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Random Control Arion v1.6.0 Build 18412 x86|x64

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·¢±íÓÚ 2012-10-18 10:59:53 | ÏÔʾȫ²¿Â¥²ã |ÔĶÁģʽ
·¢ÐÐʱ¼ä: 2012Äê
Ó¢ÎÄÃû: Random Control Arion
×ÊÔ´¸ñʽ: ѹËõ°ü
ÓïÑÔ: Ó¢ÎÄ
°æ±¾: v1.6.0 Build 18412 x86|x64
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RandomControl ARION ÊÇÒ»¿îÓëfryrender Ϊ½ãÃõÄÎïÀíäÖȾÆ÷,ͨ¹ý¶ÔCPU+GPU+LAN(ÍøÂ磩ÈýÕßµÄÁªºÏÔË×÷ʵÏÖ¼ÓËÙäÖȾÆ÷+ [7 a4 V' y8 J+ M% z
´Ô¿ªÊ¼µ½ÏÖÔÚäÖȾËÙ¶ÈÓкܴóµÄÌáÉýÓÈÆäÊÇGPUģʽäÖȾËÙ¶ÈÉϸüÊÇ¿ì½Ý 2010ÄêÊÇGPUäÖȾÆ÷Äê´úµÄµ½À´£¬2009ÄêVRAY RTµÄ·¢²¼¼¤ÆðÁËGPUäÖȾµÄÓ¦Óà " U% ^- t" e0 z6 l4 F5 A( t% w
Arion ÊÇÊÀ½çÉÏÊ׸ö²ÉÓûìºÏ¼ÓËÙ¼¼ÊõµÄ·Ç´«Í³äÖȾÒýÇ档ͨ¹ý¶ÔCPU+GPU+LANÈýÕßµÄÁªºÏÔË×÷ʵÏÖ¼ÓËÙäÖȾµÄÄ¿µÄ¡£RandomControl ARIONäÖȾÆ÷äÖȾµÄÖÊÁ¿¿ÉÓë maxwell ËùæÇÃÀ£¬ÓÅÊÆÊǼÓÈëÁËGPUäÖȾģʽ£¬ËÙ¶ÈÉϵõ½´ó´óÌáÉý¡£5 O; |' y- D0 N2 s
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8 K! i2 V3 l% x" I( U8 K6 I# w2 @ALL Plugins(¸÷ƽ̨²å¼þ)£º
  _' d$ t3 |5 W( W* Plugin for 3D Studio Max( x+ W4 \; u1 Z; u- Y4 B) z% A: b' X
* Plugin for Cinema4D7 p9 i3 F' h# u
* Plugin for SketchUp$ \5 ^- W  E2 k& N" o6 e0 M; |
* Plugin for Rhinoceros+ H6 w1 L6 O9 h
* Plugin for Maya
, K2 o* k  z6 F& g. Q& b# g4 ^* Plugin for XSI  d& B  |& u- a. O( s" K& Z- X
* Plugin for Lightwave
# Q+ }, O  Y0 c& P4 O6 _2 x. f* Plugin for Modo; P% U$ w3 {; S& X. R9 b5 ]! L/ o/ z
ArionµÄGPU¼ÓËÙÊǽ¨Á¢ÔÚnVidia CUDAµÄ»ù´¡Ö®Éϵģ¬ËùÒÔÄãµÄÏÔ¿¨ÐèÒªÊÇnVidia6ϵÒÔÉϼ¶±ðµÄÏÔ¿¨£¬²¢ÇÒÐèÒª°²×°CUDA Toolkit»ò¼¯³ÉCUDAµÄÇý¶¯ÒÔ±ãÈ»Arion˳ÀûÔËÐÐ.
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1 I& l/ u) o/ R* i3 q  F2 C======================================
1 [# J1 T- S; e" x# cÏÂÔØÁ´½ÓÀ´×Ôsharevirus,: g9 V2 N. J: k+ [9 ~1 q
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. P6 A2 K+ T: m  c======================================2 b0 @; h4 u1 V( Y! X1 v" K" Z
-->ÒýÓÃ-->Added
1 I0 j/ g8 |- F+ ECORE: Adoption of CUDA 4.1 RC2.& o- A) U' }: M+ ]# [% p+ J# \
CORE: Support for an UNLIMITED number of texture maps.. M4 R* n4 k6 O& F) J8 M
CORE: Support for an UNLIMITED number of scene materials.
$ A% w, k6 f+ d* f; n! bCORE: Support for an UNLIMITED number of scene objects.$ h. `7 x  Q8 r' ~$ _
CORE: Faster memory manager in general (faster updates).
1 o* R" P5 E5 Q- U8 tCORE: Black dots fixed in open-environment scenes with fog enabled.
