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CINEMA 4D R14.041 update 升级包

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发表于 2013-5-23 17:16:15 | 显示全部楼层 |阅读模式
This is the service update 14.041 for CINEMA 4D and BodyPaint 3D R14./ n8 R) F, @6 j5 h! V) I
This update is highly recommended for all R14 users as it contains many improvements and fixes.
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* v. g' o) `1 v( ]Character Animation

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Thumb FK Controllers of Advanced Biped can now be selected in the Viewport* T' w7 z; q+ }& @! W; Y) x! U
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, K& s5 u, J3 WExchange
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Alembic: Import Pointcloud instead of TP
4 c  a0 _6 I' v1 D' aAlembic: Offset of exported objects in complex hierarchy has been corrected2 d+ q) {+ c4 l/ f: T, u
Alembic: Fixed wrong object matrices in complex hierarchy and scenes: _4 E6 C: z7 ^4 p4 r7 j2 [
Alembic: Export of animations of polygon objects in complex hierarchies now works
, \' `( h% W: V  p$ n7 MAlembic: Fixed issues with the hierarchical order of objects) U4 w$ A9 E" K4 i# b6 R. F* {
Alembic: Imported particles and PyroCluster now rendering as expected
0 T6 O! @6 d" M% t- y* EAlembic: Fixed an issue with particle to pointcloud export" r) {: z. l( l  X: @% t- C
FBX: Fixed an issue with redundant NULL objects upon export# A9 `- ~! f; Y
FBX: SDK has been updated
, K8 ~1 T/ F8 r; x' {0 pFBX: Normal and alpha map channels will no longer be exported with FBX* m2 W) s7 v( \- x
FBX: Export -> Texture / Material -> now also saves specular maps  t7 R( g0 `; Z' L( W4 i/ b
FBX: Fixed an issue with tiled textures
& {8 K! G/ M  x9 s2 K1 K7 fFBX: End of joints meshes are now exported correctly& e/ s; Y1 a8 I0 @
FBX: Materials now support Bump, Sub Polygon Displacement and Environment channel components% ~6 U  z6 k5 r6 f* Y! y' P
DWG: Problems with Japanese file names has been solved6 I5 M6 t1 Y- ~0 h5 L7 Y
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- o* _  S9 ~; r7 ]# y: sHelp Browser( ~: V6 N) G& n0 H$ F. D" j

& a! s6 [0 \" O( gFixed an issue with the back button
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( o8 x1 d% l( ?' ]7 r4 @# BInterface) u) Z% q' W2 V, n% z* p" `

3 h- D$ e; J' u1 X" q0 C! ^4 }) GFixed an issue with the font selector
0 K7 @5 e: G* @0 c+ Q( x% MGradient Presets: Thumbnail images take alpha gradient into account
$ k- w) f* o1 h. r! }' wThe Physical Sky GI Strength parameter now resets correctly to its default3 |" P6 ?7 `9 |
Lumas shader, Anisotropy: Disabled Projection Scale parameter for Radial Planar mode
4 u9 R$ D% _( H( K2 LFixed some issues with copy & paste of user data0 z! N- s: j: k
Some minor layout issues have been solved  i( F; Z' Z' R8 E7 K( O$ i7 D% U: f' k
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Melange( n3 T6 T1 S, H& n8 N$ {
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Fixed an issue with flag states in the Melange merge menu
/ i* ?5 V+ i2 Q- T  YReplacing materials with Alt+Ctrl-drag & drop does not delete UIDs anymore
8 `9 U* V# t* f) @7 Q2 m3 \- bMaterial Exchanger: Updated materials retain original material UIDs
/ ~0 j' f% J8 N+ O5 g' t7 d2 V0 pUpdate Merge: Undo now works also for material links
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  {# l/ f& v; ]( [" j4 I

