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[BorisFX] Boris Final Effects Complete 7 AE v7.0.21 Adobe

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Program Name: Boris Final Effects Complete 7 AE v7.0.21 Adobe
- q. s* T! |; P4 G9 q( TProgram Type: AE Plug-in5 O1 W6 b# k- H- Y) J: V. r
Release Date: August 8, 2013( r" W' X8 U# s, r4 a% [
Homepage: www.borisfx.com/avid/fecae/( G% y& a8 s' N/ i
Interface Language: Multilingual
% I7 b3 c- d4 K6 J$ i  GPlatform: Win647 ^  p$ J7 J; y7 W9 Z! y
File Size: 52 MB5 D. I" @. P/ `+ p( V
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Boris FX Final Effects Complete 7 for Adobe, also known as Final Effects Complete 7 AE, is a collection of 120+ designer effects and transitions filters for After Effects and Premiere Pro CC, CS6, CS5.x, and CS4 (Mac and Windows). Boris has added several new transitions filters in FEC 7 but has also upgraded most of the existing filters. The filters are easy to use and allow you to quickly create unique, organic looks. Create 3D particle effects like Hair and Bubbles, auto-animating transitions such as Light Wipe, edge treatments such as Sparkle Edges, and much, much more. Choose from a selection of varied filters, including color correction and distortion filters.
  k/ I. O6 v& S/ N( A7 l# f& R0 PProviding for a comprehensive workflow, FEC 7 also features sophisticated technologies such as a matting and masking tool, built-in motion tracking, on-screen overlay widgets, Beat Reactor for audio-driven effects creation, and Compare Mode to compare the filtered result with the unfiltered source in a side-by-side or split-screen view.- N+ G! ]: R7 g* Y: O

' g* J9 f% U' SNew In Final Effects Complete 73 K  P& L$ I, [% }0 y! A
Final Effects Complete 7 for Adobe features 32-bit float support, integration with After Effects mask path controls, new Beat Reactor integration for Premiere Pro, and 10 new filters and transitions.
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  Q2 Y' B' w: ^3 @" p$ BNew Transitions
* u0 F9 @$ {# Z1 B# eDifference Wipe
* G+ Y+ ^! f9 q1 U% w7 \9 `. B- HGlow Dissolve
. l% k% `3 J% ]- n, N0 ?: A( s& @' vSpiral Blur; S' L! U: T' A  P
Threshold Dissolve
& m" N  X3 h! T4 g, \' vThreshold RGB Dissolve
+ t& n1 u! M  S, v6 ^% @  PToner Dissolve
% S" M3 {2 M, F+ {8 r; H( b6 yTurbulent Dissolve
! E! S& m  p2 i$ ~4 x) oVector Blur Dissolve
$ ?1 ^$ v* w  f/ d, SWater Waves Dissolve
/ [+ R! ]8 Q$ O, K$ E- n& h7 T; {; E' w1 u  @
After Effects Mask Path Integration$ ~8 u" r9 i2 j% E
FEC's Glue Gun, Mr. Mercury, Hair, Glass, and Ball Action are now able to follow After Effects mask paths, facilitating creation of "write-on"-style effects.
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New Difference Blend Filter
7 W: Q' V  ]% o# R" L- ^$ Q, rDifference Blend is a new filter that replaces the pixels in the bottom layer of video with the corresponding pixels in the top layer of video, giving the appearance that the top image was painted over the bottom image.
6 u* d7 f) N* E0 D$ q8 V1 C3 Z! A& R0 Q9 k4 v4 T6 S
Beat Reactor Technology
( T' C% y# {2 ?, pNow available for both After Effects and Premiere Pro, Beat Reactor allows you to easily generate audio-driven effects. It's built into the following filters: Directional Blur, Spiral Blur, Vector Blur, Color Offset, Threshold (RGB), Bender, Bend It, Bulge, Flo Motion, Lens, Split, Tiler, Power Ramp, Glow, Kaleida, Video Fragment
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32-Bit Float Support9 m+ _8 X' L' H; M
32-Bit Float Precision Color Rendering is now supported, allowing for even smoother blurs, transitions, and other effects while providing a high-quality final image.. G$ r2 ^! \7 z8 X
Full Filter List3 R: i% E* _: n' u  j
Full list of filters included in Final Effects Complete 7 for Adobe:
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: H: I! b1 i: L. k: J4 qBlur and Sharpen' p; k  G" P; b9 @
Blur
6 h* g' f' B- HChannel blur
1 Q( `; B4 p  C# R. xChroma Luma0 q8 m6 |, q9 d# w
Directional Blur& ^, {5 _/ {7 H# F$ m: |
Rectangular Scale Wipe* r3 \- v& C+ ^# q( T
Sharpen: u9 s/ j6 Q' W; D- w+ n% r  f; |
Soften+ {6 B3 X4 G0 W7 }& h' |0 B! l
Spin Blur% L9 r) t6 c# `1 k4 |' W
Spiral Blur0 n) q: Q, d7 X% s' J
Unsharp Mask2 ^! S" e& Z  d
Vector Blur
5 L9 w9 @. R5 Z! I2 IZoom Blur
9 J" t& g+ b) J0 K: j+ R
; z7 x0 M" ^# E8 M& PColor Correction
; u; N, |' S* ~7 H' MBrightness Contrast& f6 h- r* S1 ?& [# m( D
Color Balance (HSL)
6 s$ t2 `1 @5 R5 g$ w8 sColor Balance (RGB)
: M4 @1 E7 Z/ A: i. o8 y* y1 HColor Offset' e) s% \( M/ \) I) O& I
Gamma Pedestal Gain
  k0 b) V( z2 a6 g4 I# CInvert
4 j: a. L2 f0 u% @Replace Color
# }0 I2 V0 y2 N; T& VThreshold (RGB)# v  p) A4 i/ ^2 w4 \! ]# |1 x
Threshold
- i5 [  X6 I& t; S1 m5 z$ J. w3 KTint
5 n" t% s' Y! ]Toner' _1 _/ p: h3 n  [5 z- ]

