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SideFX Houdini FX v13.X (Win/Mac/Linux) 系列专辑【更新到419】

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发表于 2014-2-4 22:11:12 | 显示全部楼层 |阅读模式

Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini 13 which introduces a finite element solver for bending and tearing FX, a new multi-threaded particle architecture integrated into Houdini’s existing dynamics context and a new lighting workflow to efficiently handle massive datasets.

From faster, more flexible particle tools, to a new lighting workflow, to the adoption of open standards such as OpenEXR 2 and OpenSubdiv, Houdini 13 will increase productivity and allow for bigger more impactful VFX. Whether you are a feature film VFX artist, a game developer or a commercial studio, this new release brings you new and enhanced tools that will meet the most demanding production requirements.

Highlights:

NEW PARTICLES4 L  O/ A7 B+ F$ f$ |3 O7 C) t
Particles have always played a key role in the creation of VFX in Houdini even as Rigid Body Dynamics, Fluids and Cloth effects have begun to take over. With Houdini 13, particles have been fully integrated into the dynamics context for better behaviour, more control and interaction with other simulation tools. This vex-based architecture is multi-threaded and allows for speeds up to 10x faster and cached results that allow for scrubbing back and forth in the timeline.

To control these particles, there is a new stream concept as well as the use of VEX-based expressions which are much faster and more flexible. There are also new tools and forces such as the Axis Force which uses 3D volumes to control particles.

NEW FINITE ELEMENT SOLVER
3 a9 @- _! M( o5 S; [$ uTo create realistic destruction effects, the industry is moving to the use of finite elements. In Houdini 13, the Finite element solver brings this leading edge technology to the forefront.

The Finite Element solver analyzes the stresses on an object then either bends or breaks the object. It can also be used for soft body effects with volume preservation. With the new Finite Element solver, Houdini 13 will take the simulation of digital destruction (and gooey slimy objects) to the next level.

NEW LIGHTING WORKFLOW1 _4 A; y+ J6 y% z( ^! e
A new lighting workflow has been built around the use of Alembic and Packed Primitives as a way of efficiently managing massive datasets.

This new workflow offers a new Data tree view for working with the Alembic files and assigning materials and light assignments. This new workflow is linear out of the box and along with improvements to the quality and performance of Mantra offers a powerful set of lighting tools. In professional production pipelines these new tools will offer a robust solution that makes Mantra’s physically-based rendering a very attractive option.

ENHANCED BULLET SOLVER
- R3 S& f2 u4 P. [* QThe Bullet solver in Houdini is now more accurate and supports most geometry types out of the box. it is much faster and scalable and can be used in conjunction with packed primitives for efficient instancing of pieces. There is also a new debris shelf tool for adding detail to really sell a shot.

ENHANCED FLIP FLUIDS AND OCEAN FX
$ s# |  Y* F/ i+ h% s# e, qThe FLIP fluid and Ocean FX tools in Houdini continue to evolve with a new mist solver, new shelf tools and a new Fluid surfacer that is much faster. A new ocean material is available and the integration of FLIP fluid sims and larger OceanFX surfaces is easier than ever.

OPEN STANDARDS0 s, c! N( D$ p4 ?; o5 n
Houdini continues to support industry standards which make it easier for artists to work in a multi-application environment.

  • Alembic by ILM and Sony Imageworks plays a key role in the new lighting workflow in Houdini 13.
  • OpenEXR 2 by ILM is now supported to allow for deep compositing of Mantra renderings in Nuke.
  • OpenSubdiv from Pixar which provides viewport subdivision display, geometry-level subdivides, Mantra integration and continued support for crease weights.
  • OpenVDB from DreamWorks Animation continues to evolve and played a big part in making the new particle surfacer faster and more memory efficient.* ?: A, X" \2 U

NEW PACKED PRIMITIVES
* n$ r1 a% L: M6 qPacked primitives are a new initiative to take the concept of a delayed load archive and put it right into Houdini. It offers a generalization of the Alembic file format that supports all geometry types in Houdini.

