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mSmokes is a collection of 100 professional, high quality, organic, 2K and pre-keyed smoke elements designed to be used within any compositing or non-linear editing software (such as Final Cut Pro X, Apple Motion, Adobe Premiere Pro, After Effects, Nuke, Smoke, etc.).
( t9 {, ^/ ?; i* C8 }. ^mSmokes are simply huge Quick Time PNG Millions+ (yes, with an Alpha Channel), 24p files. Over 100GB of Data! Amazing quality! Only $0.99 per file!! ~6 |+ E0 ]2 ]8 X% f
For those who don't really care about an Alpha Channel, the download link includes 4GB H.264 version.
- x' i' H2 ]+ J, ~' b, DTo use mSmokes in your production, just drag the file onto your timeline and you are done. Make sure you place the clip on a new layer above your current footage. Select the suitable blend or composite mode when using H.264 files.- m w( l! Y- R7 n
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8 d' S& r& V8 f' h1 k0 CmSmokes 收集了高质量的2K视频素材,可用于任何合成软件和非编软件中,支持任意的混合和复合模式。
* `: h, a+ \/ ?) X% ]. r支持的软件有:Final Cut Pro,Final Cut Pro X, Apple Motion, Adobe Premiere Pro, After Effects, Nuke, Smoke,Avid,Vegas,Edius 等其他后期软件.
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8 n9 }. j5 o( [: e4 Y- t5 T( {素材分辨率:2048×1152, 24fps
9 }% N' |2 ?1 a9 @素材格式:MOV
/ s! K9 u5 @5 C+ b, n4 K6 c' z- U2 r素材编码:ProRes 422. y, O8 V L8 s+ @4 [
素材数量:100 组文件大小:91G
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( N D! T/ E0 G9 c" X& _下载地址:
4 Q" h$ v# R/ K1 G6 Q2 QmotionVFX_fire_smoke_from_background_to_fullscreen_03.mov
! R! h8 Q% L8 x8 f# _! FmotionVFX_fire_smoke_from_background_to_fullscreen_04.mov
* Q0 |+ s+ X7 d/ e6 r0 L$ g6 j' mmotionVFX_fire_smoke_from_background_to_fullscreen_05.mov- `; d% m* g. o! |/ C+ ^
motionVFX_fire_smoke_from_bottom_01.mov
$ p: C; b, L; _motionVFX_fire_smoke_from_bottom_02.mov
: ?, S/ J N4 h% BmotionVFX_fire_smoke_from_bottom_03.mov
3 b! ]% g. F( W- K% m+ lmotionVFX_floor_fog_from_left_05.mov9 L" _7 [9 K7 x5 Q2 W
motionVFX_puff_from_bottom_01.mov4 Y/ S5 K% R. r. `& L: @' B+ I
motionVFX_puff_from_bottom_02.mov
( W0 h0 R* m$ M) @2 w4 n7 a4 rmotionVFX_puff_from_bottom_03.mov4 u5 d8 e3 t3 k& S( _" T9 y
motionVFX_puff_from_right_01.mov
* `- H& }7 g1 F& `5 |. C2 ]1 BmotionVFX_puff_from_right_02.mov
1 h1 }2 j& }7 K! @1 PmotionVFX_puff_from_right_03.mov' G+ M8 m8 [0 b" ?: q8 P4 X1 O
motionVFX_puff_from_right_04.mov
/ V6 R; v0 b$ K& r2 tmotionVFX_puff_from_right_05.mov
$ u) ]" N# [& O% \motionVFX_puff_from_right_06.mov* `+ N9 i9 _4 ]4 u6 d
motionVFX_random_fire_extinguisher_from_bottom_right_01.mov
x6 [0 t! |! e! ]6 ^$ l1 vmotionVFX_random_fire_extinguisher_from_right_02.mov
- w8 N. Q' J0 p& P( LmotionVFX_random_floor_fog_to_fullscreen_03.mov2 O- C" O3 [, A5 X. K8 v/ p5 @+ w
motionVFX_random_fullscreen_from_bottom_04.mov
3 K9 f% Z* k7 ?5 i fmotionVFX_random_steam_blow_from_right_to_fullscreen_05.mov4 ]+ T; l, [! Y* s5 y; Z2 f
motionVFX_random_steam_blow_from_upper_right_06.mov
8 d- P8 d9 c8 L1 ?+ |6 T ^motionVFX_random_steam_blow_from_upper_right_07.mov
1 ^3 a n/ j( G5 Z; wmotionVFX_steady_smoke_from_bottom_01.mov: h, N1 g/ _/ d% N1 ~/ `. Y# x
motionVFX_steady_smoke_from_bottom_02.mov! ?: g1 T/ M$ I4 g. w* W2 T% I( n& \
motionVFX_steady_smoke_from_bottom_03.mov
: k$ ^; Q3 p3 P! B* A, ^% ~motionVFX_steady_smoke_from_bottom_04.mov% F) J9 t1 ]# Y3 s( B
motionVFX_steady_smoke_from_bottom_05.mov( a' P3 u7 w. h$ j& @2 Z
motionVFX_steady_smoke_from_right_01.mov
$ m# v! `( F! g, q( gmotionVFX_steam_blow_from_bottom_02.mov
/ i p7 l4 p' ^motionVFX_steam_blow_from_bottom_03.mov
& y3 Q# L# \, q0 R- i" w9 W+ U0 C2 PmotionVFX_steam_blow_from_bottom_04.mov1 F: q$ M& w. ?
