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[After Effects] VideoCopilot Element 3D 2.2.3 Build 2184

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发表于 2015-3-16 00:21:16 | 显示全部楼层 |阅读模式
Program Name: VideoCopilot Element 3D v2.2.2
/ }9 c# k5 u! W. sProgram Type: AE Plug-in
% g( F9 B- o  e; yRelease Date:  April 12th, 20190 u% z& O, m  p$ b0 q* {9 i2 |# o/ G
Home: https://www.videocopilot.net/products/element2/update/
( I$ K  w# a# D$ W6 D6 iInterface Language: English
8 @2 _' d0 S; ]4 g0 p: k6 YRequirements: After Effects CS3 - CC 2017+ D$ I( ?! N' L. i' o
File Size: 254.74 MB2 x; S% y4 {! ]

, d2 L5 X: j# \: y* sElement 3D - 3D Object based Particle Plug-in with a fast Open GL 3D Rendering Engine. Import and animate 3D objects inside AE in 3D formats: OBJ files (from most popular 3D software), C4D Files (without animation). No polygon limit! Element supports your UV texture coordinates so it's easy to rebuild and import your textures! Element 3D uses a unique particle array system that can distribute 3D objects into any shape! Use real 3D objects as particles. Easily Extrude and Bevel Text and Mask shapes!
/ `, b. b, p' P. w: D4 w9 `  u) x' k" _5 P$ s
Element 3D is designed to be used whenever it will save you time or make your job easier. By working natively inside After Effects, you can make serious changes to your scene like change materials, add lights and even animate the camera without the intense re-rendering of traditional 3D.; ^1 N, B6 R% t

5 ?& L2 \! j- \; C1 xOne of top features has to be the world position pass which allows you to create a 3D matte for compositing other layers with Element 3D Objects. Since Element 3D and plug-ins like Particular have their own 3D space, getting them to interact can be a bit tricky. But with the World Position pass you can easily combine Particle and stock footage in a snap.8 A& Y1 k6 d% ^) B8 T& Q: G

9 Z6 W4 `& P; M/ N  |# i3 bUnlike a normal Z pass the World Position Pass does not rely on camera distance so your matte will stay spatially correct. Think of it as an XYZ-Pass! With a normal Z-depth compositing you can only place a layer in front or behind objects in front of the camera. But World Position Mattes can be rotated and moved around with ease. A short tutorial will be released to show how easy this feature works and some other new features as well!) G* H) O  e# K$ _
& ]: s8 c  x% s; J9 E. P( R
Top Features:
# o5 g) p' m/ \) GGroup Symmetry Creation Mode8 d) s& \9 l" k' M. r1 J
Dynamic Group Folder Reflections8 X2 ^+ q! @2 k& F3 M
Matte Reflection Mode
7 I* ^- T1 ~- s# G% o- x8 wUpdated UI with speed improvements
$ v( x# y) U% Y$ j! X7 u/ bMatte Shadow with Alpha Channel( Z' V7 y: ]( s. q
Improved material visibility options: V1 L) Q7 K  ]8 }% L
Save Group Folder as E3D file
* {$ G' W, k: s  b- h9 ?Export OBJ Utility
# r6 [. P' h2 p8 \Improved C4D support file support with animation9 E  g3 c* l/ z( b
Randomized Raytrace samples for multi-pass motion blur6 J! C0 V& ~) i$ z
' M. ?) @- ^! g( l" L2 ?
Features:$ _0 \* e0 m6 N5 R
- Animated OBJ sequences 8 N- m. Z7 q  E9 _' N5 `
- Draft rendering mode
' ?# m% m; I$ G  H! H/ x, J- Custom anchor point control
4 }) M" O" j* e4 \3 V4 f) c- Ambient occlusion per material
% g- H+ n" c1 s6 K- m6 Z- Real time glow with chromatic diffraction
9 M; D1 _' E7 m; J6 X8 \- and much more...
& l0 d" X( ]" s/ N( f* }9 P; L8 G# h3 l  E! T: `3 s
Now featuring:9 J# P3 I( F9 B: c
- Group nulls
  Z7 `6 ?, k# c8 L; ^- Scene relinking
2 d/ y: b  x7 |3 \9 b1 u- World position pass -replace model option; ]  e' `4 l+ u* V$ l! Y: Q+ C" K" H
- Plakar and polygon mapping types 4 p. M- Y9 o) k) k' T2 C
- and much more...
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9 i$ u+ y( m) P! o2 K9 U( z+ SELEMENT 3D 2.2.2 UPDATE - build 2168 April 12th, 2019
2 q/ ^2 T3 v2 t+ ~9 p) }Relinking issue on Mac fixed2 N  {! n6 ]' |+ O- C
Intel/Nvidia graphics switch issue fixed
' i" ?# ~! ^, x) z+ EAE CC 2019 Compatibility
% |. M# y$ Q: e- B9 G% UOther Recent Updates:
! [; u5 s0 |4 p3 v0 A: a1 B5 P. l! hAE CC 2018 Compatibility0 I% [) a3 Y2 G+ l1 U3 q% O* J1 \
Bug Fixes
2 }1 ^( }4 X+ M$ U9 w7 kAE CC 2017 Compatibility) \, Q3 `$ ], ^0 ?8 \8 A9 O6 J
5 X6 O: W8 H8 r: W% @
ELEMENT 3D 2.2.2 UPDATE - build 2155     October 24th, 2017
6 q6 a3 e  {) H5 @8 E  `AE CC 2018 Compatibility
8 t+ d/ e8 t- f' W- cBug Fixes
! O; g' ^6 Q$ a* c9 ^( \AE CC 2017 Compatibility, K0 p& v: f, G- i- N4 C1 ~
Animation Engine Fixes4 X: M" L& J! n8 s
CS5 Compatibility Fixes6 \: N3 x$ b$ {. l' M

