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渲染插件 VRay 1.2 For Cinema 4D Win/Mac(32/64Bit)

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发表于 2012-9-12 21:30:48 | 显示全部楼层 |阅读模式
中文名: C4d Vray 渲染插件/ a& D  M5 w+ d" Z2 x
英文名: Vray: \; {* n/ s( j! S. d
资源格式: 压缩包
( K' p& K# T" H, F+ b( G. c版本: 1.2
9 F$ _/ q1 }, D% l" e发行时间: 2010年, w" d0 h" y: i. A7 D, q
制作发行: chaosgroup & asgvis+ p1 Y9 y5 v0 {# R& b
地区: 美国& Y3 c5 O7 R! I5 g8 d3 F- k( t
语言: 英文, m- o# S( G3 [
简介: 1 u3 `! K# V$ d4 ?6 N: O# P
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安装方式:
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: ^9 s: X8 v0 x) Y! v) N& zVrayBridge folder from the archive VrayBridge_1.2.0_R115_Win put in C: \ Program Files \ CINEMA 4D R11.5 \ plugins. The license file and C: \ Program Files \ CINEMA 4D R11.5 \ and all ...
9 _& w/ N' l% O9 I/ @3 R  gRender settings: the first paragraph General - in Render Engine vyberaesh VrayBridge, will configure Vireo. In the menu plug-ins and tags will vray

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Vray for Cinema4D
$ i9 y/ u. B$ F2 ~! v& K$ X0 h  LaubLab正式发布基于Chaosgroup公司的3dsMax渲染插件Vray 1.5引擎的3D渲染工具VRAY for C4D,它可以使用所有可利用的CPU资源,也可以利用一个序列号就能使用无限个Cinema4d 网络客户端节点一起渲染。此工具的特点是完全支持动画渲染和静帧渲染、支持抗锯齿、物理天光、物理相机、多通道支持、彩色贴图、低内存消耗细部渲染。! L  V$ r6 e! I, C$ N% z

. J* Y- g( O1 K8 z4 ?% @0 o, p% QVRAYforC4D的开发机构声明:本工具基于Chaosgroup公司高端渲染系统——Vray 1.5 而开发。Stefan Laub与著名的cinema4d插件程序员Renato Tarabella合作,建立了C4D和Vray之间的关联,同时也有益于Maxon和Chaosgroup的进一步合作。   $ C0 ]' k- W2 K/ o
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更新:   
. K( M5 k4 h% T增加了Vray 的多通道渲染   ! c+ c% h" k7 F! n; {/ H
增加了Vray的相机标签   & {, a4 N4 x- o- X5 Y
增加全局选项中的材质配置   
, t. U% z3 ^8 T, l增加相机剪辑面板   ' t1 \7 a  k0 l3 M5 r8 v+ |
增加相机几何剪辑   
% R, C' |) o# D在彩色贴图中增加分级参数配置   
# o! X; v7 C( A- @; J; H0 S+ T+ Z4 [增加光源旋转功能   9 }* }8 Y2 C! R/ }3 q, R  d
增加环境UV偏移   ! A6 d2 {! j1 e$ \6 K
增加镜面异向纹理   $ \- ^3 c2 v8 j0 U8 e  b7 h( }
在贴印渲染信息中增加了一些选项   
  y$ }# X5 A. x- j1 z( `0 Z! C- C3 @1 g解决发光贴图中的一些距离BUG   
- m, ~1 i7 N4 u: S# c! H修正过滤器打开/关闭bug   7 {7 O. b6 D) v/ X) T
修正光源光子放射问题   
+ d9 h$ m3 |, B1 g/ S& C8 U修正Cinema 4D R10.5的VrayBridg面板缩放BUG   
( _- I$ T0 ~" K8 F/ g2 h# p改变彩色贴图命名   : H) G  S: I' ?7 c" y- E
改变一些默认值; d! o: ]5 O- R& ?" u

