后期资源网|非编软件网|杉宫竹苑|非编插件|高清视频素材|音频素材|非编软件汉化

 找回密码
 立即注册
后期非编系统发布及其详细简介后期非编系统VIP专享下载区影视后期非编模版免费下载区网站注册及其办理VIP业务说明
查看: 871|回复: 0

渲染插件 VRay 1.2 For Cinema 4D Win/Mac(32/64Bit)

[复制链接]
发表于 2012-9-12 21:30:48 | 显示全部楼层 |阅读模式
中文名: C4d Vray 渲染插件7 g3 `3 ?9 c: v) H, m! k: u
英文名: Vray
+ p8 L* s. ?. M8 b  L2 K$ k: @% L+ y资源格式: 压缩包0 V5 G2 {% @' L+ @2 y2 I1 T
版本: 1.2* f3 P" ^: x( E
发行时间: 2010年  m. W2 `' D4 [# ?8 S- a. U2 g
制作发行: chaosgroup & asgvis
' ~0 c( h! M* R+ q; o* Z0 H地区: 美国
$ G5 D8 R" F4 I/ `' m6 L语言: 英文
1 m: {) q( u% \" T简介: ' _: [; n5 r  G' |

+ D  f0 L5 S2 L) x. p3 }8 X# N$ d0 Y0 W8 M5 g8 I
安装方式:3 @, ]- s) s# ]2 A' ]; A
  X" }  k, V6 ]) ?1 u" H
VrayBridge folder from the archive VrayBridge_1.2.0_R115_Win put in C: \ Program Files \ CINEMA 4D R11.5 \ plugins. The license file and C: \ Program Files \ CINEMA 4D R11.5 \ and all ... 3 A% K5 |6 e8 W& m% ^
Render settings: the first paragraph General - in Render Engine vyberaesh VrayBridge, will configure Vireo. In the menu plug-ins and tags will vray

  F; G# S" U4 L' |' {: q/ w! w: o, s4 C+ ]9 ?4 p+ k0 m
Vray for Cinema4D* B7 V9 H! l# ?9 x+ Y+ |' ^! N; |
  LaubLab正式发布基于Chaosgroup公司的3dsMax渲染插件Vray 1.5引擎的3D渲染工具VRAY for C4D,它可以使用所有可利用的CPU资源,也可以利用一个序列号就能使用无限个Cinema4d 网络客户端节点一起渲染。此工具的特点是完全支持动画渲染和静帧渲染、支持抗锯齿、物理天光、物理相机、多通道支持、彩色贴图、低内存消耗细部渲染。; m7 G6 U  n3 ~; b* G/ u/ C5 s

1 e2 F- a* a- pVRAYforC4D的开发机构声明:本工具基于Chaosgroup公司高端渲染系统——Vray 1.5 而开发。Stefan Laub与著名的cinema4d插件程序员Renato Tarabella合作,建立了C4D和Vray之间的关联,同时也有益于Maxon和Chaosgroup的进一步合作。   ; q) Q: h% y  ?# C, }2 B5 w  H5 R

7 H0 d- s/ h; t- j  m6 Z) f1 D更新:   
. N* g6 _8 d+ f. }0 {7 t/ N增加了Vray 的多通道渲染   
# x  X% h3 u- \! m增加了Vray的相机标签   
; @9 G+ l! d- f, U" ^增加全局选项中的材质配置   / i& Q" j" L8 k; q, u5 m$ d1 |4 F# R
增加相机剪辑面板   % ~& o" S3 X, X% v
增加相机几何剪辑   ; z# I$ D( Z; M0 z
在彩色贴图中增加分级参数配置   
3 ]: f7 Y! J0 Z7 G  \" K2 o增加光源旋转功能   
" j- r4 E7 m5 G, @增加环境UV偏移   
8 J7 h6 l( X4 X: ^; h$ }5 d' `+ v增加镜面异向纹理   
* I3 P, {( _6 m在贴印渲染信息中增加了一些选项   
$ M3 c6 }( H, ~5 ~3 g0 Y$ p: `' n解决发光贴图中的一些距离BUG   
6 A" z0 S" V0 ?, H修正过滤器打开/关闭bug     n; O; F! E# l+ M
修正光源光子放射问题     w) M, t! g" S
修正Cinema 4D R10.5的VrayBridg面板缩放BUG   
) W% f5 ?4 d, L! C& [改变彩色贴图命名   
  j& r" A  P* I" V) p改变一些默认值
) l  f  ?" `+ I4 D3 |( {4 @! h9 ~  h

