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Insydium X-Particles 2.1 Build 08 Pro R13-R16 Win64 超级粒子特效流体插件

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发表于 2015-1-1 16:49:42 | 显示全部楼层 |阅读模式

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Version : v2.1 Build 086 n( b& G2 {& M; ~
Developer : X-Particles # F/ X  c+ @5 n* l! M0 }+ y# u5 o2 n
Bit depth : 64bit : @0 y8 l6 |8 t7 d
Language : English
0 A7 t( \8 H$ C3 AMedicine : Present
: l$ @% \4 {  l: ^) mSystem requirements : Cinema 4D R13-16 , _, S% i0 n. W" p# m* m# e  q
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Description :
2 F5 b, \+ m5 e0 Y7 {7 \0 dX-Particles v2 For Cinema 4D R13-R14 - this is the Pro version X-particle which is a full-featured particle system which is suitable for most purposes, is intended for experienced users and those who want to produce high-end effects. X-Particles v2 For Cinema 4D is a completely new particle system, which does not need a standard or Cinema 4D Thinking Particles.
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# Z' B2 g) [% ?Emitter Features:4 k. `/ U+ |, a" n
- Maximum Particle count of 1 billion particles (C4D has Itself A Smaller Total limit on the number of objects Which can be generated);   n5 z$ w8 u8 f9 R
- Multithreaded emitter;
# x2 L5 w8 k& r- Fast Particle Generation, significantly faster Compared to the Previous version (1.2);
5 L2 Y  g% |7 i6 ?- Memory footprint kept as Low as Possible;
+ c6 y7 n  \7 b& z4 ^; }+ c- Competely revised and much Improved Collision engine; ) Q4 Z6 v3 ?- K- J
- Three standard emitter Shapes, or use any Primitive, polygon object, or spline as A source of particles; 0 i+ F. l, I7 J  i
in object mode, and direction Initial Particle emission source (EG object vertices or polygons or texture A) can be selected;
9 ^0 |3 {* n9 G; w- Also in object mode, particles can be emitted from objects Which are Being Themselves generated by another X-Particles object (EG put A Trail object in A Sweep NURBS and use the Sweep as A source object for more particles); # ^- P6 T0 `7 W" F
- In object mode particles can be emitted from A Voxel Grid; + v6 S) @) n: R2 Y  S3 ?
- Emitted particles can be stuck to the source object and Move with IT; ) t2 r6 Q7 S4 P1 T: I; V
- Emitters can be used to Spawn Other particles from particles using A Spawn Modifier;
; |  Y7 x' @3 W& ~6 n0 {- User-selectable Editor Colour and Shape for particles; . x& z* \- I- A* C3 p% j
- Many Other parameters Including Speed, birthrate, emission frames, lifespan, etc.;
* j/ X* L# u  Q# D) j2 V- Built in HUD display for Particle Counts; " j' H1 n' c& o/ d0 j( p, F9 O$ T$ A# A
- MAXON'S "Thinking Particles" can be emitted for compatibility with Pyrocluster and the Hair renderer. Key features: "Four of the generator objects: an emitter object, Sprite Generator and Trail; "Three control object: the system, the question of action; "Professional Effects, various built-in modifiers, which are used in the movies and some new programs, "Six tags; "revised and significantly improved engine, "Shader Particles; "Sprite channels shaders; "Online Updater for quick updates and bug fixes.8 r( n5 K  c) s1 B
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Plugin Support:5 [* Y0 M7 n3 X8 F% K& ]
Cinema 4D R139 o! v6 ~, N" }) r5 b3 k
Cinema 4D R14
# k/ c+ u; D9 n# wCinema 4D R15
' @& K: f$ I) _2 F, w6 O4 UCinema 4D R162 Y, @5 O# \% K5 k6 t% i0 t9 x2 D
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Installation% g" G/ b/ H; R  R6 W2 f
1. install the plugin here C: \ Users \ name \ AppData \ Roaming \ MAXON \ CINEMA 4D R14 \ plugins
& D+ A' Z7 Q$ y; Z3 @2. From the folder x-particles.lib4d set here C: \ Users \ name \ AppData \ Roaming \ MAXON \ CINEMA 4D R14 \ library \ browser
' o( F: U" N0 E, Q" ~  ]3. Run CINEMA 4D, the display for entering the serial number (present in the distribution file. txt)
5 }$ R( \* ]' h; _4. Done!' x3 D( R( C, `% J& @, Z

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' z. D) r* {/ n3 CDownload:
5 m% }2 F9 m7 O% iInsydium X-Particles 2.1 Build 08 Pro R13-R16 Win64 超级粒子特效流体插件.rar" ?$ H; b  M7 W( m+ r4 _

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