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100组2K高清烟雾素材 motionVFX - mSmokes Organic 2K Elements [文件大小91G]

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发表于 2014-5-7 19:02:20 | 显示全部楼层 |阅读模式
mSmokes is a collection of 100 professional, high quality, organic, 2K and pre-keyed smoke elements designed to be used within any compositing or non-linear editing software (such as Final Cut Pro X, Apple Motion, Adobe Premiere Pro, After Effects, Nuke, Smoke, etc.).; {6 u7 G1 J( C3 i; k
mSmokes are simply huge Quick Time PNG Millions+ (yes, with an Alpha Channel), 24p files. Over 100GB of Data! Amazing quality! Only $0.99 per file!
6 V' M- V, _# Z2 g6 S+ MFor those who don't really care about an Alpha Channel, the download link includes 4GB H.264 version.% ?# \# w, ?: @/ y. P9 q* T6 Z2 n
To use mSmokes in your production, just drag the file onto your timeline and you are done. Make sure you place the clip on a new layer above your current footage. Select the suitable blend or composite mode when using H.264 files.; c0 D- j4 ~( z3 f3 K
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mSmokes 收集了高质量的2K视频素材,可用于任何合成软件和非编软件中,支持任意的混合和复合模式。4 L0 W: N4 Y+ o% ~0 @1 x; a$ m$ B% i
支持的软件有:Final Cut Pro,Final Cut Pro X, Apple Motion, Adobe Premiere Pro, After Effects, Nuke, Smoke,Avid,Vegas,Edius 等其他后期软件.3 N% c* p) X4 y% R# M, l: L; m9 k
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素材分辨率:2048×1152, 24fps4 z& _) ?' a* |4 C0 ~; F/ |& @: b
素材格式:MOV
  f) G0 m; q3 q素材编码:ProRes 422  n' r5 b. [5 z# _
素材数量:100 组文件大小:91G  R: |3 z6 Z/ J/ w

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0 a6 [$ m: p, N+ |8 I下载地址:$ p0 X- v; ?3 E8 p% |, S
motionVFX_fire_smoke_from_background_to_fullscreen_03.mov  ^" v& r. j: X
motionVFX_fire_smoke_from_background_to_fullscreen_04.mov
% l: U3 y* C9 X3 ImotionVFX_fire_smoke_from_background_to_fullscreen_05.mov2 |% v6 f9 U: _$ N/ P1 m
motionVFX_fire_smoke_from_bottom_01.mov
! H2 F% r" n' K- b) n+ n/ ?6 F9 UmotionVFX_fire_smoke_from_bottom_02.mov: L1 D) i! c. ]% a- y7 G) E* v& X
motionVFX_fire_smoke_from_bottom_03.mov& i9 P0 z% I$ t; l1 g3 L, e% {7 t/ w
motionVFX_floor_fog_from_left_05.mov
( I2 y* o& @7 q' g/ LmotionVFX_puff_from_bottom_01.mov" C. O- c; I- i. o
motionVFX_puff_from_bottom_02.mov
, C6 ]5 }) a+ {9 D) \5 H. l' V# DmotionVFX_puff_from_bottom_03.mov
* T: o' F7 X* S- EmotionVFX_puff_from_right_01.mov* i7 Q1 ]7 v; `1 u8 w" o5 i" _
motionVFX_puff_from_right_02.mov
$ [. l, l; v$ M  D% I. A3 I; gmotionVFX_puff_from_right_03.mov. e7 ]0 `3 s; O2 w) V5 l5 j! r
motionVFX_puff_from_right_04.mov+ V2 |  G/ X- Z3 J$ `  G( [! \
motionVFX_puff_from_right_05.mov
2 J7 t. l: t2 P. ^motionVFX_puff_from_right_06.mov; [8 p% k/ W- [
motionVFX_random_fire_extinguisher_from_bottom_right_01.mov