# U# X; i. S/ y8 ]# ~) YELEMENT 3D 2.2.2 UPDATE - build 2155     October 24th, 2017; w3 |4 L+ H3 h( S1 ]* V
AE CC 2018 Compatibility
5 m& e% H' ]/ f8 L& N: ?4 S$ B  V0 |) s; t! r) b
ELEMENT 3D 2.2.2 UPDATE - build 2155     January 20th, 20175 h2 t4 `1 c# m, {  x
Bug Fixes: L/ w3 O+ M- |/ Z
AE CC 2017 Compatibility. ~+ M% m$ a, i6 F' @2 b' J: w( v
Animation Engine Fixes( h$ q4 y: g: X6 o# Y+ Z
CS5 Compatibility Fixes. l8 o5 {/ H3 c1 C& [# B
Compatibility with Radeon r9 Cards
, U% c/ {( G; q9 e# T& ?7 O$ `Custom Texture Maps used as Normal Bump# `0 D# V0 s8 [3 x( a+ l
Issue with AO inside Scene Setup Preview Fixed
0 z0 v8 K- L" _4 `! s) R
0 t+ \2 U6 l; @9 lELEMENT 3D 2.2.2 UPDATE - build 2147      November 14th, 2016
. s7 W% ?5 e/ \) s) t7 wAE CC 2017 Compatibility
) V1 w$ Q' x0 m) e( l* ]: ]# R. v% |7 t
ELEMENT 3D 2.2.2 UPDATE - build 2147 June 2nd, 2016& ]4 [$ K( ]& [  `( ?
Animation Engine Fixes
) C# ^- m- w5 l0 T' A" z( ?: wCS5 Compatibility Fixes3 _* [; N1 S- o* J# S2 T

2 A) Z. B8 T+ q6 ^% UELEMENT 3D 2.2.2 UPDATE - build 2145      May 24th, 2016
! _: V: b! c9 D8 ?: d8 {Compatibility with Radeon r9 Cards
( e- J1 _; p' mCustom Texture Maps used as Normal Bump/ F# l4 J- p/ D+ ~/ B  P2 A" G8 Y, f
Issue with AO inside Scene Setup Preview Fixed1 K  B& X$ F* I9 \( I

