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[BorisFX] Boris Final Effects Complete 7 AE v7.0.21 Adobe

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Program Name: Boris Final Effects Complete 7 AE v7.0.21 Adobe
2 J, x7 k  C9 @6 {( qProgram Type: AE Plug-in& u2 c5 E& Z# p8 h
Release Date: August 8, 20130 s- w, G( P; l0 N8 v% N6 M& L! a
Homepage: www.borisfx.com/avid/fecae/6 v! ^! w, M! ]5 ^
Interface Language: Multilingual2 a6 _% _0 ]' P6 I! {3 B" i
Platform: Win64
& R: |% I9 T) H; `9 t+ g6 vFile Size: 52 MB  b; e+ C- n5 H! m8 y8 I- W

3 @- y# L) c3 `. B. q% N7 y% dBoris FX Final Effects Complete 7 for Adobe, also known as Final Effects Complete 7 AE, is a collection of 120+ designer effects and transitions filters for After Effects and Premiere Pro CC, CS6, CS5.x, and CS4 (Mac and Windows). Boris has added several new transitions filters in FEC 7 but has also upgraded most of the existing filters. The filters are easy to use and allow you to quickly create unique, organic looks. Create 3D particle effects like Hair and Bubbles, auto-animating transitions such as Light Wipe, edge treatments such as Sparkle Edges, and much, much more. Choose from a selection of varied filters, including color correction and distortion filters.8 }. }' t- {, r# h4 t& F
Providing for a comprehensive workflow, FEC 7 also features sophisticated technologies such as a matting and masking tool, built-in motion tracking, on-screen overlay widgets, Beat Reactor for audio-driven effects creation, and Compare Mode to compare the filtered result with the unfiltered source in a side-by-side or split-screen view.
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New In Final Effects Complete 7
: D0 C% f) W' z9 W3 D6 oFinal Effects Complete 7 for Adobe features 32-bit float support, integration with After Effects mask path controls, new Beat Reactor integration for Premiere Pro, and 10 new filters and transitions. & a; G+ e3 l( a* ~* {

! Y! \/ [5 m2 M' e& uNew Transitions" c# D% ]8 O' z( b$ N+ {8 w
Difference Wipe
! W; X% g" b9 T8 W; ?Glow Dissolve( \' V( O+ M/ v  `1 [
Spiral Blur
6 s( z2 d& `' wThreshold Dissolve1 l" f6 M' M' b- y8 j3 J: R7 j
Threshold RGB Dissolve
1 i; z. @' S  J$ s& q; ^/ TToner Dissolve
1 y4 f: v! L: {- Q* O) U% OTurbulent Dissolve
% j3 b2 y9 E% ^0 BVector Blur Dissolve
2 S$ j$ w$ `( U& s4 ?0 q2 R, NWater Waves Dissolve
1 [, ~' ^, C3 O1 ]) A
1 F1 l$ _8 z- t- KAfter Effects Mask Path Integration# `" R: S5 k- d
FEC's Glue Gun, Mr. Mercury, Hair, Glass, and Ball Action are now able to follow After Effects mask paths, facilitating creation of "write-on"-style effects.
9 G. K  R' z/ Q4 F2 _1 q6 `# Q! A' o! P7 s/ C
New Difference Blend Filter' i) |1 y6 g2 Z7 D1 Q7 T
Difference Blend is a new filter that replaces the pixels in the bottom layer of video with the corresponding pixels in the top layer of video, giving the appearance that the top image was painted over the bottom image.
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' a3 g! G' T) YBeat Reactor Technology& a6 `( Z5 }: z" m6 P
Now available for both After Effects and Premiere Pro, Beat Reactor allows you to easily generate audio-driven effects. It's built into the following filters: Directional Blur, Spiral Blur, Vector Blur, Color Offset, Threshold (RGB), Bender, Bend It, Bulge, Flo Motion, Lens, Split, Tiler, Power Ramp, Glow, Kaleida, Video Fragment
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32-Bit Float Support/ E, ?' b, ^1 T. C) A7 s6 y
32-Bit Float Precision Color Rendering is now supported, allowing for even smoother blurs, transitions, and other effects while providing a high-quality final image.
% ~! M0 n8 i3 D5 SFull Filter List# X/ `+ m0 l6 m" G: M0 e
Full list of filters included in Final Effects Complete 7 for Adobe: ; G" P* c4 a) k# n" o

4 J# {4 z1 |" ?% JBlur and Sharpen. x4 s$ E4 w9 c: l0 W
Blur
. d5 Q  w9 e5 k+ G) jChannel blur
6 V8 y, p6 P* {: r8 DChroma Luma0 w3 M6 N+ l6 A+ K: i+ I5 H
Directional Blur/ G+ i# a& R7 H& q  X. [
Rectangular Scale Wipe
( A  I. J7 [* N4 WSharpen8 n! r, ^( T0 u" ?* A( N
Soften% Q: L9 w6 b' x8 {9 t2 @/ j
Spin Blur1 f9 I( u* B6 g
Spiral Blur
; n3 e0 Y3 |% z! d. q; X4 F) hUnsharp Mask
  V9 G+ ~" t+ G% ~1 kVector Blur' K; }! _6 }" c. h- I
Zoom Blur/ h9 `/ G& }- |0 l. z

