5 @( y1 n8 j2 \
- Display with 1920x1080 pixel resolution
: K4 Z- P3 u8 K. |% f7 n" s: @( u- T- An NVIDIA or AMD* graphics card with the latest drivers4 h$ g9 K0 j8 B# U9 L3 d9 _2 B
- 2+ GB of graphics memory ( s" ]% J' ]# f! U7 }# h
- OpenGL 4.4 or higher support.
" S  A% R6 a8 l! Q) z; |8 Z* The use of virtual memory improves stability and helps prevent data loss on large projects.5 m" S7 G2 \' i$ Y- h( [
Recommended does not guarantee that it will meet a user's particular needs.# F" I0 ^4 {/ a. o: b. h" O

# K" {) t7 t* p6 g( WTested Graphics Cards' b# h2 T" Z% W* r/ i$ y
- AMD Radeon HD - D500' G! _  {  U; e  S/ O, @
- AMD Radeon R7 - 260X, _: A1 A: J% L# \3 R, V" u0 y
- AMD FirePro W7000
6 P3 x; D: V3 p- NVIDIA Geforce GTX 680* y6 l# E' ^' I- v
- NVIDIA Geforce GTX Titan
- w. _1 q: e! b1 c3 X- NVIDIA Geforce GT 650M6 m9 [" d3 _2 \# f
- NVIDIA Quadro 4000
+ H: \3 e% |. D  `0 L- NVIDIA Quadro K5000  T- p" ]0 ^) ^7 G4 Y; S, C# s
- NVIDIA Quadro M60000 v$ m; t2 G1 Z" B0 c% w  X! |
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( b6 Z2 n- d; ZDownload:9 I- B) U1 S1 u5 z
http://thefoundry.s3.amazonaws.com/products/mari/releases/3.0v1/Mari3.0v1-win-x86-release-64.zip
2 p$ i: J1 d' p: _; b) ?http://thefoundry.s3.amazonaws.com/products/mari/releases/3.0v1/Mari3.0v1-mac-x86-release-64.dmg# v, ~% e4 @# t2 Q. F( k4 l
http://thefoundry.s3.amazonaws.com/products/mari/releases/3.0v1/Mari3.0v1-linux-x86-release-64.run
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+ P& `+ ~3 M( A2 w' Dhttp://thefoundry.s3.amazonaws.com/products/mari/releases/3.0v2/Mari3.0v2-win-x86-release-64.zip
: s. z$ N2 T9 h7 ?4 ?http://thefoundry.s3.amazonaws.com/products/mari/releases/3.0v2/Mari3.0v2-mac-x86-release-64.dmg2 }* f& A" U0 U$ r: B: ?9 f
http://thefoundry.s3.amazonaws.com/products/mari/releases/3.0v2/Mari3.0v2-linux-x86-release-64.run
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http://thefoundry.s3.amazonaws.com/products/mari/releases/3.0v3/Mari3.0v3-win-x86-release-64.zip. N* @5 c4 J# ?$ t% h( P
http://thefoundry.s3.amazonaws.com/products/mari/releases/3.0v3/Mari3.0v3-mac-x86-release-64.dmg
3 P& m) ?; w! nhttp://thefoundry.s3.amazonaws.com/products/mari/releases/3.0v3/Mari3.0v3-linux-x86-release-64.run
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http://thefoundry.s3.amazonaws.com/products/mari/releases/3.1v1/Mari3.1v1-win-x86-release-64.zip
0 E: ^% H  b6 v  xhttp://thefoundry.s3.amazonaws.com/products/mari/releases/3.1v1/Mari3.1v1-mac-x86-release-64.dmg7 ~& ~5 @# M1 k) `1 [$ h$ T; y9 A
http://thefoundry.s3.amazonaws.com/products/mari/releases/3.1v1/Mari3.1v1-linux-x86-release-64.run
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http://thefoundry.s3.amazonaws.com/products/mari/releases/3.1v2/Mari3.1v2-win-x86-release-64.zip
( L* N# e0 |6 n" ]http://thefoundry.s3.amazonaws.com/products/mari/releases/3.1v2/Mari3.1v2-mac-x86-release-64.dmg
' ~4 k! E8 A* R* W) Mhttp://thefoundry.s3.amazonaws.com/products/mari/releases/3.1v2/Mari3.1v2-linux-x86-release-64.run
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+ P9 E" }/ e) J6 ehttp://thefoundry.s3.amazonaws.com/products/mari/releases/3.1v3/Mari3.1v3-win-x86-release-64.zip& x! N, N& G1 i+ N/ Z
http://thefoundry.s3.amazonaws.com/products/mari/releases/3.1v3/Mari3.1v3-mac-x86-release-64.dmg$ m( I) Y" Y; @4 M
http://thefoundry.s3.amazonaws.com/products/mari/releases/3.1v3/Mari3.1v3-linux-x86-release-64.run
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; }9 J5 p! E" h" [2 U3 B+ ^http://thefoundry.s3.amazonaws.com/products/mari/releases/3.2v1/Mari3.2v1-win-x86-release-64.zip
" U9 H" k7 t0 ?! Ohttp://thefoundry.s3.amazonaws.com/products/mari/releases/3.2v1/Mari3.2v1-mac-x86-release-64.dmg
+ t% E1 m2 q8 _5 shttp://thefoundry.s3.amazonaws.com/products/mari/releases/3.2v1/Mari3.2v1-linux-x86-release-64.run) I4 y) K' n/ D& b
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http://thefoundry.s3.amazonaws.com/products/mari/releases/3.2v2/Mari3.2v2-win-x86-release-64.zip2 |+ i- r# Z( T& y% B7 ~, ]( n
http://thefoundry.s3.amazonaws.com/products/mari/releases/3.2v2/Mari3.2v2-mac-x86-release-64.dmg( u. |0 P( M) f' l3 V  S% w1 U. F
http://thefoundry.s3.amazonaws.com/products/mari/releases/3.2v2/Mari3.2v2-linux-x86-release-64.run' H% m6 G. Q) w) x9 |" W) m4 ~4 I
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http://thefoundry.s3.amazonaws.com/products/mari/releases/3.2v3/Mari3.2v3-win-x86-release-64.zip; w. x6 L/ u: S- A; c* `2 Y2 K+ {
http://thefoundry.s3.amazonaws.com/products/mari/releases/3.2v3/Mari3.2v3-mac-x86-release-64.dmg8 d" q3 Q% T( b% T% [7 U+ {( Q
http://thefoundry.s3.amazonaws.com/products/mari/releases/3.2v3/Mari3.2v3-linux-x86-release-64.run$ w$ j, X, C; ~3 ^- x

