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[BorisFX] Boris Final Effects Complete 7 AE v7.0.21 Adobe

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Program Name: Boris Final Effects Complete 7 AE v7.0.21 Adobe& C" k! R7 u% `+ b
Program Type: AE Plug-in
. `( H6 L7 a# ?2 q- L4 |: p) {Release Date: August 8, 2013
4 k+ i% U3 H' iHomepage: www.borisfx.com/avid/fecae// Q9 n& q6 Q6 Y) D0 K
Interface Language: Multilingual
! @2 x6 F1 R) D6 ]  PPlatform: Win64
  C1 Z( E* n4 S3 {1 qFile Size: 52 MB, p4 P& M6 `2 X

1 s9 D  h# V; K' r  sBoris FX Final Effects Complete 7 for Adobe, also known as Final Effects Complete 7 AE, is a collection of 120+ designer effects and transitions filters for After Effects and Premiere Pro CC, CS6, CS5.x, and CS4 (Mac and Windows). Boris has added several new transitions filters in FEC 7 but has also upgraded most of the existing filters. The filters are easy to use and allow you to quickly create unique, organic looks. Create 3D particle effects like Hair and Bubbles, auto-animating transitions such as Light Wipe, edge treatments such as Sparkle Edges, and much, much more. Choose from a selection of varied filters, including color correction and distortion filters.
7 i# f5 e( Y! TProviding for a comprehensive workflow, FEC 7 also features sophisticated technologies such as a matting and masking tool, built-in motion tracking, on-screen overlay widgets, Beat Reactor for audio-driven effects creation, and Compare Mode to compare the filtered result with the unfiltered source in a side-by-side or split-screen view.3 S$ z6 F2 u( ^% k
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New In Final Effects Complete 7
. y- v7 L7 S$ T* V3 l# _9 V* zFinal Effects Complete 7 for Adobe features 32-bit float support, integration with After Effects mask path controls, new Beat Reactor integration for Premiere Pro, and 10 new filters and transitions.
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New Transitions
: ^& ^3 [2 b' H+ T& e  SDifference Wipe5 {) X, W. u& R6 r# v( d; o
Glow Dissolve3 U, Q) ^7 M) o1 |5 _7 Q
Spiral Blur& S/ o* ]3 C8 {; P( l: T- \# c
Threshold Dissolve
) c5 S! ]+ K2 k; e% XThreshold RGB Dissolve
9 m( R! o0 P$ K/ KToner Dissolve$ M, @. z8 f/ e( P4 m
Turbulent Dissolve
. I4 x) T8 S, f' x* \6 W# W) |* vVector Blur Dissolve$ W9 ^3 {8 z- J) z9 V, m
Water Waves Dissolve3 k; k6 S  N3 Q+ }$ k% C

+ ~/ c+ h  U, i' MAfter Effects Mask Path Integration
' i$ Z4 Y( y- g/ KFEC's Glue Gun, Mr. Mercury, Hair, Glass, and Ball Action are now able to follow After Effects mask paths, facilitating creation of "write-on"-style effects.
& u) Q6 I* N6 k  l. r3 W' I6 Y0 x+ ]2 A# @
New Difference Blend Filter
& B4 m9 N% A: yDifference Blend is a new filter that replaces the pixels in the bottom layer of video with the corresponding pixels in the top layer of video, giving the appearance that the top image was painted over the bottom image. ) Z0 `2 I1 K2 w* N. M# n
, o- S2 D4 v& F& f( i
Beat Reactor Technology2 [) y+ T$ O2 @& s# n& d
Now available for both After Effects and Premiere Pro, Beat Reactor allows you to easily generate audio-driven effects. It's built into the following filters: Directional Blur, Spiral Blur, Vector Blur, Color Offset, Threshold (RGB), Bender, Bend It, Bulge, Flo Motion, Lens, Split, Tiler, Power Ramp, Glow, Kaleida, Video Fragment
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32-Bit Float Support! x2 r9 G6 q  ~5 H( a1 p8 {
32-Bit Float Precision Color Rendering is now supported, allowing for even smoother blurs, transitions, and other effects while providing a high-quality final image.
  E3 y  B& c5 X* f; O6 J  K$ XFull Filter List
; |/ t! c3 l# [- D3 Z( b7 I3 ZFull list of filters included in Final Effects Complete 7 for Adobe: ( b. A  V% a0 X6 K( H3 `