3 }3 o4 ^' Z4 g: CELEMENT 3D 2.2.2 UPDATE - build 2140 October 7th, 2015
- `. |+ l' b. A2 V) {& u-General Bug Fixes
) }. s# d" G2 K+ j- z& a-Animation Engine improvement
' c. E6 F) o8 w$ [4 R. V/ y8 N-C4D Import fix
7 ]0 v7 k" q) n7 w1 y) l% s-Custom Layer quality fix. M4 O+ W' y5 W$ R
-Additional timing options for Custom Layers5 v; L  c8 k# E+ u
% x! D  ~6 @5 D# |! _6 r& u
ELEMENT 3D 2.2.1 UPDATE - build 2125 August 20th, 2015/ Q9 C9 j3 l/ |+ c5 `
Added AO contrast
( Q1 V$ c3 ~/ i1 |( r: d! l- xRelinking now works when entering Scene Interface.
5 X* N2 c9 h9 P+ H5 c" Y9 j4 cC4D importer fixes.$ g. G9 R* `9 E4 K& k" B
Fixed animation engine when using rotated particles.
% B. A1 s+ F' G7 g3 lFixed Custom Textures not working with CC2015.  J' I/ C  T6 A5 P: w
Fixed Obj exporter when using multiple materials./ V1 h7 ?4 e/ b5 m- g0 v. M6 G
) G* a" g1 H/ y; ]/ J
ELEMENT 3D 2.2.0 UPDATE - build 2100
4 M. _) Z8 Q1 ^! Q- L( s2 P8 C/ }June 16th, 2015
" T  f* k) M, r! iGroup Symmetry Creation Mode$ p& R; [' a: S$ y, c, k$ K. Y8 [
Dynamic Group Folder Reflections
1 W3 h8 q' [) I8 K" h0 vMatte Reflection Mode# d' E5 L% Q# r: r+ b6 c4 H% A/ Q  @& C
Updated UI with speed improvements
( ]+ e7 O3 Y8 ]Matte Shadow with Alpha Channel% L$ z& c  v& K# S
Improved material visibility options
, s- \9 |5 }3 l/ W7 c# c* G( pSave Group Folder as E3D file
0 e9 ~8 t5 F! [" o* BExport OBJ Utility; w$ b$ i% W5 A0 k. ^% C
Improved C4D support file support with animation3 \0 |& M  }+ a3 Z
Randomized Raytrace samples for multi-pass motion blur- Q; P% n( a. {

' L' Z) ?7 L! u4 _1 V- L; uELEMENT 3D 2.0.7 UPDATE - build 2008
. X. ^& A8 \0 `8 `& y) k0 dJanuary 13th, 2015
# g& ]9 \  Z2 w* d- u  w4 aFixed deform issues on certain graphics cards.. s4 }& u, N- i
Fixed crash on start up.* z- A5 B+ {% T. Q( X- w
Fixed output modes not displaying accurately.
1 t) u/ r  ^8 c* a  i) oFixed crash using custom layer drop down inside UI.
4 s) o6 l& j$ a% |8 FFixed models being reloaded when project is saved.
, Z5 `' t% ?) V2 T' \Fixed C4D animation not working properly with motion blur., k& q& G' e/ g2 W3 \
Performance improvement loading high poly models when using deform.4 x6 q* F* ~2 H  m  m2 t