A complex model can be packed up into a single primitive for efficient management of huge datasets and faster cooking with a lower memory footprint. It offers a hierarchical structure and multiple visualization choices and allows for efficient instancing when using Houdini’s copy node.

Packed primitives can be used when lighting and rendering a scene or when simulating lots of similar objects. This new technology will offer efficiencies throughout your pipeline and will let artists work more interactively with big scenes.


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操作系统6 T& z- S# X% \9 {! D
Windows: win7, win8。7 A6 c( F& I7 R( B0 A- A7 R, p/ A
对于win8用户,如果用的是geforce的显卡,不能使用310和314版的驱动,houdini会
* S9 n4 u- k& Z' R: E: G3 ^+ D% K假死(hang掉)。Nvidia已经在320beta版驱动修正了这个问题。
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Mac OS X:需要 64-bit Intel-based Mac with OS X 10.6, OSX 10.7, 或) N' q4 B5 h* E3 J/ i
OSX 10.8 (Mountain Lion).
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Linux:Ubuntu 9.04+,Debian 5.0+,RHEL 5-6,Fedora Core 7+,Open SUSE 10.2+,注意:不支持 gcc 4.1 32-bit。! \9 ^( X/ m, G' ~8 ]: t- K$ t
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以上所有操作系统,在安装时,需要管理员权限
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3 O& f2 |* E9 {1 I2 I" R1 L" y- i内存:! l* w% U$ A6 A  e0 R

( O' E- T& j6 O% D- v至少4GB;/ N, n7 C8 ?9 P7 D: _! Y' e/ L
推荐64位操作系统;
/ e( S7 m& p% E$ n4 p. U; M3 x若要解算流体,至少8GB内存;
4 E) V' [0 n  r; h# L% |- A多处理器系统需要配置额外的RAM;% S8 B1 ?* r8 ?

4 C& {! r  L: a& s处理器:
+ {& W) v5 B& \# D9 z6 W. q# J当今主流的AMD或intel处理器,至少支持SSE;/ k8 [: u8 }# {& H
32位或64位皆可,但强烈推荐64位;
: v1 G+ q2 @" }; W; Z' z) CHoudini支持MMX和Streaming SIMD (SSE2);0 s5 T& i7 N3 [) C+ ~4 w- j

9 x. e! Y, Z5 ]" `' L硬盘:6 u/ N1 S' W  D3 Q/ I
安装至少需要1GB;
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' t- \) q) h6 H0 T输入设备:; X7 i& u6 h0 f% p: a, {7 K
3键鼠标;5 o" u7 w! W0 K# m
支持鼠标滚轮;
* _4 s. f+ b: |0 e& b7 p2 }% Uhoudini的笔刷支持Wacom数位板;
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, b$ G! g+ l  d9 R+ ^( C/ ?显卡:- M7 j6 j( e/ v& U& B

  M2 A! j: f4 a0 Q; B4 ]·尽量更新显卡驱动,保持自己所用的驱动是最新版的,这很重要!! A' C6 [1 w. W3 J/ w
·工作站级别的OpenGL显卡,如NVidia Quadro系列和ATI Fire Pro系列;0 z3 p% ~% O. A$ j" G$ U$ y; [
·三维视窗是以OpenGL 3.2为基础的,它是一个现代的以材质为基础的渲染器,需要 OpenGL 3 或 4 的硬件;它的特点是可以高亮选择物体、实时显示几何体材质。OpenGL 3.2是默认的显示模式,你可以在preferences菜单中更改;' j4 p2 f0 E& B% U9 a! O/ O: l! |
·若你的驱动版本过低,或显卡功能不强,一些高级显示方式将无法使用;( K3 K4 k& h* r4 ]: {
·OpenGL 3.2 和 OpenCL 不支持 OSX,除非等苹果公司更新他们的驱动;2 \" X; @1 @3 C2 b& P

