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[Maya] JoeAlter Shave and a Haircut v9.0.54 for Autodesk Maya 2014/2015/2016

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发表于 2016-6-18 10:44:13 | 显示全部楼层 |阅读模式

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Program Name: JoeAlter Shave and a Haircut v9.0.54 for Autodesk Maya 2014/2015/2016
7 f% b. h( h0 @$ \, AProgram Type: Autodesk Maya Plug-In3 i! b5 B6 N4 [! D
Developer: Joseph Scott Alter / Joseph Alter, Inc
7 N$ _/ p( o$ H; y, ^  @Homepage: www.joealter.com/shave-and-a-haircut
5 _0 m/ v2 X7 V9 L3 N3 J: |2 [Release Date: 09.09.2016
8 S0 B) @- `3 u% o7 C+ {! N1 A+ [( |Interface Language: English# H; b! V6 x  W  ~# m$ R# Q
Platform: Autodesk Maya 2014/2015/2016, 64-bit ONLY* W; {' D: n8 a0 L5 b
File Size: 11.47Mb / 10.46Mb / 10.49Mb
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With this, you can create furry animals, grasses, haircuts, mustaches and so on. And this is not only about extra rendering-realistic, but also extra dynamic-realistic hair/fur. Combining advantages from both Maya Fur and Maya Hair modules inside itself, Shave and a Haircut is a perfect decision for your production. It makes creating of haircuts much easier with much finer level of control and much less rendering time. SandH also MentalRay- and RenderMan-compatible, so you can create super-photorealistic renderings using with no additional compositing.$ m" r9 Q6 v/ `
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TEXTURE
$ }' R- F- M* J# {, {7 C& gMost all of Shave's parameters respond to texture maps, (including dynamics properties). This can be very useful for increasing realism.4 U: a" J" r3 S- Y) Z
They also respond to solid textures.
% D5 e+ G& D: {$ E: Q5 KIncluded in this video is also an overview of various Shave parameter settings.
( I1 F# u  W' l: fThere are no shader networks to create or attach, just dial the params and assign texture like any other Maya surface.: V" @9 B* u+ X+ t: L2 J

2 j+ c* K7 |+ E, FCOMBING; K$ w6 i- o2 K: [5 s0 w9 u
In addition to texturing, Shave and a Haircut controls hair with several types of guides. From the moment you grow hair, you're ready to start working. There is no setup to do before you can start getting visual results.. A6 h, m9 Y, V1 o! Z  J/ Z  J
Included in the plugin is an interactive combing suite of tools inside the Maya viewports and AE's+ f. G3 `; y/ u
You can also save off Maya presets (we render a preview for you), and even hairstyles and apply them to new objects, regardless of topology or UVs.
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RENDERING4 \$ g) l. J, I2 ~" ^! [. ^
In addition to supporting various renders like Vray, Renderman, Mentalray and Arnold, which all have hair primitives, we also support the Maya render, which has no hair primitives. To do this we've written our own advanced multi-threaded render which we integrate with your maya scene's own buffers automatically.+ r, M$ ]7 ]4 B* T! E; }  J
We also do some pretty cool stuff with voxels for the other renders which lets you render millions and millions of hairs with far less memory.
. }# p0 N% S3 w3 z% ]9 g  ^; y! hOur shader, the same shader for all of the renders, is a simplified version of Marschner paper with primary and secondary highlights, but easier to set up (no refraction index). For GI renders, all light modes are supported. / |" I8 s. [* }) u' G" E# H* h
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RIGGING/DYNAMICS
; P2 [& a& t8 T$ @, x( qThere is very little to rig with Shave. Surface grown hairs just follow the surface dynamically, you can even preview the dynamics by turning on live mode and shaking it around while you adjust parameters.: J1 O1 f, x3 E$ L  H
Maya's dynamic forces affect shave guides directly, just re-run the cache.
8 t+ v) B+ h3 x" nWe also have several different kinds of animation constraints that you can apply to any vertex on the chains.
; ~2 F$ i" z- {% K: c, G7 LIn the video to my right, Pawel Olas is driving shave dynamics with Maya fluids# b0 X' j8 u% F. A* r

% F- n$ n( `* z( R8 G$ @0 gSIMPLICITY
, b: V  ?* q8 V- \8 x1 w, b. dShave's interface is so simple and intuitive, you'll spend more time setting up your license than you will setting up your first scene.
' e. a8 _  J) U+ g( A( e( gGo home and play with your kids, life is short.
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# U7 H' p0 A7 QNew Features in Shave and a Haircut 95 a( A: q2 }% e% t- d
• Maya 2015 Support
6 M! Q  Z% Z' ?: z9 h• Vray 3.0 support
" R( E: L5 k! M) l: u2 E• Viewport 2.0 support (for 2014 and 15)
; q2 m1 W2 E) O+ E( u4 ]• Multi-threaded all guide handling, interactive and dynamics/collision are hugely faster
( f3 k9 F- r+ m* w• We've added interactive glsl lighting on display hairs, you can see highlights move around as you do stuff in the vp1 m8 ~* s: w9 _: L! C
• We've also added a higher density preview mode that you can -interactively light and move camera around+ B- e6 \0 \3 W; e# v8 ?( g+ _
• Transparency in the viewport7 f5 ^% W& h6 X" H, H9 V3 s: h! P( p
• Live texture update, you can apply and fiddle with your textures for all channels and see results immediately (no 'texture update' necessary)
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What's new in v9.0.53
  {/ S8 E% c5 ?, r- m7 g[FIX] - Pure virtual call error on using dynamics with maya fields.* p! I& g3 ]9 R8 |! L% [
[FIX] - fixed inaccuracies in dynamic calc.( R  w' g  {- w1 f7 |

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" Y% I0 u6 h* J! y* {# PDownload:9 l- ]* _* o( a% d- O
JoeAlter Shave and a Haircut v9.x for Autodesk Maya.zip
* a+ l) ]- H5 o' L1 z5 q, {0 e8 n7 H$ `shave-9.0v37-Release-Maya2016.exe
) c& L) F) V4 f, k/ b: Fshave-9.0v45-Release-Maya2016.exe2 Y+ ]) s  o  @
shave-9.0v46-Release-Maya2014.exe
  q( h  x: U( u0 ^, pshave-9.0v46-Release-Maya2015.exe) l4 R  K% `3 i
shave-9.0v46-Release-Maya2016.exe9 X, }1 n3 B/ f0 {* E
shave-9.0v51-Release-Maya2014.exe
" J! L. k6 j) H/ f( pshave-9.0v51-Release-Maya2015.exe
4 O6 N* S. K1 r8 v/ i. |) vshave-9.0v51-Release-Maya2016.exe
- i/ e& t6 z% h& qshave-9.0v53-Release-Maya2014.exe- U9 X( N% a5 I# S& c# L
shave-9.0v53-Release-Maya2015.exe; s/ Y7 R% I4 L* n( ]$ F
shave-9.0v53-Release-Maya2016.exe7 |! T4 Q6 E) L
shave-9.0v54-Release-Maya2014x64.exe6 w$ j/ u+ a8 ^: i
shave-9.0v54-Release-Maya2015x64.exe
+ y6 ]6 Y- P/ Y5 [& R6 O7 b* Bshave-9.0v54-Release-Maya2016.exe
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