, e: w8 ]' s6 k) D2 MELEMENT 3D 2.0.6 UPDATE - build 19888 N( H) Y  |7 k4 s6 [) G! B9 v2 ~
December 22nd, 20148 F! m) j! \; Q; z& Q+ B. F/ Q
Added Shift + Left Mouse Button to rotate environment.
' `$ W3 A6 U( o) _5 `# y0 ?) oFixed incorrect wireframe width when using supersampling.. R4 @$ u8 Y# A7 ^
Fixed incorrect AO when using animation engine.
+ E! ]% H/ w% {2 A7 l0 CFixed crash when saving bevel preset.3 D4 X; u  E; }( y- N
Fixed angle controls limited at 90 revolutions. (Only for CC and above)9 a, y2 ~& J6 _8 l+ c
Fixed ping sound on Mac when using Space Bar to drag preview.
! p& a/ i: v# ?) A) n' eFixed issue with 16bit png files.( G7 E7 O. L1 F1 I) u
Fixed deform errors.
" B" a# M* s* w+ z
: i/ b' r6 Z6 j# ]2 S; X+ ^4 aELEMENT 3D 2.0.5 UPDATE - build 1971
. l' }' b# h: g0 g% g+ T7 h: e. D" _December 16th, 20143 q# y  X- r/ V/ w0 q5 C4 D$ m1 Z
Fixed orthographic views not working properly with supersampling.0 n$ [# h% }# l. `* o  b
Fixed model anchor points not being saved to .e3d files.4 B' U/ A2 m- y  y6 a# W5 b9 K' w0 [
Fixed SSS not working when raytraced shadows were enabled.0 {# d3 L, ]# t7 ^
Fixed World Position Pass not working properly.
( D# G/ P) O! N6 V8 @2 Y5 uELEMENT 3D 2.0.4 UPDATE - build 1966
- H% N2 }1 p6 q+ mDecember 12th, 2014
! O& _) n+ X) _Fixed crash on start up for some.
) q, |% _! U, ]- u( [: b5 }4 oFixed random crash accessing V1 materials.
+ l8 p, x; G# J: J) U, n/ o% g% y1 _& e) B9 b, x  `6 M
ELEMENT 3D 2.0.3 UPDATE - build 1955* w3 W& p# T4 Z/ ^3 i
December 11th, 2014" `- r" u' u8 q9 E+ s. N# q
Added Space Bar + Left Mouse Button to pan camera inside UI.: y! C' k6 t% O1 j4 y) q5 F
Fixed issue with group folders." x! V8 `' a, t& ?/ z. e9 X
Fixed crash on start up." _: @+ ?- U% `  O! _1 j
Fixed incorrect face count when object was subdivided.
; R' p8 }# b( E- L0 l6 S/ u/ yFixed crash when relinking files.
* X) G1 y4 l4 _  p7 E1 ?* ?Fixed black dots and NAN values when rendering.
6 t% {! P- l  W( _5 {( ^Fixed issue with JetStrike rigs inside folders.
1 I( M2 X3 o9 _8 m+ Y* O# O; x
" A0 ?5 O1 R' N$ j0 z, I' WELEMENT 3D 2.0.2 UPDATE - build 1935
) I) T% D: a* I  ]+ eDecember 5th, 20146 I& }$ R+ {8 Q5 u
Fixed graphical corruption on UI preview.
6 b& U9 F3 T$ W9 _$ T4 ~' WFixed incorrect texture sizes on retina Macs.
/ d0 k% [+ U- RFixed incorrect Aux channel position on sub meshes.8 K& Y+ p$ W) h2 p# ?
Fixed crash when updating scene in UI.. H& D' g! ]$ a$ b
Fixed crash when opening Scene Setup on Windows 7 without SP1.
) F# Y* D& L0 g' a6 ?Fixed wrong VRAM display on Mac.+ ]7 Z9 g" a8 C
Fixed crash on comp with over 8 lights.
  y& p1 ?& V* W$ w) X+ aFixed texture too large warning popup not showing in all cases.2 ]' K; ?7 B6 t5 H2 L& K, U& h
Fixed SSS is not working properly in UI# \5 T8 `7 |" ?
! v7 Q* J- w4 v
ELEMENT 3D 2.0.1 UPDATE - build 1920
8 a5 ]* n5 F* qDecember 3rd, 2014
2 J  J: N$ r& W9 ]3 {6 GFixed crash when OpenGL device was not OpenCL compatible.
$ z$ E% V: |+ e6 t' d; y) W  GFixed crash when using model search on Mac.0 ]- {0 L" z& D- H# p
Fixed crash when using group folders as 3D replicators.
# i  E: k* X, @+ S5 ~Fixed rendering errors with FirePro cards.
$ Q* y3 e' @4 j, hFixed crash when opening Scene Setup on Mac.
8 }. R5 ~7 a8 a0 ^! Z9 ?4 }/ D; g2 P4 X; Y7 ?
Version 1.6 Update:9 m+ ?0 W; T+ J+ T" O* U  z
- Added world position pass.
1 n) M* v% V' s  U$ p- Added scene relink.
, w& s% D. k: @9 x- Added replace model option.8 D; b* d7 I1 V! h  X8 C
- Added a subsampling mode for post effects.
. N% L4 \: Y, g0 V# r- Added planar and polygon mapping types.0 G5 u( E7 }( V% O) e- `6 [
- Added render order.2 }3 p3 W! E" U5 t
- Added group nulls./ t" @: ]% X! L8 Q/ x8 s
- Added generate 3D position null.
" B! `, j4 d: Y- Added shape order animation mode.. w1 k1 N! g% a7 X# D
- Improved automatic relinking./ i$ i6 ?/ J4 c9 G
- Fix: issue with baked animation in different groups.* o3 p) w9 n  f0 X6 p$ ?
- Fix: crash due to path aspect ratio fix.
# ?& ?$ ?8 X( \' O; h( Y1 F- Fix: occlusion map was rendering below diffuse.
( e6 }$ D+ i: U5 m; i" F6 I- Fix: masks with different aspect ratio than layer.
: f1 I+ M" R! Q- E7 W- Fix: baked animation wasn't working with 3D object replicator shape.6 V( ~" s4 L' m4 }; M
- Fix: rendering issues on OSX.
: n( {, D* T' I  m+ |- Fix: crash when rendering empty scene with missing assets.
& y* R1 M& e$ x2 X; y- Fix: licensing popup on Windows when opening old projects.6 \" B2 s% }# {* M. H- m

