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100组2K高清烟雾素材 motionVFX - mSmokes Organic 2K Elements [文件大小91G]

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发表于 2014-5-7 19:02:20 | 显示全部楼层 |阅读模式
mSmokes is a collection of 100 professional, high quality, organic, 2K and pre-keyed smoke elements designed to be used within any compositing or non-linear editing software (such as Final Cut Pro X, Apple Motion, Adobe Premiere Pro, After Effects, Nuke, Smoke, etc.).4 y) H# y# S! d& `- `
mSmokes are simply huge Quick Time PNG Millions+ (yes, with an Alpha Channel), 24p files. Over 100GB of Data! Amazing quality! Only $0.99 per file!" [/ K6 e6 ]- s# w. Z3 x
For those who don't really care about an Alpha Channel, the download link includes 4GB H.264 version.; ^2 \' N3 ^( B) F5 t3 d1 g
To use mSmokes in your production, just drag the file onto your timeline and you are done. Make sure you place the clip on a new layer above your current footage. Select the suitable blend or composite mode when using H.264 files., Z: ]% v- x8 |0 t

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mSmokes 收集了高质量的2K视频素材,可用于任何合成软件和非编软件中,支持任意的混合和复合模式。
& y/ r; [6 v( m5 m- s/ v. V支持的软件有:Final Cut Pro,Final Cut Pro X, Apple Motion, Adobe Premiere Pro, After Effects, Nuke, Smoke,Avid,Vegas,Edius 等其他后期软件.
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素材分辨率:2048×1152, 24fps
% ^" w! S8 c3 x' r4 X素材格式:MOV( ?7 _# }) ?$ ]
素材编码:ProRes 422
/ V3 K" h4 \$ p5 I2 }$ P素材数量:100 组文件大小:91G2 R/ J4 z4 I, l. j! r  d: d

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$ z2 b  i; }0 [# K% G% ]% o5 i下载地址:3 w' {) X6 ?  F; f* P: D
motionVFX_fire_smoke_from_background_to_fullscreen_03.mov8 H7 ~) K7 B4 r* I# v% D
motionVFX_fire_smoke_from_background_to_fullscreen_04.mov7 B& {+ r6 I% o( }+ P, B: Y) H
motionVFX_fire_smoke_from_background_to_fullscreen_05.mov6 _8 n3 V; N" w! g& t
motionVFX_fire_smoke_from_bottom_01.mov% E3 a% Z8 X) N
motionVFX_fire_smoke_from_bottom_02.mov# u* @% I9 Y# M$ z- M  `2 I' F
motionVFX_fire_smoke_from_bottom_03.mov
4 P9 S: d) g) L& K) j# L  fmotionVFX_floor_fog_from_left_05.mov" ~' ^0 ^: d8 v: ^. }
motionVFX_puff_from_bottom_01.mov: o; L: w' U' `. x& c  M
motionVFX_puff_from_bottom_02.mov
4 A& E4 `! `# N  ~5 [' Z2 JmotionVFX_puff_from_bottom_03.mov
- A/ R% ^9 q" t% A9 {4 s! T! ymotionVFX_puff_from_right_01.mov
( _( h$ X  P" i" l9 @! u* S/ Q' i; |& GmotionVFX_puff_from_right_02.mov
/ ]. S. X8 s- l) NmotionVFX_puff_from_right_03.mov) q( p: V3 p4 y
motionVFX_puff_from_right_04.mov7 q3 Y9 Y+ ~$ I# m- C( x$ S
motionVFX_puff_from_right_05.mov
7 G/ U( V5 b$ emotionVFX_puff_from_right_06.mov
5 J% w1 y7 V8 b9 l: u2 R: C: s$ NmotionVFX_random_fire_extinguisher_from_bottom_right_01.mov
/ @9 w$ t& \  W2 O  r# jmotionVFX_random_fire_extinguisher_from_right_02.mov
