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[After Effects] Superluminal Stardust 1.4.1 节点式3D粒子特效插件

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发表于 2016-11-15 09:52:00 | 显示全部楼层 |阅读模式

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Program Name: Superluminal Stardust2 i+ U4 j$ n- ]/ J. E+ a
Program Type: Adobe After Effects Plug-In
2 z; g9 y6 D+ }7 Q; X6 d) |Developer: Superlumina- h2 C7 ^$ D/ [  k; h1 f
Homepage: https://www.superluminal.tv/downloads/stardust) Z: u3 l* ^  j5 g9 q0 E- ^
Release Date: Apr 07, 2019
8 j' N! O7 C& kInterface Language: English
9 V1 f7 j& f+ z" ~* e. Q+ }3 d, PPlatform: Adobe After Effects CC 2014/2015/2017, 64-bit ONLY& M4 z. _$ p3 X8 R' g" w" w* F2 X
File Size: 12.69 MB  C: Y2 q. X0 l8 E: m, ]7 a8 W
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Stardust is Introducing 3D volumetric lighting for atmospheric effects, vast rendering speed improvements for basic particle types, expanded render capabilities, compositing helpers such as Shadow Catcher materials and Shadow output, animation tools improvements, workflow helpers such as OBJ file importer, Mesh smooth, Fog  and a host of other additions to the toolset.
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: s& I0 p1 E8 m7 H( |( c4 F( b6 ^+ AStardust is an innovative Adobe After Effects plug-in for the creation of stunning particle and object based motion graphics and effects. It’s groundbreaking interface allows for combining 3D models, particles, effects and more, all existing and interacting in one shared space, enabling unparalleled integration between powerful tools delivering creative expression never before possible in After Effects. Make your vision come to life using 3D physics, Replica animation engine, 3D Model Library and hundreds of other features. Easily create complex effects using any of the hundreds of shipped presets, or build setups ground up using the modular workflow.
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4 }# V: y1 i: FMain New Features:
0 R2 `" P$ ?1 M! P. L; }* W- Modular 3D particle system for After Effects.( `( Z$ c( P, y( M, Z
- One Tool, Single 3D space.  e' G' j' A' l7 Z
- One click smart presets.
& [& \6 A7 u/ I, g- Replica, a unique effect, that replicates the particles in various ways.6 d  J) o# h( z8 s* R
- Countless particle effects.
6 y8 p1 }6 u7 u( U- Emitters, Particles, Replica, Forces, 3D Models, Text & Mask, Maps.
6 C0 }8 n3 k1 q( d# W# Q' d. `9 f- Space deformers, Sphere, Box, 3d Models, Bend, Twist, Maps, Black Hole.7 z. v& m  G/ U" L! U8 D
- Splines, animate-able, both as paths and emitters.% F' x( Z" {4 y5 M$ a
- Containers,enclose particles in sphere, box or a 3D model.
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) k9 a+ k% e. p9 ^# n+ sParticles
# ]$ y; D9 Q3 Z- zOne Tool, a single 3D space, on one layer with endless possibilities. It is a full featured particle system with forces, fields, motion blur, DOF and much more.  _( @1 `  ]& D% r1 E

1 M' \# H; i: m* g; _( @Modular8 \; c3 A5 _2 R0 D# e, C# j
A Breakthrough easy to use node based interface. Start with a preset or create your own nodes. Many emitters, particles and forces can be added, and have them all work in a single 3D space on one layer.
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# t3 p* x8 `) v4 g) G6 y+ X! o" kReplica
" J7 L2 Y7 P4 z- L2 fCreate beautiful motion graphics by replicating particles in many ways. With Replica you can create unique looking designs, ranging from organic through technology and more.
/ ], g& z( `$ b( S/ e4 Q7 N1 h( Z2 s0 u. T! R! Z
Space Deformers
  y' |; t% ~& PSphere, box, 3d models, displacement maps and more are used to push, pull, enclose, color and move particles around. Black hole nodes can be used to attract the particles over time.
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Smart Presets6 B) P' a% U+ n$ Y7 Z
Load an entire setup, node, or a single param. With a single click you can load stunning presets, and there are loads of them.9 `  B' `1 T8 I' I4 e2 \/ L+ v  Y1 e

- H7 }1 f& k. F& j5 P( V' n* W3D Models5 a3 D) x. F+ u( x7 P
Particles can be emitted along a 3D model’s vertices or from its volume.6 T' H& t) `5 Y1 i