/ B% s# U4 h) t5 l·对于非专业卡,比如GeForce系列,Radeon系列或一些集成显卡,用户需要自己承担风险,用户可以用它们来从事个人项目,但官方不为此提供技术支持:用户需要自己解决显卡问题,比如显示延迟(所谓的“卡”)或者软件崩溃。
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·显卡驱动: NVidia: 290或更高; ATI: FirePro 9.892.8.1 或更高;
3 z3 S: w4 a& y·屏幕最低分辨率: 1024 x 768; 推荐分辨率: 1920 x 1200 (宽屏);0 e. q4 F7 m+ a1 L$ s: m
·至少1GB显存,否则可能会出错;
* V* s7 R4 U8 P7 ?·对于双显示器、或分辨率超过1920x1080,推荐1.5GB以上显存;
* W& t! f, l6 |8 \·OpenGL版本至少是2.0; 推荐3.2;
2 s- B1 a' B! @0 W  q+ N·颜色深度为32位(真彩色);0 k$ H7 n1 J/ d8 I4 K# \4 I
·建议开启OpenGL硬件加速;  o; x- z, {5 p( b2 y8 j' n) @1 W9 s7 I
·载入大场景,使用非专业显卡或笔记本,都会降低性能;2 n& b+ X& n5 p# q( O8 w
·Houdini不支持Direct3D(所有的视图和界面都使用的是OpenGL)! K3 j! @6 V! `9 A/ }
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官方在这里不推荐任何具体的计算机制造商,只要你的机器满足上述要求,应该可以正常使用Houdini;" O/ K8 q( X4 X1 x' ~

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GPU加速和OpenCL
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  k& p7 C. x/ @. f2 e: M·对于特定的显卡,houdini可以实现硬件加速,极大加快PyroFX和流体解算的速度;/ J( i, {  c' c
·为了实现硬件加速,你需要支持OpenCL的GPU,包括nvidia的Tesla、Quadro x000系列(不是Quadro FX)或GeForce400、500系列;AMD的FirePro系列(不是FireGL),Radeon 5000, 6000, 或 7000 系列;intel的显卡目前不支持OpenCL。
+ Y4 X5 H0 @- a1 H: {·显存和GPU无上限,对于大型解算,建议2-3GB以上;
; e- h" K) O* g3 ]·H12的GPU加速不会利用多OpenCL设备(两个以上的显卡),未来也许会支持;$ o& h6 f6 C* H6 x- G3 W. b
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相关的第三方软件# M& K8 J/ p9 I
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·脚本:Python 2.5 - 2.5.4, Python 2.6 - 2.6.4, XML2 2.7.6
0 d. B% J, w" D2 B1 n2 E7 B6 J6 I·动力学解算器:Bullet 2.77, ODE 0.10.1& W& G) y: w0 t
·数据交换:FBX 1.0, Collada 1.4.1, Alembic 1.0.5, Open EXR 1.7; j# L% h+ }: t' T6 k+ \. T
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其他$ ?) N, r  I% g" ?* p' O
·声卡、音箱、耳机、麦克风等音频设备;% r( g4 p" t8 y4 c1 U
·必要的网络设备,如网线、网卡,用于证书认证、hbathc远程登录渲染等;
) ^+ r  k4 M, p·网络浏览器,用于浏览houdini网站和数字资产网站。(吧主推荐firefox)
* D1 u! G/ v3 S  ]( m4 U/ I; h·视频编码器,用于生成AVI/QT/等视频;
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& J: E9 N1 F* x( w$ R7 X+ J* q下载地址:2 c, o: P# s2 Q& ?+ s4 @* ?5 X
Sidefx Houdini FX 13.0.198.zip; g+ a+ R# _+ x6 v
Sidefx Houdini FX 13.0.242.rar0 B, J) K+ I! Q5 i
Sidefx Houdini FX 13.0.260.zip
- x. |, l+ n, ISidefx Houdini FX 13.0.343.zip, s4 g( K# n, l
Sidefx Houdini FX 13.0.376.zip
0 O7 T+ h+ m0 D  d' ISidefx Houdini FX 13.0.401.rar* c  Q2 F1 r- p+ M! t% b4 C/ W
Sidefx Houdini FX 13.0.419.zip
7 J. C0 i$ E% Y1 ^SideFX Houdini FX v13.0.314.zip
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