3 S/ E) [# M4 T7 ~. {- H! pCompatibility:; S. M" I! I- N
- Windows XP SP3, Vista and 7, 32bit and 64bit supported.1 k( ]' I* `% R
- After Effects CS3, CS4, CS5, CS5.5 and CS6" l7 ]0 i# i, W) p5 e; P9 k$ J! r

8 d. V0 ?. w1 M3 x( ^* }% ASupported Graphics Cards:; q; q+ Q! h+ Z0 I
- A 512 MB Graphics card, and 1GB or more is recommended for large scenes.
. q1 C, l& X* ]5 B- Geforce 8800 or better. Including Quadro 4000 or better and ATI Radeon 3870 or better.4 |6 m5 d: O8 g  E8 H
NOTE: Be sure to keep your graphics card drivers up to date for best performance.
% _5 e, j0 h; u" }7 Q8 `6 m" r! I1 P* D* k8 a2 U; l
, B. N8 Q( z) R/ m* U
Download:/ ^8 m7 N% l/ v6 e2 n" D2 U. h6 |
ElementInstaller_2.0.2.1935_Win_Full.exe
# C4 q# E: H0 JElementInstaller_2.0.4.1966_Win_Patch.zip
. [" b2 N3 D4 nElementInstaller_2.0.4.1966_Win_Full.exe
* D$ B) e$ _) l! FElementInstaller_2.0.7.2008_Win_Full.exe+ `9 s1 h5 F9 j4 T
ElementInstaller 2.0.7.2008_Mac_Full.dmg
: b  H. M' N  j5 u& d! ?ElementInstaller_2.2.0.2100_Mac_Full.zip2 W- j) N. N! U* M) e' E
ElementInstaller_2.2.0.2100_Mac_Patch.zip- R( q! N5 J) }; S6 G  l1 Z
ElementInstaller_2.2.0.2100_Win_Full.zip
5 r1 n. L+ N1 _ElementInstaller_2.2.0.2100_Win_Patch.zip3 I9 q  @7 h% r% A, Y
ElementInstaller_2.2.1.2125_Mac_Patch.zip
! a; W7 p5 C2 X3 i  D  s3 T! W2 MElementInstaller_2.2.1.2125_Win_Patch.zip
3 E7 P0 i3 p3 V  N$ B1 H+ o) |ElementInstaller_2.2.2.2140_CE.exe" x" g8 N  c5 u7 d. b- p8 f
ElementInstaller_2.2.2.2140_Mac_Patch.zip
) [! ?# i: @# e( rElementInstaller_2.2.2.2140_Win_Patch.zip
6 ?! O6 h- u) q$ y/ }  r2 O6 i! DElementInstaller_2.2.2.2145_Mac_Patch.zip/ c( C8 q4 M# e
ElementInstaller_2.2.2.2145_Win_Patch.zip
" W6 ?/ p( s& ~ElementInstaller_2.2.2.2147_Mac_Full.zip" W) D. W1 q% s+ m
ElementInstaller_2.2.2.2147_Win_Full.exe$ X" J' O! `" Y
ElementInstaller_2.2.2.2147_Mac_Patch.zip9 g7 @5 \- z* w3 m* }
ElementInstaller_2.2.2.2147_Win_Patch.zip
1 x% u+ [; t. b% ^6 R, XElementInstaller_2.2.2.2147_Mac.2.zip
* [; b9 {  g; }8 `3 F; K: V0 q2 [, PElementInstaller_2.2.2.2147_Mac_Patch.2.zip5 u0 z$ W% E% J
ElementInstaller_2.2.2.2147_Win.1.zip) m: r2 a2 U3 `$ ~
ElementInstaller_2.2.2.2147_Win_Patch.1.zip8 E1 _( S% {% L/ x9 ~: O
ElementInstaller_2.2.2.2155_Mac_Patch.zip3 u/ k( o  ]% A1 `
ElementInstaller_2.2.2.2155_Win_Patch.zip& {& Z& V7 F$ u" f3 J$ b
ElementInstaller_2.2.2.2155_CE.exe
0 [5 t8 T0 G0 R/ ]; hElementInstaller_2.2.2.2155_Mac_Patch.zip
- R- W' I' a% _) K6 J9 ~ElementInstaller_2.2.2.2155_Win_Patch.zip; C( y& u! R, u% O  `$ a
ElementInstaller_2.2.2.2160 Mac.dmg1 g* h0 B2 r9 q' |
ElementInstaller_2.2.2.2160_Win.exe
1 ]  `6 g9 h' g  o$ d4 `& vElementInstaller_2.2.2.2168_Mac_Patch.zip0 Q( F. h& i$ x: r
ElementInstaller_2.2.2.2168_Win_Patch.zip' p/ f+ t7 i! D" C4 ]: a
Element 3D v2.2.2 2169 Mac.dmg: O! ?3 {0 G0 q' Y) C$ @
ElementInstaller_2.2.3.2184_Win.exe) E0 y" p/ B" w# y: ]& W