motionVFX_steam_blow_from_bottom_05.mov* u! s8 R- J7 l/ J
motionVFX_steam_blow_from_right_01.mov
% w' @# y' z1 wmotionVFX_steam_blow_from_right_02.mov3 v- R2 W( I# e0 z' X, G6 }' n
motionVFX_steam_blow_from_right_03.mov
2 @- M1 W$ l+ s8 J" {' u, FmotionVFX_steam_blow_from_right_04.mov
# J5 u! x1 m- [6 U5 MmotionVFX_steam_blow_from_right_05.mov
* z+ N s: e7 u6 smotionVFX_steam_blow_from_right_06.mov
% Q+ M+ j, Z0 o7 w6 b" _motionVFX_steam_blow_from_right_07.mov
. r C; t! m. ~$ Q$ tmotionVFX_steam_blow_from_up_01.mov
7 n. E! D' S, l+ l$ QmotionVFX_steam_blow_from_up_02.mov
; L- k9 |* i1 amotionVFX_steam_blow_from_up_03.mov$ `1 `' c# I9 O. o3 s# r0 }2 z
motionVFX_steam_blow_from_up_04.mov, Q* u: d$ z/ \! z$ `7 s& a
motionVFX_vapours_from_bottom_01.mov8 V7 X* G; y' ?" @6 {# Z9 s; u& L: S
motionVFX_vapours_from_bottom_02.mov* Y7 l0 C, n6 p; ~
motionVFX_vapours_from_bottom_03.mov
. H& @: G" `" C/ l5 p% c: p0 UmotionVFX_vapours_from_bottom_04.mov/ A6 x5 x' ^! X9 E0 z* S0 y
motionVFX_vapours_from_bottom_05.mov
9 ~# W! v! t- |) b2 K7 VmotionVFX_vapours_from_bottom_06.mov
1 O' O, [5 o4 W! S& ]' G" e) |7 T | motionVFX_cigarette_smoke_from_bottom_01.mov
$ D& }6 |1 W/ Q8 D. g( cmotionVFX_cigarette_smoke_from_bottom_02.mov
4 y- K# j9 S" y0 Q) VmotionVFX_cigarette_smoke_from_bottom_03.mov3 l H' J" g+ v% J. y$ i; k
motionVFX_cigarette_smoke_from_bottom_04.mov
3 u5 y# N/ _: M8 \7 ^+ f4 lmotionVFX_explosion_smoke_from_bottom_01.mov
, S7 {0 c3 ?) a0 C5 u# gmotionVFX_explosion_smoke_from_bottom_02.mov X% Q6 L' m6 P9 w% e9 N
motionVFX_explosion_smoke_from_bottom_03.mov$ `- n- y+ O! q \2 F
motionVFX_fire_smoke_from_background_01.mov
6 o8 Y& |! j" J8 c8 o( rmotionVFX_fire_smoke_from_background_02.mov
5 C. T0 G6 ?" W# i$ ?motionVFX_fire_smoke_from_background_03.mov
- ^' M& ^: {8 ~$ f- ?motionVFX_fire_smoke_from_background_04.mov
0 w9 d7 r+ {6 ^6 o2 w! V1 DmotionVFX_fire_smoke_from_background_05.mov
, o1 r" ?( }# o, ZmotionVFX_fire_smoke_from_background_06.mov
4 s- K& B4 {9 ~) E5 LmotionVFX_fire_smoke_from_background_to_fullscreen_01.mov
, J8 f' T( v& U& y) e" [; v8 UmotionVFX_fire_smoke_from_background_to_fullscreen_02.mov
5 y! O4 O$ R1 M! K fmotionVFX_fire_smoke_from_bottom_04.mov
0 } Z8 u! x1 t/ t9 \8 E7 ~$ h, XmotionVFX_fire_smoke_from_bottom_05.mov
