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[软件] Adobe After Effects v6.0 Trail

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发表于 2012-4-6 19:59:25 | 显示全部楼层 |阅读模式
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Article Focus:9 ?  D; x% |5 d- T0 I
Rick Gerard takes a close look the new release of Adobe After Effects 6.0. Powerful new features, OpenGL, advanced keying, a new text engine, paint, motion tracking and scripting support make this release of After Effects a must-have for any motion graphics or visual effects artist that needs to "get the job done." Rick's rating: -- a perfect 5 Cows. Why? Read on for the answer...
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Well, they've done it again. Adobe has announced the release of After Effects 6.0. This is a major upgrade! There are new tools and features that will keep After Effects the preferred tool for motion graphics and visual effects artists that must keep up with today's demands for productivity, creativity and capacity. Let's look at some of the changes that you will find in After Effects 6. The former Production Bundle has been upgraded to After Effects Professional. Keylight, a fabulous new Academy Award® winning keyer from The Foundry has been added. Motion Tracking has also been greatly improved.: u& B- o- s8 o9 J" T. F4 B1 G
After Effects and After Effects Professional have received a huge performance boost with support of OpenGL for on-screen rendering. With a compatible graphics adaptor, you will see almost instant updates when you adjust lights, cameras, shadows, manipulate text or scrub through layers in the Timeline.2 F! f& B$ D2 o/ l

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The first clue that you will get about the new features comes from the new tool bar (right).9 |2 W) x% J6 n

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    New Paint and Clone tools based on Photoshop technology have been added.
  • An entirely new text engine has been added that allows you to enter text directly in the composition window.
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The Character Palette will be familiar to anyone using Photoshop or Illustrator and offers almost unlimited animated control over text properties. Palettes for both Text and Paint tools automatically appear whenever the tools are selected.1 L. n( q+ H/ z+ x

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You will also find new time saving buttons at the bottom of the composition window. (Next image below.) You can now quickly toggle View Masks and Transparency Grid. The Pixel Aspect Ratio Correction option is readily accessible making it much easier to work with native widescreen and D1 pixel aspect ratio projects. It is still not a good idea to animate with this button selected. There is also direct access to the Comp Flowchart. These new buttons greatly improve my workflow. The scroll bars have also been removed from the Composition, Item, and Footage windows leaving more room to work. Pressing the space bar brings up the hand tool and lets you pan beyond the visible pasteboard. No more missing Bezier handles, no more lost lights.
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A Closer Look:
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One of the most exciting new tools for both After Effects and After Effects Professional is the new Text tool. Basic Text and Path Text are still included in the standard effects folder so you will not loose any of your old projects, but this tool is so powerful that I doubt that you will be creating any new text animations with the old tools. Setting up the original typography is nearly the same as setting type in Photoshop. You can easily scroll through different fonts using the up and down arrow keys while changes are reflected in the Comp window. Kerning, leading, tracking, and all other properties are readily adjustable within the Text Palette. Just as in Photoshop, you can set different fonts, sizes, colors, and other attributes for different characters in the same text layer. Text is continually rasterized and at best quality by default, and are you ready for this, there is no need to pre-compose a text layer to apply masks or other filters.' x; F) i3 W# q/ O4 G3 @6 S; {* p, B

  f+ A6 ?2 p* M3 bOnce you have your type set the fun begins. Context clicking in the Comp window brings up the text animators options. You can select a range of letters with the character offset, change selected character values, animate line spacing, stroke color, stroke width, fill color, opacity, rotation, position, scale, skew. . . just about anything you want. You can flow text to any animated path. For each range of letters that you select you can add a new set of animators. These new controls show up in the Timeline, not in the Effects Control Window. Every text property is accessible to expressions making this the most powerful text tool in the business.
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Paint and Clone:- L( Z1 C. T1 x/ H7 B+ y
After Effects 6.0 has a vastly improved vector paint tool. The palettes only tell part of the story. Painting and Cloning take place in the Footage window, not the Comp window and each stroke or clone can be animated to write on, stay constant, appear on a single frame or stay for a custom number of frames. You may paint or clone on RGB, RGBA or Alpha Channels. A Photoshop style brush palette makes easy work of selecting or customizing brushes. Custom brushes can be saved for future projects.
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  i4 {5 X* [. n9 f7 gAfter Effects Professional:( C- C3 c% Q( b! s! _

- i2 u& [' ]) i# j- UNew and improved motion tracking highlight the Professional version of After Effects. The tracker was redesigned from the ground up. It is much faster and much more accurate. You can now track an unlimited number of points or use the standard single point, two point, or corner pin tracking options. Tracker controls are now accessible as a palette and the VCR type controls allow tracking in forward or reverse from any point in the timeline. Unlike previous versions of After Effects, tracker options are preset to values that will accurately track most footage. The tracker is available from any footage window. I can't tell you how much this tool has improved. I haven't used Combustion to track a single shot since I have started using it.