; ]; e" W9 \* x0 A" n- tDistortion
+ V7 i3 ~  k1 I* A5 SBend It. |4 [! R3 f" \
Bender# s& _7 V* w  F! k) K" ^
Bulge4 J7 s- r# s# p- j6 A) I
EZ Lazy Waves
' y( R0 P( s4 i8 }EZ Ripples
, E) l3 d; ?7 `9 G0 ~% YFlo Motion
; A% z, K$ q3 @( D" Y& U+ vGriddler
+ ~; _* p/ g; p" aLens
  g8 ]; j/ G- F6 r% {( _6 APower Point5 n8 D/ r8 S0 ]5 n& `# H
Ripple Pulse5 K& q1 G# c. R# y/ Q+ m
Slant Matte
7 i5 b5 a' m5 {2 T2 O/ J/ b6 A5 v3 P0 ESlant7 o/ x" q! ~, U4 d; d( T5 S
Slant Matte0 K, ]2 Z# w5 Y& T7 ], l3 b, |; I' u
Smear$ ?' O* W' w' n9 H! f
Spherize  b( u0 K' A, F; b1 ?. f
Split: Z$ S! z9 g0 ]- W. M
Split 27 D! @/ v( O% b4 s" N
Tiler
" z) U$ a/ h- X( N9 J( v, t0 kTwirl
- M& o; B; x+ v0 fWater Waves% ?3 h7 h6 I' r0 y

3 t" ~6 S9 I. G- I  L& Z0 _9 G% l2 LEdges3 N4 S! r' g. e  Z  L( g
Burn Edges) f# [$ A' x: `# G$ z7 p
Gradient Blur
' G& Y6 E# G2 U. f1 v. @. A6 KPower Ramp
$ `# I: S  _- _" s  O( kSparkle Edges  e7 j# _+ L6 b" q
Spot Blur
, A9 |7 ?1 u; M. o% [# B# \Spot Feather
! k/ s0 B' E9 \7 J- j- s8 }7 l0 MSpot Frame
2 t, y, k& k+ p, F- lSpot Tatter
' ]4 R+ j: y& q; l" c8 [- K% RSpot Turbulence! ~9 R# o' _. y* A
Wiggle Edges! V9 B, U& f  W( c9 _) \

: [( B/ ^+ p4 m2 V: L: S9 V- z5 EImage
1 Y& S& k5 C# C. FAlpha Map
6 e" _8 `* a4 e7 p6 Z) kChannel Noise: d* \  A4 f7 |, ^  }
Composite
0 z, ^6 g6 K7 L1 n2 UMedian7 d6 P8 n4 j# d9 n
MinMax" f' E1 O4 k3 V0 k7 k) N# r1 f
Noise
# b5 m4 R" J# ]! n4 [Simple Wire Removal
4 g5 l# x4 Z/ [* s- q! S
7 C. ]+ |) X2 j; d4 LLight
0 \4 S3 _; W$ y) k( wLight Blast/ O" z( U. O4 {, \& w. I5 r
Light Burst  z+ |$ R) W" n( A+ d
Light Rays
* l8 U! w6 B( d3 ]Light Sweep' b; L. C# [4 s! K# U8 ]/ R0 ^! k
Light Tornado
7 X+ I4 i8 N' e7 d7 s( v0 fLight Whirl" w; C9 V- S( a  [+ k' r7 i
Spotlight: k2 `$ y2 W) f

