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Blender 2.73a

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发表于 2015-3-3 09:06:53 | 显示全部楼层 |阅读模式
Name:Blender 2.73a
" t/ v: _& N5 B1 ?1 T* A" K: xOS : Windows Vista / 7/8 / 8.1 (x64)
! @' O( G! ]' W* ~, {' @- rDeveloper : blender.org , e6 [, S! `0 d5 q+ S$ c1 b
Language: Multi
% Z& Q. t8 U" P+ ?3 GFile size: 156.86 Mb
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Blender - multi-platform 3D graphics package with open source software, which includes the 3D modeling, animation, rendering, video processing, a set of options to create interactive games, 3D visual effects, and more. Despite its small size, the functions of this package is enough for casual users and professionals alike.Using Blender, you can create realistic 3D picture quality with digital photography.
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Blender - uses Python, which in turn serves as a system of logic in games, you can also create tools and prototypes, get as many opportunities to create stunning animations and so on, the program could meet the needs of almost any level of user.; [& }/ d" g  q7 ^
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Key Features:8 D  e! b1 Z+ g
• Modeling: a large number of tools, including polygonal, curved surfaces, splines, fonts
( t: ^* L5 q1 o• Animation: skeletal animation, frame by frame animation, keyframes, interpolation of intermediate steps animation
& X4 `$ g! c0 i# Z; c• Preview: visualization in real-time by OpenGL, including rendering of particles and collision objects
9 h# j3 b+ Z* P  A( S• Visualization: very fast raytracer built with the possibility of shading surfaces by the method of Lambert, Phong, Oren-nayar, Blinn, Toon.
Interface% Z" I$ Q4 c& g
• Flexible and fully configurable window layout with as many settings screen as you prefer
, I, I" _! Y5 e; ], k• Font smoothing with the support of international transfers   i% g* a9 |6 s+ V# n0 X) y
• Any window can be easily incorporated into any type of window (curve editor, NLA, 3D-view, etc.)
" A0 d5 a$ ^7 W% _' t• Built-in text editor, annotations and editing Python scripts ) F. c: p% D3 F& z( [) p$ h- Q
• Graphical user interface for Python scripts
/ r9 ]1 y& q% G• Scripts user interface with customizable themes) R' R) j; S7 D  }2 g1 _
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Rigging: Y9 \) T( s: f: f4 U+ |0 W7 |! U! `
• Mode quickly create skeleton - x3 X( Q' @, e) E- c6 a  ^
• Interactive 3D-paint for vertex weights
( O( e& `, `0 P9 q• Fast envelope based on the skins
- I/ Z' s& J, k+ C. u$ I2 t• Automatic removal of skins that really works
" P' e$ {4 O9 ?6 _# O5 W" c1 O• Mirror editing
  ^0 B% E4 @* ]" @% r2 c: s• Double Quaternion deformation reduces compression and other errors, deformation of the base 4 S% i8 A2 J# D% W4 p. Q
• Volume deformer uses a mesh cage ) A7 `3 s- L% q. L$ w8 ^# ?1 k
• B-spline interpolated bones forget about the elbow bends
Animation
# A, q6 j+ U+ P9 k- R5 s# F• Armature (skeleton) deformation with forward / inverse kinematics with pole support
! m( Q; c+ @* m; T0 l. u• Auto IK allows posing FK chains easily - z5 d6 C- l) {( g4 x6 K
• non-linear animation editor for mixing individual actions 6 r' `8 @- x" D9 `  ^( l
• Automated walkcycles along paths / j& H$ N) D# n0 j5 E7 ~1 c5 ]
Animated constraint system •
- E6 e5 E- B% O8 s• The top of the key framing for morphing, with controlling sliders 1 o, \: B. d- D. x8 _
• Edit and make new blendshapes from existing goals ' P# ^* W3 ~2 E0 J0 r% P
• Editor character animation " h$ ]/ h8 ^; G3 }) X
• "IPO" The system integrates both motion curve and traditional key-frame editing / b" y5 _5 N" I1 B6 z
• Audio playback, mixing and editing support for sound synchronization & d& l) A2 e$ s) i0 u  k; B
• Provides quick access to many playback functions autokeys, using markers * N' d$ Y: I- G- _/ y& k6 V  k
• Python scripting access for custom and procedural animation effects
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Physics and particle