  m: X1 b1 c- F' z" N7 @motionVFX_random_fire_extinguisher_from_right_02.mov
% x  N/ Q0 ]8 N9 D9 N7 H( ZmotionVFX_random_floor_fog_to_fullscreen_03.mov! Y8 S7 I5 G. O8 O# t2 P( a" ]
motionVFX_random_fullscreen_from_bottom_04.mov
: l: |8 n: l5 _, X* D0 f1 S7 d0 umotionVFX_random_steam_blow_from_right_to_fullscreen_05.mov( h2 c) ?% R$ x& G# R+ O4 I. {
motionVFX_random_steam_blow_from_upper_right_06.mov
3 ]* q% V+ T0 K7 Z: MmotionVFX_random_steam_blow_from_upper_right_07.mov( o( B( m' e% Y% \0 ]
motionVFX_steady_smoke_from_bottom_01.mov7 a$ Y6 F' y9 ~; J0 e; D  ?, _$ U
motionVFX_steady_smoke_from_bottom_02.mov( o# B  q6 |7 A3 A3 v, E" J
motionVFX_steady_smoke_from_bottom_03.mov& D8 U. Z0 p) E3 s1 g+ a' }/ Z
motionVFX_steady_smoke_from_bottom_04.mov
" s) D; S8 c, [* z; {motionVFX_steady_smoke_from_bottom_05.mov
, U1 d' p5 e" O+ YmotionVFX_steady_smoke_from_right_01.mov* c; s# F. S- j
motionVFX_steam_blow_from_bottom_02.mov
* W0 d. C) i1 \% z7 H$ J4 fmotionVFX_steam_blow_from_bottom_03.mov4 i% W  i- M2 ?! {' o) h9 a
motionVFX_steam_blow_from_bottom_04.mov
* M6 u4 e) {9 H/ V/ o. MmotionVFX_steam_blow_from_bottom_05.mov
- r3 w. F  |$ C4 O3 f6 ^motionVFX_steam_blow_from_right_01.mov
4 W0 U) ^* Q; N! Q+ X& JmotionVFX_steam_blow_from_right_02.mov
; O# j" y. i( \7 o; }" {motionVFX_steam_blow_from_right_03.mov
9 s+ b) ]5 ?+ l* kmotionVFX_steam_blow_from_right_04.mov
7 q$ F) {$ d. h; H7 u/ qmotionVFX_steam_blow_from_right_05.mov( G+ S6 X; |' W
motionVFX_steam_blow_from_right_06.mov9 \) e3 Y- c% k( D
motionVFX_steam_blow_from_right_07.mov
2 f" R- Y$ P" k# P& l# ImotionVFX_steam_blow_from_up_01.mov( L0 [& B6 x1 q4 V# a6 g* R4 N
motionVFX_steam_blow_from_up_02.mov2 V  X/ @* Y" {% {: U$ v+ o
motionVFX_steam_blow_from_up_03.mov
: O6 J& o; y* z: ]0 d$ A1 wmotionVFX_steam_blow_from_up_04.mov
" y" s3 w& h, i) X- X( l/ umotionVFX_vapours_from_bottom_01.mov  A) l/ U' d. r% h6 E8 w) Y
motionVFX_vapours_from_bottom_02.mov& s& d# ?+ N% K/ L" q
motionVFX_vapours_from_bottom_03.mov
6 f3 F2 {& G: wmotionVFX_vapours_from_bottom_04.mov9 i' Z! F& T+ G
motionVFX_vapours_from_bottom_05.mov. v/ g3 [3 U! C8 E
motionVFX_vapours_from_bottom_06.mov: |2 R" a1 g1 L- ~9 t
motionVFX_cigarette_smoke_from_bottom_01.mov; S6 W$ _6 \. ]. R: g( ~
motionVFX_cigarette_smoke_from_bottom_02.mov$ Q7 q% S9 j; Q- M9 U
motionVFX_cigarette_smoke_from_bottom_03.mov
/ ~* X1 ^1 S5 @motionVFX_cigarette_smoke_from_bottom_04.mov
" E  h; R/ y$ p8 P. x1 ymotionVFX_explosion_smoke_from_bottom_01.mov
# q! G2 ^+ X/ KmotionVFX_explosion_smoke_from_bottom_02.mov
( r% b. {! h1 W) ~& D( h5 c. ?motionVFX_explosion_smoke_from_bottom_03.mov$ a- B, Q3 ?* V5 O' l# [
motionVFX_fire_smoke_from_background_01.mov
# X, r7 i8 H8 g6 W6 y" imotionVFX_fire_smoke_from_background_02.mov
- d5 D7 M. n% f( Z! j+ v5 EmotionVFX_fire_smoke_from_background_03.mov