6 Q1 J. Z: _" q7 r5 q/ I4 W/ QmotionVFX_fire_smoke_from_bottom_06.mov
: p" k9 S3 a. L, ]4 CmotionVFX_fire_smoke_from_bottom_left_01.mov
# K& B9 P @$ ]9 O$ ?motionVFX_fire_smoke_from_bottom_left_02.mov$ o% S. U# r: i2 d) {. n
motionVFX_fire_smoke_from_bottom_left_03.mov, t- r$ |5 c# p L! u* W6 @
motionVFX_fire_smoke_from_bottom_left_04.mov
- N f) P) c& @$ C7 t: P/ KmotionVFX_fire_smoke_from_bottom_left_05.mov3 N5 h8 l' h% z* J& f8 i! v. c
motionVFX_fire_smoke_from_bottom_left_06.mov- \5 L& B [# Y) H
motionVFX_fire_smoke_from_bottom_right_01.mov
9 A5 h6 c- L7 y; t4 o/ umotionVFX_fire_smoke_from_bottom_right_02.mov
' ]! X3 y( K% v( P, X. gmotionVFX_fire_smoke_from_bottom_right_03.mov
& U+ _# E/ t0 }% |. ~motionVFX_fire_smoke_from_bottom_right_04.mov
7 J2 P* s5 T4 KmotionVFX_fire_smoke_from_bottom_right_05.mov: I0 a" x. d8 R) _9 z. h
motionVFX_fire_smoke_from_bottom_right_06.mov% d* P6 Q5 r) e) N: a
motionVFX_fire_smoke_from_bottom_to_fullscreen_01.mov$ a8 E2 T. i, N7 }- X! e
motionVFX_fire_smoke_from_bottom_to_fullscreen_02.mov _1 F% K% }0 D4 ^# O5 `
motionVFX_fire_smoke_from_bottom_to_fullscreen_03.mov+ T: B1 W* y e& }) Z9 t, ^
motionVFX_fire_smoke_from_bottom_to_fullscreen_04.mov C0 N; k: l, ~7 J/ `1 |- @0 l
motionVFX_fire_smoke_from_bottom_to_fullscreen_05.mov! P1 R. v5 X2 ]! ]( h) T- ~
motionVFX_fire_smoke_from_bottom_to_fullscreen_06.mov: t5 o3 ~7 y7 |
motionVFX_fire_smoke_from_up_01.mov
% J! G- B, B p/ imotionVFX_fire_smoke_from_up_02.mov4 ]6 I- |! X& }4 m
motionVFX_fire_smoke_from_up_03.mov. I9 f, z1 Z8 C+ G: c
motionVFX_fire_smoke_from_up_04.mov
9 ?1 d( h5 @$ tmotionVFX_fire_smoke_from_up_05.mov) I) A9 l# u% d) Z
motionVFX_floor_fog_from_left_01.mov+ p% P! p) `( z5 G% ^' m0 i
motionVFX_floor_fog_from_left_02.mov
! H3 E, q/ X0 }' O1 umotionVFX_floor_fog_from_left_03.mov
! T6 |4 I D i1 @% V* TmotionVFX_floor_fog_from_left_04.mov. k) H: v4 e, R1 U. B Z
motionVFX_puff_from_bottom_04.mov0 N+ M3 }! r5 w# h8 X8 X: v7 q3 G
motionVFX_puff_from_bottom_05.mov
9 h) K. t) c$ A: H: }* o3 m" BmotionVFX_puff_from_bottom_06.mov7 Y/ [/ q5 Q4 |! }
motionVFX_puff_from_bottom_07.mov
$ k9 K, e" h6 ]+ V$ A# ?/ ~motionVFX_puff_from_bottom_08.mov* a0 o4 g; A! f
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