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SideFX Houdini FX 18.5.759

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发表于 2019-11-29 09:10:05 | 显示全部楼层 |阅读模式

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Program Name: SideFx Houdini FX 18
& a$ w5 Q( f8 e6 q2 B+ |# J( y  A/ K+ QProgram Type: 3D animation, Visual FX: b. G4 X" _8 e+ A) j# I* ~
Developer: Side Effects Software Inc.& I: G5 v4 h" \3 Y# K# y& e
Homepage: https://www.sidefx.com/download/daily-builds/#category-gold6 x( `3 A' |; A3 b" \6 H0 I
Release Date: 29.09.2018! k& I* A" `3 ?, O/ m- u4 ?& D
Interface Language: English. A3 S3 L$ @, j. v* D
Platform: Windows , Mac , Linux, ]$ y) @( R+ P6 k3 W/ z( y+ b
File Size:  1.3 GB / 1.6 GB/ 1.0 GB / 847.4 MB / 926.8 MB/ 1.0 GB
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SideFX is pleased to announce the release of Houdini 18. This release introduces SideFX Solaris, a USD-based context for lookdev, layout and lighting that brings procedural tools to this important part of the pipeline and SideFX Karma Render (beta), a new HYDRA-based renderer that integrates into the Solaris environment. This release also includes SOP-based tools for configuring Destruction and Pyro FX shots and a focus on UX and optimization throughout the software.
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Key Features:* s) c& X* f9 x  T! x
-  Polygon modeling ) Q5 i1 w# x, q
-  NURBS modeling
) t1 I* V$ z6 ]6 ]( {-  Creation of object geometry 7 |6 @0 G& j" F
-  Additional tools for editing movements : Q" Q2 H' r& u& N1 R3 Y# d5 d7 P
-  Procedural animation and editing of movements 1 A3 {. ^$ ^  _2 f3 L6 A! i
-  Creating and editing sounds
  p3 _+ E7 B' c$ r, l) W/ S-  Control of lights and shadows
5 J+ x, N+ y4 |" x9 m7 y1 O' v5 r$ s' ?-  Integrated support for Python
* i+ C3 B' d  B- y. T: G-  Tools for simulating liquid, fire, smoke and furs 2 ?& c# t2 G* I& W2 v% `
-  FBX import supporting NURBS 0 D# x  ~: p& W
-  Support for Adobe Illustrator 1 |) O# E. u7 u2 V- }; v* N
-  Ability to save in .MDD to exchange information with Lightwave. You can also use the Point Oven plugin to use .MDD files in other applications, such as XSI, Autodesk Maya, -  Autodesk 3ds Max, or Messiah
; E' T9 `2 C$ P-  Shatter and Break tools that break the model into pieces and the Debris tool with which particles are separated
$ o# q# G: F$ u0 T' @4 {-  Shadows in the viewport and OpenGL 2 support : {  f  x3 D# I* y/ t1 y: y% v
-  Improved volume rendering system & O7 o% q, m$ v! o+ W) \- _) o" t
-  Friendly user interface
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Features:: n* \" K1 N% Z( E# |. ?) |
-  Compatibility. Houdini FX can work with fluids, solids and particles, simulate liquids, gas and sand movement. / q5 f% d. G# {$ Y4 H
-  Also includes Autodesk FBX export, which guarantees compatibility with other 3D applications such as Autodesk 3ds Max and Autodesk Maya.3 d- V" w, |1 R2 \5 }. L
-  High performance. Houdini FX combines high performance and ease of use to give a powerful and affordable 3D experience to VFX artists creating feature films, commercials or video games.
% @) c- J/ o' Y-  With a procedural system based on workflow nodes, Houdini FX allows you to create more and faster content to reduce timelines and enjoy increased flexibility in all your creative tasks.
$ C$ r1 A3 `3 g-  With particle system and dynamic surround, Houdini FX is ideal for visual effects artists.
9 Z5 X3 g9 J8 L6 Q-  The developers paid special attention to the interface and usability. Users will be able to achieve excellent results by performing fewer actions.
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FLEXIBLE' h7 O( F" o8 F$ N& |: t1 J* D
Node-based Workflow' n3 l, }( M$ H5 h) Z& g
In Houdini, every action is stored in a node. These nodes are then “wired” into networks which define a “recipe” that can be tweaked to refine the outcome then repeated to create similar yet unique results. The ability for nodes to be saved and to pass information, in the form of attributes, down the chain is what gives Houdini its procedural nature.& B" ?: `7 Y- }3 K, b7 T3 Z

: n/ P4 \+ }; E  w8 I- m* @INTUITIVE
1 J6 Z4 ~4 G% J) I$ uArtist Friendly Tools
7 ?0 x! z6 y8 ?* iWhile the nodes are what makes Houdini unique and give it power, there are lots of viewport and shelf tools that allow for artist-friendly viewport interactions. Behind the scenes, Houdini builds up the nodes and networks for you. Houdini let's artists explore different creative paths because it is easy to branch off a new node to explore alternative solutions.
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NEXT LEVEL' f2 l7 G, M2 E8 @- X, @& _8 [$ A
VFX & Simulation
- S( h; K7 K% kVisual effects artists gravitate to Houdini because its procedural workflow is ideal for creating sophisticated particle and dynamic simulations. Effects are typically designed to react to actions taking place in a shot and a procedural solution “automates” these reactions providing studios with more creative control and more rapid turnaround.) z  c9 L0 _: B' b( U
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DIRECTABLE' Y' K( i* B# h3 N; T$ ]
Shots & Multiple Iterations
5 V9 [6 o6 {& ?* b* K3 V2 OHoudini lets you make creative decisions deep into production as changes made to Houdini nodes cascade through the network to create a new and unique result. This directability is retained throughout the creative process and can be used to make last minute decisions that would be too costly in a traditional CG pipeline.
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5 K7 w; f0 p8 k* vPOWERFUL/ y' E% P5 E5 @% k6 |
Pipeline in a Box
4 ]# N) Z( V4 ~0 g( lWhether you are setting up a shot or building a game level, Houdini lets you create tools that can be reused many times during a project’s life cycle. Instead of simply reacting to issues and problems, you will be able to plan ahead and visualize and refine your pipeline.
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0 c9 z/ W7 s. L1 e: E9 Q8 c; bROBUST2 v+ I. {' I6 B, T
Asset Creation Tools3 u1 O" o1 r- R
A big benefit of Houdini’s node-based approach is the ability to encapsulate node networks into custom nodes that are shareable. Create these digital assets without writing any code then share them with other Houdini artists.8 o' Z5 J0 K; ?7 S! N* f* d; v5 C
With the Houdini Engine, open assets in other applications such as Autodesk Maya, Autodesk 3ds Max, C4D, UE4 and Unity with the asset’s procedural controls available for editing in the host app.9 y; v* E! J: E

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Download:: S- d8 X7 H9 t. H, Y3 H
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houdini-18.0.287-macosx_x86_64_clang10.0_10.14.dmg
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houdini-18.5.408-linux_x86_64_gcc6.3.tar.gz
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