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The Foundry Nuke Studio 10.5v6 (Windows/Mac/Linux)

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发表于 2016-2-24 15:40:48 | 显示全部楼层 |阅读模式

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Program Name: The Foundry Nuke Studio 10.5v63 j& T( w: Z+ q% K1 d) b) g' e
Program Type: VFX, Editorial & Finishing
; G. \- x" [  |1 Y5 `7 ^, L9 CDeveloper: The Foundry Visionmongers Ltd.% e7 C( \/ ]' ^) ~6 d9 _
Homepage: www.thefoundry.co.uk/products/nuke/studio/# Z! s/ A1 e1 q* [8 {. ^& W% V
Release Date: 12.05.2017# d' R$ F8 }1 ^9 F1 ~
Interface Language: English
- ~) F& I2 i+ Z% v3 ?( APlatform: Windows 7/8 64-bit
' O) Y, u# y. ]% K9 v  n+ xFile Size: 579 MB | 381.38 MB | 404.1 MB | 6.45 GB/ w  k; [; l4 d# _8 T8 q
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MODO is your starting point for creative exploration. Whether you’re creating addictive real-time experiences, innovative product designs, compelling advertising images, or engaging film and video content, MODO’s artist-friendly tools let you iterate freely to realize your ideas’ full creative potential.
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Faster iterations  `: {# l. P* q1 G) L3 J5 h
With powerful 3D modeling and sculpting tools, and an advanced photorealistic viewport and preview renderer, MODO lets you iterate faster for better concept and production models, look development and interactive design reviews.
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+ N6 x$ p+ n5 t( ^' w" q! Z+ hConsistency guaranteed$ s$ j* m1 j- A) i1 b) L9 C6 I
With consistent workflows, modular tool assembly and an intuitive UI, MODO lets you apply the knowledge you gain in your first days of exploration to fulfilling the most complex, sophisticated tasks down the road.) F  }2 s  \( j1 X4 O0 ^
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Out-of-the-box value) {0 L1 v( g+ z. o" Z( ^+ X" ^
MODO offers modeling, sculpting, painting, effects and animation tools in one cohesive, easy-to-use content creation package, with unlimited network rendering capabilities and MeshFusion Boolean tools included.
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' ]5 P) V3 w- N( \Seamless pipeline integration
4 e2 d, Z' n6 n1 N6 ?4 DMODO fits right into your pipeline, with Python and C++ APIs; a Python TD SDK; a fully customizable UI; and support for industry-standard formats like OpenSubdiv, OpenColorIO, OpenEXR, OpenVDB and Alembic.7 \: [& Y& b; P7 U$ w  Y. R# A
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New features in Modo 10.0v1
- b5 |. t: U: L! x1 e! X. ~$ wWYSIWYG look-development workflows3 l/ D! L& d4 K% {* ~6 w7 Q
MODO 10 delivers a WYSIWYG look-development experience for games authoring that lets you work in the context of your final delivery platform. Now you can develop and view looks for game art that correspond to lighting and surface details in real-time game engines, with two new physically based material types which closely match the materials in Unreal Engine and Unity; several enhancements to the advanced photorealistic viewport, including support for viewing and exporting the Unity and Unreal-compatible PBR materials; and the ability to work with the Unreal Editor 4 and Unity 5 base shaders directly in MODO.; r$ D& k* [+ Q0 j

" }7 ?* D, [# \% B- g& S' j% aEnhanced baking5 c# h5 s2 `9 A! Q- b+ ~% y' u
MODO’s baking workflow is now more automated and streamlined. New Bake Items let you store bake-related parameters for reuse, so you can initiate a bake process with different input data, but using exactly the same bake settings as previously. What’s more, when preview and RayGL baking, you can now take settings from a Bake Item, so you can tweak settings and see the results before executing the final operation. To make baking even easier, a new Bake Wizard streamlines the setup of Bake Items and baking, and offers customizable output presets., H6 S. B/ s* s0 |