0 r( Y4 N8 c1 ZGrids
! R% p5 T$ J; |9 }% b/ fWhether it’s a box or a sphere grid, with the unique easy-to-use modular workflow these are just starting points for endless paths. These grids can be manipulated in many ways to create arresting looks.
( u) }! X4 r. _# j- E. ]* s( J9 H; ~+ B  |& {' U+ t
Splines
" J8 I: |7 I5 m" O' O# D1 DFrom particle emitting splines through 3D lines, these unique animate-able 3D splines, defined using After effects lights, create a multitude of stunning effects., u' X4 C9 k! i( a5 e3 R7 Q* s
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Text & Mask0 v% Y2 {* O/ ?6 ~- _
Particles can be emitted from live text and masks, either from the volume or the edges. Paths can then be trimmed, offset and controlled using many more properties. Create never seen before effects.
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Version History:2 U0 k$ ~) W/ P$ d; `! j
1.4.1 – Current version  Apr 07, 2019' R/ Y9 E! o2 D/ v' }
Fixed an issue of failed render of 32bpc textured particles in windows.
- t! d8 N5 V! n; |" fFixed an issue of failed render on some Nvidia  GPUs in Windows.0 Q( Q- @7 f& N. h2 n  U$ \
* v, `$ S/ ~! ]$ X
1.4.0 – Apr 02, 20196 ]8 W  X' [4 p& o7 Z
3D Volumetric Lights – Add atmospheric effects to your scene, respecting scene shadows.
# V5 S8 v! ^" o/ g( s3 v( L8 ]& YGPU Circles / Clouds – Vastly accelerated circle and cloud particles render using GPU.) u3 n$ {) ]* X+ _
Overall performance improvements and workflow streamlining.; _) C, H# N1 I6 r& n" H# y3 ^
Mesh smooth – Refine Model meshes.: k  H3 u+ f( Y4 [, ]* Y$ K
Better DOF. Controlled by the render setting quality.: b$ D# J$ E5 A* c) |' ], G* U
Shadow Catcher Material – Shadows get rendered on an otherwise transparent surface.. s1 y& W0 W1 a& y
New Render Outputs – Shadow, Volumetric.2 R6 j: v  }6 t! |- k% u
Fog – Add volumetric Fog effect to the scene.
- x/ u9 L. M& s0 _  M3 O) G9 qOffset Emitter Time (Pre-Run) – Time-shift specific emitters to set initial state., N+ q7 b! \/ x9 m9 Y
OBJ file import – Native OBJ File imported into project for complete project files collection.
8 L7 p5 [2 A* @6 }& oReflection – New: Affect distortion by surface normals.
, U2 \  p/ E" |+ T' }Maps – Added: Density property.6 b" }, e% z7 z4 T2 g7 e9 P! @  x
Replica – Added: Orient to path.
$ ?% n! p! y, X6 \$ ], Z- j4 L) E6 Z) t$ QFix – Single model – studio cam.
* ~8 i$ f# D$ q& |Fix – Layer emitter – skip empty alpha.
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5 u+ Z) ]* u( p# ]- m# E. w1.3.1 – Nov 26, 2018
; @! p- k6 i, `% X1 {7 P5 D2 bFixes an issue of failed render when adding image based lighting on some GPUs+ t" p7 Z. J) z. m8 r- g  E
Misc bug fixes
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5 P: e+ _4 w( s3 Q1.3.0  -  Nov 2, 2018% O$ j* f- j0 K' f: O! H. l, h) i
- 3D Library – Nearly 200 textured 3D models loaded with a single click, parented to a controlling Null layer. The library is available for download from the Preset window.
# \$ h4 j- g& v+ i  D/ R- Connect – connect physical particles to each other using various constraint types, for creating Springs and Chains.7 m1 X6 Y8 m0 ?9 U7 {# m; k$ b( t
- Planar reflection – Have object reflect off of planes.7 E- E( D1 \6 [, X$ t+ e% R
- Model Path Deform – Deform models in 3D space using masks or paths defined with AE lights.
! `) d+ T- h& ^6 v$ T- Groups – Transform model parts by OBJ groups.
8 ]  i( v# E) D1 s. e- Subsurface scattering – Create organic lighting look for surfaces.( y7 c7 P. [8 P, X9 K
- New Material options – Refraction , Emissive , Adjust Environment and Reflection .& ?3 i8 a, P8 _4 t9 g& j
- Model node as emitter source – Create emitter source with model node and apply deformers.
& j+ F: q& j( d5 m" f3 P% D- Speed – Up to 15% faster render.: ?5 y$ a; F. M0 Y& g3 r8 `
- Gloss / Roughness – Inverted for easier import PBR materials.
2 W# `) x* i( e9 k- Model node – Added segments to extruded path for better deformation.
, [! d! V6 m" U8 s- Model node – Auto load 3D Model material textures on import.
9 \- `; y! o5 d; u4 }8 H8 d- Model node – Respect node active state when connected to particle nodes.
7 f' C  i0 t; P- Particle node – Set ‘Use model’ to either ‘All’ or ‘Random’ for when multiple model nodes are connected./ S; y. ^: o; ]
- Transform node – Use Null layer for easier transformation control.! ?7 N1 H; w9 d. b0 C
- Physics -Better interactive responsiveness while tweaking physical particles.! ]  O8 R0 t0 w
- Physical forces – New spherical type: ‘Particle birth’. used to attract particles to their birth position.
5 y/ e& @- N9 k/ ^3 p- Physics forces – New parameter for spherical forces: ‘To distance’. Factors the distance to the influence.
/ a2 T5 }( I8 L! X  l$ F- Main effect render options – Make environment layer visible in render.
/ G% b( a3 }. [8 A, ]$ t- Main effect render options -Select ‘Helpers’ render color.
: B$ V  q3 ?& m) q- Z buffer – 3D models will respect external Z-buffer and obstruction layer.. y+ \( R0 v- J! I2 H
- Fixed an issue where normal bump map would give incorrect results.! p7 _  z5 x, I; V+ z* T, K; q
- Fixed an issue that may slow render in machines with many cpu cores.9 P; b2 b# K- z! `1 T
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1.2.1  -  Sep 3, 2018
- j( j) b. I0 p8 V* V- Fixes a crash related to the Over Life Graphs.
, @# `  k+ s; N* r- Fixes a crash related to Applying Presets.
' o. v7 d- i6 O4 q' J3 f1 p- Fixes a crash related to Low Memory.- H8 `7 b$ G9 Y* O
- Fixes a crash related to Replica - Corners.2 R9 |3 L( `  w0 o8 \' q2 O