5 c! W  w- T' T  ]( `! Z, X4 G& X! n* Z
4 A' \, X% R1 T4 \
V-Ray has single-handedly changed the face of Architectural Visualization. Neoscape has been using it in production since its very first release, and we continue to use it in all of our work. It is full of relevant and robust features, while remaining speedy and easy to use. I can not imagine working without it.
1 a' r, M' F! t. ?Please be aware that every features is subject to change without prior notice.
) f0 o3 \$ P. J* a/ L2 l5 v3 k( S% b
  z0 `" `& a8 a* KCore architecture' y( U  {: b4 i+ r
• Multi-platform object-oriented API
6 K8 e$ K- Y/ K  v8 n• Fully multithreaded core& P7 K' E, N+ A6 D, ^6 A, [
• Unified sampling system based on Schlick sampling
  u' L& B* |9 m, \; Y6 U6 y• Distributed rendering1 `2 r) l- y! N4 ]! Q' v6 L, t
• Efficient shading system specifically optimized for ray-tracing: J/ K* h+ W% ]. Z5 Y% j6 r
• Modular architecture - many components of the system can be replaced with custom ones+ j9 F3 Z0 J" Z" w6 Y& g

7 x* [. c4 y5 ?, x: |Geometry
& S- H6 }% o: }- g( v- ]" X1 O1 i9 t• Efficient geometry handling
* N  ~' o) _, \  I! g: [• True instance rendering9 x# t, ^, N$ Q5 V9 f
• On-demand dynamic geometry creation
( R; t8 F: |! H! Z! B6 U! N6 Q; X• On-demand geometry loading from disk files
" D; h& G' L4 O) m. H. a( o5 `. Q, I• Displacement mapping: a# l) {% l% R  r' P1 z+ \  h
• Catmull-Clark and Loop subdivision surfaces
9 L. m! U$ z- v5 c8 g• Extensible with custom geometric primitives through the V-Ray SDK
6 P9 n9 p+ W& i5 M$ m5 R3 o; }" c6 E) ]& ]* Z
Image sampling
) e  m/ ?* M4 [" ^5 E$ z2 `& e• Three different image sampling methods
: h! _; H% H" g3 C. b• Full-scene antialiasing
) H; \  D" e- w1 R5 a3 S• Progressive path tracing6 V  M( o6 \. I, e+ J
• Support for additional render elements (diffuse, reflection, GI etc)* C* \5 f2 Y& N+ M' N: ]! a$ A: N
• Advanced color (tone) mapping controls4 E/ G! p, x8 x+ @- J
• Extensible with custom image samplers through the V-Ray SDK
( H/ e" s  s9 H2 `
( A( `- f8 Q9 Z. f. N+ y8 NIllumination& c+ a" |7 A6 a5 D7 v; l& f% P2 b
• Physically accurate full global illumination solutions
5 p7 c9 E. Y* G3 {% D5 g• Different GI algorithms: path tracing, irradiance cache, photon maps, light cache8 o7 D9 O- {- O5 T
• Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects- f& J. s/ Z+ m/ {$ }. P) Z& l
• Physically accurate area lights- Z1 a( l8 I6 b
• Efficient illumination from HDR environments
. {( K2 m' C- x" L• Procedural sun & sky models
+ [7 S. ]% o& c7 u4 g( Y# q• Extensible with custom lights through the V-Ray SDK4 C# Z0 k: o1 O
• IES photometric lights; f7 X. s! Z, m, e8 x# C
' s7 c" O( l' Z/ S& f% D
Shaders% u# P7 |  ^3 Q! h* T
• Physically plausible materials
; }5 I2 i: k' s• Blurry reflections/refractions  O0 ]% K* T+ j7 O8 q, |) B% l: _
• Accurate hilights
3 Q" h- m' F/ R+ T# D7 \• Sub-surface scattering8 K: C- W7 ^/ }/ P! F' f
• Support for efficient material layering& ?. |* L% d, y9 m  m' ?! z
• Extensible with custom shaders through the V-Ray SDK3 A: v+ Z" v( u* k9 S: Y