% o1 K0 ~# a, EModeling
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1 o* p0 n3 Y# ?. W4 v# x) u/ xFixed an issue with snapping and disabled Correction deformer8 v' Z7 Q0 V4 ?6 k* v( k; X
Objects in the top view no longer snap to the bottom
' M, H& w  n$ @' Y; A3 AFixed an issue with loading presets for the Selection tag+ }. F- Z+ V& d: K" b9 T6 F) i. o7 @
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Objects
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The Camera object's Focus Picker gadget is no only supported for OpenGL
* s3 V: b$ C% P8 Y; |2 JMulti-morph in motion camera now also recognizes parent animation
1 W, J- B. [' C  a: mFixed an issue with Korean fonts
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Viewport( @% A" y3 q5 z1 o
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Fixed an issue with Viewport performance when using high-resolution specularity maps
9 _0 i/ `1 Y7 |0 J6 t4 P( A6 RFixed an issue with highlighting of the Character object
% p& D* l9 T: Z  }Disabled lights do not use up OpenGL light slots) n) V$ M. D+ H9 V% b$ S# g
Fixed an issue where mouse moves triggered a refresh of the rendered Viewports
' x. `  \, w4 bFixed an issue with objects displayed as black. W5 g8 t% z, Q
Fixed an issue where a running Viewport redraw triggered a refresh of the rendered Viewports$ o/ @7 C/ K4 e

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* ^  ], r. Q7 h, QRenderer
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Physical Render: Motion blur will no longer offset background image sequence9 @. C2 ~' x. p7 b
Physical Render: Fixed an issue with texture artifacts and motion blur
. k; h2 e7 w- o& WPhysical Render: Fixed an issue with asymmetrical hemispheric Area lights
4 l, n$ L8 M# o' ~" Y& a1 kPhysical Render: Fixed an issue with the Layer shader and blurry reflections
% n  K, H" q$ T2 `Physical Render: Fixed an issue where visible IES lights were not rendered8 p4 ?, a$ N: f: q+ p6 A. u
Physical Render: Hair is now takes the Motion Blur tag into account
5 k9 I3 O7 O% Z- F9 G. g2 R3 V: ?Fixed an issue with unusually long render times1 Y2 H/ e+ l) ^( v# L; ^! T
Glow post effect: Density parameter in the Noise tab can no longer be set to negative values0 F% ?! Y- M; `' p, [% c/ I8 }
Fixed an issue with Physical Sky Atmosphere and Banji materials
) k2 T3 h$ i5 M# J$ \. rFixed an issue of diffusion showing up in material color multi-pass
3 S5 l" G8 I1 o' I# b+ ^Fixed an issue of exclusion of Area lights3 C6 F; l9 y0 [, ^( X7 c4 X
Fixed an issue with slow GI render times for isometric/axonometric views' a6 ^0 x, g3 S6 s% s8 D, l
Materials with linked Vertex Map shaders now work across objects with identical point count
* d9 F* m% ~8 X" u) e" B, W* s1 GOverall stability of the renderer has been improved) O# z, m( n+ U+ X% h

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Sculpting( m- w5 V4 g* B
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Baking dialog can be opened now even if the Sculpt object is hidden
) T; t  e+ g* {Solved some minor issues with the Sculpting interface
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1 h$ i9 W  s4 h2 h2 UThinking Particles
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Thinking Particles Settings: Add/Remove TP Group now uses the undo stack& L& T1 l. T1 N6 K# ?2 v8 Q9 p
Fixed an issue with the matrix of the deflector object when the TP Deflector node was set to Sphere
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Virtual Walktrough9 O6 G9 _# L% z7 i9 l: f
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Virtual Walkthrough now supports units
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" V# U* t+ t* o  o5 k+ e; ZXPresso1 A' h/ s3 j$ O/ k
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Fixed some minor issues% o- H) U9 ~1 P3 m

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% ?6 m+ ?% h  _. E. ^Offline Update Download Link:4 I9 m$ ~( c, P1 Y  N0 F" V' f! i
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http://http.maxon.net/pub/r14/updates/c4d14041upd.c4dupdate.zip- o' C! @- i, o6 f4 m
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