- Q+ F6 y% ^2 u' d- o7 e1.2.0  -  Jul 11, 2018
! O! T6 Y0 T$ b- Physical Particles - Make particles and 3D models collide and interact with each other.
- R& W2 D. t  r, m. I- X- Live Update - Turn on Auto Cache to see the current physical simulation state upon any change. 0 R. p1 h" X0 q# y  i7 V8 m
- Node Workflow - The physical simulation workflow is completely integrated into After effects so simulation elements can be linked to existing composition layers and lights, and the actual result can be viewed directly in the composition while adjusting the animation.
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1.1.4  -  Apr 26, 2018
$ B/ j1 N. Z% i5 D: b- New features to the 3D render engine, Shadows , Additive 3D Models, Environment
' t2 B2 d$ v3 T3 qshading, and more.
. y4 B+ a0 J  _& S4 a# H* B- Simplified work with 3D models, add a 3D model to your comp in seconds.
# q; T5 m/ \$ m# o-  Workflow improvements, Multiple video sources, new graph modes.
5 j/ [  w) U3 h+ s8 o, o- More control over particles with Orient over path and more.
, E# `6 {% `- ^, Z' zIn Depth:; N. d/ q- z! F( @, [# ~+ c
- 3D Shadow to models
8 Q7 [/ P- {8 `. C# J3 {- Additive transparent Materials; b3 x5 u+ ?6 n
- New Graph mode - Hold4 q/ _. c+ T& v3 u9 K0 q0 c
- Easily create video walls with Multiple source videos using the new ‘Layer set’ in the
% z) \  v9 w  c( |% r* |- Esource node
- j' A" Z7 K0 c) }! i- Environment shadows - lights affect the Image Based lighting environment2 X& Q) y0 M5 e- |+ h- D( u5 g
- Presets can save and load render settings such as environment and motion blur.
( v6 i! l  o$ h/ ?6 J2 |" Z7 j- Model workflow simplified, just add a model node to add a single instance.
, l2 W; t) @5 i/ L! F9 D, I- Model animation simplified, create and parent a model to a 3D null in one click.
2 q  U5 u4 ?6 J- g1 Y: n* G$ x- Motion node - added the option to Orient to path.  g$ @3 y$ B) y6 [5 U% ]1 }# A
- Presets - save tags and render settings.
) H5 H+ V7 \( U; Q; ~. {- Misc Bug fixes.+ [5 g6 }3 @) x  F& w8 D' {

