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SideFx Houdini FX 17 v17.5.460

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Program Name: SideFx Houdini FX 17
6 y+ K2 z# ?1 A# [; MProgram Type: 3D animation, Visual FX( w  B8 e9 f* m. q# V1 {
Developer: Side Effects Software Inc.* f6 e5 D& j9 o8 h1 S7 j, L  H
Homepage: https://www.sidefx.com/download/daily-builds/#category-gold6 s# K& a) z/ S8 F
Release Date: 29.09.2018+ V3 l2 U. Z( k% U+ k
Interface Language: English
. G* ~$ ^' N; C7 @Platform: Windows , Mac , Linux
, ~3 M2 f9 l% i& H9 q: ]8 R( YFile Size:  1.3 GB / 1.6 GB/ 1.0 GB / 847.4 MB / 926.8 MB/ 1.0 GB! U. ~' m2 c8 K% E  \2 P

( Z3 _3 n/ D4 l; S8 P( J5 ^  RHoudini FX combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D experience to VFX artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is perfect for Visual Effects artists and technical directors with its particle and dynamics environment. Houdini FX includes a complete toolset for studios that want to use it for other tasks such as lighting, animation or procedural modeling.1 V9 }, j' `7 b, N9 A; K

% \* z9 l4 S3 Z# a6 U0 |) dFeatures
, O+ O" a2 i, J( }+ Y( nMODELING, RENDERING, ANIMATION Houdini FX includes all the base Houdini features including modelling, animation, character rigging, lighting, rendering, compositing and volumes.4 b, S, z8 O# ]' A- z

4 _1 x& Z% c/ ^PYRO FX | With Pyro FX , Fire and Smoke simulations look more realistic and are faster and easier to set up. The speed gains in Houdini 12 are significantly allowing for more iterations. The ability to simulate using the GPU takes things to a whole new level and advances in volume rendering create an impressive final look." b/ N% `- g6 [/ Y3 Q9 T- t1 u

4 R; B! g1 R) U: t7 ?: X8 Q4 LFLUIDS & OCEAN FX | Create realistic sims using forces such as surface tension, viscosity, and viscoelasticity., x  B1 f( N! T1 p# G& x. L, b

7 T; @9 K; u, Z. ?BULLET RBD | In Houdini FX, you can use the Bullet Rigid Body solver to create highly" z4 [$ c' o- U$ V6 z# p
complex simulations of large data sets. This solver and Houdini’s own solver work with
" w2 f9 K) ^! |7 A2 P" u4 wvarious forces, constraints and collisions for complete control.
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; e" a) o( S) T' R) ePARTICLES | Whether you are creating dust and debris or a flocks of birds, the particle tools/ ]! [0 v( W( o. p; d: c! V
in Houdini let you define a clear set of rules using a simple node network made up of sources,
/ [( C2 E4 ]( m3 `% kforces, attractors and collision objects.
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More Features
0 o$ S( b. l3 q4 J8 @FINITE ELEMENTS | The Finite Element solver analyzes the stresses on an object then either bends or breaks the object. Also, Take the simulation of digital destruction, and gooey slimy objects, to the next level.
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$ H: C3 G  S7 ~1 [" E7 s# ^* \CLOTH | Houdini FX’s cloth solver can handle multiple layers while generating accurate, realistic results over long simulations. By adjusting a few simple parameters, you can achieve a variety of different looks and material types.
" ~  F3 d1 M  S+ W/ n
7 j0 A9 h$ w0 L7 EWIRE & FUR | Ideally suited to creating hair and fur simulations, the Wire solver in Houdini FX also can be used for other types of thin shapes. Control wires with attributes such as thickness, length, rigidity and curl for added control.
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/ A. B7 b4 J/ o" M, X6 ~7 OCROWDS | The crowd tools use artist-friendly shelf tools along with a new packed agent primitive1 @. Y9 k% Z* W8 U- q
type, a Finite State Machine solver, hardware accelerated display of instanced crowds, controls for
+ P$ v! Z, `) V% S: ccrowd layout, also steering, collision avoidance, terrain adaptation, motion blending, and look-at targets./ }' M- y) D- ?# m9 H
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Whats New:
; L. r7 T% z+ V8 J+ Y6 |-Fixed a performance regression from 16.5 when instantiating large HDAs, mainly related to ordinal menus.
" F- q, R# y, d9 b( i4 ?5 _-Fixed convexing crash in the viewport when the mesh has degenerate polygons.; w. A6 T0 b% [' [' i
-Fixed a bug that prevented Ctrl+S hotkey from being recognised after switching to the select state via the S hotkey.0 O$ {' q( ]9 u1 h- @: Y
-Fixed bug where the camera focus handle would not draw properly when the camera was pointing along the positive z axis.- |/ M$ M  w! Z; G/ v
-Fixed a bug where edges added to an edge group in an Attribute Wrangle SOP or Attribute VOP SOP using the setedgegroup function were not being validated as being true edges.2 \9 }2 U3 G4 k2 {: M
-Updated the OpenCL ICD loader to work with the latest NVIDIA drivers, so that NVIDIA GPUs will again be usable as OpenCL devices within Houdini. 4 T$ |0 o( V/ |; L+ P1 V- H" K

