165 scripts for After Effects can streamline functions such as camera setting to optimize workflows and automate tedious tasks it.
( N, B7 Y: o- K9 zWhen we work in After Effects, then in the process we create projects, compositions, layers, masks, add effects, etc. In scripting each element is called an object. Each object has its own attributes and their values ??of the parameters that distinguish it from other objects.
& T0 u# O0 c& `" _+ W2 DThe script will follow all instructions manipulating these objects: create, cancel, copy, animation, rendering, etc.. Other words, what we usually have to do with the mouse or keyboard, can be represented in the form of instructions in the script ( However, some actions are still available).4 G2 ?8 ?; O2 |
Scripting copes well with repeated procedures that tedious manually. That it might take many minutes or hours can sometimes be performed in a fraction of seconds with a few lines of the script.4 S7 w* s) K' R! N, V6 P/ w/ Q
It automates all the tasks, in addition, allows for some manipulation that without resorting to scripting, you create a project can not be implemented (for example, at the level of masks). System requirements:$ \1 }. W) U) ?0 Z
Support for 64-bit computing: Intel Core 2 Duo or AMD Phenom II and above.
. `% A8 c0 S. aWindows XP / Vista / 7/8 / 8.1 x64
4 i/ X( H( M* d% L% e& Q2 GB of RAM (at least 4GB) Supported host applications:. D$ O# {+ i5 ^; d3 K/ g
Adobe After Effects CS5 – CC 脚本列表: Ae global renamer v1.0& [. N( Y4 S! f! G3 p; S; p
Ae suicide v1.0( _! S7 `8 I6 G+ M4 z0 E
Aeflame v1.0 12 }1 n$ S& ~8 z1 J7 N
Aemap v0.1.1b
3 h$ D, s$ f9 j6 k5 G) C9 u6 GAemap v04
9 U2 K6 y1 K2 M: R, EAescripts za.Enchu(Cylinder plus)V1.01
0 C# L1 _8 `# E# w0 Q: @4 m, O6 dAlignlayers 2.50 h, C; B: j" Z' o
Animationpatterns v1.2
^5 c0 |$ y+ ~( `6 ]. o3 n8 {Animationpatterns v1.21 1" C( m( B" Z- ?5 X" Q6 h% u
Arabictext v2.0
5 d1 j2 o: `2 xArray v1.1
2 i4 V: K7 E4 D: `" c) F: @Audiotomarkers v1.24 a k2 y) u1 M, e$ A
Auto crop v2.0
; \+ w3 e2 \$ LAuto.Lip-sync.1.01
' G, U8 ?" `" b7 A1 G2 ~Autoorientcamera 2.5
5 z4 t; R9 q! Q4 s7 F6 u9 @Aw-autosaver 1.04 C# ~, w" U+ B8 h3 W
Bakeparentedtransform v1.06
* w0 D! r' z; O- F s# U* f6 hBatch search-n-replace paths v1.7% H0 d$ u4 {* @/ y5 ?