( f" w: V* \4 J: B$ n- m5 H1.1.3.1  -  Feb 15, 2018
) R& `$ s$ d# w. y- Fixes an issue where on some situations the preset window will not open.
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1.1.3  -  Feb 8, 2018
# h8 X" J/ x0 e4 w# e- Deform Node - Deform 3D Models, Apply Turbulence Noise, Bend, Twist, Stretch, Displacement Maps to 3D models.
# P0 O/ c6 V: y# |5 T- Group Node - Collect nodes on the panel in groups.) @* H/ a9 l  ?  M5 |  r
- Smart Shy - Hide nodes in the Effect Control Window to reduce clutter, and have them automatically show when clicked on in the panel.
5 @, i- F7 i. H1 |8 s2 S# g- Switches - Fast access for Shy, Solo, Locate, Helpers and more.3 C8 O7 N. H. L' ]$ I
- Searchable Presets - Easily find a complete setup, or a starting point.
9 K2 ^9 f  n! w- Text and Mask Extrude - Faster and Better Extrude, with new presets to start from.  O) U' Q+ r* b& J* M
- Stardust Studio Cam - A special camera to examine a single 3D model, for easier texturing and deforming.( f/ u5 x5 Q4 m, y. P1 V; j
- New Presets - Fireworks, Extrude Text and more.
& F% }" f; Z* }- Deform Node - 3D models
1 z- F. m; I7 v1 }' j0 J- Switches - Toggle the buttons on the effects, or from the new Contextual menu (right click) on the panel6 p1 F0 [/ K2 z
- Presets Search - Search the Stardust preset library using any keyword or phrase for quick access.2 T3 ~2 v$ L  i
- Group Node - Collapse and uncollapse the groups in the panel to reduce clutter or expose content.6 e: E) J! \: C; M
- Bevel - Faster and Better 3D Text and Mask Extrude
1 m+ b4 C; T7 x1 _# v- Lock / Unlock Stardust panel to show the selected Stardust Layer1 [) W, t- N6 x% @9 O
- Random Texture on 3D particles - Apply a random texture per 3D model.
: b$ R+ N$ [" d$ }0 v- Sphere UV texture mapping
; i8 V+ J7 G7 A5 ?( t' o! T' ^# X- OBJ Emitter - New options to Loop, Delay, Flip and more.. V4 K, z6 I' L; Y( N7 N
- Maps - New option to offset the map.1 C, O  A* N0 x2 j/ K' |
- Bug Fixes' R0 j+ G$ e+ d6 m, O

9 D9 P# E8 g5 e! @1.1.2  -  Nov 10, 2017
- {7 t9 A7 S0 RBug Fixes& O+ w6 ?9 ]1 j" E! [
7 v" d0 n& G: Y9 J, i; i( K
1.1.1  -  Nov 7, 20172 A; C+ D8 t' q- s. E! a
Render 3D models - Render particle instances as 3D models.
9 I' G) K% e7 f+ Z% bExtrude and Bevel Text and Masks.
3 b1 |8 u% P( e6 g; w* N4 i2 k( sCreate 3D primitives, choose from Cube, Sphere and more.$ k& I0 c3 X' A0 a7 [! ?) K
Physical Materials.
6 y5 T' T: o/ v  Y$ E7 MAmbient Occlusion.7 [4 b" a  a6 p0 E% K
Image based lighting.9 d; {9 K9 h2 g8 d
Export Stardust Presets.
7 E" K6 M- q2 o/ O% H7 m$ GGPU powered.8 i: Q9 J# ~8 I' g
Fixes an issue when the watermark reappears after restart on some machines.4 C/ T, D, |" O2 z
Other minor bug fixes/ v  k. e0 _. p0 R* w7 X
" Z) w- U- _& B
0.9.7  -  Mar 7, 2017
8 l7 M5 ~+ R( o5 p+ Z* L( b- s3 A2 KBug Fixes
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  K  N' f3 a  L: ?2 H5 F  l( A2 g0.9.6  -  Mar 7, 2017  M2 n/ x* D! |. [2 x
- Source Node - New node to create a source, e.g a layer to be used in several particle systems.. K( `' m3 h# A4 U2 B
- Replica - Added "Flow" Replica type, that creates flow looking particle replicates.
# }, H8 Q7 r+ X8 u; ?; U- Reflections - Added an environment layer that can reflect off of Rectangular / Textured particles.
% ?' q2 d3 ]) y% m2 Q- Obj Surface emitting - Emit particles from the surface of a 3D Model.0 {9 W' X) h* i; v
- Textured Particle Use Alpha / Lightness , mix the colour from the particle with the alpha / lightness of the source texture.  P8 n- @7 `- @$ D" b1 j, \
- Maps - Added sample quality and more control options.: j) T: i, _# j' }7 ]
- Noise channel - Use turbulence generated noise on other nodes.# t1 G( }8 C1 S  \
- Helpers - Added visual cues for some nodes.8 y9 @  Q/ w' \1 z/ \
- Presets - Added New Presets for Replica Flow, HUDs, Grid and more.