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- b' L  F2 L1 Y& C9 D3 r9 [Another great addition to After Effects Professional is the Keylight plug-in. Keylight is one of the most powerful and easy to use keyers available. With just a single click I was able to pull a nearly perfect key from the DV footage below. Did you notice the masks? That's another powerful new feature in After Effects 6.0. It's called Auto-trace. You can now automatically create animated masks that follow the alpha channel of any layer. The accuracy is simply amazing and it's very quick.
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I've just barely scratched the surface. Other notable improvements include:
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  • New 24PA pulldown for 24 frame progressive cameras
  • Masks and effects can be applied directly to continuously rasterized Illustrator files
  • Masks can be applied to Luminescent premultiplied layers
  • Save and apply Effects Favorites is easier and faster
  • Graph lines in Timeline window are now color coded and available for x, y, and z axis
  • The duration between any two keyframes can be set in the info palette
  • Expanded output options
  • Scripting for automating repetitive tasks and rendering with the After Effects Professional
  • Place holders for missing effects - no more busted projects
  • RotoBezier masks make precise roto work easier and faster
  • Solid layers now included in Project Window
  • Send the Timeline, Project, Project Flow Chart, and Render Queue to your printer
  • Photoshop's Liquefy tool adapted to After Effects 6.0
  • FASTER FASTER FASTER) J, f/ n8 Z* o$ A" b2 U. \: L) e
By the time After Effects is shipping there will be several new free tutorials here at Creative Cow showing you how to use these exciting new tools. They did it again. They did it again. This is a must have upgrade. If you haven't got After Effects yet and you want to do motion graphics and visual effects, now is the time.
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下载地址# i, m4 \1 Z6 Z  r; b+ ]: l
http://115.com/file/dpdt044c) f8 i2 K- N' U- r$ @: w/ F

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提取码:dpdt044c6 j8 |7 X+ }* L: H1 U& @

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发表于 2012-6-5 17:35:06 | 显示全部楼层