( M& ~' ~" ]9 M4 R1 d) v) ABlur and Sharpen
% }& O8 e3 n' W: nBlur1 y/ R" u/ _- c0 k. h3 l' e
Channel blur
2 O, v, F! Q/ fChroma Luma
' W/ W- F; \0 U. ?4 o. ?Directional Blur+ a) h* s/ U7 I6 Q; E* O1 Y
Rectangular Scale Wipe
4 L8 P" ^1 H6 ISharpen
+ J; r' H) }4 l) @/ ^  c+ G7 `' FSoften
  l* p: j# w- e* H2 P# jSpin Blur
) _9 b" J8 x/ u1 `8 H+ j- X# B$ `Spiral Blur. U( I$ p5 a/ O1 b& d
Unsharp Mask
' Z* u( {# D5 q4 w8 R: u. P5 vVector Blur2 r: }" {8 b8 ]0 Z& Z/ B
Zoom Blur3 p+ r* a, O5 D: q4 `

" T, u  N; m* A, B& D: h: QColor Correction
% O5 Q& ~* P* y) z* L& nBrightness Contrast
. a+ W  U8 M2 f( N/ A8 K& _Color Balance (HSL)
9 ]) Z) {% [5 r# bColor Balance (RGB): _+ S1 k& H( v! f
Color Offset7 R8 S9 @; K: L: |' r( K
Gamma Pedestal Gain! P: L3 o7 Z: q
Invert
' c/ M( \  U' ?5 AReplace Color9 r: O4 j/ T; ?4 F) F6 a$ a
Threshold (RGB)
* S  t/ G( `' X3 b2 u2 i8 n0 l4 jThreshold
! T7 s+ b  @" b4 E$ YTint
; y4 u$ P( W) q& K  \Toner" D* _6 V$ ~$ G$ Z5 @  L9 ~
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Distortion7 L+ q# k8 x* L& Y
Bend It- J& `& Y3 ]  B) y0 A  i
Bender
. R7 y( B& T4 ?% E! \5 CBulge
. x0 v3 L" h( oEZ Lazy Waves
! s. |6 O$ Z! |' }6 ^* EEZ Ripples9 y+ L/ X; Q! T& h  y" z" @3 ]
Flo Motion
1 t7 j6 X5 n2 @Griddler$ [1 y  A8 K, ~0 E' r
Lens3 f! S. Q4 Q1 @; W) U. c
Power Point
9 D/ l1 M9 ?8 A+ \- i5 h6 e. PRipple Pulse7 w  A9 E: `6 ]) r* h* V' }4 b# s
Slant Matte
2 v2 W$ Q& u( a7 H* }Slant2 u7 N% n, ^" B5 u* w2 ~1 n  q
Slant Matte
$ O- R7 U7 L2 C$ t9 p3 OSmear
1 k  h* e: B/ PSpherize* R" X2 y7 l+ G
Split0 ?6 K7 Q' X0 h# ?
Split 2& g, U+ y* w) v6 p" N. {
Tiler! E& v+ D- Y7 s5 |& u' x. h; Z. J
Twirl
9 k/ L% O8 H5 r5 d# O& v) l+ X* DWater Waves
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Edges
9 L0 ~; B: J' o$ {3 s  oBurn Edges
7 i8 x3 M" |! AGradient Blur. J5 Z1 V! q2 C
Power Ramp& e* U2 ~! i9 `- ]* x: w5 c
Sparkle Edges; c7 J$ u: H  M: p! d
Spot Blur' T: e0 \2 x0 _4 W3 _. x7 t
Spot Feather) c- f7 Y1 U; _. r3 ]5 @$ S
Spot Frame
( U  z3 d2 S+ k/ \Spot Tatter
1 F$ N4 X6 m% uSpot Turbulence% C, X7 C4 r' ?* w8 s
Wiggle Edges
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% A! }/ R( Y5 P5 ~6 c/ kImage, K6 ]% S. o4 H7 Q
Alpha Map( f3 ?+ X/ E$ j9 Y
Channel Noise" z0 T0 W' H+ E* P+ ?* b, X  d0 h
Composite' p: D! D, B; f
Median2 ~: W2 S* l2 x
MinMax8 J) l9 H* U: @# x9 `+ n+ Y5 ~
Noise4 j* q" H5 u: G5 B6 {5 U2 K& ?
Simple Wire Removal
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% i* X' u8 S  \# hLight
( V) ?$ s* i! t8 X2 }Light Blast
7 V: J2 T% s* S+ eLight Burst
* h0 U0 i' {% C3 }+ J# n6 F( k) _Light Rays
1 D! n) U0 V, m, ?) i! H1 W: TLight Sweep" e! V6 H3 f" j4 f  o* _
Light Tornado
: h8 [: \; J& OLight Whirl
) R! y$ ?- C9 v2 Z, C. wSpotlight3 i/ P- Q  Q- z  P. I

