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[BorisFX] Boris Final Effects Complete 5 AE v5.0.1 For Adobe

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Program Name: Boris Final Effects Complete 5 AE v5.0.1 For Adobe; ?  m/ [, ~  Z
Program Type: AE Plug-in, `  L& Q; @3 }5 b
Release Date: August 8, 2013, @4 n$ l, F* r3 ]/ g- |8 d4 |
Homepage: http://www.borisfx.com/product/final_effects/
: ^9 S; Q5 I/ j. P) nInterface Language: Multilingual6 w- R* f6 {0 X1 x! d7 |1 x
Platform: Win64
, @7 ^9 p  G3 d! c2 YFile Size: 43.69 MB& }; c. |& ?% B8 F8 l

5 L4 ], _6 c7 O$ o8 s5 W: `0 SBoris Final Effects Complete 5.0.1 for AE. FEC AE is an effects package with 115 powerful visual effects filters designed for Adobe After Effects, Adobe Premiere Pro and Boris Red. The heart of Final Effects Complete is its ability to generate full-featured two-dimensional and three-dimensional particle animations including ball action, explosions, distortions, jet trails, hair, liquid mercury distortions, spotlights, and color transitions. FEC AE also delivers a complete range of unique auto-animating transitions. Ranging from graceful blur dissolves to radical warps; FEC AE lets you easily create dramatic effects with minimal adjustment.
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Final Effects Complete Filter List Blur and Sharpen
1 p: F7 d  J0 k5 pBlur: N( O8 ?! D3 R2 U' K) \7 J
Channel blur
! I4 p$ h& v& K, MChroma Luma
+ B/ O# i) _1 V; K  X" S" @$ F8 TDirectional Blur
$ G" @" E: c; F" T; m) Z& F+ RSharpen 9 f' m8 G, T% g% S- Z
Spin Blur
$ o4 K# p. d8 h. J% C: USpiral Blur
( Z5 S, m1 D6 i: gUnsharp Mask
0 P4 p8 l. n% K7 _& M8 GVector Blur 8 b( |8 c+ e- Q9 A& z5 x$ U" e5 J9 L
Zoom Blur
5 t- f* K# m3 e9 w- M2 c' V" y3 K* ]3 K7 w; V! R
Color Correction
: F2 u" f4 T! o; O1 {Brightness Contrast
* E$ a# j' d. x/ W' @$ gColor Balance (HSL) . A* y; Y  m; C" F
Color Balance (RGB) 9 ^+ n* f6 Z9 |1 r. j+ L
Color Offset , k& K1 b- ?# s
Gamma Pedistal Gain ) E: d1 [9 P6 p1 s0 j; U$ {
Invert
( L6 E% ~, V  ALevels 8 X: ^2 ?+ @8 U/ ]
Replace Color
% Z* f' W  \: O4 N2 n* `Threshold (RGB) ; _3 @9 D$ e* c$ G- a$ i4 o1 |
Threshold
' h/ x$ |$ J; C+ R" E2 BTint
0 D. {# Y1 f9 n. }$ @Toner
8 o. H0 r0 \0 ^) a' v* ?8 p: `( t5 o0 d
Distortion% ?# i! H- s9 k
Bend It 7 O# K# |. h8 [' `* ^
Bender $ c8 h8 [0 t$ h% I! H# ^
Bulge
  }5 K2 J' R( x$ F5 A' MEZ Lazy Waves
7 J- S7 b) ]4 P3 f! kEZ Ripples
! A% w0 i3 A) ^1 v2 FFlo Motion " G! D  n2 F$ y( b" `8 w. v
Griddler
$ E7 Y. Z  v+ o, A+ R5 X8 _# fLens
" r5 y% P3 y4 c" vPower Point : k5 j1 W3 H# a+ e( g3 X
Slant Matte + N+ ^) n$ o9 S; Y" h. m
Slant 2 m+ \+ |4 R# P4 q4 Y$ M6 X" e% K
Smear 2 Y0 p- U6 Q; P6 K4 N
Spherize ) I& [# P0 R+ O& W6 r
Split
! S/ I" s, s; O2 W1 F8 n2 h: G' ASplit 2 & Z+ ]6 [0 \2 y6 F: T' c) [
Tiler
5 n& ]/ t, ?, @  [# E8 {( H6 n1 LTurbulence + X) S2 G) t, Y) K
Twirl) Q" [% V. w: U, g
Water Waves+ F% w! t( I! O: O1 ^