Adobe After Effects v6.0 中文简介

After Effects是Adobe公司推出的运行于PC和MAC机上的专业级影视合成软件,也是目前最为流行的影视后期合成软件。After Effects拥有先进的设计理念,与Adobe公司的其他产品Photoshop、Premiere和Illustrator有着紧密的结合。
& b. K" N/ A/ {& ?影视特效后期合成巨匠《Adobe AfterEffects6.0》. r) X7 Z  ]" Y
软件教程:请用你的鼠标戳我 - N7 B/ r( r5 T$ W
系统要求
1 R& R# A+ W& C9 O. W  A- N( yWindows ; |( j& E- R/ }
Intel Pentium III 或 4 处理器(建议使用多处理器配置)
1 I3 V. P% y7 E; o/ w5 J带 Service Pack 4 的Microsoft Windows 2000 或者带 Service Pack 1 的 Windows XP Professional 或 Home Edition
1 K9 ?) [  T8 k0 x& y6 c128MB RAM(建议使用 256MB 或更高配置)
  R1 c+ M1 _  {# x2 |9 K8 m" T2 c安装要求 150MB 可用硬盘空间(建议为长期工作配置 500MB 或更大的硬盘或磁盘阵列)
% \) H2 s+ `/ i* o5 |; C0 i. KCD-ROM 驱动器
$ ^$ [3 P9 |' t24 位彩色显示适配器
0 ]1 X+ G; ?" M$ b; |建议安装 QuickTime 6.5 软件 * M5 H' S, k# l
建议安装 Microsoft DirectX 9.0b 软件 6 B9 i5 C( _8 b0 P% @. _# o
Macintosh $ e% W) k0 s% L% O
PowerPC 处理器(建议配置多处理器 G5)
+ _  c* w- i5 _6 Q. ^* R* B7 E/ @7 IMac OS X v.10.3.2 6 A& Y9 r' f! j+ H
128MB RAM(建议使用 256MB 或更高配置)
# X2 X4 A( O1 N1 \# ~安装要求 150MB 可用硬盘空间(建议为长期工作配置 500MB 或更大的硬盘或磁盘阵列) - z/ u. Z$ h1 l! S. F4 f
CD-ROM 驱动器 $ C% l) J9 t4 s, p: Y/ ?' b
24 位彩色显示适配器
% M. q2 t( R- H5 q: ]& m成像引擎系统要求:系统要求与应用程序系统要求相同。 6 H5 ^! p' `$ V
提高After Effects 6.0 性能
3 A: w$ y: a5 A! {8 H优化系统内存设置 8 N: a, [2 D; t4 v
优化工作流程 $ a, ]+ W# C+ h# V, J
修改After Effects 设置
' }1 n$ Z7 s" h开始之前,确保你已经安装了After Effects的最新版本及第三方插件的最新版本。2003年8月10日,ADOBE推出了After Effects 6.0,新的版本中增进了许多新的性能,包括高级3D渲染中对OpenGL的支持及多处理器的支持,并优化了Pentium 4 处理器的性能。 6 J1 L6 N9 P7 N# B
-- 升级到After Effects 6.0, 访问Adobe网站 www.adobe.com/store/products/master.jhtml?id=catAfterEffects. ! V8 N. Z. x( i9 }
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优化系统内存设置,让After Effects更有效地利用RAM 。 9 \6 I4 R  e" V
1. 改变Windows虚拟内存文件大小
) X- B6 G( Y3 ]2 w9 t8 _在Window系统中,为了提高 After Effects在Windows中的性能, 需创建一个以安装内存2倍大小为最大尺寸的虚拟内存文件,虚拟内存允许系统正常存储在RAM中的信息存储在硬盘驱动器上,系统以虚拟内存文件的形式管理,你可以定义该文件的最大最小尺寸。 & i2 \2 R, i" e0 Q# E7 a
注意: 你必须以系统管理员身份登陆系统,才能够改变该文件的大小。 . `- _8 V& V5 P. i; X5 x
在Windows XP or 2000环境下创建虚拟文件: " a# b5 X. e% m7 V9 T
1. 关闭正在运行的应用程序;
7 t5 a5 U% H% K, d" i* L2. 选择 Start Settings Control Panel 双击System; 9 E  D/ N) ~5 ~+ q* M" U& W! M
3. Do one of the following: 3 ~2 N# c  |/ p% T  D2 ~4 W
-- Windows XP:点击 Advanced 选项, 选择Performance,然后点击Change;
$ \) n/ O" H' L6 j' C% W( `-- Windows 2000:点击Advanced tab, 在Performance选项中点击Settings,点击Advanced 栏,然后点击Change;
8 ~7 J9 Q9 J! l3 i, q5. 从硬盘驱动器列表中选择一个驱动器,必须保证所选驱动器至少有2倍于内存的磁盘空间,用来存储虚拟内存文件;
) q  ~6 B/ K5 w6. 在 Initial Size文本框中,输入一个数值=RAM+12 MB,作为该文件的最小值; ' X. i* ?; b0 n9 Z8 |8 D
7. 在最大值文本框中,输入一个数值=2*RAM,作为该文件的最大值; & S1 W# N4 \6 Q3 x2 {, g8 x
8. 点击Set OK,关闭虚拟内存对话框; " ]/ G3 B! V& q) k7 V" |
9. 点击OK关闭性能对话框及系统属性对话框;
. |! t8 ]8 T6 c4 h10. 重新启动Windows。 6 \* ]! ]2 l( L+ U- A" g( L
优化工作流程
  u# Y* u) M2 w; @1 p# q, J3 Z. A1.把大方案分割成小方案. 5 W" J( ^# F8 c' y( J
大的复杂的After Effect 方案会使系统很慢,为了提高系统性能, 把大的方案分成几个小的方案,在你渲染或完成时再进行合并。通过choosing File Import File 合并方案。
7 Q7 d, `) X4 l, O- S: Q2. 删除不用的合成和脚本素材.
0 Z, q1 i, b! C% g  g3 N- _  L-- 在方案窗口, choose File Reduce Project.
$ p4 G' G0 w, r-- Choose File Remove Unused Footage $ g6 x% \: t) C! {9 @
