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This is the service update 14.041 for CINEMA 4D and BodyPaint 3D R14.
2 r* Z9 @/ R, T6 _3 X9 {& w( TThis update is highly recommended for all R14 users as it contains many improvements and fixes.
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Character Animation
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7 K' z8 n' w1 a% k/ ` V7 fThumb FK Controllers of Advanced Biped can now be selected in the Viewport( @( f4 ? p9 J- j3 u5 C% V
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Alembic: Import Pointcloud instead of TP
8 O- J. T) ?' n4 S3 P# ?Alembic: Offset of exported objects in complex hierarchy has been corrected
. y& B0 o2 t/ P: oAlembic: Fixed wrong object matrices in complex hierarchy and scenes
! P D M" B1 k B2 j, zAlembic: Export of animations of polygon objects in complex hierarchies now works
D0 S, D, _$ [8 x+ pAlembic: Fixed issues with the hierarchical order of objects
: |$ l3 r" H" l0 sAlembic: Imported particles and PyroCluster now rendering as expected' L3 c* [1 O+ i
Alembic: Fixed an issue with particle to pointcloud export
0 x7 { ^0 _: v# \- uFBX: Fixed an issue with redundant NULL objects upon export
" v+ D, r" L# E4 d1 x- A: ?4 P( DFBX: SDK has been updated
( n: E* C( I" Z, {FBX: Normal and alpha map channels will no longer be exported with FBX1 e# w( V! }, j4 k0 l% G) N
FBX: Export -> Texture / Material -> now also saves specular maps
# U- p+ c+ w; a- ^% |9 LFBX: Fixed an issue with tiled textures: f" B3 h& V, b
FBX: End of joints meshes are now exported correctly' f" N# p5 N" F# {* l6 e+ g" _" w% Y
FBX: Materials now support Bump, Sub Polygon Displacement and Environment channel components
( Q9 T- S) N% d, CDWG: Problems with Japanese file names has been solved- F ?" [. G ?; x0 _! w2 p1 n
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Help Browser
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9 G) \, O8 A4 h t% PFixed an issue with the back button
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Interface
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" e8 v- G. P6 z! I! x" L+ U% H, vFixed an issue with the font selector
' v* z2 P) N+ I) }% Y/ e5 y3 s" BGradient Presets: Thumbnail images take alpha gradient into account
' K1 X8 w% h6 v5 vThe Physical Sky GI Strength parameter now resets correctly to its default+ E; \7 u$ q, D# r! D+ n$ R
Lumas shader, Anisotropy: Disabled Projection Scale parameter for Radial Planar mode: _. E1 c: q& N2 g
Fixed some issues with copy & paste of user data9 `' Z: z" W+ [6 }. x
Some minor layout issues have been solved
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Melange" o) [; `$ S7 I6 V3 d8 Y
' _& O' F2 O1 v% ~; G3 c% IFixed an issue with flag states in the Melange merge menu
2 b# X; j# l: nReplacing materials with Alt+Ctrl-drag & drop does not delete UIDs anymore3 Y# u! L7 B o) H2 G. f O" F
Material Exchanger: Updated materials retain original material UIDs
& p) l, _/ }% AUpdate Merge: Undo now works also for material links
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4 V: `& {! t% {# m2 {( kModeling
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8 P; e$ p+ o6 W" q+ m* [1 [Fixed an issue with snapping and disabled Correction deformer6 ~$ ~# {* F2 w* N
Objects in the top view no longer snap to the bottom- X& j: ]! |; P/ H$ y2 }; K
Fixed an issue with loading presets for the Selection tag
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Objects( _2 q- a4 B( {) y0 D2 R
) Q6 t8 z; v/ y) L5 H1 P# hThe Camera object's Focus Picker gadget is no only supported for OpenGL' t ~2 L6 \' r
Multi-morph in motion camera now also recognizes parent animation
( |, n3 q' R5 dFixed an issue with Korean fonts
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2 O" w/ V, D1 h( a* N) q8 r( g7 {Viewport
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6 N' r) a! [8 rFixed an issue with Viewport performance when using high-resolution specularity maps# R- Z3 I; M7 b
Fixed an issue with highlighting of the Character object
+ N: H* |3 n1 K' f# x' x% F' XDisabled lights do not use up OpenGL light slots/ {7 N. g; q+ H' B! w6 z
Fixed an issue where mouse moves triggered a refresh of the rendered Viewports/ e' Q3 E5 t8 f, T9 Z2 t
Fixed an issue with objects displayed as black( w: w6 P8 F: F
Fixed an issue where a running Viewport redraw triggered a refresh of the rendered Viewports
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Renderer
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" _( X0 p8 y9 M" A. ?Physical Render: Motion blur will no longer offset background image sequence# p: R5 r' K0 G- T" F
Physical Render: Fixed an issue with texture artifacts and motion blur
+ V9 J8 s( ^' e) S2 nPhysical Render: Fixed an issue with asymmetrical hemispheric Area lights+ ?0 [$ ^( a3 [8 h7 N Q# F
Physical Render: Fixed an issue with the Layer shader and blurry reflections p; ]! b7 M, R; ]4 I$ Z8 Q
Physical Render: Fixed an issue where visible IES lights were not rendered
2 e0 } c/ ~- T2 \6 _1 e, cPhysical Render: Hair is now takes the Motion Blur tag into account8 B# [( c9 i5 m4 W6 J0 _5 |
Fixed an issue with unusually long render times
& T K; N! E ~Glow post effect: Density parameter in the Noise tab can no longer be set to negative values
. E2 Y$ N# q) U/ u6 [- s9 y# fFixed an issue with Physical Sky Atmosphere and Banji materials
! s$ f7 e% G( e+ ~3 W: P3 mFixed an issue of diffusion showing up in material color multi-pass
9 G0 `1 R/ a( a6 hFixed an issue of exclusion of Area lights$ O1 h3 I" Z" ^9 W
Fixed an issue with slow GI render times for isometric/axonometric views
7 x. E) n( x2 @1 Z' tMaterials with linked Vertex Map shaders now work across objects with identical point count
; @/ V+ G* l9 T* z+ D; H( FOverall stability of the renderer has been improved5 I" g4 `1 A- d' o
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Sculpting7 p1 X8 \ X- G [. G
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Baking dialog can be opened now even if the Sculpt object is hidden
9 o, w$ j! }" M& ~9 z1 k8 e: m bSolved some minor issues with the Sculpting interface/ y( c3 L9 R6 ~- `! d
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9 Z% B" \7 v5 p3 VThinking Particles4 ^1 M/ ?& T2 s0 J# t# U
4 `8 B) s3 N. B( D+ ?1 Q) K3 x7 TThinking Particles Settings: Add/Remove TP Group now uses the undo stack4 [: f1 w3 X% X o
Fixed an issue with the matrix of the deflector object when the TP Deflector node was set to Sphere
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; _8 o& X, s* O2 n; GVirtual Walktrough
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3 `) D0 R3 Z* T. ZVirtual Walkthrough now supports units$ j! Y4 V/ ~: `: l
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) d0 }/ q* @; z5 I9 j* J! {( AXPresso6 c @3 u g; e8 K& \1 W W
9 [ ?$ v2 c3 U5 ]Fixed some minor issues" `% o; P n" c8 k) d# h
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Offline Update Download Link:
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http://http.maxon.net/pub/r14/updates/c4d14041upd.c4dupdate.zip
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