% O2 s6 |5 X# T! E' ^2 fEdges7 R) `$ G5 k; ]/ O% V+ q
Burn Edges ; A% v2 f" S1 Q& S# q0 N3 H
Gradient Blur * N" }4 h  }* G9 ]! U
Power Ramp
& ]) |* G; m5 c, g( ~: y7 ]Sparkle Edges ( d+ S+ u" }5 n4 d# R4 ~
Spot Blur 3 i" p; V5 l2 m+ w& i
Spot Feather
1 M) t+ x0 ~" ]$ XSpot Frame   i& g; [4 i- M3 y
Spot Tatter) L1 V( X& B1 t% {! ~
Spot Turbulence
) `6 P! B/ ^5 ], p# NWiggle Edges( L: K! ]/ Q+ E) [

$ Q7 v% H% G9 @+ Y& ~+ wImage
8 t% c! i  w8 f4 gAlpha Map 8 ~6 I; ]7 [) y
Channel Noise
# Z$ D# J/ a8 Y% h2 U! yComposite. v9 Z4 |, j, U8 T: ]9 H
Median
. G. C: q$ e2 ]3 x: z$ ?+ QMin-Max% G. g: Y# X" f* J3 I. l2 u
Noise% A- ~/ z) c* i( v
Simple Wire Removal
5 n4 M* N3 b/ _8 dLight
1 Z' G2 N) a/ g" E1 l) q2 YLight Blast $ C) F4 O9 H/ `4 v
Light Burst 2.5 1 G, Z3 c# N9 k
Light Rays
* r" p! O  e  |# RLight Sweep / a0 b6 k* z& A1 ^! e2 v2 I7 o
Light Tornado ; n& w$ f: Q; L+ m- k/ L
Light Whirl
0 c& L4 [6 _# P) J8 o% QSpotlight- U. U( j' C- [