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% U. x/ N4 `- H0 nV-Ray has single-handedly changed the face of Architectural Visualization. Neoscape has been using it in production since its very first release, and we continue to use it in all of our work. It is full of relevant and robust features, while remaining speedy and easy to use. I can not imagine working without it. * ]0 w% Q7 k0 Z% t4 S
Please be aware that every features is subject to change without prior notice.
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7 `0 l* ?& T0 x- I$ d! ~) jCore architecture5 ?  A& P7 v! u& m' m. r
• Multi-platform object-oriented API
4 `. Q$ E- E; Y. y* U# L, {5 K1 U• Fully multithreaded core
: Z# q( l  J. _! ]1 U: k7 D4 X• Unified sampling system based on Schlick sampling' m4 y2 Z9 R+ s& ?& w
• Distributed rendering
' m& r/ i3 `8 h, H) r- B• Efficient shading system specifically optimized for ray-tracing
, n+ x& @: O9 D6 I  p+ r9 n• Modular architecture - many components of the system can be replaced with custom ones# n+ y5 w, A7 P7 B: M
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Geometry
, H" S( [6 g0 {2 t' J! j. h• Efficient geometry handling
# }+ E& V! t! N• True instance rendering" N6 D( K% N4 v2 b7 y: A
• On-demand dynamic geometry creation6 D# ~6 K, B7 o* n
• On-demand geometry loading from disk files( e: E! \) k; V1 \, E
• Displacement mapping
4 X) o7 B; C0 T) w• Catmull-Clark and Loop subdivision surfaces
; p0 f: K  K" {+ q$ s3 `! [% j• Extensible with custom geometric primitives through the V-Ray SDK
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' Z( g- h0 Z' G6 c, pImage sampling9 @' j9 j/ E0 i( i( C4 L7 K
• Three different image sampling methods
; `# S+ W, _3 h# W• Full-scene antialiasing
* X7 o" V( c( c& _, s& U* V7 j• Progressive path tracing+ A1 l7 @( }$ Q. J% C* U+ ]& b
• Support for additional render elements (diffuse, reflection, GI etc)
6 }3 `  A3 i/ O4 f0 Q" E' K• Advanced color (tone) mapping controls. b7 M% `% n4 r! K7 J
• Extensible with custom image samplers through the V-Ray SDK
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Illumination
) H. p* ^( p  \! e• Physically accurate full global illumination solutions1 V. w7 R+ Q. X3 o% N, B* Q( J
• Different GI algorithms: path tracing, irradiance cache, photon maps, light cache. @, l7 z: S0 w' F- q. c1 I( d- A( ~
• Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects; q5 W( q9 u, y' L1 D7 e! D. A
• Physically accurate area lights) ?% }) b0 g) l; d. s
• Efficient illumination from HDR environments
  m+ d5 V! ]! e4 f6 z• Procedural sun & sky models
1 _3 O' x4 l+ R4 C6 v& X• Extensible with custom lights through the V-Ray SDK
7 m! v" D* k) p/ E+ q• IES photometric lights
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Shaders
# O5 }5 H4 l- @• Physically plausible materials
4 F5 [1 H  U5 K( z• Blurry reflections/refractions
8 U& e5 S/ m! A: i' i• Accurate hilights( y! v" z0 O6 d& t! J, i
• Sub-surface scattering2 ]- H$ T. d( y, ?1 w) x" H- @- `
• Support for efficient material layering
9 p- f6 n( \8 L2 P• Extensible with custom shaders through the V-Ray SDK6 _4 U  K- V! O, Q$ N/ s7 G

& S2 e: H$ `7 v5 BCamera effects! T7 Z1 i, t$ \' g. L  o( q
• Depth-of-field with bokeh effects+ D, l# o5 m7 ~0 I2 F, |
• Accurate motion blur0 n2 L$ W/ U& W" C6 [6 C4 _
• Physical camera model
6 w* T( [4 |4 ^8 d, ], c& X• Extensible with custom cameras through the V-Ray SDK
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4 p  h' k5 ^5 j5 ~: K( |Extras; e: ^+ K" c8 \
• Toon effect+ N3 W; m1 @& ~3 u# b+ Y9 l
• Fur generator/raytracer
3 ]/ G' V# d1 `$ E, q• Extended matte/shadow capabilities
5 p3 e& s' b0 j+ S: U) l• Support for Render-to-Texture mode of 3ds Max
6 O0 z" R1 i4 r• VRaySphereFade to isolate only specific portions of the scene for compositing6 H( S6 m/ g  B4 Y' _, [
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Frame buffer+ G  N9 z9 a  i; z5 {$ U9 d
V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements! Q. Q% L3 O# O, l* I! f" C0 E
Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files2 k% v2 r! _* Z/ w& x! u4 t, o4 P
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Install Info:
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; i& k3 V& {% f# U9 y+ pVrayBridge folder from the archive VrayBridge_1.2.0_R115_Win put in C: \ Program Files \ CINEMA 4D R11.5 \ plugins. The license file and C: \ Program Files \ CINEMA 4D R11.5 \ and all ... : c: m& l/ l3 H4 n3 @5 {
Render settings: the first paragraph General - in Render Engine vyberaesh VrayBridge, will configure Vireo. In the menu plug-ins and tags will vray  y( S2 Y+ f! ], |" f
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安装: 6 |* n/ u& L* P" k% |
首先复制VraylibsWindows文件夹中的所有文件到Cinema 4D的根目录中.
% d6 m: R7 O( Y. b! u$ q然后将VrayBridgeWindows文件夹中的所有文件到Cinema 4D的plugins目录中. + K6 m& o/ `0 O' j- E% E
复制mus3.vray.kg.exe到C4D的主目录下,运行,输入11位c4d序号,点击生成. & M3 X9 K2 P+ [( W, U9 t+ W
打开Cinema4D.输入11位c4d序号.   T- W, e; ^+ f% {9 s2 b
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注意:请在CINEMA4D 10.x 或 9.6 以上版本中安装Vray for Cinema4D
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下载地址:
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http://down.qiannao.com/space/file/fastest/share/2010/7/4/VRAY_V1.2_FOR_CINEMA4D_WIN_X86_X64-002dXFORCE.rar/.page

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