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CINEMA 4D R14.041 update 升级包

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发表于 2013-5-23 17:16:15 | 显示全部楼层 |阅读模式
This is the service update 14.041 for CINEMA 4D and BodyPaint 3D R14.
  ?& O( t, a) x8 @9 SThis update is highly recommended for all R14 users as it contains many improvements and fixes.! a7 }1 ~4 K' G" e  w
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Character Animation

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Thumb FK Controllers of Advanced Biped can now be selected in the Viewport7 }( \2 z) c1 h. D7 M

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- I/ J; r) U% @7 g% X, TExchange
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  ]! X% Y8 G  i  e, g( d; oAlembic: Import Pointcloud instead of TP5 [1 |' k5 Q! t8 Q7 M
Alembic: Offset of exported objects in complex hierarchy has been corrected
& o; n3 X  M. b4 fAlembic: Fixed wrong object matrices in complex hierarchy and scenes
# Q7 k* F6 c; J4 h/ HAlembic: Export of animations of polygon objects in complex hierarchies now works/ G0 [; O% t! S' }0 C
Alembic: Fixed issues with the hierarchical order of objects# I) u) g3 c/ |& _' u) x7 R  H7 q
Alembic: Imported particles and PyroCluster now rendering as expected2 H) a7 H! |/ K
Alembic: Fixed an issue with particle to pointcloud export
4 m; t6 @7 z3 Z) }! e% }- s& B  t6 ]FBX: Fixed an issue with redundant NULL objects upon export
  E- X7 {2 c8 x0 j8 k0 HFBX: SDK has been updated
, l7 p# ]% c0 }- iFBX: Normal and alpha map channels will no longer be exported with FBX) w1 A% B+ [9 n; c
FBX: Export -> Texture / Material -> now also saves specular maps2 \( ~" W. S0 `' F, j' z" O
FBX: Fixed an issue with tiled textures
- B; J7 y( Y& q7 }& LFBX: End of joints meshes are now exported correctly/ @2 U3 F0 v0 `; j5 `
FBX: Materials now support Bump, Sub Polygon Displacement and Environment channel components
8 ]1 w, B6 q, N; JDWG: Problems with Japanese file names has been solved
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. B( B$ {( p* D3 m+ {Help Browser
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1 B9 Z0 J1 ~, [* c/ b, [Fixed an issue with the back button
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Interface9 M5 g& S$ n  K5 W' W2 l

2 f. }7 Z/ [; N0 F9 bFixed an issue with the font selector
% L1 k) Y* X, M9 l( Y1 U  L8 ?Gradient Presets: Thumbnail images take alpha gradient into account' H( C. Z2 q/ |% h
The Physical Sky GI Strength parameter now resets correctly to its default6 J0 }) a. I! t0 w
Lumas shader, Anisotropy: Disabled Projection Scale parameter for Radial Planar mode
) I# m0 M5 g" G; J/ k* u7 aFixed some issues with copy & paste of user data
4 k, S( G7 K2 \, ~, hSome minor layout issues have been solved
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Melange! t' B8 D, R# c% T- X
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Fixed an issue with flag states in the Melange merge menu
* o$ A5 u3 p* o4 g- C, K, XReplacing materials with Alt+Ctrl-drag & drop does not delete UIDs anymore' V6 Q5 \4 f0 q  j
Material Exchanger: Updated materials retain original material UIDs. F. s. R( [$ i6 y0 g8 W; N7 J
Update Merge: Undo now works also for material links
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% E$ O9 G! i3 w0 I4 N% {) OModeling# l8 f* {3 \# @1 w, [

/ c1 y$ f( Y+ ]Fixed an issue with snapping and disabled Correction deformer
7 s( {5 c: |, o2 Z9 aObjects in the top view no longer snap to the bottom
6 r1 t+ i8 C$ c- j& X9 J; n; ^, _Fixed an issue with loading presets for the Selection tag6 K/ P/ O6 }5 B: |4 c& O
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The Camera object's Focus Picker gadget is no only supported for OpenGL
; p' x) l7 _' S$ @/ rMulti-morph in motion camera now also recognizes parent animation. y' y- a0 F6 g/ S- t$ ]/ L
Fixed an issue with Korean fonts' Y. h; b8 o- J
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* K8 R1 h. V9 c: B  q" O. ~& v' PViewport
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Fixed an issue with Viewport performance when using high-resolution specularity maps" e0 y' J/ c3 ~5 y: t
Fixed an issue with highlighting of the Character object
: J* m7 }  ]; M; IDisabled lights do not use up OpenGL light slots
/ C# x7 g# {& I7 S& U  tFixed an issue where mouse moves triggered a refresh of the rendered Viewports
5 U+ V/ N- `; O$ RFixed an issue with objects displayed as black
; d8 f5 E3 O& d2 mFixed an issue where a running Viewport redraw triggered a refresh of the rendered Viewports
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Renderer
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Physical Render: Motion blur will no longer offset background image sequence
  s% I3 j: V) a* l* j4 o. kPhysical Render: Fixed an issue with texture artifacts and motion blur  L# s0 R, V, F# x4 ~" W- r& R" G
Physical Render: Fixed an issue with asymmetrical hemispheric Area lights. S1 O/ W: r5 [+ j7 X" L3 _
Physical Render: Fixed an issue with the Layer shader and blurry reflections
2 F& ^" y: U7 T: ~! j( ~+ GPhysical Render: Fixed an issue where visible IES lights were not rendered) p$ m6 v- Z: e8 g4 \5 I* m
Physical Render: Hair is now takes the Motion Blur tag into account1 |2 V7 E! {# O9 ?8 x. W+ i% B' _
Fixed an issue with unusually long render times
* x2 ?8 k0 W: v/ KGlow post effect: Density parameter in the Noise tab can no longer be set to negative values: u$ [- r& L; d) e& }7 N
Fixed an issue with Physical Sky Atmosphere and Banji materials  C4 `" y" a2 ~5 ?. H: ~# J
Fixed an issue of diffusion showing up in material color multi-pass6 X7 M9 q* y6 |3 s. x' s$ R
Fixed an issue of exclusion of Area lights
7 p  i# [! t2 U6 K1 h& WFixed an issue with slow GI render times for isometric/axonometric views
; _7 c" t7 R* MMaterials with linked Vertex Map shaders now work across objects with identical point count
4 i: W  e& e* M  b! U9 QOverall stability of the renderer has been improved
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4 W; \6 B3 |: i3 |. K  f& MSculpting5 L0 C& _+ @2 Q+ d

, _0 @" `3 f3 O& H, R+ L( pBaking dialog can be opened now even if the Sculpt object is hidden$ M' K) Y: J+ t+ S+ Z
Solved some minor issues with the Sculpting interface1 ]; C, s4 @, Q( l2 C. {; S
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Thinking Particles  l7 L5 }1 A5 v9 b* F
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Thinking Particles Settings: Add/Remove TP Group now uses the undo stack7 t# k- z- q  G8 P
Fixed an issue with the matrix of the deflector object when the TP Deflector node was set to Sphere( ?% H: Y: x& {0 ^) @

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Virtual Walktrough
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Virtual Walkthrough now supports units
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XPresso6 _; v  R+ ?5 n( E3 X

. A* K$ D: t8 @7 v8 j8 R. F+ ^Fixed some minor issues" a/ x0 u& Q7 J0 w; [
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Offline Update Download Link:/ I% r" H6 @+ v: E; v4 t* A

* j7 {, ]+ T3 x6 Rhttp://http.maxon.net/pub/r14/updates/c4d14041upd.c4dupdate.zip
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