# A4 E4 b/ }. v4 G1 zparticle system • can be attributed to either the grid object. Control methods include weight painting, textures, curve guides, wind and vortex effects. The particles may be rejected by moving geometry * t( N' r5 M& B
• Strands of hair can be created static particle system that supports all methods of control particles 1 x% X) d* w5 @
• Simulator liquids with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity adjustment may also be animated. Support vector blur and integrated with particle - Q5 t3 T  F7 K7 C5 w
engine • Solid State Physics can be easily integrated into the animation curves
Creation of interactive 3D-games
# E# p5 q& n: A3 P4 R; d• Graphical logic editor to define the interactive behavior without programming , D! u5 q2 U9 T  R
• Collision detection and dynamics simulation now supports library Bullet Physics. 8 a, M; _6 L0 f, I  t$ v6 S
• Form Type: convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh from automatic deactivation
$ t/ B3 F, }1 v' p- B• Discrete collision detection for modeling RigidBody
# V2 j& ]- D( j5 {  y• Support for dynamic in-game activation limits % o* V( Y* P* s2 [2 i: Q  ]
• Full support for vehicle dynamics (damping, friction tires, etc.)
$ G! R# A7 a! m' a# k2 m' a3 R• Python Scripting API for sophisticated control and AI, with full support for advanced logic games
. l+ k* S2 ^8 }& x& l* G! |. [' }• Support for all modes of lighting OpenGLTM, including animated and transparent reflection texture mapping
  [; h* F! K/ A6 S& c. G! B• Support multimaterials, multitexturing mode with texture mapping, per-pixel lighting, dynamic lighting, display modes, GLSL VertexPaint texture blending, Toon shading, animated materials, support normal mapping and parallax Mapping * R# M1 `) n; z7 M7 q
• Playing games and interactive 3D-content without compiling or pretreatment / \4 |( E3 k- ]4 c, t1 d4 M
• Audio using SDL tools 5 \/ P4 ^1 B* ~. X
• Multi-layering of Scenes for overlay interfaces% _3 I: a0 s6 w$ Y, E5 G+ ?
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Modeling' Q3 Q7 F3 x1 i  U1 p. e# G
• Range of 3D object types including polygon meshes, NURBS surfaces Bezier and B-spline, Metaballs, vector fonts (TrueType, PostScript, OpenType) 1 H- T& n5 M: i6 {0 @
• Very fast Catmull-Clark subdivision surfaces with optimal contour display and sharpness editing
$ R( S# N0 S$ r4 U: L• Modifiers stack deformers such as lattice, Curve, Armature or Collapse
0 ~& l0 ]7 G2 p) Z• Mirror modifier with middle vertices clipping and automatic deletion of inner faces 7 x6 r1 G  {# Q
• Non-destructive real-time and logic array modifiers 5 ^7 i9 i3 |. a  _% o' b0 p- R% I' [
Mesh modeling based on vertices, edges and / or face selection   G$ {4 g/ F6 D( R: \. Q
• Smooth soft selection editing tools for organic simulation 9 l* n0 B. W7 O  C
• Python scripting access for custom tools
Files
9 n4 o- |4 ~; a• Save all your scenes in one file (images, sounds, or fonts can be packed for transport)
1 v6 }7 G, ?, J/ |• Powerful built-in database system allows you to control the scene, and dynamic binding of several project files 1 H$ y; X# f- l7 t+ ?3 c+ f. J
• Mixture format supports compression, digital signatures, encryption, forwards / backwards compatibility and can be used as a library to link with another. A mixture of files
# Q( d8 ^6 Q5 w2 [• Supports reading and writing many 2D and 3D formats:
, {' K% B  u% o/ A' j. I6 v5 M* 2D : TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows Mac OS X and) + Z1 K, n1 Z; o, p& D8 x
* 3D: 3D Studio, AC3D, COLLADA, FBX export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle , Softimage, STL, TrueSpace, VideoScape, VRML, VRML97, X3D Extensible 3D, XFig export/ H8 J1 ]; y  q. L3 i
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Setting the desired language:
8 X/ Y& f/ p1 E4 MOpen File - User Preferences (or Ctrl + Alt + U) - System - put a tick International Fonts (bottom left window scroll or stretch) - choose the language you want, or if the system is MUI, set Default (Default) - and include Translate (translation): Interface (interface), Tooltips (hints), New Data (new data)