Batchprocessor 2.55 z6 X1 u' F1 O* m& }- J0 K" B
Br Projection v1.0x25j% r3 c( ?/ ? V# ]+ x- X% V S) l
Br 3d bevel v1.1
# `( L- ]+ [ v. _6 {9 n0 o7 h6 X. wBr 3d widgets v1.01
4 P Y! D( i1 I2 eBr illumination v1.0
' C/ w1 y8 x: {2 |: S) ]4 PBr skydome 3d v1.111 {4 H$ g) y$ `6 ^3 l4 ^1 [/ F4 e8 h
Br smart precomposer v1.0
8 v7 x& D# `6 E1 ?& @+ aCentermasks 2.5. j; @% ]3 l: y, ]
Chameleon v2 0
2 l* v6 ?2 B: H2 `Cob latest version 1.0.1 f- S' a- X& [) l3 ?! c
Cob ssd v1.0.1% Y ]( w1 l p$ Z4 o
Copypastemarkers v1
5 L. M+ ` G) e+ t# D8 a, J- _4 NCornerpinner v1.02 w D! I; J2 K! d( u: L% W% D
Create3dshapes v3.5: K$ w3 u( }' G6 ?* H( _( Q `
Createproxies 3.0
b5 ~- W" k1 r( y8 d2 S7 D ~4 z5 kDecasteljaubeziercurve v1.0
5 Y7 E, Z& G+ x' B$ VDecomposetext 2.5) I" P+ q1 b4 q
Distributelayers 2.5
+ b. R2 W0 K+ f! f* \# iDt timespan v12 i: `' [! z1 L9 G2 A( M
Ease and wizz 2.0.3
! S; i. s3 d" b' o& HEasypiechart v1.0
* D7 Z( ^" c7 K" l" zEfx ab compare v1.0# g+ u/ n( ~ n( ?- ^
Efx hdri comp v. 1.0
/ Y: l* l3 [8 N+ SEfx keying-alpha free v1.1) R7 { i/ u0 q$ L2 u3 z
Efx render elements free v1.0.2
E- u h- m0 V1 z3 }3 PElementary 1.36
, l) D6 G0 L$ A7 F5 m0 C4 TExport to bytes v2.0
: q4 Q1 Z& n# V% P6 [$ HExportforclient v1.0
9 N3 t6 C% j" g9 { S6 cExpressionuniversalizer v1.52
1 k1 K$ H" [, ?' D0 hFt-effect instance v1.6
1 {1 B* r% ~0 N- I3 oFt-markerexporter v1.0
% c& ]% Z/ g( x- {Ft-toolbar
- C( X& N; n1 u* K5 }7 Z. CGet-sht-done v0.95
' F/ z3 O6 g/ j. C& Y4 f% RHeadsntailsv1' I0 v# p" `; U! n+ i0 |1 O
Kd autofade v1.39 x' ?- ^1 Q( `- j ^' f
Keyframepresets v1-4! e0 z* a' c" j" d
Keytweak v2 2
; d( B( z% ~7 j6 oLayer library v1.03( l* |$ X* f. `0 H" W6 B
Layer marker batch editor v1.2
/ l' e2 f/ {; t# g) `" h6 ]5 OLayerrepeater v1.3 1& H$ S8 L% P! g H2 S4 W# i$ q8 L1 [
Lcdeffect v1.0
; I8 d$ f8 Q+ P# S4 j, O+ L$ |; Z+ N- tLocations v027 e" Z8 A- f0 E t
Lockproperties 3.0
( M' O8 A4 S; K) P" cMaskstolayers 3.0
7 ]# C% k( }; B1 YMaskvertexexpression 3.03 h9 U3 x v' ~4 |. ~
Obj-vertex-exporter-0.3
! @1 U. I6 r% IOrientworld-1-1
, [$ K+ g" b; M8 u+ m( m+ jPastemultiplekeyframes-v1-3
# f) T" n- Y/ p, N7 u: SPath duplicator v1.0
1 D K2 j' K9 SPointposition v0.3" g; u' V- e3 @& r+ m0 U# \
Projectinfolistexporter v1
, B$ ]/ J: d% H o5 t- _1 h! OPt autoexpress v1.14 [6 f; e% R% d- \
Pt contactsheet v1.0
2 r( ~6 ~7 x: B7 W: K2 FPt cropprecomps v2.0
4 U8 p9 s( F- U* `1 q" b5 LPt effectsearch v2.01
9 E( [) G5 Z4 {/ C" e6 x$ A$ dPt expressedit v1.01
