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Insydium X-Particles 2.1 Build 08 Pro R13-R16 Win64 超级粒子特效流体插件

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发表于 2015-1-1 16:49:42 | 显示全部楼层 |阅读模式

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Version : v2.1 Build 08
) J7 P! [+ s/ GDeveloper : X-Particles
; k7 ~& Z# U6 `Bit depth : 64bit ! H; |4 Q& P) V- j* n* p
Language : English
  E% o$ o+ a0 v# B+ \, fMedicine : Present / I1 Z! E! Z5 p9 E: u
System requirements : Cinema 4D R13-16
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Description : 8 L  _/ K( l5 B: w6 q5 Q
X-Particles v2 For Cinema 4D R13-R14 - this is the Pro version X-particle which is a full-featured particle system which is suitable for most purposes, is intended for experienced users and those who want to produce high-end effects. X-Particles v2 For Cinema 4D is a completely new particle system, which does not need a standard or Cinema 4D Thinking Particles.
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Emitter Features:
4 k  t6 Q: @3 Y( h- Maximum Particle count of 1 billion particles (C4D has Itself A Smaller Total limit on the number of objects Which can be generated); 3 m0 I' E1 `7 b+ ?" ]
- Multithreaded emitter;
$ _- [6 x2 O0 }# V- Fast Particle Generation, significantly faster Compared to the Previous version (1.2); + M! J4 x& O9 _
- Memory footprint kept as Low as Possible; 8 `8 L2 w* m9 Z9 {
- Competely revised and much Improved Collision engine;
9 c. L1 K8 B$ P5 R- Three standard emitter Shapes, or use any Primitive, polygon object, or spline as A source of particles;
% m* m5 @1 G8 i4 v' ~in object mode, and direction Initial Particle emission source (EG object vertices or polygons or texture A) can be selected; . `; X  @( w/ l% Q) q# P
- Also in object mode, particles can be emitted from objects Which are Being Themselves generated by another X-Particles object (EG put A Trail object in A Sweep NURBS and use the Sweep as A source object for more particles);
& x1 k# b1 [2 U+ L, m0 a/ R. M- In object mode particles can be emitted from A Voxel Grid; ; s, o( [6 F, d% w$ B# E! Z
- Emitted particles can be stuck to the source object and Move with IT;
2 L+ C( _6 U- `5 m2 {3 _- Emitters can be used to Spawn Other particles from particles using A Spawn Modifier; 8 b' d( u# ~; q/ {. V( Y, ?
- User-selectable Editor Colour and Shape for particles;
8 o7 S8 U9 c3 Z5 k: [5 q- Many Other parameters Including Speed, birthrate, emission frames, lifespan, etc.;
6 a$ X2 U. V+ T& u  ~- Built in HUD display for Particle Counts; / G6 u) Z7 o- ?0 }
- MAXON'S "Thinking Particles" can be emitted for compatibility with Pyrocluster and the Hair renderer. Key features: "Four of the generator objects: an emitter object, Sprite Generator and Trail; "Three control object: the system, the question of action; "Professional Effects, various built-in modifiers, which are used in the movies and some new programs, "Six tags; "revised and significantly improved engine, "Shader Particles; "Sprite channels shaders; "Online Updater for quick updates and bug fixes.
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# D7 b: ~' `3 s' _( h5 kPlugin Support:
4 d% z& n* @& e8 K5 r/ PCinema 4D R13
6 _' C8 [  a; {$ i/ B1 E+ }Cinema 4D R14
' J' h% H1 }$ z7 `+ B; Y+ kCinema 4D R157 k$ I) r0 u) N2 o) u5 M4 e
Cinema 4D R16
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Installation! h) h4 d- `+ v
1. install the plugin here C: \ Users \ name \ AppData \ Roaming \ MAXON \ CINEMA 4D R14 \ plugins 4 w# G+ a5 ~8 |6 C& n+ g
2. From the folder x-particles.lib4d set here C: \ Users \ name \ AppData \ Roaming \ MAXON \ CINEMA 4D R14 \ library \ browser 1 P6 B7 f8 E, Z7 `3 ^
3. Run CINEMA 4D, the display for entering the serial number (present in the distribution file. txt)
/ g* Z8 j5 j# X, B  |' q4. Done!
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5 p, c* X: C! ]7 G( ^: Y( A( @Download:
" W! R) q1 c' u; BInsydium X-Particles 2.1 Build 08 Pro R13-R16 Win64 超级粒子特效流体插件.rar
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