NextLimit RealFlow v3.1.1.0026 for Cinema 4D R17 to R20

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Program Name: NextLimit RealFlow v3.0.0.0020 for Cinema 4D R17 to R20 Win! F) j. S& N( x
Program Type: Fluid and dynamics simulation tool
. A% M- o& P/ q" V* G: v3 c. oDeveloper: Next Limit S.L.- V( X; A: s3 A1 S; c( w
Homepage: www.realflow.com
, @! m, e" Y; ?& JRelease Date: 11.05.20179 o% J3 G, W$ w9 r8 A: A! i: h; B
Interface Language: English
/ }' ]6 |9 O: D2 t0 U6 {Platform: Windows 7 SP1/8/8.1/10, 64-bit ONLY( l! C# O: O% T) {* g
File Size: 19 MB : `, r  S( A% f5 C+ @4 Q6 H

7 I; r: l8 r) X6 }6 d- h# {3 XNextLimit RealFlow is a program and plug-in for Cinema 4D, designed to simulate and simulate a variety of physical bodies, in a dynamic and user-oriented manner, primarily in the computer graphics, animation and special effects industry. The program NextLimit RealFlow is able to simulate solids, deformable bodies, liquids, gases, some other specific objects, as well as the interaction of these bodies with each other.
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The Basic Features of the program NextLimit RealFlow:
6 P; I2 U0 ?; i2 g7 p9 ?  G- RealFlow is also applicable to fluid modeling, and can be used in conjunction with all major 3D editors (3ds Max, Maya, LightWave, Softimage, Cinema 4D, Houdini, etc.) to create both flawlessly large flows and small fluid flows quickly and easily !! The program is the leader in the world market in the creation of liquids and their animation.
6 G4 K$ W' O- J  N- RealFlow basically uses particle systems to calculate the dynamics of the shape of physical bodies. The RealFlow calculation algorithm uses the Smooth Particle Shaping Hydrodynamics (SPH) method, which allows particle-modeling particles to interact with each other. The essence of SPH is that, depending on the distance between the two particles, these particles can "stick together" or "repel". Each particle can have its own mass and the so-called "smoothing length", which determines, At what distance this particle will be attracted to others, and on which - repel. + S- o# M! e5 h! D
- All bodies modeled by RealFlow are built on point particles, the mechanism of operation of which is described above. 1 `1 A( J5 @3 S8 R: S6 |
- Initially, RealFlow was designed to simulate only fluid and viscous bodies, primarily liquids, but subsequently the set of supported physical bodies has significantly expanded. As a result, since the 5th version RealFlow supports solid and deformable bodies, gases and mixtures.
* R( P4 V4 C" Z9 ~. P8 t1 }- RealFlow can work as a completely standalone application, and can be used as a component (plug-in) to other programs, such as 3ds Max, Maya, LightWave, Softimage, Cinema 4D and Houdini. ) _. r# C6 e; c3 U
- RealFlow has a separately distributed, but related program - RealFlow RenderKit (RFRK), Which is designed to render (visualize) the results of modeling RealFlow. It allows you to generate procedural geometry during rendering, as well as render individual liquid particles.
6 k# w: T) c; C5 B: E- RealFlow also contains a developer kit (SDK) written in C ++, which allows third-party developers to supplement the functionality of the program or integrate it into their products.
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) e8 f. f* c1 a' D, x! T& eNextLimit RealFlow 2.0 (win x64) for Cinema 4D: ^1 x' S, |  p5 R4 U+ _
- RealFlow is also used in conjunction with all major 3D editors (3ds Max, Maya, LightWave, Softimage, Cinema 4D, Houdini, etc.) to create both flawlessly large flows and small flow Easily !! The program is the leader in the world market in the creation of liquids and their animation. $ t. n% p$ ~( Y3 U
- RealFlow uses particle systems to calculate the dynamics of the shape of the physical bodies. The RealFlow calculation algorithm uses the Smooth Particle Shaping Hydrodynamics (SPH) method, which allows particle-modeling particles to interact with each other. The essence of SPH is that, depending on the distance between the two particles, these particles can "stick together" or "repel". Each particle can have its own mass and the so-called " Which is designed to render (visualize) the simulation results of RealFlow. It allows you to generate procedural geometry during rendering.
) j, M3 N3 ~$ J& b- RealFlow also contains a developer kit (SDK) written in C ++, which allows third-party developers to add the functionality of the program or integrate it into their products.  S, _, i6 j; n$ J+ y