+ f5 i( J; }7 u  X" Khttp://thefoundry.s3.amazonaws.com/products/mari/releases/3.3v1/Mari3.3v1-win-x86-release-64.zip3 W9 A  T1 j- g
http://thefoundry.s3.amazonaws.com/products/mari/releases/3.3v1/Mari3.3v1-mac-x86-release-64.dmg" C3 z, {5 d% a$ E( t+ |7 p3 o" [6 u
http://thefoundry.s3.amazonaws.com/products/mari/releases/3.3v1/Mari3.3v1-linux-x86-release-64.run' n! \. e* e# m4 n4 a2 n# d0 t" i

4 ?7 u* b1 ?9 ~& l0 I( Nhttp://thefoundry.s3.amazonaws.com/products/mari/releases/3.3v2/Mari3.3v2-win-x86-release-64.zip) w! [4 P" H6 H+ B- b8 o
http://thefoundry.s3.amazonaws.com/products/mari/releases/3.3v2/Mari3.3v2-mac-x86-release-64.dmg8 y7 E( r# @& }
http://thefoundry.s3.amazonaws.com/products/mari/releases/3.3v2/Mari3.3v2-linux-x86-release-64.run# y5 g5 z$ j/ e1 o
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http://thefoundry.s3.amazonaws.com/products/mari/releases/3.3v3/Mari3.3v3-win-x86-release-64.zip
7 I3 [8 [! \( thttp://thefoundry.s3.amazonaws.com/products/mari/releases/3.3v3/Mari3.3v3-mac-x86-release-64.dmg8 [) J; |- A  x/ q  j# h
http://thefoundry.s3.amazonaws.com/products/mari/releases/3.3v3/Mari3.3v3-linux-x86-release-64.run
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