# M# z6 a( k+ o0 N# V, Y! HParticle
* W- Z6 P( K9 x. MBall Action
: o# s; u, @4 i! n0 F6 _; zBubbles
- B4 I% q1 s; GDrizzle
& @  g0 j2 y9 ~- H$ f4 HHair
; L" ?4 T! `5 {' J: c2 u% zMr. Mercury/ ^4 a7 {( @/ r4 Q& ?& e
Particle System
( i) U* q7 f! ]' AParticle World+ K1 L9 x! y0 {/ A% g$ s
Pixel Polly
9 G% I) A* E) ~8 P! x/ BRain
: Q3 c8 W) s0 @' I7 v; G2 G2 VSnow, i7 c% K- H, G. s
Star Burst4 O% @1 a5 `! I
0 b- x* V$ t3 q5 U
Perspective
, `- S( }' E+ T2 w( CAdvanced 3D - A) R4 h; C! c+ L3 R) u
Cylinder
& A$ w; _# x6 L  o+ C7 TPage Turn . c- a& p0 M$ {) _; [% [) L& C
Simple Shadow+ D9 a: s  M  F
Sphere
4 }* V3 k" k+ `6 p+ R5 e# [* l3 a# c( c
Stylize1 P9 D- }+ }9 q1 I
3D Relief 5 W2 N4 U' [* ?' E. k: C9 @
Burn Film
0 `) s3 ]' ?; g, v: ], R) ^" }$ oEmboss " P& b/ d9 E$ U) `: b6 V! o
Fractal . h3 }" B8 c' M+ H
Glass * \6 E; Q* Z- h# D; P1 i  q
Glow% M  Z' S$ h3 C% ^2 ?) h- C
Glue Gun
; P3 ]( m0 [% g# ~6 E  K- LKaleida
- ^! y$ Z0 r2 M1 DLens Star
) h2 v! [/ G7 S6 o  m5 X9 p, IMr. Smoothie$ |$ r( C$ T* K' J' D3 v$ x# R
Reptile
/ s$ _0 j) L1 @7 xScatterize
) p/ X( Q; ]/ E) \5 W7 I1 F* u5 F: h6 bVideo Fragment
/ l+ o% k! \2 p0 [% G5 Y7 t1 N: \; [9 K7 T  V9 ^
Transitions3 d/ @) x0 i* f
Glass Wipe
. D2 F; L" \( C& G7 AGrid Wipe
: |1 G# ~  g0 K5 m% L' HImage Wipe# i% ?$ ^; p" Y; {4 x
Jaws
3 R- `: d/ G+ {$ Q. W/ NLight Wipe ; j) l: L% D4 |$ `# \
Radial Scale Wipe4 c4 ~$ ?9 D5 ^
Scale Wipe
* G& X4 Q9 ^1 w3 C9 I& P  z6 v8 DTwister
5 U7 M1 ~+ F: g, `+ a
- \6 H, y! z; f6 G7 T& W5 h3 ]What’s New in FEC 5.0.1 AE‌
8 k; h& _% \% U6 _Since the release of FEC 5.0 for AE, the following have been added to version 5.0.1.5 B% O+ T+ [6 U: i7 u, X9 x
Host support for Premiere Pro and Boris Red (see “Supported Hosts” for details).5 n7 P' f" F  j2 W9 x
Seven new Transition plug-ins (with presets):
( p/ f' S9 @$ E; ?: m$ ]3 Q# n9 ?- ^& iBlur Dissolve, Lens Wipe, Spherize Wipe, Griddler Wipe, Pin Wipe, Slant Wipe, and Rain Wipe.
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7 x6 d2 P- A  Z+ f" ?7 ASupported Hosts
% P+ e9 I, s- f+ e. w; q9 EBoris Final Effects Complete 5.0.1 for AE supports the following host software applications:: C0 x+ K7 g3 w' k3 e/ j8 M5 q
Macintosh – Adobe After Effects 7.0 or later, Red 4.1 or later (Universal Binary only), & Premiere Pro CS3 (MacIntel only) or later.
; r7 M& [9 D- q' ~4 _Windows – Adobe After Effects 6.5 or later (some filters and some features require Adobe After Effects 7.0 or later), Red 4.0 or later, and Premiere Pro 1.5 or later.) T+ s' Y+ M( c# ^, H9 i

3 y; n6 }" o# l4 j9 Y7 D0 ?5 ~Minimum System Memory Requirements4 s# z2 }/ T+ Y7 N
The following memory requirements are recommended for both Macintosh and Windows users:# V0 g" Y9 J7 z, M3 ?
3 A3 G( {$ e+ Q* u  u9 t
Minimum 512 MB (assigned to host application)
( c1 H( j3 x3 V3 l% H0 ]
; P. Y' [/ p' j) }Recommended 512 MB (assigned to host application)$ F3 o) r" l! f* B) J( L6 {2 D8 p
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Supported Operating Systems
; M5 z; d2 G4 ^/ IMac OS™ X 10.4 and above4 G) R9 S) U( M5 E0 ?( i, Y
Microsoft Windows 2000, Windows XP, Windows Vista  b! A& [3 c: P% ]

/ r1 ^* ~2 R7 [% u* @. _1 b5 eWorking with 8-bit and 16-bit Filters‌
7 ?. _' t3 d1 _8 q; ?Final Effects Complete can work with both 8-bit-per-channel and 16-bit-per-channel media (16- bit-per-channel makes a larger range of colors available). When you work with high-resolution images that use a narrow range of colors, such as gradients for film effects or HDTV output, 16- bit-per-channel mode minimizes the banding that occurs between these color transitions. More image details are preserved as well. You can choose to work in 8-bit-per-channel or 16-bit-per- channel mode for each project. FEC automatically uses the color depth that was set in your host application.! O6 {* g+ c/ }9 |. s/ D( }
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To optimize performance, you may want to create your effect in 8-bit color mode, save a preset and then render a 16-bit file for maximum quality. However, you should preview the final render to make sure that it looks correct. Even if you work with 8-bit media, at times your images may look better in 16-bit. This can occur when you are using multiple filters, or a complex filter with multiple inputs.- ]5 L: u! \9 f) C7 S/ z# {