8 f4 b" V2 P2 o/ @# TParticle
) S' J0 f- e4 W  M$ hBall Action9 ]" x3 u, n$ n. T& o1 W
Bubbles; x- ^3 G9 B+ H
Drizzle
9 i5 [. s- v$ R9 t& K8 ZHair
0 ^' G/ L* [1 p$ M0 u3 X' c9 uMr. Mercury
- K6 @/ c2 x7 }; f7 y, a0 F7 GParticle System II
' d& \. ?1 b. U/ l. E' s& v5 _: HParticle World+ C' k* f2 U. ]- {' [3 N0 L: P( D8 c
Pixel Polly
' h8 S5 f  U% L1 d3 Q$ }Rain
' C% s* z* {2 P( iSnow) I! j; k* ]# k/ S! Z+ M; k
Star Burst
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Perspective6 o" z) K6 F/ E- K) ~
Advanced 3D1 v$ k$ C& b, C: ^7 T3 g2 O( G
Cylinder
$ Y: Q5 i; R, V2 |8 j0 EPage Turn, F  ?# S. M2 E- ], Y8 @
Simple Shadow- ?$ s  g& j% S8 K  k$ Y
Sphere: U5 p! i5 f: H! H2 p( T
Super Shadow
: [2 G9 `( f& ^& u4 b7 r( V/ N/ X6 ^. O; e
Stylize
- j  }6 K. ~  Q* V9 a4 E* O3D Relief: e1 I' T* K! f# V  r. A
Blobbylize3 r# N, C4 Z$ q  P
Burn Film6 d2 f- C- ?" i5 f
Emboss) b( E( [" l( Z9 v
Fractal6 n& d" ^: Y% O6 U
Glass
$ Q% C! E# |% J  XGlow
; z3 F% r. O1 ~0 q- y' GGlue Gun
  Y& N5 B! Y& A& kKaleida- i6 e8 A8 y, M5 [
Lens Star. G3 X0 n5 H& r: J5 Z, N. R6 ?
Mr. Smoothie/ D* |3 z7 ~" C1 A2 F1 I7 \) b! C
Reptile! `- F; y3 P3 p) P; D' _8 S
Scatterize7 I8 O3 }) t7 K% O& d+ y
Video Fragment4 W; H  n# K2 l
5 j- ]5 s" q7 R# n+ d2 p
Time
. Z1 L$ X3 L, Q5 v& MForced Motion Blur2 @7 i( {: y/ b! Q4 s7 P, g9 ^
Time Blend+ v" R* E$ x' R1 {9 a( o; _: U0 ?7 p
Time Blend FX6 E% [+ ^8 E8 ~* {$ U  }% u9 m" V
Wide Time- D# U: z% a3 |/ e! k
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Transitions
4 G0 X! I% U6 I& i+ l& BBlur Dissolve+ G9 F# s* z# Y% l9 Y5 Z
Glass Wipe. O. ?6 S' \/ V  O$ F- h
Griddler Wipe
* F4 Z0 Z' I' y# u# c- J6 CGrid Wipe
9 x- |( t; U2 uImage Wipe: l& g3 v7 b2 ^
Jaws
: g* ?1 {+ F. H; {4 T+ C1 W4 tLens Wipe
/ V2 g& ^4 b; s) K" O, tLight Wipe
9 a" r2 v. E6 ~2 v. s* R! ^Pin Wipe# T; w9 L, n) o: f& J3 _1 f
Radial Scale Wipe
& {, D8 `/ }9 u0 s8 I( v9 G8 xRain Wipe
. R3 F7 }' [7 b4 BRGB Dissolve
! e6 S1 N3 i" ?Scale Wipe; u/ I5 }1 O) y( c, x; U3 }8 o
Slant Wipe  }) w+ I5 f  J4 I  i* }+ J2 \
Spherize Wipe
, `8 }' o: u( W) LSuper Dissolve
! F5 S- o" d% q- f7 S% w& iTwister
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Host Applications :0 v) k" @9 }% U  m% A. d
Adobe After Effects1 \" N9 b/ q4 `& r
Adobe Premiere Pro
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1 y3 G: M6 c3 z0 w$ j6 T% _Operating Systems :, s- q* c/ {7 w# Y
Mac3 X, e" V" p& U1 x5 W$ _
Windows
  ?( s  @+ a" I  `! mSystem Requirements :
4 [3 e9 `5 x- D1 oUnless otherwise noted, the Boris FX plug-in will support all Operating Systems that are supported by the supported version(s) of the host application6 Z) e, d  C1 a4 b2 C# E

0 u( N. C  X. a( PNow supports AE and Premiere Pro CS6
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. G0 M! I) |# t! }9 jDownload:
* J6 p4 o  a# t$ F7 ^+ UBoris Final Effects Complete 7 AE V7.0.21.msi, m* e0 ]0 c1 [3 O
FECAE700aMac_CS5_CS6_CC.dmg" y3 w" a' [" Z# o
FECAE700aWin_CS5_CS6_CC.exe
( R5 j( c' e3 gFECAE7Win_CS3_CS4.exe) n# _4 y/ K: f: b  N1 M3 ]9 i
FECAE7Win_CS5_CS6.exe
0 N% D  M; T1 kFECAE7Win_CS5_CS6_CC.exe6 F# m. P: y, |( s; O. x4 ~. w

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