admin 发表于 2012-10-18 10:55:17

AfterBurn 4.0 for 3dsmax 9.0/2008/2009/2010/2011/2012 32/64位 顶渲简体中文版

简介:

【软件简介】
强大的烟、火、云、液态金属及爆炸插件,由顶渲Ma5汉化,汉化彻底、准确,程序运行稳定,智能安装,不需原版,无需注册,内附原版示例教程及安装说明。
AfterBurn是基于粒子系统的气体效果的3dsmax插件,可为3ds Max 用户提供云、烟、尘埃、爆炸及液体金属等特效。被广泛用于影视动画(如:Flight of the Phoenix, K-19: The Widowmaker, Armageddon, Dracula 2000等许多 IMAX 电影)以及游戏(如:Warcraft 3, Starcraft, Sin等)。其强大的功能和真实的效果,令人震撼。
Here is a short list of what’s new in AfterBurn 4.0:
- New AfterBurn Shadow Map brings a great speed improvement without significant shadow quality loss. Speed improvement over Raytraced Shadows in AfterBurn 3.2 can be more than a factor of five for dynamic scenes and even up to factor of ten for static cloud animations.
- AfterBurn no longer needs special type of shadows to be able to calculate self-shadowing effect as it supports standard light’s interface for atmospheric shadows (light’s “Atmosphere Shadows” option).
- FusionWorks support. AfterBurn will properly blend with FumeFX, ScatterVL Pro and Standard 3ds max Fog. FusionWorks support also brings output to FusionWorks Z-Depth Render Element as well as output to non-clamped colors, used in .exr, or .hdr file formats.
- AFC View is a new workflow improvement that allows users to edit all AFCs and Gradients from one place.
- Geometry Clipping option enables that particles that are contained inside geometry do not render outside of it.
- Completely reworked built in noise types are now in form of a plug-ins for AfterBurn that can also be developed by 3rd parties. New 3D Texture Map allows users to use 3ds max 3D Map as a noise generator inside AfterBurn.
- AfterBurn Daemons user interface is displayed directly inside AfterBurn UI.
- New Cebas’ ThinkingParticles controller that allows using TP’s channels to replace AfterBurn values.
- New max script functionality.









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