1 [" k+ N# K+ L- q4 K  YCamera effects6 G+ G3 o0 `  j$ ^+ h  ?
• Depth-of-field with bokeh effects
5 ?; H$ U0 \! d# R. q8 l0 v• Accurate motion blur
$ f& ?8 O6 n& d3 u/ C# a. R• Physical camera model& j* ]* R, |' j! [: k
• Extensible with custom cameras through the V-Ray SDK2 }$ [" X0 A4 }

* f) `; u5 Q1 a" v( O# m; B& @Extras$ A2 T2 j9 @0 |9 s: [6 D; ^
• Toon effect
1 S: m1 b! ?4 L2 m8 M! a% a( x• Fur generator/raytracer9 A) O+ V9 S9 E& n4 p* l  k5 K4 j
• Extended matte/shadow capabilities! W# S/ m: ?- x% n8 J) K; Q4 k
• Support for Render-to-Texture mode of 3ds Max
2 U7 D9 n6 \: U9 l% r• VRaySphereFade to isolate only specific portions of the scene for compositing: G) f. d" t/ g5 @# P" ^
+ {, {; e, R# \* G" W1 X: Y
Frame buffer0 \6 I# T# o: d0 H
V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
3 s  L: a6 ?" H. I' P) P3 T: PDirect rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
3 a% b3 T% d5 l, j& {4 c( r- x6 `# `$ J' F, L" c' d

1 Y. C1 t( ~, P( q- ?0 f6 O% e8 m' i4 F5 N6 B8 o+ c: @, A
Install Info:( o9 M- z2 Q$ y7 E: y+ N

9 [+ J! D1 j7 b, EVrayBridge folder from the archive VrayBridge_1.2.0_R115_Win put in C: \ Program Files \ CINEMA 4D R11.5 \ plugins. The license file and C: \ Program Files \ CINEMA 4D R11.5 \ and all ...
( g* n: o2 i8 Q' j  q. iRender settings: the first paragraph General - in Render Engine vyberaesh VrayBridge, will configure Vireo. In the menu plug-ins and tags will vray
6 E( |3 X- v0 t( W2 \( b; K4 u& X6 F3 U) B3 z0 `% \
安装:
# [# R; z" [5 c0 s" N首先复制VraylibsWindows文件夹中的所有文件到Cinema 4D的根目录中. : g& {% B3 a) D. ]/ v- _# ?; `
然后将VrayBridgeWindows文件夹中的所有文件到Cinema 4D的plugins目录中. $ p5 _4 Y4 x' h* q* T- W+ E9 I
复制mus3.vray.kg.exe到C4D的主目录下,运行,输入11位c4d序号,点击生成. ( @- d- @9 S# K  I
打开Cinema4D.输入11位c4d序号.
# d2 ?7 b" c1 Z/ V+ f- l* ~' x
0 j- N; U" |9 M- [+ B0 l; D! Q注意:请在CINEMA4D 10.x 或 9.6 以上版本中安装Vray for Cinema4D

2 Y/ `3 h0 L5 Y  L

* T5 d2 t% m5 l- u下载地址:
$ S9 l9 l3 a' E+ z% ?+ l9 q
* _; m+ b/ a& G7 Fhttp://down.qiannao.com/space/file/fastest/share/2010/7/4/VRAY_V1.2_FOR_CINEMA4D_WIN_X86_X64-002dXFORCE.rar/.page

) ?! i4 D& u# y: b! q
$ O- i2 w4 O0 T5 `& k- Z8 S& `
后期资源网,打造没有广告、免除隐藏回复的全开放式影视技术交流平台。 你的所求就是我们服务的宗旨!!!
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|后期资源网

GMT+8, 2024-5-14 05:44 , Processed in 0.117546 second(s), 24 queries .

Powered by Discuz! X3.4

© 2001-2023 Discuz! Team.

快速回复 返回顶部 返回列表