1 N9 X, j2 D' }+ Z  t6 \5 WParticle
- F" U1 ]* ?* |5 g$ ]6 p% NBall Action
& t! h/ T' s/ m! {$ }! q; X( i* mBubbles
0 ~  p4 g) e" h% c# A+ w2 sDrizzle9 ?1 T1 P, W$ x  {/ M! V  r
Hair
6 D3 N) |! x! F$ QMr. Mercury
4 J2 M) j' n' z! P8 iParticle System II
, Y( Y: z/ w$ c3 x! Q; {1 _- HParticle World2 S1 V. Y1 Y/ B' f, B
Pixel Polly
& _8 V1 [! t9 }' H! c2 _; v( s7 `Rain
& e3 R% d: {7 }4 ^Snow/ }, ?; G1 i; T: t
Star Burst
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, Z4 E6 c# b# o( Z- oPerspective
" A+ O1 p9 `" k2 \8 H$ GAdvanced 3D
& w: u: y8 T# y% I2 C: T* DCylinder+ |/ i+ v$ I( L, g! I! e
Page Turn0 C" V- K4 a" V) p+ _5 U
Simple Shadow: r% M; P6 \* U3 x" I
Sphere. R) c2 R1 z' N2 n1 w7 X% W1 i1 l
Super Shadow
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Stylize6 f  S8 g) `0 g* K
3D Relief
9 D/ {  z  ~* p- B% q; \Blobbylize
6 g1 x& \6 H8 f- t* D4 m( c7 S6 OBurn Film" `# g+ ^6 k/ }# z2 J
Emboss
$ ^7 e! A7 z0 q& ]) f4 fFractal  Z" y8 k5 u9 b, T# k3 j
Glass
) R/ Z+ `+ J' q+ \: eGlow7 l4 _' F) f# D% _; g3 G
Glue Gun% |2 s* M8 N% o  n& r: f5 S# \
Kaleida, A$ G( F* i  t" r
Lens Star' {: S  ~9 T6 I- M: D1 D0 m/ E
Mr. Smoothie
$ U2 d$ W6 W9 b% B3 @& e9 _/ [. O) VReptile
, T/ W4 S0 |8 t, }Scatterize+ K6 Y. U1 h2 |: r: w- n
Video Fragment  E7 O4 y7 ~: M
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Time
' ^& f, P% R6 TForced Motion Blur
  w: U' }. J6 b& zTime Blend
7 \0 u$ q; m2 j+ J* O/ @( oTime Blend FX- S( `' Y4 W  [, s$ }7 I8 a1 l. d4 g
Wide Time
+ Z) G; S  k8 {1 `# v- [5 ?- F0 g& U8 y$ N# T8 u) d7 ]
Transitions, M  [) `" s8 ]3 ~
Blur Dissolve
* @% I- V0 _/ P0 L) z; v* p& {1 GGlass Wipe
' s( y  }! k- eGriddler Wipe) |/ ?3 i4 g( p" v8 J3 H% b# R7 D
Grid Wipe
$ k$ w9 h% {' T2 G! }9 r4 N; F# Z* j3 HImage Wipe
* v) O/ I- b! ~Jaws1 E) |: M2 \4 v( @* o8 @4 I3 e
Lens Wipe
# |# {0 E' |$ f. Y3 W* {! T0 c. CLight Wipe) X6 N+ W) q' U2 d  V
Pin Wipe2 o8 a% Z  I% U
Radial Scale Wipe) N. c5 n7 Z* c4 O, O# Y. E
Rain Wipe% C' N( k; y- \; g( [
RGB Dissolve
$ r/ k' P5 f* X( R; _% KScale Wipe5 ?4 o+ f: t# Q- `" _9 s4 q' Y1 W
Slant Wipe5 h/ ]5 [! x4 s1 ?/ p
Spherize Wipe( X8 g9 x; e/ k; R$ z4 Y4 x6 B4 y, B
Super Dissolve
2 B) q5 f' V3 _* fTwister
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Host Applications :
( P9 t+ K$ G- ^0 X. _Adobe After Effects
2 d* ]4 Y/ l( u7 H' q2 KAdobe Premiere Pro
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Operating Systems :
6 a5 f; I" m% N' D/ U4 ]Mac
" R3 h$ i& o  z) @9 YWindows( e; c5 q$ I5 E: Z
System Requirements :
  L1 b$ ?% G9 o3 AUnless otherwise noted, the Boris FX plug-in will support all Operating Systems that are supported by the supported version(s) of the host application
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Now supports AE and Premiere Pro CS6- y  e1 t- l0 P; `! H

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Download:. {" n9 Z" H" t$ ]
Boris Final Effects Complete 7 AE V7.0.21.msi+ X+ t/ L4 o6 k$ d
FECAE700aMac_CS5_CS6_CC.dmg3 ~. A1 n( P7 m8 S" ^
FECAE700aWin_CS5_CS6_CC.exe
, \6 H; T& H) `% S) jFECAE7Win_CS3_CS4.exe
9 @4 D  O" P; A$ J  cFECAE7Win_CS5_CS6.exe
. {& o$ @. G$ V2 M  v+ fFECAE7Win_CS5_CS6_CC.exe
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