% _# [% W! F! ZStreamlined export to games engines% Z! U2 a# E/ R" _
Now you can transfer assets between MODO and Unity or Unreal Editor 4 with shading information intact, eliminating the need to recreate shading work in the games engine editor. What’s more, exporting to games engines is now single-step operation, thanks to a new preset mechanism with ready-made presets for Unreal and Unity, and the ability to create custom presets to target additional engines. In addition meshes are now automatically triangulated on FBX export—matching MODO’s internal triangulation for GL rendering and ensuring a visual match—and there’s now direct support for a range of common DDS image formats.8 H  }! ~  ~3 t3 S$ Q. K( H

2 O  w1 X5 Y( q9 r4 |8 M% A, MReal-time content creation workflows
( V( M/ d- @( v% P# aMODO 10 offers workflows specifically targeted at artists creating content for real-time applications. The Games Tools layout is centered around the everyday tasks of vertex normal editing, texture baking and exporting to game engines, while still providing quick access to modeling tools. In addition, you can now navigate through your MODO scene as you would a video game level, with a new FPS (First Person Shooter) mode that uses the mouse to look around, and the keyboard to move—enabling you to evaluate your scene as a player would see it./ z( W/ I5 b/ \5 J1 B" P

/ v# h8 ?0 E4 U! @: TFBX enhancements1 |: g  ^6 V! o" v/ {( f$ [  k. ]
Delivering better compatibility for real-time engines, a new FBX 2015 plug-in offers support for the widely-used FBX 2014 format; the ability to export UV sets alphabetically; and automatic application of default (linear) color correction to vector maps in all loaded clips including FBX and other non-LXO formats. What’s more, animation from FBX files can now be imported and merged onto items in the scene, or applied to actors as actions, while instances and replicators can now be exported to FBX.1 `' q1 s/ l3 h& ~: }