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5 s, @. K: t6 o8 u& M  SRequirements
/ j; E: G; Z6 d. l4 GGeneral information/ Q. }8 t  V* U& h, U1 w& p7 [
Blender 2.7x works on nearly all operating systems. To use Blender, just unpack the archive you find in the download section and start Blender!: U/ P' ?& M4 Q; W  }6 \
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Graphics card note: Blender runs on all OpenGL-compatible cards, although there are some issues with integrated graphics cards (Intel, Via). We therefore can’t officially support and guarantee that Blender works fine on those systems.5 U4 Z* w4 \9 v: l5 h: x. ^

) I) D/ _  t4 M. `) e9 p  }Supported Platforms2 T1 y' b6 ~! h
Blender is available for Windows XP through 8, Mac OSX 10.6 and above, and Linux. Blender uses OpenGL for drawing the entire interface. This means it’s best if you use a graphics card that is OpenGL-compliant.0 R& L  k& b9 z: s

# L) B& k* V- Y4 o' g1 iThe Blender developer team welcomes all efforts to bypass issues with specific configurations, but we can only officially support the platforms that are in use by active developers. Check the wiki for a list of supported platforms.
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Minimum hardware/ F, Y8 b  X3 o/ I- |, R
32-bit dual core 2Ghz CPU with SSE2 support.+ ^- k4 r# R0 @% ~+ L
2 GB RAM
, {1 W9 m2 Q# Y2 R$ _! ?) [24 bits 1280×768 display' S3 B7 y2 o8 U3 t, t6 k
Mouse or trackpad
! i9 `, c0 y2 y: o, p  JOpenGL-compatible graphics card with 256 MB RAM
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# ^, ?8 t4 M% e1 V% R) f8 x4 q, YRecommended hardware: B. a5 `3 l: @3 H5 M9 C
64-bit quad core CPU2 }: I+ a7 d  i" ^( Z
8 GB RAM
# z7 s) \; `) C+ ?7 Q6 KFull HD display with 24 bit color6 D& L: ]" s. l2 R: x4 g
Three button mouse
- b9 }- ?; }" ]( ?: s0 TOpenGL-compatible graphics card with 1 GB RAM% e2 t* m) g: y5 T# r

9 _, {- g" P. G: n; G$ KOptimal (production-grade) hardware! y" ?! I3 k6 k4 Z, g- W# Y, g
64-bit eight core CPU+ O5 ^1 }7 x/ v4 `3 K. q2 T/ N
16 GB RAM( h5 b6 g! g/ _( |: @( q# T9 v1 x
Two full HD displays with 24 bit color
: W$ P9 h, Q% s0 n  ~# B- UThree button mouse and graphics tablet( I; b" v5 A5 p, N+ F, ^
Dual OpenGL-compatible graphics cards, quality brand with 3 GB RAM3 J3 U4 a! ?% C, V3 s* d6 B
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* l' I6 l; t; aWeb:[url=http://www.blender.org/download/]http://www.blender.org/download/
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- v& v  ^2 h* x( W/ WDownload:8 F3 S% V0 R% p
Windows; X& r# s* T& {& k
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http://mirror.cs.umn.edu/blender.org/release/Blender2.73/blender-2.73a-windows64.exe3 I% d  b7 y9 d1 S4 i- X
http://ftp.halifax.rwth-aachen.de/blender/release/Blender2.73/blender-2.73a-windows64.exe
& l. h3 ~5 s8 E- h0 A  x6 `http://download.blender.org/release/Blender2.73/blender-2.73a-windows64.exe
, E' q$ z. t$ }" b. r6 t6 \/ y' V! u6 Lhttp://ftp.nluug.nl/pub/graphics/blender/release/Blender2.73/blender-2.73a-windows64.exe, ^; Y1 `5 s' m- C/ `, @) c- ^: ]/ g
http://mirror.cs.umn.edu/blender.org/release/Blender2.73/blender-2.73a-windows64.zip
6 n1 }, b9 I) Khttp://ftp.halifax.rwth-aachen.de/blender/release/Blender2.73/blender-2.73a-windows64.zip0 u( @0 L: ~  V2 K, R+ ^
http://download.blender.org/release/Blender2.73/blender-2.73a-windows64.zip8 {1 {. c5 {( K, n6 H
http://ftp.nluug.nl/pub/graphics/blender/release/Blender2.73/blender-2.73a-windows64.zip% c+ u2 Y' ?) F8 d" {4 D( P/ _. U: d% n