: ]$ k! |# \2 d5 [% ]/ MPt framerestorer v1.0, E" F0 @$ l! }
Pt importsubtitles v1.3- f& \$ y" R4 p
Pt layermarkers v1.0
1 k6 [& n, f8 E# M; f- K3 QPt multiplane v2.38 ^# }4 h8 m; l0 E
Pt opensesame v1.1, B9 d% ^* x: P% }- u# O5 J
Pt panorama v2.4 `/ b2 x, x& P0 K6 N! r
Pt shiftlayers v2.20 S1 N9 w. _* w( k5 d
Pt textedit v1.11( a6 t2 n7 u, c, _6 f9 p
Qp chromasubsample v1.0' j2 N: N5 V. \9 F+ s. {# @
Randomizer 3.0
$ D; h2 B7 v0 [9 V2 y5 URd approximate v0.850 O. V$ U2 a5 \" ?& D. |
Rd compsetter v2.7) g5 H% A! a; Y% X$ i' B
Rd keymarkers v2.0# |. b- r' u& v( z6 b! O
Rd kindasorta v1.2' K3 r2 a# ]! b5 l7 D$ [ v
Rd movement v2.0) O% c& C' R$ B( h/ y
Rd pre-compose v0.97
+ U2 X7 C' I! w1 QRd renderlayers v2.1/ v) b. n* C( ?, G# g2 ~
Rd scriptlauncher v2.5, K' i7 `$ P7 k$ }% Z0 u! A& e
Rd slicer v2.09 z( H2 v7 }" n4 G
Rd statesman v2.0$ |) o/ _& i) |
Rd studiotechniques v1.0
' `$ @& e B9 B% ERecursivescalecomp v1.06; a+ V! C$ d( W* g4 U, n! T d
Reflect script v1.14 D2 Y$ @. V( U, n. u) c
Render frame at markers v1.91
4 H- X+ c, w' P; _5 ]: T8 B8 xRepositionanchorpoint 3.5
. S, T+ s! D7 N. a' [) {; dRift v1.2 1
6 u6 t: ?% I1 a3 m5 J1 y/ q- y; BRigit ae beta 073' y, P ]4 M; ?+ y W! A! r8 c
Rubikcube 2.5
& f8 Z$ v1 w0 j# Y% M0 C; ~Savecompasproject v1.5.2, `5 @! Q5 T+ i. v6 V. Y; X
Sequencelayers 2.5
# X0 A9 J7 [( r7 oSet render queue time spans-v1.0
+ D% p! T- C8 U1 b: r+ U' wShapesandmasks v1.0* B/ z( _' c6 Y+ `- I/ V4 E6 |
Shortcut key reference v2.3
# g3 f% m q6 v3 A6 l: J- v1 ~Simplifymasks 1.5
0 ^0 [4 P4 |% Q$ ]Sortie v1.1 1
1 U5 R& { p2 T- }0 w) }Sparticular v1.1
( m. {9 U6 m% i& j0 j1 @; [$ f/ GSpellcheck v2.3
/ |$ m) B$ ~. b% d, X* |Swissd v02
3 z& U" q1 v. u& N5 k, u! yThe loopmaker v1.620 w# |6 V% U+ U. C) t* U6 G
Throttle-n-purge v1.7+ } L: F1 C; X: }
Timeremapsource v02
8 v# G, ]# b! N2 f3 b' }, y; |+ FTppartio0.14.2
0 N/ ^& T3 a" x; m- `; U( Y: sTppartio0.15a3
2 h4 @/ c: {3 |) tTracker2mask v3 0
- C6 ]2 c8 F8 n, d ~Trackerviz 4.0
+ i# n7 b8 V* nTrajectory v2.51
9 r* V" ]/ j, d2 {2 gTrue comp duplicator v3.4# E. [4 ^0 K' t
Turbolayers v1.3a
4 n5 }9 |5 H' }5 D$ ZUn-precompose 1.04) x/ T6 j# J1 C2 `
Voronoi shatter v1.02 \; D( C$ `- E. S! i( s* i
Yy hextex 1.2& x4 l. F& `9 A1 y; z3 |8 F
Yy ramp 2.77 u. i- y8 V! E% E0 M P* h* S
Yy seamless v1.0
% g- P; b2 t5 v1 Z- x) P4 UYy shockring v2.0
- G0 S9 n4 c/ `- i% h k" Y: n. }1 oYy voronoi v1.0 / F X0 ^( y, w, x: N7 f; |
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