9 `! q- z% o1 R1 p. umotionVFX_random_floor_fog_to_fullscreen_03.mov
5 a+ s( q( P. Z6 i2 o" n. i% kmotionVFX_random_fullscreen_from_bottom_04.mov
. q8 l. A! Q5 C" L) i: cmotionVFX_random_steam_blow_from_right_to_fullscreen_05.mov
- |1 k- x, v; d1 ], L/ j: g- YmotionVFX_random_steam_blow_from_upper_right_06.mov
( D& ]- q2 k0 n! CmotionVFX_random_steam_blow_from_upper_right_07.mov
$ ?6 s# F# c% ?) B# @motionVFX_steady_smoke_from_bottom_01.mov; L; j1 j; [" {& G& N' @7 M4 K; K
motionVFX_steady_smoke_from_bottom_02.mov8 D1 H. u! ^3 s- o: A
motionVFX_steady_smoke_from_bottom_03.mov( M  a5 m  Q% g6 ?$ ^  E( I% ~! b
motionVFX_steady_smoke_from_bottom_04.mov
3 i, J& _% U# a* F, Y0 lmotionVFX_steady_smoke_from_bottom_05.mov: b; m9 [7 ~, i& b: x) R) z
motionVFX_steady_smoke_from_right_01.mov0 ^0 I6 E) c% F7 V
motionVFX_steam_blow_from_bottom_02.mov& P1 u9 e& {$ o( K( a. N1 o; f
motionVFX_steam_blow_from_bottom_03.mov) o8 ^# j: M! Z6 [! E3 u
motionVFX_steam_blow_from_bottom_04.mov- D( Q, `+ @1 K  `3 D7 N4 i
motionVFX_steam_blow_from_bottom_05.mov5 s" @- B& _2 o  b/ o! o( y
motionVFX_steam_blow_from_right_01.mov
% t* o9 N' n' b9 |8 H! smotionVFX_steam_blow_from_right_02.mov3 D! P/ f) W* {' n/ x) D& o
motionVFX_steam_blow_from_right_03.mov
& `9 d( |7 V5 b* ^motionVFX_steam_blow_from_right_04.mov
) y* q- a& _3 LmotionVFX_steam_blow_from_right_05.mov( p" V9 p/ b8 \# {
motionVFX_steam_blow_from_right_06.mov! t. s0 k" m0 l  u( D: r
motionVFX_steam_blow_from_right_07.mov
( Y: E% @* R5 a3 x5 b3 z; U& JmotionVFX_steam_blow_from_up_01.mov2 ]( I% s+ _3 W) Q0 S8 d! d- u
motionVFX_steam_blow_from_up_02.mov9 J# F- _- `0 y1 J( ^8 }6 }
motionVFX_steam_blow_from_up_03.mov
( g+ d* @% }7 [& p$ F3 s$ WmotionVFX_steam_blow_from_up_04.mov
& P# \3 O8 n" bmotionVFX_vapours_from_bottom_01.mov
" b% f; t& L, M: H0 f9 N5 OmotionVFX_vapours_from_bottom_02.mov2 g, b0 s! H& k; v7 o& M3 Y
motionVFX_vapours_from_bottom_03.mov+ X$ _+ l# |+ r6 G$ W& Q. |
motionVFX_vapours_from_bottom_04.mov0 P" Q% l3 G3 X/ [# O! ~
motionVFX_vapours_from_bottom_05.mov
3 ?) Y5 f  y& N2 G" gmotionVFX_vapours_from_bottom_06.mov# X; l, h( q) T; f1 y# [8 y5 t
motionVFX_cigarette_smoke_from_bottom_01.mov
4 w% f$ ^. U- G$ }motionVFX_cigarette_smoke_from_bottom_02.mov
6 u0 y6 b2 ~+ m) VmotionVFX_cigarette_smoke_from_bottom_03.mov
! q- y  m; a9 r2 b6 U4 f5 @0 c" DmotionVFX_cigarette_smoke_from_bottom_04.mov; y- F& \! Y! Y. f7 ?5 D
motionVFX_explosion_smoke_from_bottom_01.mov+ F( l: H/ Y5 L' D4 s$ \! S. [$ D
motionVFX_explosion_smoke_from_bottom_02.mov7 ~5 @6 g5 B% B8 L. ]& R* v8 _9 l
motionVFX_explosion_smoke_from_bottom_03.mov) E7 ]  Q' v+ Q( X5 E) g) F
motionVFX_fire_smoke_from_background_01.mov. F) P% h5 o  n" p# Q: ^0 {( L% p: T: @
motionVFX_fire_smoke_from_background_02.mov7 }1 M. Q9 g8 M5 @