# k. L3 v- j. o9 |+ Y; b& mNew features of the plug-in:% l: n2 y$ K8 g$ V# C
Particle-based fluids - DYVERSO Multi-physics solver. ' }# F, z  Q6 C) r0 P  U
· Texture-based parameters - Python, C ++ and graphs.
, p# z: @  J( M1 U· Export Central, File export - New "Export" panel for every node that allows for setting all the export parameters for that node.
  n9 k! |# t7 G8 V; z· User interface - New Tools-> Select Command ... option to show a popup to search and select RealFlow commands.
, C5 G$ s, L% n· Parameters manipulation, Preferences - New parameter preferences option to hide the @ character at the beginning of some parameters.
4 p- b9 v& X, S- y$ Y· Export Central - New search bar on top of the export central to filter the displayed elements. ) M4 S' w% S% P7 G9 z
· Projects window - New Project window. & A- i# |9 a1 Z- p" h4 \3 Q
· Scene Thumbnail - New 'Thumbnail' section in "Project Info" To configure and select an image to be used as thumbnail. 4 e1 W2 c' Y8 x: ?5 E' E7 N# o
· Nodes tree - From now on, the scene tree will represent the actual hierarchy of the scene, and the "Parent to" parameter will be no longer necessary.
, r4 i* Q! }% |/ j7 S8 ~: j; L· K volume daemon - k Volume daemon new Shape parameter to select between Box, Sphere, Plane and Object modes. , g9 ?$ n& R. V! Z
· Dyverso, Parameters manipulation - "Continuous Collision Detection" parameter.
$ m5 E" {0 Z5 T3 i3 O, L# R· Dyverso, Parameters manipulation - Group parameters in two different categories, "Collision" and "Interaction". : U# d' e! W  p1 L& ^4 I8 B/ _
· GFC-> VDB tool - Tool to convert GFC files to VDB files.
# h) Z: y' {! l2 L0 S" F· General - New Save Incremental option in File menu to save the current scene incrementing its suffix number.
/ B$ W3 e! i1 R; s9 n. x8 n2 E· Preferences - New preference to avoid creating the default RealFlow scene tree.
; N* i0 p/ S& z( e+ }· FLW read / write, Preferences, Standard - Particles Emitter - New preferences setting to avoid embedding current standard particles in the FLW file.
. N. G$ U. }1 V& q, X! b, M& Q8 F· FLW read / write, Preferences, RealWave - New preferences setting to avoid embedding RealWave geometry in the FLW file. $ v# w3 t0 g# z2 S' b) A# g6 r
· General - Possibility to assign tags to the scene in File-> Project Info window.
& o0 G$ Y3 }$ I6 z3 Z. g5 E· Dyverso, Particle Skinner, Standard - Particles Emitter - New daemon "Particle Skinner", allows for objects to be skinned with particles. , o8 m" }8 z, G1 ]: y8 Z& Z
· Graphs - New SetMultiBodyTransformation graph node. Standard - Particles Emitter - New preferences setting to avoid embedding current standard particles in the FLW file. · FLW read / write, Preferences, RealWave - New preferences setting to avoid embedding RealWave geometry in the FLW file. · General - Possibility to assign tags to the scene in File-> Project Info window. · Dyverso, Particle Skinner, Standard - Particles Emitter - New daemon "Particle Skinner", allows for objects to be skinned with particles. · Graphs - New SetMultiBodyTransformation graph node. Standard - Particles Emitter - New preferences setting to avoid embedding current standard particles in the FLW file. · FLW read / write, Preferences, RealWave - New preferences setting to avoid embedding RealWave geometry in the FLW file. · General - Possibility to assign tags to the scene in File-> Project Info window. · Dyverso, Particle Skinner, Standard - Particles Emitter - New daemon "Particle Skinner", allows for objects to be skinned with particles. · Graphs - New SetMultiBodyTransformation graph node. · Dyverso, Particle Skinner, Standard - Particles Emitter - New daemon "Particle Skinner", allows for objects to be skinned with particles. · Graphs - New SetMultiBodyTransformation graph node. · Dyverso, Particle Skinner, Standard - Particles Emitter - New daemon "Particle Skinner", allows for objects to be skinned with particles. · Graphs - New SetMultiBodyTransformation graph node.- u! O4 K0 Z6 x* y5 o

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Download:0 ^! P% ]9 S% e# L# V) v
NextLimit RealFlow v2_0_0_0037_x86_64 for Cinema 4D.exe9 @) z- k! v2 R
realflow_cinema4d_v2_6_5_0095_x86_64.exe; `; h$ z- c) P% r- v0 }( |

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