: ^5 j3 ~5 ]! I9 g& n% C3 fOR
$ O0 w5 F2 T- z) D' r4 Ihttps://mega.co.nz/#!Y5VHUBpR!896MxvEIU_iDvaE6UpNhG69RYIegFqHkPY-jyBIgIQU
* V1 J) m- l; K4 Ihttps://mega.co.nz/#!0xcSGSLA!27CYdYAoRtAoEN9tKAkpmg8u9jmyLfjFywSpP6WuDV8
" i% o/ @# |  J3 _! b) p! ]) Ahttps://mega.co.nz/#!xwUR1DzI!Mja7E9jN9nVcPjJOpNsUwzzMnlYaNrooS2WFHscjacE
  C$ U3 a$ ]: y! N+ X; @0 rhttps://mega.co.nz/#!QxVRwRqZ!_h-rrEIMbEyOb6aBKBRXLK508YHnKHACYJ0_WGCw8Ro' F8 q" L% P  o6 S, t2 R6 _, a

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" t" Y) g8 l2 ^8 m: M. IMetropolitan Installer.exe! V- R$ q' B: d: x) X4 e6 p0 \- _) Y
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* B5 z6 n7 s2 Z; A* D7 UMotionDesign2Installer.exe
6 b, Y# N# B4 E% JMotionDesignInstaller.exe6 k" b' _2 a& d4 P
ProjectileWeaponsInstaller.exe1 C& y8 ?8 z+ i& O" }
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) l0 [- W' A$ nSndbad-Shaders-1.04.exe
0 y. \# R) F+ d+ J& Z0 I9 I$ G7 zSoundMusicInstaller.exe
: i' U4 N5 K& X' B/ b3 h* ?( O4 XSportsInstaller.exe
# h5 ~/ h  F$ b0 `OR  z" r9 c2 u6 J0 ]: G$ B! g
https://mega.co.nz/#!RoNGgSpa!jtGqg5UJmiiw8WEEDVe7nSjo255MZJEHD83rR7PBb_o2 g3 v, Y* T# Q  \! k
https://mega.co.nz/#!ssV2VRxB!VuKxHvvnKt1sOtKntbEcUxhjvnxirVJ8LdytqbOAD0U
- o, c) f! X6 ^+ \+ }: q5 g0 [https://mega.co.nz/#!B0VCwTBb!GlNX_ol6_nZJYEubxTuy03iz2o8QsudFfHzzXFUywhE
( e6 ^, _2 e) v3 j; Q$ B9 chttps://mega.co.nz/#!R5UngaSQ!aJSTaL-McwpFlLv6LoZAzaWBZCHviVx2vDllP1hhPHc
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3 ]% B; p7 f; S1 ^6 n  N& P" }https://mega.co.nz/#!oktAjQzB!5cyP4nZBLxUW6u6tZrWLeSntoI9aKFbPTP-meg8eDvc' E3 z, ?* ~8 M1 {% \" n
https://mega.co.nz/#!d9tABSKS!_fqj47IXt7ICLMHmv-0-BqE2FbKNrttZradA6KDCaxY
* R9 O; Q9 t8 l% Y' `* ?" L4 ?; P4 ohttps://mega.co.nz/#!Us1WkTyL!lX1aQFMVyRnggsVLBf0KRk-YYkjRwlC-jBcSsSS0Brg
; s- o) s" Z) F0 E% Z) Ahttps://mega.co.nz/#!pwkiSKyL!xGVcnuhX2C4zxHv2fbYkhahLqilo60TNfb33SC9LBm0
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https://mega.co.nz/#!V5FBVQqJ!WQGuADX25FHjfZYLVjYWW3KWL2HCDuwTsZJ0rIBMmaM/ s4 H+ o! v: T  D
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