$ J, F7 V- M! Q4 y( TCORE: Native support for OpenEXR I/O (both for texture maps and framebuffer output).
6 |% a/ K1 O3 I* ]" I5 N8 n& t# `) _CORE: Support for 16-bpp maps., P( g# [: ^: R9 c, r
CORE: Support for 16-bpp (half) floating-point HDR maps.: p( P' j; N  S
CORE: Safe-frame viewer.
1 k3 Z  @# u( P: p: fCORE: Camera roll.8 e( s5 P9 L3 E( Z
APP: DEMO version.
$ x1 ?8 E3 [0 B* m$ s7 xAPP: The WatchDog Timer registry patch has been added to the setup.
9 _$ I; Z+ Q1 }; u: ]; P! D) LUI: File explorers now recall the most recent file open, per file type.
( R! b6 d. E4 {7 Z: B; fUI: A QTVR panoramic .mov file exporter has been added as a 'save as' button for the framebuffer.$ G. t" I0 ]9 q% I! a  v, z% Z
UI: Hide selection button.
5 @& T' o4 m2 nUI: Isolate selection button.
) H; V) _4 o+ w$ t( a: y- p7 CUI: Unhide all button.& I% ^' l  Y1 {% K* K3 Q% E: z* [
UI: Clicking on the framebuffer clicks through hidden objects now. This is vital when working with vessels and liquids, for example.
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CORE: Roughness issue in mirror-like surfaces.# `- I9 w7 W( S' s  b' v
APP: .obj exporter brought back as an alternative 'save as' option.4 l5 U# E2 f+ v5 y: B1 Z9 M
UI: The layout uses a versioning system now, so the standalone will reset its status if an obsolete layout.cfg file is found.  I* w" W: }9 a0 ]( N
UI: Dragging undocked panels works fine now (mouse offset fixed).
2 R  z6 x( J, T; w, O* NUI: Undocked panels are restored property when the application is closed and re-open.4 x6 L  M# ?" L2 y7 H. M
UI: Menu popups close when they lose focus now. 1 C8 C; ]# r$ w( E
Improved& W2 G, Y2 y( L" S
CORE: 25% smaller (minimum) memory footprint for color textures.
3 f+ I# Q1 I, xCORE: 75% smaller (minimum) memory footprint for grayscale textures.& l# E4 k) x6 N, Y: e1 g
CORE: Up to 50% smaller memory footprint for non-power-of-2 textures.
$ |7 X; E! d+ B' J7 n8 G8 DUI: Much smaller memory footprint for the Scene Explorer.
: f' ?2 x( k, h- z. Z* T! [) Z" U5 @4 J) A; BUI: Faster UI population.-->-->: R# ]- x* n9 v& S
Arion is the hybrid-accelerated and physically-based light simulator developed by RandomControl. It inherits all our expertise in light simulation and makes it run on steroids, thanks to our very unique approach to massive CPU+GPU+LAN computation.
! M( N! L, ]. u8 Z! a- |8 qAbout RandomControl, SLU.
6 f5 n  \/ u+ v/ [) URandomControl is made of people who share a passion for computer graphics, 3D technology, and real-time applications. In fact, the core of the R&D team is made of engineers with a life-long relationship with the world of coding and visualization. As a result of this passion and experience, we are the creators of our flagship rendering technologies fryrender and Arion. RandomControl is a spanish company located in Madrid.
4 d+ |  x( g. j- h0 k( R* [Overview
: H, N: ~* w# ]2 KArion is the first hybrid unbiased render engine in the world.
# r3 N. Q3 I( p$ D$ D0 G! D8 ~Arion is a production-ready render engine designed to make combined use of all the CPUs and the GPUs in the computer. It can also use all the CPUs and GPUs in the computers in the network. This CPU+GPU+LAN concept of squeezing as much computational power as possible from all the devices available is called hybrid acceleration.+ F: T: h- o0 _: `5 m1 O4 ~/ ?
Arion's rendering core is unbiased and physically-based. This, combined with hybrid acceleration, turns Arion into a grid-computing solution for the simulation of light physics.
" I* Q  D$ t' R- b9 I6 r$ k4 SThe speed of Arion not only does bring a significant decrease in render times, but it is also high enough to allow for interactive rendering. The Arion standalone is an interactive editor with real-time feedback that displays the scene with final quality all the way as the user makes changes in the lighting, materials, and cameras.2 g$ ~2 `* B% {6 @, l! A7 Q) w. V  x8 i

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6 Y. g- U2 E3 X) c' [+ S[实现加速渲染器].Random.Control.Arion.v1.6.0.x86.Build.18412-ENGiNE.rar (41.56 MB)  3 V' O# J4 |9 i
[实现加速渲染器].Random.Control.Arion.v1.6.0.x64.Build.18412-ENGiNE.rar (46.52 MB)  
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