: L* [/ O" T! SSystem Requirements:
  M! B* d4 w$ \* i: S% N. w-OS:Windows 10 (64 bit) / Windows 8.1 / Windows 8 / Windows 7 SP1
, V, d3 w; b% K) N$ W# L-Windows Server (any version) is NOT supported.
8 z5 V; @7 o3 |9 c-RAM:4 GB required / 8 GB or higher and 64GB strongly recommended for fluid simulations
/ |$ Q1 \  c) a-64bit Operating System required
3 b2 L9 _3 b8 z; v5 g' {! g/ h3 }-CPU:Intel or AMD x64 CPU with SSE 4.2 required
  C3 Y: B# j8 K5 e-Disk Space:2GB required for installation- f, H+ T* o! o" l% H
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Download:
% q: g# `) y3 b% P! j8 I( phoudini-17.0.352-linux_x86_64_gcc6.3.tar.gz
, F/ G6 r# i9 e+ Ihoudini-17.0.352-macosx_x86_64_clang9.0_10.13.dmg
$ |! d4 ~" b2 ~+ [. Whoudini-17.0.352-win64-vc141.exe
# g3 J# `1 [1 l# m% [houdini-17.0.416-linux_x86_64_gcc6.3.tar.gz( t7 m8 l+ {* J" s$ ^2 U/ O4 u$ R" g
houdini-17.0.416-macosx_x86_64_clang9.0_10.13.dmg0 h7 u3 y* z9 ]$ Y' o8 w
houdini-17.0.416-win64-vc141.exe! ]+ f* D; {+ @
houdini-17.0.459-linux_x86_64_gcc6.3.tar.gz# R3 ^4 M/ X; v# |9 x+ U
houdini-17.0.459-macosx_x86_64_clang9.0_10.13.dmg  p% i$ P  s+ k3 Z
houdini-17.0.459-win64-vc141.exe
3 D1 U: j$ Y" X( ?* J7 r7 F. Z9 Vhoudini-17.0.506-linux_x86_64_gcc6.3.tar.gz
* o6 M( w' q$ z+ vhoudini-17.0.506-macosx_x86_64_clang9.0_10.13.dmg
2 R" M, X! t6 U% thoudini-17.0.506-win64-vc141.exe
/ d* W9 m2 e& q1 Y* I; w- h/ z* F# jhoudini-17.5.173-linux_x86_64_gcc6.3.tar.gz
3 }8 X8 _4 G9 c8 e1 Rhoudini-17.5.173-macosx_x86_64_clang9.1_10.13.dmg, Z+ }$ v1 K: i' T" \: }
houdini-17.5.173-win64-vc141.exe$ A1 G4 x6 S. |: j  I5 T3 s8 g3 t
houdini-17.5.229-linux_x86_64_gcc6.3.tar.gz
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! x" N! |2 L$ r6 E4 ~/ O( _" k4 |! A( ~houdini-17.5.229-win64-vc141.exe
: G* H4 p2 X# `/ phoudini-17.5.258-linux_x86_64_gcc6.3.tar.gz2 L6 i) k7 `2 V. s$ z4 W
houdini-17.5.258-macosx_x86_64_clang9.1_10.13.dmg. g/ I9 G- o6 k* R+ }: ~* z' B: X! f
houdini-17.5.258-win64-vc141.exe  b4 U* v& U$ |2 Y5 h2 H# l
houdini-17.5.293-linux_x86_64_gcc6.3.tar.gz
. C2 ?5 b  X3 J1 b3 R7 O4 S8 zhoudini-17.5.293-macosx_x86_64_clang9.1_10.13.dmg
: Y" [$ W/ f6 O' ?4 B$ Khoudini-17.5.293-win64-vc141.exe) A( J+ e& P7 T% {1 y# q
houdini-17.5.325-linux_x86_64_gcc6.3.tar.gz' e6 y5 Z% j! k. S/ ]  M& Q$ a
houdini-17.5.325-macosx_x86_64_clang9.1_10.13.dmg6 R" x7 D" v0 E$ ?1 O6 o- ?
houdini-17.5.325-win64-vc141.exe
0 j: @7 w5 A- ]" c3 M$ `houdini-17.5.327-linux_x86_64_gcc6.3.tar.gz
6 C0 c. {: M- Uhoudini-17.5.327-macosx_x86_64_clang9.1_10.13.dmg2 s: Y/ L0 h, K/ E/ N& [/ y
houdini-17.5.327-win64-vc141.exe
* I' s6 \6 \: N* r/ dhoudini-17.5.360-linux_x86_64_gcc6.3.tar.gz4 J* n, N* n4 I  Y  x" Q- E* A& B
houdini-17.5.360-macosx_x86_64_clang9.1_10.13.dmg( [- ]$ L0 `; ~7 C6 u
houdini-17.5.360-win64-vc141.exe$ E! b7 E) _+ [% C6 B
houdini-17.5.391-linux_x86_64_gcc6.3.tar.gz
% b( [% t  x( L! Qhoudini-17.5.391-macosx_x86_64_clang9.1_10.13.dmg" o3 c" q# T6 W0 q& M, n
houdini-17.5.391-win64-vc141.exe6 R8 `! Q6 x- U( n( |. b- I
houdini-17.5.425-linux_x86_64_gcc6.3.tar.gz8 \- Y- v+ r9 b1 C& o: g
houdini-17.5.425-macosx_x86_64_clang9.1_10.13.dmg/ z' V8 i# o! P# r$ h
houdini-17.5.425-win64-vc141.exe
& S/ O' e/ ^' W+ `houdini-17.5.460-linux_x86_64_gcc6.3.tar.gz
7 X7 A5 K- Q, h9 q* |houdini-17.5.460-macosx_x86_64_clang9.1_10.13.dmg) d8 N7 z* ~" ~8 Q, ]( U2 }0 u
houdini-17.5.460-win64-vc141.exe  @! j6 x, l9 s6 q6 q8 h* L

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