% G& M; a) g! dThe presets that shipped with your product are installed in the following (default) locations:, K+ B( t6 ^) ?6 U* t" u. n
Windows: C:\Program Files\Boris FX, Inc.\FEC Presets 5 AE\Filter folder$ u% ^! F. a& ?& o1 s8 d/ v$ z. T  l
Macintosh: System Drive/Library/Application Support/FEC Presets 5 AE/Filter folder Good to know:
9 f$ d1 V4 n1 `2 ]
+ Y1 `5 l& V$ t2 m5 F0 N2 V4 xBy default, the FEC 5 AE installer will install the 16-bit filters into the following host location folders:
5 {- N7 d( s; ]+ t. r
! q, }& L2 ~. v7 ~/ EWindows
/ w" L( ~: o7 B1 OAfter Effects CS35 V. R( S6 z( ^% e) w/ w
C:\Program Files\Adobe\Adobe After Effects CS3\Support Files\Plug- ins\Final Effects Complete 5.0% F7 s1 D6 `9 w0 d
3 e8 i" ~5 ]7 k& q
Boris Red& x7 @, i* J" d- c
C:\Program Files\Boris FX, Inc\BorisPlugins4Common\Final Effects Complete 5.0
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) n( U- s  U7 N! T- YMacintosh
" h; G1 c2 |, N) HAfter Effects CS35 k% D" i% n; R! Y5 f
System Drive/Applications/Adobe After Effects CS3/Plug-ins/Final Effects Complete 5.0
( v0 |9 H! V7 `( |& h( W- j1 Y5 U* T4 b5 P3 H2 J
Boris Red
6 t) P! l8 z$ _$ F; c) x8 k, gSystem Drive/Library/Application Support/BorisFX/BorisPlugins/Final Effects Complete 5.0
! |9 l3 Y" t1 d
2 I7 |8 w; ?+ q$ M3 z5 _7 h/ CBy default, the FEC 5 AE installer will install the 8-bit filters into the following locations:
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Windows1 t9 o8 }9 w+ O+ h; O0 d6 J% y3 Y" q
After Effects CS3 and Boris Red
$ {. \' U& D: j2 s5 V; F) K) Y! ^" ?C:\Program Files\BorisFX, Inc\Lib\FEC5BitDepthSupport: `8 A( S5 Y; Y
  \4 H9 C1 Q2 p
Premiere Pro CS3
" ~6 r) F' T7 q) I: VC:\Program Files\Adobe\Adobe Premiere Pro CS3\Plug-ins\en_US\Final Effects Complete 5.0
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Macintosh8 c+ U3 O  I5 {- i* J# n" d
After Effects CS3 and Boris Red" \# ?, c+ ~, j& F$ G8 |
System Drive/Library/Application Support/BorisFX/ Lib/FEC5BitDepthSupport
/ A  \+ ?) P5 t5 m  X) N( O4 I1 I: M; D$ N! j) C
Premiere Pro CS3 (MacIntel only)/ V4 g  R/ H7 p+ ~& h8 v
/Applications/Adobe\Premiere\Pro\CS3/Adobe\Premiere\Pro\ CS3.app/Contents/Plug-ins/Common/Final\Effects\Complete\5.0/9 K$ I9 Y0 q5 [  {3 g4 Z0 g- a

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- P1 l7 y# ]: o, Q% WDownload;) I4 w$ W* H& j5 ]) `8 I& I
FECAE5.0TNB.exe9 M6 [2 _" f5 P, _; U7 u
FECAE5.0Win_7.0.exe
# v3 `" y$ J: U* ^' E7 U1 uFECAE503WinUpdate.exe( b6 H1 W7 n& g

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