  F; h+ F3 A$ N* F" E, H6 B* e& LEnhanced control of normals6 O( D+ ^, y; e. E( |; _
Now you can explicitly manipulate vertex normals to control shading smoothness on low-polygon assets, with a series of tools that let you select individual edges to be smoothed or unsmoothed, constructing a vertex normal map on the mesh. What’s more, in addition to generating tangent basis data suitable for use with normal maps in Unreal, we’ve added the ability to create data suitable for use in both Unity and Source.
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4 m7 g! Z, w  c) @Enhanced UV and UDIM workflows
% l5 }1 M3 s: m) kA new wizard makes creating UDIM image sets a breeze; UDIM textures can now also be baked like any other texture. In addition, you can now export UVs to the widely-supported XML-based SVG vector graphics format; the feature includes the ability to export a selected of range of UDIMs either spread out or in separate layers. Additionally, the Advanced GL viewport can now display multiple UDIM tiles, further improving parity with MODO’s renderer.
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Everyday tools made better# F) M  W5 r. }6 h: v
MODO 10 continues to improve the tools you use everyday — from modeling, to texturing, to painting, to dynamics, to color selection. For example, the vertex map painting toolset now offers a choice of blend modes, as well as the ability to mask vertex colors by color channel and by polygon selection, and a new option to view each channel in isolation. What’s more, you can now keep your meshes closer in size to the original when using the Smooth Tool, thanks to a new Volume Preservation option.
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System Requirements:, m# k* N' m2 O
- Windows 7 64-bit and Windows 8 64-bit
% E8 Z( m6 G# U4 ^: B- x86-64 processor, such as Intel Core 2 Duo or later9 _( Q: g* G, ]& _. a. D
- 5 GB disk space available for caching and temporary files$ N1 Z0 s) M- s  D
- At least 1 GB RAM
  w' @. ^1 Y/ h' @- Display with at least 1280x1024 pixel resolution and 24-bit color
5 D* Y) r+ [# ^3 t* |% o- Graphics card with at least 512 MB of video memory and driver support for OpenGL 2.0. Tested Graphics Cards for Linux are Quadro K4000 and Quadro K6000+ l! c/ n9 |! Q& k* g2 B; L' P9 z
NOTE: To enable optional GPU acceleration of Viewer processing, you need OpenGL 2.0 with support for floating point textures and GLSL.9 F7 [, [* ]0 y: E
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Requirements for GPU Acceleration
! e$ y" q4 \- a; d6 t: U6 T" ?To take advantage of GPU accleration, you must have:8 U% Q6 J3 D8 h( f( A
• A NVIDIA GPU with compute capability 2.0 (Fermi) or above. A list of the compute capabilities of NVIDIA GPUs is available at CUDA Parallel Computing >>
, @% P2 c7 E+ a" RNOTE: The compute capability is a property of the GPU hardware and can't be altered by a software update.) |4 a2 K* I. L( f' k) |% }% Z- x9 \
• Graphics drivers capable of running CUDA 4.2 or above.
1 f' S5 ]5 m3 m2 @$ b9 _* DOn Windows and Linux, CUDA graphics drivers are bundled with regular drivers for your NVIDIA GPU. Drivers from April 2012 onward support CUDA 4.2. Go to >> for more information.
" }7 k& p7 j" e6 l. kNOTE: We recommend using the latest graphics drivers, where possible, regardless of operating system.; |* s4 d8 C# r$ D
- A note about graphics cards: To avoid graphical problems, such as text disappearing in the Viewer and Node Graph, it is important to keep your graphics card drivers up-to-date. Driver updates can be obtained from the web sites of the graphics card manufacturers.* @# }6 N4 q* Y3 y+ }3 N
- A note about using R3D Rocket graphics cards in NUKE: You will only experience greater speed using a R3D Rocket graphics card in NUKE when reading at full resolution. If you’re reading at half resolution, using NUKE without the R3D Rocket card enabled may be faster. This is because the R3D Rocket graphics card is designed to be fast when reading in multiple frames at the same time. This is not how NUKE works internally, therefore reading with the R3D Rocket card disabled will sometimes be faster when working in lower resolutions (< 4K widths). The R3D Rocket card will always produce better results when downsampling than NUKE will.  d6 G/ \- w5 e# B  _
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Download:
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MODO 10.0v1 Contents for Win
2 W% z7 w" z( i* Fhttps://s3.amazonaws.com/thefoundry/products/modo/10.0v1/content/MODO_10_Content1_win.exe
0 U6 C& @& Y. ]' z8 F* c/ ?+ mhttps://s3.amazonaws.com/thefoundry/products/modo/10.0v1/content/MODO_10_Content2_win.exe
. k- L! W- C: a! F7 ~/ f: Y; J, ahttps://s3.amazonaws.com/thefoundry/products/modo/10.0v1/content/MODO_10_Content3_win.exe
1 K! b8 C& G3 W3 p5 |* khttps://s3.amazonaws.com/thefoundry/products/modo/10.0v1/content/MODO_10_ContentGames_win.exe7 x3 L) D% \; u7 \+ f
https://s3.amazonaws.com/thefoundry/products/modo/10.0v1/content/MODO_10_Content1_osx.pkg0 L7 y8 P8 d0 n/ M9 P5 m' a0 ]
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https://s3.amazonaws.com/thefoundry/products/modo/10.0v1/content/MODO_10_ContentGames_osx.pkg
, @  a( q: F$ Z7 C; T# r  {/ Y8 |https://s3.amazonaws.com/thefoundry/products/modo/10.0v1/content/MODO_10_Content1_linux.run
9 c" {. M! `' O% H5 P5 Vhttps://s3.amazonaws.com/thefoundry/products/modo/10.0v1/content/MODO_10_Content2_linux.run2 Z5 d+ d& p. z4 H: V+ E
https://s3.amazonaws.com/thefoundry/products/modo/10.0v1/content/MODO_10_Content3_linux.run
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https://s3.amazonaws.com/thefoundry/products/modo/10.0v3/content/MODO_10_ContentGames_linux.run
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