motionVFX_fire_smoke_from_background_03.mov; h+ c: W+ V& r( s2 R8 q
motionVFX_fire_smoke_from_background_04.mov8 H2 o- x# u( b3 v7 S8 P& Z0 m9 i) h
motionVFX_fire_smoke_from_background_05.mov; }- ?" o7 n& @& m! Y  J
motionVFX_fire_smoke_from_background_06.mov
8 C# c3 `& }! l+ e: nmotionVFX_fire_smoke_from_background_to_fullscreen_01.mov; l- p% ]2 q0 ~2 e% {" Q
motionVFX_fire_smoke_from_background_to_fullscreen_02.mov
/ P: G0 S8 \) ]+ m" C  fmotionVFX_fire_smoke_from_bottom_04.mov
8 X# @2 w5 p% ^# }9 L/ Y! ^motionVFX_fire_smoke_from_bottom_05.mov' J5 H% a! |- b+ H9 x5 A
motionVFX_fire_smoke_from_bottom_06.mov0 s9 H4 |9 l% O  `$ l
motionVFX_fire_smoke_from_bottom_left_01.mov
6 U! Z3 `) F) I' i, h1 Y. KmotionVFX_fire_smoke_from_bottom_left_02.mov
( ~1 L# @5 [0 G+ G: UmotionVFX_fire_smoke_from_bottom_left_03.mov& T6 C) m; b& `3 N' p4 `/ N
motionVFX_fire_smoke_from_bottom_left_04.mov3 l' z% U3 t1 }% {
motionVFX_fire_smoke_from_bottom_left_05.mov
0 ]( C) @0 l, r3 i6 @motionVFX_fire_smoke_from_bottom_left_06.mov
! i! O; I3 Q9 zmotionVFX_fire_smoke_from_bottom_right_01.mov( S( f% j  b" T9 y9 D
motionVFX_fire_smoke_from_bottom_right_02.mov1 s" ~- H3 t, I
motionVFX_fire_smoke_from_bottom_right_03.mov
+ h# L/ M/ c' f0 r" x: z* w# smotionVFX_fire_smoke_from_bottom_right_04.mov' H5 d3 l" M5 h. t% G( U
motionVFX_fire_smoke_from_bottom_right_05.mov5 K& U! N% Q: f& l( l
motionVFX_fire_smoke_from_bottom_right_06.mov2 n* g4 W2 R6 o7 r; u/ R9 L
motionVFX_fire_smoke_from_bottom_to_fullscreen_01.mov
0 E9 @; X( }( F) VmotionVFX_fire_smoke_from_bottom_to_fullscreen_02.mov9 m  s; P' m  w8 f" v# k
motionVFX_fire_smoke_from_bottom_to_fullscreen_03.mov1 G5 r- N% B# M5 f
motionVFX_fire_smoke_from_bottom_to_fullscreen_04.mov- ~% H( _4 ?2 O2 `) `, Q! |% Y. q8 }
motionVFX_fire_smoke_from_bottom_to_fullscreen_05.mov$ t1 P7 s3 a6 _" w, P6 r" M+ i
motionVFX_fire_smoke_from_bottom_to_fullscreen_06.mov
. W9 p9 b- E6 k1 o* s& p2 zmotionVFX_fire_smoke_from_up_01.mov# L2 l; c# @+ i$ E0 \
motionVFX_fire_smoke_from_up_02.mov( R1 k2 B# I" E( G
motionVFX_fire_smoke_from_up_03.mov0 B$ K' b: {( O. i6 q
motionVFX_fire_smoke_from_up_04.mov  Q; C) p( ^. j5 A6 u. Q
motionVFX_fire_smoke_from_up_05.mov
5 \. h+ w: {* ?7 u- omotionVFX_floor_fog_from_left_01.mov
! m% y: ~9 a% ^5 m8 I, N3 SmotionVFX_floor_fog_from_left_02.mov
8 ?& E% y; H" s. J7 PmotionVFX_floor_fog_from_left_03.mov
8 a0 W5 ^) ^) ^) GmotionVFX_floor_fog_from_left_04.mov* u5 C+ ]5 z8 u4 k
motionVFX_puff_from_bottom_04.mov  L: \, H0 f' M' L7 u
motionVFX_puff_from_bottom_05.mov
2 `+ g: n7 D) A* c2 ]* ?2 p5 F# nmotionVFX_puff_from_bottom_06.mov
! K/ |( B5 Y6 imotionVFX_puff_from_bottom_07.mov
3 _2 H( |9 L& A, F# tmotionVFX_puff_from_bottom_08.mov
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