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Bug Fixes:% g8 t9 v, V" S( K/ Z. ?
- Fixed a crash related to Light emitter.
' J7 p% C2 ?  l; z+ ^- Fixed an issue with Air Density mixed with zero speed particles.
, x  y- _  Y: @, l* l; N- Fixed an issue with Mask / Text Layer transforms., `, G5 x+ E: L: y) q, J
- Fixed an issue with reverse time-remap on layer / comp.
3 \1 A1 p3 c/ h$ X. J5 A5 m- Fixed an issue with motion blur and key-frames.
% D3 d/ i# J& B- Fixed an issue where Line graph would not update after change.: d/ Z# b. g' y
- Fixed an issue where wrong parameters would be displayed.
$ f( I$ A$ i' ?; M1 [. C: k6 i- Cleanup param names.: ]6 N% M$ @0 Q* a: H

+ T, j+ ~( S1 _/ Z0 G0 N0.9.5  -  Jan 15, 2017  e/ l1 @( H' U% d  Z+ V' V
- Presets - auto adjust to comp center in any resolution.5 m8 n1 Q; Q! O
- New Presets - Swooshes, Diagonal, Texturizer and more.
% F% M3 Y+ }+ D5 h4 T- Clone Node, a new node for creating independent branches from any point in the flowchart." l/ k0 d& ~% I6 |  t
- Replica - new options, including Directional and Diagonal.
# c5 R+ c. R1 q/ Q, ~- Replica - texture offset settings., E/ e$ R& \* o( i% _" c$ O$ v! y
- Light emitter - emits evenly from multiple lights by default.+ O7 p; s! J, u
- Nodes full name appears in the panel status bar.
% j3 e# j- }+ q0 y5 y2 V2 Q' ~- Splines - added linear corners option.
0 j! w$ z9 T2 S: N' ]7 U- Maps - added sample time options: ‘On Birth’ / ‘Current frame’.
$ a, @$ c8 u; j( h/ d! q- Maps - added control for rotation using source layer.+ \& B5 W" N+ W7 ~7 A2 Q$ r( |' g- ]
- Maps - texture by can be assigned by lightness.
! Y& G8 C& T/ q+ \% N, A- Stencil transfer Mode added to to the particle transfer modes.) n+ X" _+ R( D! G. F( }6 n
- Fixes an issue where duplicating nodes created unexpected results in the panel.
- z/ D1 U0 N) ^* t/ T# \- Fixes an issue where sometimes deleting nodes caused unexpected results in the panel.* `3 M6 O4 h& y2 E: F5 L( x9 f1 m
- Fixes an issue where sometimes adding nodes while the panel is closed would throw an error.$ n6 C; p; [/ \+ Z, V$ Y
- Fixes an issue where sometimes when stardust main effect is last in the layer's effect list, it would cause a crash.! v$ a& r6 `5 l+ n4 z) w
- Fixes an issue with Twist Free Axis.
. C9 _5 d. r8 T' D: @* L5 H# r( x- z9 w, D/ {
0.9.4  -  Dec 26, 2016
0 _+ G! l# h! [- New Presets:
9 F' L- L1 X/ G- Fire And Smoke with textured particles. Emit from Text , Mask, 3D Models, Outline and Volume. (Requires Apple ProRes codec)
& I9 p4 ?, u( U7 g# i) c# D/ ^6 M- HUD presets, City, Hexa, Alert and more.
& f$ A, Q( N; h* i- Graphic Element presets.
( x! x- q/ ^* B  N+ J3 k- Over Life presets.# f; `" `) z# e5 g  T
- OBJ Emitter , added subdivision option of distance.
* g, Y1 J3 K5 e' K" d$ F$ c- Fixed an issue where on some situations a cancelled frame with textured particles would crash AE.1 P5 D' b/ v5 a2 B5 `
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0.9.3  -  Dec 6, 2016" p7 [7 l& }' Z7 J; y
- OBJ emitter, now is up to 5 times faster with large OBJ files.
% W; R3 L6 d0 [4 j- Fixed an issue with non standard file and folder name Characters (i.e. non-English file paths)
: P6 ~9 F) y0 p- Fixed a caching issue when setting shading on/off.2 r" v/ m' A( @8 Q
- Fixed an issue when setting textured Particle to 'Stretch'.
+ Q" J1 P1 E; w: D- u9 I9 d- Fixed an issue reading OBJ normals.
/ p9 ]# G( x( Q1 r$ s- Fixed an issue with Shadow color sometimes not updating.
; S7 _% @: M/ m6 E) e& _
0 x3 T* z# C3 [+ e" p0.9.2  -  Nov 23, 2016( o9 t' n# T% c2 l! s$ a6 ]9 \
- Fixed an issue where an empty OBJ file would crash AE.
& b+ d! r1 U& z3 @; X1 Z/ m9 X. P" _- Fixed an issue when selecting OBJ sequence with no valid OBJ file would crash AE.
; ?. u9 h8 t0 f, _
. K% C1 G" E: R0.9.1  -  Nov 13, 2016* u; G% o) J8 N  h/ Z
-Fixed a bug where on some machines it would crash when applied to layer.2 u( @. h- k  X( S% p- g: V
-Fixed conflict with some 3rd party plug-ins.
/ g! r% L- g) n( `2 W-Fixed installer issue with deselecting AE versions.
2 L) D, w# _( ]) }5 S-Fixed a bug where on some machines it would crash when applying a preset.
' d, K8 A2 a. w) t2 X6 M3 ?- p4 `7 ?0 i$ H
0.9  -  Nov 11, 2016! f) X6 B$ o! M' [
Early adopter initial release
7 W+ v$ \7 a9 x1 F( N0 GStardust Windows% w+ [4 H9 y7 O( r4 B