3 F# ^9 K0 ^+ B6 G5 z. HColor Correction  P! K& V, U2 P( @1 J* Y2 i
Brightness Contrast
6 k# S8 F0 X  P0 d: j* ]Color Balance (HSL)5 b' r# w+ l% Q4 v+ v
Color Balance (RGB)
' c1 o" }) k; k9 ?6 q1 ?6 W7 o/ {2 _Color Offset+ y' T2 G# U, o# Z# b4 o
Gamma Pedestal Gain
6 A' u! y4 ]3 i: p/ t- c: D6 Y1 iInvert
5 R# q: J  O7 ~2 F5 E! i/ ?Replace Color; _  i- b* X! m  z  X' l
Threshold (RGB)2 |- g6 V5 F( g* C# G( [
Threshold
+ w: p  C) L& F8 v' S  M5 ZTint
) k. ^" W$ O6 H1 d0 S1 I( ^2 @+ a' bToner
, l: v  W5 Z9 X  x- T
9 o9 S3 J; G* {- O7 i1 vDistortion
8 ~/ b  N& L8 K3 y8 W; KBend It
8 G  ?3 @) x, ]2 ?  WBender5 z4 s/ S) c) G. e6 F1 T
Bulge
* D: }/ D" M* v5 {1 P2 hEZ Lazy Waves& [9 Z1 }' y- [9 h
EZ Ripples& `! v3 l; P8 G0 s: ?
Flo Motion
( U! i  L8 ], Y5 z: _Griddler! _. z2 y1 R+ ~0 }; ?
Lens
1 G( a' \4 z- I+ {& ~Power Point
7 T6 G2 m8 Y- o# p* nRipple Pulse
5 h4 J9 K, T5 o. ~Slant Matte: v: Z5 P4 ~6 D* p, M! a
Slant/ D7 b9 ^" y" t: U* O
Slant Matte* a$ P9 {- @# u% T2 o- ?& p
Smear) D: n- i' L& C9 W2 b
Spherize
: o. I& u% \  m- m" w' o+ NSplit- m/ Z8 o% g; g( F6 Z( `
Split 2+ v: G, |% O( o9 i
Tiler
7 Y  n# o6 I$ d0 H+ D+ UTwirl
* ^! z0 ^: T. j. c& t' T' I1 RWater Waves
! @* x( [; S" G. Z1 p- D
! o8 h+ Y: z; }5 BEdges
9 D2 \' _3 O( ?) g7 e0 o, bBurn Edges
/ x) \2 `/ q7 K( X7 a' l( lGradient Blur
) J) I4 k$ y7 f9 }  i) z) ?# ]Power Ramp6 }1 _& v2 Y. _: _0 B+ H1 ^7 H
Sparkle Edges, v& \- ], D. B4 `
Spot Blur
. o1 d( ]2 p3 d2 A: L! nSpot Feather0 U* z- U! U, [2 D" c
Spot Frame' w9 J. V& A3 L/ @1 ?( ~4 H
Spot Tatter
8 E& k2 S2 W, \: ]  c; h8 J( \Spot Turbulence" K9 i& U  \/ s  A$ J# L5 z
Wiggle Edges
! g5 |+ M6 \8 a8 q; e" C
8 d* p; [2 @& Y. t6 d) t# EImage
' m9 s! n& b9 D6 P! E( d2 e; NAlpha Map( `9 y7 O& W; {
Channel Noise
# u3 H9 ~6 h! v; K) BComposite. d, F2 ]$ ~. P
Median# a9 r' d  f2 Z: c$ L: R" V$ _
MinMax1 e6 W" r! z* |; A* A' P
Noise
' @  h8 j% h; }0 p! z3 G: q; q- K- L, |Simple Wire Removal
! b. T( |2 x, Z! q* i& `! n5 t; m  s
Light
, O2 g" J" \* w0 R1 mLight Blast3 x9 C. C7 U& g6 X
Light Burst4 l0 D$ @1 a5 s# p3 ?+ q% ]
Light Rays: ^5 t/ |: K2 }0 Q
Light Sweep
8 P$ p! ]8 J0 z9 Y& KLight Tornado
: q& q9 `6 o; ~! oLight Whirl: B! m! q! [6 g8 J
Spotlight
1 h$ e" }8 ]$ u* ~
. Z# T. [3 ?7 ^0 ?Particle
" Y# [6 R4 |0 ?1 ?9 w6 h' J# nBall Action, I# _$ |5 {1 D8 D: i+ e/ N1 A# \
Bubbles& Y7 `0 |1 M  l4 ^
Drizzle( y; N2 L5 z3 h1 ^
Hair
8 A  i- U9 z- m" \" K$ zMr. Mercury
3 @- i9 s+ {( A3 Q- `+ d" fParticle System II
9 u% L; a2 O  }8 M4 U! B( D" V, ^Particle World
7 ], O  K& v% u; ~4 h& W3 MPixel Polly. }/ C' A" o; o* o
Rain
/ B& I7 n+ f- @* gSnow6 X+ `9 m) R$ S- C, G0 C
Star Burst
) M5 u0 I1 X" a. b" z, Z4 M9 c
( j6 w" a+ X: D% KPerspective
5 R0 Z1 H1 {& N, [# c1 n) {2 c/ DAdvanced 3D' z1 g% H  h2 U- U7 G; Y. m) J
Cylinder' t* P  a" w8 e( p6 C
Page Turn1 t$ |: b# j  Y4 P
Simple Shadow
3 h4 C3 M; Z9 ^- L+ i7 Y0 \Sphere
# X" t) Y( X+ J: Z/ f4 m% A0 f& SSuper Shadow: W) W, C) a6 v% l5 H0 @