. @' `2 a6 @3 U; tmotionVFX_fire_smoke_from_background_04.mov8 O$ o7 |6 Z9 B% z. T" U7 |
motionVFX_fire_smoke_from_background_05.mov
8 G3 P4 Y0 J; A; M/ o  rmotionVFX_fire_smoke_from_background_06.mov
7 ?+ l$ |; Z) \7 W4 I& x. `: nmotionVFX_fire_smoke_from_background_to_fullscreen_01.mov
3 P9 M% v4 h" f: |3 L6 CmotionVFX_fire_smoke_from_background_to_fullscreen_02.mov0 G! u8 n$ f. J+ Q
motionVFX_fire_smoke_from_bottom_04.mov
. Q: W+ g1 p# h- ~2 V, omotionVFX_fire_smoke_from_bottom_05.mov
0 `# m% O) E, g+ j- ~motionVFX_fire_smoke_from_bottom_06.mov
* e4 g1 F* b. E) x) ImotionVFX_fire_smoke_from_bottom_left_01.mov
. z* Z! ]  i, k: JmotionVFX_fire_smoke_from_bottom_left_02.mov
% A7 d3 `! F  b# g+ `motionVFX_fire_smoke_from_bottom_left_03.mov% H8 P! C& D, u. {; R
motionVFX_fire_smoke_from_bottom_left_04.mov! J  Y0 p% i) p7 N, Q2 N, e
motionVFX_fire_smoke_from_bottom_left_05.mov
- j/ V4 E6 K0 U3 l* h# Z) e+ _motionVFX_fire_smoke_from_bottom_left_06.mov8 w; I6 `0 J6 `* ?# |0 q$ t
motionVFX_fire_smoke_from_bottom_right_01.mov3 U# l0 w& `7 v/ V
motionVFX_fire_smoke_from_bottom_right_02.mov3 C1 g( }* \0 N7 _, m
motionVFX_fire_smoke_from_bottom_right_03.mov/ C8 f* l4 H1 o
motionVFX_fire_smoke_from_bottom_right_04.mov: T. u4 I  z- T
motionVFX_fire_smoke_from_bottom_right_05.mov8 d0 @, M, ]* U5 c! J
motionVFX_fire_smoke_from_bottom_right_06.mov4 ?3 F. w) g+ w1 \4 R
motionVFX_fire_smoke_from_bottom_to_fullscreen_01.mov" v0 h! J* z: K& C! }$ C5 n
motionVFX_fire_smoke_from_bottom_to_fullscreen_02.mov, L) x8 W- q+ t1 k
motionVFX_fire_smoke_from_bottom_to_fullscreen_03.mov
& ]! U2 Q- o0 L. `! pmotionVFX_fire_smoke_from_bottom_to_fullscreen_04.mov* c1 q* j4 x0 @. S4 w
motionVFX_fire_smoke_from_bottom_to_fullscreen_05.mov
% N  ]" y, \. q# j7 \motionVFX_fire_smoke_from_bottom_to_fullscreen_06.mov8 `0 b& M4 Q) z3 r* o
motionVFX_fire_smoke_from_up_01.mov( n' n0 c3 t7 Z, \6 V
motionVFX_fire_smoke_from_up_02.mov* N. @0 O; O0 G3 Z1 F& T
motionVFX_fire_smoke_from_up_03.mov; D8 u5 d2 @8 B3 r' u; O8 ~
motionVFX_fire_smoke_from_up_04.mov
0 w3 b' [& u) \$ pmotionVFX_fire_smoke_from_up_05.mov
+ z( W* _. M$ f# {  b+ XmotionVFX_floor_fog_from_left_01.mov
1 B+ _' i5 o( U) z1 I: ~3 @5 E+ k* k& PmotionVFX_floor_fog_from_left_02.mov- k  ~& p. G/ W2 g$ V0 G: f* I
motionVFX_floor_fog_from_left_03.mov
* [- q0 U$ V. F; Y+ e) a% X0 u9 nmotionVFX_floor_fog_from_left_04.mov
  V; @: g+ T8 M, T$ U" l/ Y. CmotionVFX_puff_from_bottom_04.mov
. S% ?4 j, q7 j# z3 V% N7 UmotionVFX_puff_from_bottom_05.mov
  P$ I6 x( k! D8 K$ GmotionVFX_puff_from_bottom_06.mov1 X5 T! f3 s; |; F7 _1 h
motionVFX_puff_from_bottom_07.mov! E1 G5 U4 a6 K" |; E* q- e2 r
motionVFX_puff_from_bottom_08.mov
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