. t4 `7 w, J" Y; j3 ]7 ESystem Requirements:# q4 e5 g5 f* t/ ~" n" m' Z: ~
- After Effects CC2015 and later , GPU with OpenGL 3.3 and later is required to render 3D models.
. }. e- ?# A3 x/ P& l; j- 1 GB of RAM, 100 MB of hard drive space
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: X. I/ ~. D' p% `" {Download:, f3 d  q; _* _- N
Superluminal Stardust for AE CC+ v0.9.1 (OSX).zip
& P+ V# Y6 T8 D' WSuperluminal Stardust v0.9.2.exe0 ^1 S: S5 L0 _& G. d
Superluminal Stardust v0.9.3.exe2 ^  V" z2 I* H+ x% \
Superluminal Stardust v0.9.4.exe
! `% x' v9 E1 Y4 E9 u! mSuperluminal Stardust 0.9.5.exe
/ G% f7 u! H. l/ f! Z7 A; E2 ySuperluminal Stardust 1.1.4.exe: ^6 ?9 y* }: e4 p" `* a" Z( z! V
Superluminal Stardust _0_9_7_CE.exe( G" ]( L* X5 a3 v9 a# t$ W
Superluminal Stardust _1.1.2_CE.exe
- v& E: _% {* TSuperluminal Stardust _1_1_0.exe+ O. Z  k- m* A4 p+ q
Superluminal Stardust _1_1_3.exe
4 z! `5 \. Q: N5 T0 c/ l6 CSuperluminal Stardust _1_1_3_1.exe! y# \5 d; J4 @" q/ J, \* ]1 J- n
Superluminal Stardust _1_2_0.exe6 N, j7 O. f+ }! i" M0 H
Stardust_1_3_1.msi
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8 _& F) W3 W& bhttp://www.superluminal.tv/try/stardust.dmg0 F& J2 T' x7 \8 ?, E
http://www.superluminal.tv/try/stardust.exe6 e) r% m0 t/ Y# J) X, ]  J

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