0 k% b; N+ m" y8 y: Z, C! I2 ]  T1 w, z0 tStylize9 r" H4 M* G5 b# I! ]: b; a
3D Relief
# W2 K4 O( d2 E! |9 C1 t  uBlobbylize
5 V' ]0 G1 Y3 `  X' a9 n* `6 TBurn Film# w. y1 ^; M  J& i" j0 w
Emboss
2 v9 r* C% c- U8 ~4 h5 mFractal0 `! n: ?8 E( f) U9 N
Glass
9 S( a8 V+ t5 U& mGlow
8 p! a& F/ X0 C8 P2 o' Q4 nGlue Gun5 r5 V$ k* L0 q) H; K; c
Kaleida
5 s: [) p+ }2 f  n: r4 f. B7 ZLens Star
  x8 z* Z7 y6 Z/ g) R  lMr. Smoothie; p, s. H# A- U4 l! ?+ p9 s
Reptile
# _- o, y% s) ]/ c2 z6 ?- V) DScatterize3 h$ [% j7 u% N. k, w& _9 m
Video Fragment8 o9 h$ n5 R$ |
0 A2 K0 X+ P# j8 b
Time
8 @7 d) F! S7 E( ~" W* [Forced Motion Blur" p) I4 R$ j( I1 s. o3 m6 [7 P
Time Blend8 F2 p8 \8 i, U2 f( J$ h% R7 g0 W
Time Blend FX5 W; g; b5 w9 h! y
Wide Time- W  K  {! q0 X7 |

& T( Z9 \% M6 C9 K( \0 Q9 r. T' YTransitions+ `! k2 z0 |! }( A
Blur Dissolve
) C, ]; h/ x: c  Q! X7 Z2 YGlass Wipe4 W4 e2 Z9 s) n4 B6 {
Griddler Wipe4 u  [7 a8 g+ T0 y. x5 A, U. C
Grid Wipe" \0 U' W! ]3 P5 q0 `0 C: }; P
Image Wipe
* |; l$ n- n3 h0 b6 u3 `; ?5 ZJaws
. g/ T8 {& x- Y' ?* `  YLens Wipe1 b3 s; F; u! U8 @2 S
Light Wipe3 M! ~6 `$ V" M9 x
Pin Wipe. b1 M# k* o" y7 M* L. A3 Z
Radial Scale Wipe
7 F& u0 l( Q: p/ i) u; F3 p" |: bRain Wipe; i- {' y$ h" O8 i  o& v+ J  C& t8 T
RGB Dissolve
& B! C$ v! H3 K) C6 vScale Wipe
' r9 y2 A( b' }" N! @6 Q. FSlant Wipe
4 n6 H9 R6 r9 v& h0 wSpherize Wipe( H+ n9 \: K* ~1 V6 X
Super Dissolve5 O. t" C4 J- ?$ c2 G
Twister
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2 }3 a# I/ C' _* W) E6 OHost Applications :; x! G+ d+ v; M2 O% }. m: P7 o3 {
Adobe After Effects
4 T  K8 E) b& i0 X& rAdobe Premiere Pro
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5 C, ]# D- w2 }/ T" @Operating Systems :1 A6 \( h! v+ k7 ]: @) U* X
Mac) f: b. F1 T& e# ^$ R4 O
Windows
. o5 v6 m+ h& m  ]7 G4 t4 n* N9 ]System Requirements :
; D' i/ u: C' u3 {+ MUnless otherwise noted, the Boris FX plug-in will support all Operating Systems that are supported by the supported version(s) of the host application
  L* ~) Z4 z2 Z! y
' R; Y2 A. B: m6 k. L* l, ANow supports AE and Premiere Pro CS6
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2 F" u; i! Q7 s7 [1 z5 m: h* zDownload:+ d  t+ w) @! l" z- d9 x4 `
Boris Final Effects Complete 7 AE V7.0.21.msi
$ B5 n( X" D& K( e/ p* k! iFECAE700aMac_CS5_CS6_CC.dmg# O1 q0 b. h6 z' Z
FECAE700aWin_CS5_CS6_CC.exe
8 ^, r* R; X' v* _8 o$ @FECAE7Win_CS3_CS4.exe6 [2 w& Q2 u1 w( e1 y
FECAE7Win_CS5_CS6.exe3 V, }+ o  `% N, L8 J  X
FECAE7Win_CS5_CS6_CC.exe
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