-- Choose File Consolidate All Footage 5 K- P7 A/ [% l; S3 D
3. 关闭不需要的窗口. & i0 T- _/ F8 C3 o
如果有许多Composition, Footage, Layer, or Timeline窗口打开,会占去系统很多内存,关闭不用的所有窗口释放内存,然后点击the square 标签。 ( \3 T& l8 L6 X* N
4.用小图片代替大图片. ! d' s" R4 w* D5 }' }( p' }# p6 T
编辑时用低分辨率图象代替尺寸、分辨率大的图象,在最终渲染时再替换回来。
7 d( k% [: t6 z8 z. |修改After Effects设置   z- ~4 l4 U: |. ]- l' V( J9 W
在After Effects中,你可以通过修改以下一个或多个设置提高渲染或屏幕刷新的速度。
6 _0 E6 @0 J$ D+ B0 `1. 禁止After Effects更新the Footage, Layer或Composition窗口.
( r6 ~* Q% u, g9 W, {+ |( W当你改变合成内容或移动时间标志线时,After Effects 会实时自动更新Footage、Layer、或Composition 窗口内容,需要很大的处理过程,你可以按Caps Lock 键,After Effects 会自动在你不需要更新的窗口周围加上红色边框,但不包括motion paths、anchor points、 mask outlines,通过再次按 Caps Lock 取消该功能。
* T" {) f8 j) `2.指定合适的Timeline 项. # n9 I7 z* O5 I! m+ J# {. j$ V5 ~
-- Deselect Show Cache Indicators to prevent After Effects from displaying green bars in the time ruler to indicate cached frames.
4 u1 p7 ]0 T- V% ?# z. o--取消动态预览;
, M* Z) g3 S  Y) _6 \--选择工程文件的Draft 3D模式,包括取消3D层的灯光和阴影,取消摄象机景深模糊; 4 v/ J8 r- `/ X+ M9 H. Q; ^8 p" e
3. 选择适当的加速选项. 5 B9 u( G( r& U' E
用硬件加速:
8 h/ m" ~( Y& c1. 选择 Edit Preferences Previews ; + d0 {9 P# i0 I. C% w
2. 选择Dynamic Preview Acceleration.
4 C1 j" z% e2 _, M" v. ~5 D- ?6 l$ N* U3. 选择下列选项之一
, z2 I6 ~* P- q- E8 O& c0 W+ s-- OpenGL With Moving Textures,预览时显示视频层内容(这一项最慢);
* P1 Z) F$ a) }0 V/ \6 T-- OpenGL With Static Textures, 预览时显示视频层位置; ) T/ G! M( `. u0 K8 L' G# P
4. 点击 OpenGL,在Texture Memory text框中输入值=显存*80%;
) k, c) ^9 _/ a' N' y9 q3 W用软件进行加速:
; r# t8 W9 m1 b4 i/ `" k! i1. 选择 Edit Preferences Previews。 7 k* u$ T# @6 G0 R
2. 选择Enable Dynamic Preview.
" @' @4 d6 }+ c" g8 d+ k: y- i3. 选择Dynamic Preview Acceleration and Adaptive Resolution。 ) _, |* D/ t  v" R, D( V9 G
4.关闭图形元素.
6 Y* ]$ ]3 e7 D: C  S7 B( ?* q比如color masks、layer handles、删格、标尺、向导,按照以下操作释放内存: 7 K# f3 d: `3 y8 J) u) s! r
--选择 View View Options, 取消以下选择color masks, color axes, 和layer handles; ( c' E: @" e' n; `/ U) a
--取消透明栅格toggle Transparency Grid ;
7 Q- l7 R% \1 Z# F3 j--隐含删格、标尺和向导; $ i. t1 r: u7 K0 v
--隐含title-safe 或action-safe向导。 $ \4 O6 t+ y+ Q6 Y: }" i
5. 在合成、层、脚本窗口使用较低的分辨率和放大倍数
) V2 g" L: i. d" e8 \为了加快内存渲染速度,需要设置相称的分辨率和放大倍数,例如:,放大倍数为50%,分辨率选择Half。 ( B) t- h8 |- \* B  k8 D7 ]4 G" E
6.取消选择Pixel Aspect Ratio Correction. ! z2 I2 K  n' D# ~: o
取消选择 View View Options Pixel Aspect Ratio Correction
1 D  l# U& s, N+ a/ x0 W, ]' V7. 把层品质设为Draft.
5 V9 X- Q" l4 [( r/ h但当把层品质设为Draft时,一些效果不能正确显示,例如Beam, Basic 3D等。
9 ^5 ], t$ e8 u0 F8. Particle Playground效果中限定粒子发生数量. - m5 y4 c* f, L' c, i* J8 o
设置 Cannon Particles Per Second property and the Grid Particles Down 数值在1-100之间,减少每桢粒子数量。 ) N! h! G+ X  `5 l$ y2 x0 Z& W
9. Distort 效果中选择Stiff Elasticity. # `8 @# o0 Q$ w! A
10.隐含当前渲染详细资料. " ^' \! E3 v1 G$ a9 ]# C
单击渲染队列窗口中Current Render Details旁边的三角形,隐含当前渲染详细资料。 / I# A3 I( K6 y6 R3 q
11. 优选参数提高性能.
: s0 ]' \3 h0 E1 p& u--减少Redo次数 5; , J8 j+ |% B+ ]6 A0 K, W' K5 L, A' q: M
-- 取消显示工具栏提示; " K  X# l4 Q! o, \) g( F- w
-- 如果你选用外部设备作为预览设备,取消选择计算机显示器上的镜像预览功能; ' Q* {3 [: h: Y2 J+ c3 h
--如果你的计算机内存大于1GB ,减小临时缓存文件的最大值,以禁止系统向硬盘交换数据;
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