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http://mirror.cs.umn.edu/blender.org/release/Blender2.73/blender-2.73a-windows32.exe: F6 q! p$ a% f7 g6 \7 E
http://ftp.halifax.rwth-aachen.de/blender/release/Blender2.73/blender-2.73a-windows32.exe& @6 O1 S) g5 J% |- s7 Y# n, p
http://download.blender.org/release/Blender2.73/blender-2.73a-windows32.exe
. t, n. S4 m' w4 zhttp://ftp.nluug.nl/pub/graphics/blender/release/Blender2.73/blender-2.73a-windows32.exe
4 B* U: X4 M. N0 W7 ]! h% ^http://mirror.cs.umn.edu/blender.org/release/Blender2.73/blender-2.73a-windows32.zip
4 A% N$ `6 Q" L4 hhttp://ftp.halifax.rwth-aachen.de/blender/release/Blender2.73/blender-2.73a-windows32.zip
( u& L0 q! o' a$ y* j4 u/ ]http://download.blender.org/release/Blender2.73/blender-2.73a-windows32.zip
) A+ r9 d2 ~: Z) w4 b* `1 W  Mhttp://ftp.nluug.nl/pub/graphics/blender/release/Blender2.73/blender-2.73a-windows32.zip5 |: N9 |) t/ i% u6 I2 O. K

1 R% Z/ i8 W" wMac OSX8 t& h/ K& |$ z3 r7 |9 [( V% w
http://mirror.cs.umn.edu/blender.org/release/Blender2.73/blender-2.73a-OSX_10.6-x86_64.zip  R) A: _, n" x9 J( \
http://ftp.halifax.rwth-aachen.de/blender/release/Blender2.73/blender-2.73a-OSX_10.6-x86_64.zip
. `/ G- {' N% K; S, E( ahttp://download.blender.org/release/Blender2.73/blender-2.73a-OSX_10.6-x86_64.zip. Q5 j/ V% ]4 j  w- h- W# n; z" G2 e
http://ftp.nluug.nl/pub/graphics/blender/release/Blender2.73/blender-2.73a-OSX_10.6-x86_64.zip6 N& M7 e5 Z# @1 @6 `
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Linux# A( r" s3 K$ I, M  E
64
" ]) X: J8 j7 D) ]2 rhttp://mirror.cs.umn.edu/blender.org/release/Blender2.73/blender-2.73a-linux-glibc211-x86_64.tar.bz2
+ D" B7 y: S- S: y- Lhttp://ftp.halifax.rwth-aachen.de/blender/release/Blender2.73/blender-2.73a-linux-glibc211-x86_64.tar.bz2' c& I/ a. n/ w6 j8 j2 H% r" B0 G7 P3 K
http://download.blender.org/release/Blender2.73/blender-2.73a-linux-glibc211-x86_64.tar.bz2+ w; r' v# ~& X+ ~! C
http://ftp.nluug.nl/pub/graphics/blender/release/Blender2.73/blender-2.73a-linux-glibc211-x86_64.tar.bz2! l& O9 T: R+ B5 I; M
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32+ w2 n% U: c5 O
http://mirror.cs.umn.edu/blender.org/release/Blender2.73/blender-2.73a-linux-glibc211-i686.tar.bz2
8 O7 ]& q+ ]4 z0 Q# B1 s$ O( Hhttp://ftp.halifax.rwth-aachen.de/blender/release/Blender2.73/blender-2.73a-linux-glibc211-i686.tar.bz2
* [% A- `% x3 rhttp://download.blender.org/release/Blender2.73/blender-2.73a-linux-glibc211-i686.tar.bz2
/ C6 c% _" T. c1 _% s' ihttp://ftp.nluug.nl/pub/graphics/blender/release/Blender2.73/blender-2.73a-linux-glibc211-i686.tar.bz2

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